def rubber_edge(self, node_or_pos_1, node_or_pos_2): drawline2d(self.rubber_object_color, get_pos(node_or_pos_1), get_pos(node_or_pos_2)) # draw_Edge = drawline2d?
def draw(self): drawline2d(black, self.n1.pos, self.n2.pos) # refactor, use in rubber_edge: draw_Edge
def rubber_edge(self, node_or_pos_1, node_or_pos_2): drawline2d( self.rubber_object_color, get_pos(node_or_pos_1), get_pos(node_or_pos_2) ) # draw_Edge = drawline2d?