示例#1
0
def test_set_units():
    """ Test - Sets units """
    game = Game()
    game.clear_units()
    game.set_units('FRANCE', ['A PAR', 'A MAR', '*A GAS'], reset=False)
    game.set_units('ENGLAND', ['A PAR', 'A LON'])
    assert game.get_power('AUSTRIA').units == []
    assert game.get_power('ENGLAND').units == ['A PAR', 'A LON']
    assert game.get_power('FRANCE').units == ['A MAR']
    assert 'A GAS' in game.get_power('FRANCE').retreats
    assert game.get_power('GERMANY').units == []
    assert game.get_power('ITALY').units == []
    assert game.get_power('RUSSIA').units == []
    assert game.get_power('TURKEY').units == []

    # Adding F PIC to England without resetting
    game.set_units('ENGLAND', ['F PIC'], reset=False)
    assert game.get_power('ENGLAND').units == ['A PAR', 'A LON', 'F PIC']

    # Adding F PIC to England with resetting
    game.set_units('ENGLAND', ['F PIC'], reset=True)
    assert game.get_power('ENGLAND').units == ['F PIC']

    # Adding F PAR (Illegal unit) to England without resetting
    game.set_units('ENGLAND', ['F PAR'], reset=False)
    assert game.get_power('ENGLAND').units == ['F PIC']
示例#2
0
def test_set_centers():
    """ Tests - Sets centers """
    game = Game()
    game.clear_centers()
    game.set_centers('FRANCE',
                     ['PAR', 'MAR', 'GAS'])  # GAS is not a valid SC loc
    game.set_centers('ENGLAND', ['PAR', 'LON'])
    assert game.get_power('AUSTRIA').centers == []
    assert game.get_power('ENGLAND').centers == ['PAR', 'LON']
    assert game.get_power('FRANCE').centers == ['MAR']
    assert game.get_power('GERMANY').centers == []
    assert game.get_power('ITALY').centers == []
    assert game.get_power('RUSSIA').centers == []
    assert game.get_power('TURKEY').centers == []

    # Adding BUD to England without resetting
    game.set_centers('ENGLAND', 'BUD', reset=False)
    assert game.get_power('ENGLAND').centers == ['PAR', 'LON', 'BUD']

    # Adding BUD to England with resetting
    game.set_centers('ENGLAND', ['BUD'], reset=True)
    assert game.get_power('ENGLAND').centers == ['BUD']

    # Adding UKR to England (illegal SC)
    game.set_centers('ENGLAND', 'UKR', reset=False)
    assert game.get_power('ENGLAND').centers == ['BUD']
示例#3
0
def test_get_centers():
    """ Test - get centers """
    game = Game()
    centers = game.get_centers()
    assert centers['AUSTRIA'] == ['BUD', 'TRI', 'VIE']
    assert centers['ENGLAND'] == ['EDI', 'LON', 'LVP']
    assert centers['FRANCE'] == ['BRE', 'MAR', 'PAR']
    assert centers['GERMANY'] == ['BER', 'KIE', 'MUN']
    assert centers['ITALY'] == ['NAP', 'ROM', 'VEN']
    assert centers['RUSSIA'] == ['MOS', 'SEV', 'STP', 'WAR']
    assert centers['TURKEY'] == ['ANK', 'CON', 'SMY']

    assert game.get_centers('AUSTRIA') == ['BUD', 'TRI', 'VIE']
    assert game.get_centers('ENGLAND') == ['EDI', 'LON', 'LVP']
    assert game.get_centers('FRANCE') == ['BRE', 'MAR', 'PAR']
    assert game.get_centers('GERMANY') == ['BER', 'KIE', 'MUN']
    assert game.get_centers('ITALY') == ['NAP', 'ROM', 'VEN']
    assert game.get_centers('RUSSIA') == ['MOS', 'SEV', 'STP', 'WAR']
    assert game.get_centers('TURKEY') == ['ANK', 'CON', 'SMY']

    # Making sure we got a copy, and not a direct game reference
    austria = game.get_power('AUSTRIA')
    austria.centers.remove('BUD')
    centers_2 = game.get_centers()
    assert centers['AUSTRIA'] == ['BUD', 'TRI', 'VIE']
    assert centers_2['AUSTRIA'] == ['TRI', 'VIE']
示例#4
0
def test_get_orders():
    """ Test - get orders """
    check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
    game = Game()

    # Movement phase
    game.set_orders('FRANCE', ['A PAR H', 'A MAR - BUR'])
    game.set_orders('ENGLAND', ['LON H'])
    orders = game.get_orders()
    assert check_sorted(orders['AUSTRIA'], [])
    assert check_sorted(orders['ENGLAND'], ['F LON H'])
    assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(orders['GERMANY'], [])
    assert check_sorted(orders['ITALY'], [])
    assert check_sorted(orders['RUSSIA'], [])
    assert check_sorted(orders['TURKEY'], [])

    assert check_sorted(game.get_orders('AUSTRIA'), [])
    assert check_sorted(game.get_orders('ENGLAND'), ['F LON H'])
    assert check_sorted(game.get_orders('FRANCE'), ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(game.get_orders('GERMANY'), [])
    assert check_sorted(game.get_orders('ITALY'), [])
    assert check_sorted(game.get_orders('RUSSIA'), [])
    assert check_sorted(game.get_orders('TURKEY'), [])

    # Making sure we got a copy, and not a direct game reference
    france = game.get_power('FRANCE')
    del france.orders['A PAR']
    orders_2 = game.get_orders()
    assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(orders_2['FRANCE'], ['A MAR - BUR'])

    # Moving to W1901A
    game.clear_units('FRANCE')
    game.set_centers('FRANCE', 'SPA')
    game.process()
    game.process()
    assert game.get_current_phase() == 'W1901A'

    # Adjustment phase
    game.set_orders('FRANCE', ['A MAR B', 'F MAR B'])
    game.set_orders('AUSTRIA', 'A PAR H')
    orders = game.get_orders()
    assert check_sorted(orders['AUSTRIA'], [])
    assert check_sorted(orders['ENGLAND'], [])
    assert check_sorted(orders['FRANCE'], ['A MAR B'])
    assert check_sorted(orders['GERMANY'], [])
    assert check_sorted(orders['ITALY'], [])
    assert check_sorted(orders['RUSSIA'], [])
    assert check_sorted(orders['TURKEY'], [])

    assert check_sorted(game.get_orders('AUSTRIA'), [])
    assert check_sorted(game.get_orders('ENGLAND'), [])
    assert check_sorted(game.get_orders('FRANCE'), ['A MAR B'])
    assert check_sorted(game.get_orders('GERMANY'), [])
    assert check_sorted(game.get_orders('ITALY'), [])
    assert check_sorted(game.get_orders('RUSSIA'), [])
    assert check_sorted(game.get_orders('TURKEY'), [])
示例#5
0
def test_set_current_phase():
    """ Tests - set current phase"""
    game = Game()
    power = game.get_power('FRANCE')
    power.units.remove('A PAR')
    game.set_current_phase('W1901A')
    game.clear_cache()
    assert game.get_current_phase() == 'W1901A'
    assert game.phase_type == 'A'
    assert 'A PAR B' in game.get_all_possible_orders()['PAR']
def on_vote_updated(game, notification):
    """ Manage notification VoteUpdated (for omniscient game).
        :param game: a Network game
        :param notification: notification received
        :type game: diplomacy.client.network_game.NetworkGame
        :type notification: diplomacy.communication.notifications.VoteUpdated
    """
    assert Game.is_omniscient_game(game)
    for power_name, vote in notification.vote.items():
        Game.get_power(game, power_name).vote = vote
示例#7
0
def test_unit_owner():
    """ Test Unit Owner Resolver making sure the cached results are correct """
    game = Game()
    print(game.get_units('RUSSIA'))

    assert game._unit_owner('F STP/SC', coast_required=1) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access
    assert game._unit_owner('F STP/SC', coast_required=0) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access

    assert game._unit_owner('F STP', coast_required=1) is None  # pylint: disable=protected-access
    assert game._unit_owner('F STP', coast_required=0) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access

    assert game._unit_owner('A WAR', coast_required=0) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access
    assert game._unit_owner('A WAR', coast_required=1) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access

    assert game._unit_owner('F SEV', coast_required=0) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access
    assert game._unit_owner('F SEV', coast_required=1) is game.get_power(
        'RUSSIA')  # pylint: disable=protected-access
示例#8
0
def test_get_orders_no_check():
    """ Test - get orders NO_CHECK """
    check_sorted = lambda list_1, list_2: sorted(list_1) == sorted(list_2)
    game = Game()
    game.add_rule('NO_CHECK')

    # Movement phase
    game.set_orders('FRANCE', ['A PAR H', 'A MAR - BUR'])
    game.set_orders('ENGLAND', ['LON H'])
    orders = game.get_orders()
    assert check_sorted(orders['AUSTRIA'], [])
    assert check_sorted(orders['ENGLAND'], ['LON H'])  # Should not be fixed
    assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(orders['GERMANY'], [])
    assert check_sorted(orders['ITALY'], [])
    assert check_sorted(orders['RUSSIA'], [])
    assert check_sorted(orders['TURKEY'], [])

    assert check_sorted(game.get_orders('AUSTRIA'), [])
    assert check_sorted(game.get_orders('ENGLAND'),
                        ['LON H'])  # Should not be fixed
    assert check_sorted(game.get_orders('FRANCE'), ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(game.get_orders('GERMANY'), [])
    assert check_sorted(game.get_orders('ITALY'), [])
    assert check_sorted(game.get_orders('RUSSIA'), [])
    assert check_sorted(game.get_orders('TURKEY'), [])

    # Making sure we got a copy, and not a direct game reference
    france = game.get_power('FRANCE')
    france.orders = {
        order_ix: order_value
        for order_ix, order_value in france.orders.items()
        if not order_value.startswith('A PAR')
    }
    orders_2 = game.get_orders()
    assert check_sorted(orders['FRANCE'], ['A PAR H', 'A MAR - BUR'])
    assert check_sorted(orders_2['FRANCE'], ['A MAR - BUR'])

    # Moving to W1901A
    game.clear_units('FRANCE')
    game.set_centers('FRANCE', 'SPA')
    game.process()
    game.process()
    assert game.get_current_phase() == 'W1901A'

    # Adjustment phase
    game.set_orders('FRANCE', ['A MAR B', 'F MAR B'])
    game.set_orders('AUSTRIA', 'A PAR H')
    orders = game.get_orders()
    assert check_sorted(orders['AUSTRIA'], [])  # 'A PAR H' is VOID
    assert check_sorted(orders['ENGLAND'], [])
    assert check_sorted(orders['FRANCE'], ['A MAR B'])  # 'F MAR B' is VOID
    assert check_sorted(orders['GERMANY'], [])
    assert check_sorted(orders['ITALY'], [])
    assert check_sorted(orders['RUSSIA'], [])
    assert check_sorted(orders['TURKEY'], [])

    assert check_sorted(game.get_orders('AUSTRIA'), [])
    assert check_sorted(game.get_orders('ENGLAND'), [])
    assert check_sorted(game.get_orders('FRANCE'), ['A MAR B'])
    assert check_sorted(game.get_orders('GERMANY'), [])
    assert check_sorted(game.get_orders('ITALY'), [])
    assert check_sorted(game.get_orders('RUSSIA'), [])
    assert check_sorted(game.get_orders('TURKEY'), [])