示例#1
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# screen gamma: None, or single value, or 3-tuple
p.gamma = dc.get('Screen', 'gamma')
# flash the stimulus?
p.flash = False
# duration of each flash cycle (on and off) (sec)
p.flashSec = 1
# starting y position
p.ypos = 540 #540 is center on 1080 pixel wide monitor
# print vsync histogram?
p.printhistogram = False
# display on how many screens?
p.nscreens = 2
# set up wheel encoder (NIDAQ Device, Vin, Vsig)
p.encoder = Encoder(1,1,2)
# set up terrain? [possible orientations], correct orientation]
p.terrain = Terrain(['color','orientation'])
# define terrain parameters
p.terrain.oriarray = [0,45]
p.terrain.oricorrect = 0
p.terrain.color = p.terrain.white #initial color state
p.terrain.correctfreq = 1 #(0-1)
p.terrain.orientation = 45 # starting orientation
p.terrain.lapdistance = 1920 # distance in pixels between stimuli (should be wider than screen)
p.terrain.windowwidth = 200 # size in pixels of "correct" region
p.terrain.selectiontime = 30 # in frames 
p.terrain.speedgain = 5 # pixels/degree
p.terrain.colorrandom = True #randomize the stimulus color
p.terrain.colormatters = True #does the correct color matter
p.terrain.colorcorrect = p.terrain.black #what is the correct color
p.terrain.objectwidthDeg = 25 #width of the object in degrees
#set up reward (NIDAQ device, port for DO, lines, rewardline)
示例#2
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s.heightDeg = 150 #dc.get('Manbar0', 'heightDeg')
# mask, one of:  None, 'gaussian', or 'circle'
s.mask = None #'gaussian'
# screen gamma: None, or single value, or 3-tuple
s.gamma = None
# starting y position of terrain
s.ypos = 500
# set up wheel encoder (NIDAQ Device, Vin channel, Vsig channel)
s.encoder = Encoder('Dev2',1,2)
# sync square
s.syncsq = False
# sync square location
s.syncsqloc = (100,1000)

# set up terrain? [trainingtypes] for example ["color"]
s.terrain = Terrain(["color", "orientation"])
# define terrain parameters
s.terrain.color = s.terrain.white #(0-1) starting color
s.terrain.correctfreq = 1 #(0-1)
s.terrain.orientation = 0 # starting orientation
s.terrain.lapdistance = 3500 # distance in pixels between stimuli (should be wider than screen)
s.terrain.windowwidth = 200 # size in pixels of "correct" region
s.terrain.selectiontime = 5 # in frames 
s.terrain.speedgain = 4 # no units
s.terrain.colorrandom = True #randomize the stimulus color
s.terrain.colorcorrect = s.terrain.black #what is the correct color
s.terrain.objectwidthDeg = 23 #width of the object in degrees

#set up reward (NIDAQ device, port for Digital Out, number of lines, rewardline)
s.reward = Reward('Dev2',1,0)
#define reward paramters