def parseAdminCommand(wormid, message): global kickedUsers try: # Do not check on msg size or anything, exception handling is further down if (not message.startswith(cfg.ADMIN_PREFIX)): return False # normal chat cmd = message.split(" ")[0] cmd = cmd.replace(cfg.ADMIN_PREFIX, "", 1).lower() #Remove the prefix if wormid >= 0: io.messageLog( "%i:%s issued %s" % (wormid, hnd.worms[wormid].Name, cmd.replace(cfg.ADMIN_PREFIX, "", 1)), io.LOG_ADMIN) else: io.messageLog("ded admin issued %s" % cmd, io.LOG_USRCMD) # Unnecesary to split multiple times, this saves CPU. params = message.split(" ")[1:] if cmd == "help": adminCommandHelp(wormid) elif cmd == "kick": kickTime = cfg.VOTING_KICK_TIME if len(params) > 1: # Time for kick kickTime = float(params[1]) wormIP = io.getWormIP(int(params[0])).split(":")[0] if wormIP != "127.0.0.1": kickedUsers[wormIP] = time.time() + kickTime * 60 if len(params) > 2: # Given some reason io.kickWorm(int(params[0]), " ".join(params[2:])) else: io.kickWorm(int(params[0])) elif cmd == "ban": if len(params) > 1: # Given some reason io.banWorm(int(params[0]), " ".join(params[1:])) else: io.banWorm(int(params[0])) elif cmd == "mute": io.muteWorm(int(params[0])) elif cmd == "preset": preset = -1 for p in range(len(hnd.availablePresets)): if hnd.availablePresets[p].lower().find( params[0].lower()) != -1: preset = p break if preset == -1: io.privateMsg( wormid, "Invalid preset, available presets: " + ", ".join(hnd.availablePresets)) else: hnd.selectPreset(Preset=hnd.availablePresets[preset]) elif cmd == "mod": mod = "" for m in io.listMods(): if m.lower().find(" ".join(params[0:]).lower()) != -1: mod = m break if mod == "": io.privateMsg( wormid, "Invalid mod, available mods: " + ", ".join(io.listMods())) else: hnd.selectPreset(Mod=mod) elif cmd == "map": level = "" for l in io.listMaps(): if l.lower().find(" ".join(params[0:]).lower()) != -1: level = l break if level == "": io.privateMsg( wormid, "Invalid map, available maps: " + ", ".join(io.listMaps())) else: hnd.selectPreset(Level=level) elif cmd == "lt": hnd.selectPreset(LT=int(params[0])) elif cmd == "start": io.startGame() elif cmd == "stop": io.gotoLobby() elif cmd == "pause": io.privateMsg(wormid, "Ded script paused") hnd.scriptPaused = True elif cmd == "unpause": io.privateMsg(wormid, "Ded script continues") hnd.scriptPaused = False elif cmd == "setvar": io.setvar(params[0], " ".join(params[1:])) # In case value contains spaces elif cmd == "authorize": try: wormID = int(params[0]) if not hnd.worms[wormID].isAdmin: hnd.worms[wormID].isAdmin = True io.authorizeWorm(wormID) io.messageLog( "Worm %i (%s) added to admins by %i (%s)" % (wormID, hnd.worms[wormID].Name, wormid, hnd.worms[wormid].Name), io.LOG_INFO) io.privateMsg( wormID, "%s made you admin! Type %shelp for commands" % (hnd.worms[wormid].Name, cfg.ADMIN_PREFIX)) io.privateMsg( wormid, "%s added to admins." % hnd.worms[wormID].Name) except KeyError: io.messageLog( "parseAdminCommand: Our local copy of wormses doesn't match the real list.", io.LOG_ERROR) elif parseAdminCommand_Preset and parseAdminCommand_Preset( wormid, cmd, params): pass else: raise Exception, "Invalid admin command" except: # All python classes derive from main "Exception", but confused me, this has the same effect. if wormid >= 0: io.privateMsg(wormid, "Invalid admin command") io.messageLog(formatExceptionInfo(), io.LOG_ERROR) #Helps to fix errors return False return True
def controlHandlerDefault(): global worms, gameState, lobbyChangePresetTimeout, lobbyWaitBeforeGame, lobbyWaitAfterGame global lobbyWaitGeneral, lobbyEnoughPlayers, oldGameState, scriptPaused, sentStartGame global currentAutocyclePreset, currentAutocycleMap global vote_locked, shuffle_counter if scriptPaused: return curTime = time.time() if gameState == GAME_LOBBY: # Do not check ping in lobby - it's wrong if oldGameState != GAME_LOBBY: lobbyEnoughPlayers = False # reset the state lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE lobbyWaitAfterGame = curTime if oldGameState == GAME_PLAYING: lobbyWaitAfterGame = curTime + cfg.WAIT_AFTER_GAME #Reset shuffle counter shuffle_counter = 0 #Update votes when game ends updateResult = updateVotes(send_msg=("map", "mod", "teams")) #Autocycle if not voted #Advance autocycle counters first if not updateResult[0]: currentAutocycleMap += 1 if currentAutocycleMap >= len(cfg.LEVELS): currentAutocycleMap = 0 if not updateResult[1]: currentAutocyclePreset += 1 if currentAutocyclePreset >= len(cfg.PRESETS): currentAutocyclePreset = 0 ##Map if not updateResult[0]: io.setvar("GameOptions.GameInfo.LevelName", cfg.LEVELS[currentAutocycleMap]) ##Mod (preset) if not updateResult[1]: loadPreset(cfg.PRESETS[currentAutocyclePreset]) #Check if teams are balanced ##This should be done because teams may become uneven if people leave during game and BALANCE_TEAMS_INGAME is not set if io.getGameType() == 1: io.chatMsg("Checking if teams are even...") balanceTeams(bmsg="game ended") if lobbyWaitAfterGame <= curTime: if not lobbyEnoughPlayers and lobbyWaitGeneral <= curTime: lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if not lobbyEnoughPlayers and len( worms ) >= cfg.MIN_PLAYERS: # Enough players already - start game lobbyEnoughPlayers = True io.chatMsg(cfg.WAIT_BEFORE_GAME_MESSAGE) lobbyWaitBeforeGame = curTime + cfg.WAIT_BEFORE_GAME if lobbyEnoughPlayers and len( worms ) < cfg.MIN_PLAYERS: # Some players left when game not yet started lobbyEnoughPlayers = False io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if lobbyEnoughPlayers and not sentStartGame: if lobbyWaitBeforeGame <= curTime: # Start the game #Starting game... ##NOTE Removed team check from here - teams should be assigned before the round starts if io.startGame(): if cfg.ALLOW_TEAM_CHANGE and len( worms) >= cfg.MIN_PLAYERS_TEAMS: io.chatMsg(cfg.TEAM_CHANGE_MESSAGE) sentStartGame = True vote_locked = True #Lock vote-able settings when starting clearVotes() #Clear votes when starting else: io.messageLog("Game could not be started", io.LOG_ERROR) #Log these errors! io.chatMsg("Game could not be started") oldGameState == GAME_PLAYING # hack that it resets at next control handler call if gameState == GAME_WEAPONS: # if we allow empty games, ignore this check if len(worms) < cfg.MIN_PLAYERS and not io.getVar( "GameOptions.GameInfo.AllowEmptyGames" ): # Some players left when game not yet started io.chatMsg("Too few players -> back to lobby") io.gotoLobby() sentStartGame = False if gameState == GAME_PLAYING: if cfg.PING_CHECK: checkMaxPing() #Unlock voting when the game is safely running if (gameState == GAME_WEAPONS or gameState == GAME_PLAYING) and oldGameState != GAME_LOBBY and vote_locked: vote_locked = False
def parseAdminCommand(wormid,message): global kickedUsers try: # Do not check on msg size or anything, exception handling is further down if (not message.startswith(cfg.ADMIN_PREFIX)): return False # normal chat cmd = message.split(" ")[0] cmd = cmd.replace(cfg.ADMIN_PREFIX,"",1).lower() #Remove the prefix if wormid >= 0: io.messageLog("%i:%s issued %s" % (wormid,hnd.worms[wormid].Name,cmd.replace(cfg.ADMIN_PREFIX,"",1)),io.LOG_ADMIN) else: io.messageLog("ded admin issued %s" % cmd, io.LOG_USRCMD) # Unnecesary to split multiple times, this saves CPU. params = message.split(" ")[1:] if cmd == "help": adminCommandHelp(wormid) elif cmd == "kick": kickTime = cfg.VOTING_KICK_TIME if len(params) > 1: # Time for kick kickTime = float(params[1]) wormIP = io.getWormIP(int( params[0] )).split(":")[0] if wormIP != "127.0.0.1": kickedUsers[ wormIP ] = time.time() + kickTime*60 if len(params) > 2: # Given some reason io.kickWorm( int( params[0] ), " ".join(params[2:]) ) else: io.kickWorm( int( params[0] ) ) elif cmd == "ban": if len(params) > 1: # Given some reason io.banWorm( int( params[0] ), " ".join(params[1:]) ) else: io.banWorm( int( params[0] ) ) elif cmd == "mute": io.muteWorm( int( params[0] ) ) elif cmd == "preset": preset = -1 for p in range(len(hnd.availablePresets)): if hnd.availablePresets[p].lower().find(params[0].lower()) != -1: preset = p break if preset == -1: io.privateMsg(wormid,"Invalid preset, available presets: " + ", ".join(hnd.availablePresets)) else: hnd.selectPreset( Preset = hnd.availablePresets[preset] ) elif cmd == "mod": mod = "" for m in io.listMods(): if m.lower().find(" ".join(params[0:]).lower()) != -1: mod = m break if mod == "": io.privateMsg(wormid,"Invalid mod, available mods: " + ", ".join(io.listMods())) else: hnd.selectPreset( Mod = mod ) elif cmd == "map": level = "" for l in io.listMaps(): if l.lower().find(" ".join(params[0:]).lower()) != -1: level = l break if level == "": io.privateMsg(wormid,"Invalid map, available maps: " + ", ".join(io.listMaps())) else: hnd.selectPreset( Level = level ) elif cmd == "lt": hnd.selectPreset( LT = int(params[0]) ) elif cmd == "start": io.startGame() elif cmd == "stop": io.gotoLobby() elif cmd == "pause": io.privateMsg(wormid,"Ded script paused") hnd.scriptPaused = True elif cmd == "unpause": io.privateMsg(wormid,"Ded script continues") hnd.scriptPaused = False elif cmd == "setvar": io.setvar(params[0], " ".join(params[1:])) # In case value contains spaces elif cmd == "authorize": try: wormID = int(params[0]) if not hnd.worms[wormID].isAdmin: hnd.worms[wormID].isAdmin = True io.authorizeWorm(wormID) io.messageLog( "Worm %i (%s) added to admins by %i (%s)" % (wormID,hnd.worms[wormID].Name,wormid,hnd.worms[wormid].Name),io.LOG_INFO) io.privateMsg(wormID, "%s made you admin! Type %shelp for commands" % (hnd.worms[wormid].Name,cfg.ADMIN_PREFIX)) io.privateMsg(wormid, "%s added to admins." % hnd.worms[wormID].Name) except KeyError: io.messageLog("parseAdminCommand: Our local copy of wormses doesn't match the real list.",io.LOG_ERROR) elif parseAdminCommand_Preset and parseAdminCommand_Preset(wormid, cmd, params): pass else: raise Exception, "Invalid admin command" except: # All python classes derive from main "Exception", but confused me, this has the same effect. if wormid >= 0: io.privateMsg(wormid, "Invalid admin command") io.messageLog(formatExceptionInfo(),io.LOG_ERROR) #Helps to fix errors return False return True
def controlHandlerDefault(): global worms, gameState, lobbyChangePresetTimeout, lobbyWaitBeforeGame, lobbyWaitAfterGame global lobbyWaitGeneral, lobbyEnoughPlayers, oldGameState, scriptPaused, sentStartGame global presetCicler, modCicler, mapCicler, LT_Cicler global videoRecorder, videoRecorderSignalTime if scriptPaused: return curTime = time.time() cmds.recheckVote(False) if gameState == GAME_LOBBY: # Do not check ping in lobby - it's wrong if oldGameState != GAME_LOBBY: mapCicler.check() modCicler.check() LT_Cicler.check() presetCicler.check() lobbyEnoughPlayers = False # reset the state lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE lobbyWaitAfterGame = curTime if oldGameState == GAME_PLAYING: lobbyWaitAfterGame = curTime + cfg.WAIT_AFTER_GAME if videoRecorder: os.kill( videoRecorder.pid, signal.SIGINT ) # videoRecorder.send_signal(signal.SIGINT) # This is available only on Python 2.6 videoRecorderSignalTime = time.time() io.chatMsg("Waiting for video recorder to finish") canStart = True if videoRecorder and videoRecorder.returncode == None: canStart = False videoRecorder.poll() if time.time( ) - videoRecorderSignalTime > cfg.TIME_TO_KILL_VIDEORECORDER: io.chatMsg("Video recorder stalled, killing") os.kill(videoRecorder.pid, signal.SIGKILL) videoRecorder.poll() if videoRecorder.returncode != None: io.chatMsg("Video recorder encoding took " + str(int(time.time() - videoRecorderSignalTime)) + " secs") canStart = True videoRecorder = None if lobbyWaitAfterGame <= curTime: if not lobbyEnoughPlayers and lobbyWaitGeneral <= curTime: lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if not lobbyEnoughPlayers and len( worms ) >= cfg.MIN_PLAYERS: # Enough players already - start game lobbyEnoughPlayers = True io.chatMsg(cfg.WAIT_BEFORE_GAME_MESSAGE) lobbyWaitBeforeGame = curTime + cfg.WAIT_BEFORE_GAME if lobbyEnoughPlayers and len( worms ) < cfg.MIN_PLAYERS: # Some players left when game not yet started lobbyEnoughPlayers = False io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if lobbyEnoughPlayers and not sentStartGame: if lobbyWaitBeforeGame <= curTime and canStart: # Start the game if io.getGameType() in ["Death Match", "Team Death Match"]: if len(worms ) >= cfg.MIN_PLAYERS_TEAMS: # Split in teams setvar("GameOptions.GameInfo.GameType", "Team Death Match") if not cfg.ALLOW_TEAM_CHANGE: counter = 0 for w in worms.values(): if w.iID != -1: io.setWormTeam(w.iID, counter % cfg.MAX_TEAMS) counter += 1 else: io.setvar("GameOptions.GameInfo.GameType", "Death Match") if io.startGame(): if cfg.ALLOW_TEAM_CHANGE and len( worms) >= cfg.MIN_PLAYERS_TEAMS: io.chatMsg(cfg.TEAM_CHANGE_MESSAGE) sentStartGame = True if cfg.RECORD_VIDEO: try: #io.messageLog("Running dedicated-video-record.sh, curdir " + os.path.abspath(os.path.curdir) ,io.LOG_INFO) videoRecorder = subprocess.Popen( [ "./dedicated-video-record.sh", "./dedicated-video-record.sh" ], stdin=open("/dev/null", "r"), stdout=open("../../../dedicatedVideo.log", "w"), stderr=subprocess.STDOUT, cwd="..") except: io.messageLog(formatExceptionInfo(), io.LOG_ERROR) else: io.chatMsg("Game could not be started") oldGameState == GAME_PLAYING # hack that it resets at next control handler call if gameState == GAME_WEAPONS: #checkMaxPing() # if we allow empty games, ignore this check if len(worms) < cfg.MIN_PLAYERS and not io.getVar( "GameOptions.GameInfo.AllowEmptyGames" ): # Some players left when game not yet started io.chatMsg("Too less players -> back to lobby") io.gotoLobby() sentStartGame = False if gameState == GAME_PLAYING: checkMaxPing()
def controlHandlerDefault(): global worms, gameState, lobbyChangePresetTimeout, lobbyWaitBeforeGame, lobbyWaitAfterGame global lobbyWaitGeneral, lobbyEnoughPlayers, oldGameState, scriptPaused, sentStartGame global presetCicler, modCicler, mapCicler, LT_Cicler global videoRecorder, videoRecorderSignalTime if scriptPaused: return curTime = time.time() cmds.recheckVote(False) if gameState == GAME_LOBBY: # Do not check ping in lobby - it's wrong if oldGameState != GAME_LOBBY: mapCicler.check() modCicler.check() LT_Cicler.check() presetCicler.check() lobbyEnoughPlayers = False # reset the state lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE lobbyWaitAfterGame = curTime if oldGameState == GAME_PLAYING: lobbyWaitAfterGame = curTime + cfg.WAIT_AFTER_GAME if videoRecorder: os.kill(videoRecorder.pid, signal.SIGINT) # videoRecorder.send_signal(signal.SIGINT) # This is available only on Python 2.6 videoRecorderSignalTime = time.time() io.chatMsg("Waiting for video recorder to finish") canStart = True if videoRecorder and videoRecorder.returncode == None: canStart = False videoRecorder.poll() if time.time() - videoRecorderSignalTime > cfg.TIME_TO_KILL_VIDEORECORDER: io.chatMsg("Video recorder stalled, killing") os.kill(videoRecorder.pid, signal.SIGKILL) videoRecorder.poll() if videoRecorder.returncode != None: io.chatMsg("Video recorder encoding took " + str(int(time.time() - videoRecorderSignalTime)) + " secs") canStart = True videoRecorder = None if lobbyWaitAfterGame <= curTime: if not lobbyEnoughPlayers and lobbyWaitGeneral <= curTime: lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if not lobbyEnoughPlayers and len(worms) >= cfg.MIN_PLAYERS: # Enough players already - start game lobbyEnoughPlayers = True io.chatMsg(cfg.WAIT_BEFORE_GAME_MESSAGE) lobbyWaitBeforeGame = curTime + cfg.WAIT_BEFORE_GAME if lobbyEnoughPlayers and len(worms) < cfg.MIN_PLAYERS: # Some players left when game not yet started lobbyEnoughPlayers = False io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if lobbyEnoughPlayers and not sentStartGame: if lobbyWaitBeforeGame <= curTime and canStart: # Start the game if io.getGameType() in ["Death Match","Team Death Match"]: if len(worms) >= cfg.MIN_PLAYERS_TEAMS: # Split in teams setvar("GameOptions.GameInfo.GameType", "Team Death Match") if not cfg.ALLOW_TEAM_CHANGE: counter = 0 for w in worms.values(): if w.iID != -1: io.setWormTeam( w.iID, counter % cfg.MAX_TEAMS ) counter += 1 else: io.setvar("GameOptions.GameInfo.GameType", "Death Match") if io.startGame(): if cfg.ALLOW_TEAM_CHANGE and len(worms) >= cfg.MIN_PLAYERS_TEAMS: io.chatMsg(cfg.TEAM_CHANGE_MESSAGE) sentStartGame = True if cfg.RECORD_VIDEO: try: #io.messageLog("Running dedicated-video-record.sh, curdir " + os.path.abspath(os.path.curdir) ,io.LOG_INFO) videoRecorder = subprocess.Popen( ["./dedicated-video-record.sh", "./dedicated-video-record.sh"], stdin=open("/dev/null","r"), stdout=open("../../../dedicatedVideo.log","w"), stderr=subprocess.STDOUT, cwd=".." ) except: io.messageLog(formatExceptionInfo(),io.LOG_ERROR) else: io.chatMsg("Game could not be started") oldGameState == GAME_PLAYING # hack that it resets at next control handler call if gameState == GAME_WEAPONS: #checkMaxPing() # if we allow empty games, ignore this check if len(worms) < cfg.MIN_PLAYERS and not io.getVar("GameOptions.GameInfo.AllowEmptyGames"): # Some players left when game not yet started io.chatMsg("Too less players -> back to lobby") io.gotoLobby() sentStartGame = False if gameState == GAME_PLAYING: checkMaxPing()