示例#1
0
def test_text_widget():

    interactive = False

    renderer = window.Renderer()
    axes = actor.axes()
    window.add(renderer, axes)
    renderer.ResetCamera()

    show_manager = window.ShowManager(renderer, size=(900, 900))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    fetch_viz_icons()
    button_png = read_viz_icons(fname='home3.png')

    def button_callback(obj, event):
        print('Button Pressed')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.8, 1.2), (100, 100))

    global rulez
    rulez = True

    def text_callback(obj, event):

        global rulez
        print('Text selected')
        if rulez:
            obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!")
            rulez = False
        else:
            obj.GetTextActor().SetInput("Diffusion Imaging in Python")
            rulez = True
        show_manager.render()

    text = widget.text(show_manager.iren,
                       show_manager.ren,
                       text_callback,
                       message="Diffusion Imaging in Python",
                       left_down_pos=(0., 0.),
                       right_top_pos=(0.4, 0.05),
                       opacity=1.,
                       border=False)

    if not interactive:
        button.Off()
        text.Off()
        pass

    if interactive:
        show_manager.render()
        show_manager.start()

    arr = window.snapshot(renderer, size=(900, 900))
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)
示例#2
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def test_ui_image_container_2d(interactive=False):
    fetch_viz_icons()
    image_test = ui.ImageContainer2D(img_path=read_viz_icons(
        fname='home3.png'))

    image_test.center = (300, 300)
    npt.assert_equal(image_test.size, (100, 100))

    image_test.scale((2, 2))
    npt.assert_equal(image_test.size, (200, 200))

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")
    show_manager.ren.add(image_test)
    if interactive:
        show_manager.start()
示例#3
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文件: test_ui.py 项目: MarcCote/dipy
def test_ui_image_container_2d(interactive=False):
    fetch_viz_icons()
    image_test = ui.ImageContainer2D(
        img_path=read_viz_icons(fname='home3.png'))

    image_test.center = (300, 300)
    npt.assert_equal(image_test.size, (100, 100))

    image_test.scale((2, 2))
    npt.assert_equal(image_test.size, (200, 200))

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")
    show_manager.ren.add(image_test)
    if interactive:
        show_manager.start()
示例#4
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def test_text_widget():

    interactive = False

    renderer = window.Renderer()
    axes = fvtk.axes()
    window.add(renderer, axes)
    renderer.ResetCamera()

    show_manager = window.ShowManager(renderer, size=(900, 900))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    fetch_viz_icons()
    button_png = read_viz_icons(fname='home3.png')

    def button_callback(obj, event):
        print('Button Pressed')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.8, 1.2), (100, 100))

    global rulez
    rulez = True

    def text_callback(obj, event):

        global rulez
        print('Text selected')
        if rulez:
            obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!")
            rulez = False
        else:
            obj.GetTextActor().SetInput("Diffusion Imaging in Python")
            rulez = True
        show_manager.render()

    text = widget.text(show_manager.iren,
                       show_manager.ren,
                       text_callback,
                       message="Diffusion Imaging in Python",
                       left_down_pos=(0., 0.),
                       right_top_pos=(0.4, 0.05),
                       opacity=1.,
                       border=False)

    if not interactive:
        button.Off()
        text.Off()
        pass

    if interactive:
        show_manager.render()
        show_manager.start()

    arr = window.snapshot(renderer, size=(900, 900))
    report = window.analyze_snapshot(arr)
    npt.assert_equal(report.objects, 3)
示例#5
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cube_actor_1 = cube_maker((1, 0, 0), (50, 50, 50), center=(0, 0, 0))
cube_actor_2 = cube_maker((0, 1, 0), (10, 10, 10), center=(100, 0, 0))
"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()
"""
Add the icon filenames to a dict.
"""

icon_files = [('stop', read_viz_icons(fname='stop2.png')),
              ('play', read_viz_icons(fname='play3.png')),
              ('plus', read_viz_icons(fname='plus.png')),
              ('cross', read_viz_icons(fname='cross.png'))]
"""
Create a button through our API.
"""

button_example = ui.Button2D(icon_fnames=icon_files)
"""
We now add some click listeners.
"""


def left_mouse_button_click(i_ren, obj, button):
    print("Left Button Clicked")
示例#6
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cube_actor_1 = cube_maker((1, 0, 0), (50, 50, 50), center=(0, 0, 0))
cube_actor_2 = cube_maker((0, 1, 0), (10, 10, 10), center=(100, 0, 0))
"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()
"""
Add the icon filenames to a dict.
"""

icon_files = dict()
icon_files['stop'] = read_viz_icons(fname='stop2.png')
icon_files['play'] = read_viz_icons(fname='play3.png')
icon_files['plus'] = read_viz_icons(fname='plus.png')
icon_files['cross'] = read_viz_icons(fname='cross.png')
"""
Create a button through our API.
"""

button_example = ui.Button2D(icon_fnames=icon_files)
"""
We now add some click listeners.
"""


def left_mouse_button_click(i_ren, obj, button):
    print("Left Button Clicked")
示例#7
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90), size=(300, 150),
                       color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      'error_string', (1, 2))
    # /Panel

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
示例#8
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    def initialize_scene(self):
        self.ren = window.Renderer()
        self.iren = CustomInteractorStyle()
        self.show_m = window.ShowManager(self.ren,
                                         size=self.screen_size,
                                         interactor_style=self.iren)

        # Add clustering panel to the scene.
        self.clustering_panel = self._make_clustering_panel()
        self.clustering_panel.set_visibility(False)
        self.ren.add(self.clustering_panel)

        # Add "Reset/Home" button
        def reset_button_callback(iren, obj, button):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # button: Button2D
            print("Merging remaining bundles...")

            streamlines = nib.streamlines.ArraySequence()
            for k, bundle in self.bundles.items():
                streamlines.extend(bundle.streamlines)
                self.remove_bundle(k)

            if len(streamlines) == 0:
                print("No streamlines left to merge.")
                iren.force_render()
                iren.event.abort()  # Stop propagating the event.
                return

            # Add new root bundle to the scene.
            self.add_bundle(self.root_bundle, Bundle(streamlines))
            self._add_bundle_right_click_callback(
                self.bundles[self.root_bundle], self.root_bundle)
            self.select(None)

            print("{} streamlines merged.".format(len(streamlines)))
            button.color = (1, 1, 1)  # Restore color.
            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        reset_button = gui_2d.Button2D(
            icon_fnames={'reset': read_viz_icons(fname='home3_neg.png')})
        reset_button.color = (1, 1, 1)
        reset_button.add_callback("LeftButtonPressEvent",
                                  animate_button_callback)
        reset_button.add_callback("LeftButtonReleaseEvent",
                                  reset_button_callback)
        reset_button.set_center(
            (self.screen_size[0] - 20, self.screen_size[1] - 60))
        self.ren.add(reset_button)

        # Add toggle "Centroid/Streamlines" button
        def centroids_toggle_button_callback(iren, obj, button):
            if button.current_icon_name == "streamlines":
                button.next_icon()
                for bundle in self.bundles.values():
                    bundle.show_centroids()
                    bundle.hide_streamlines()

            elif button.current_icon_name == "centroids":
                button.next_icon()
                for bundle in self.bundles.values():
                    bundle.hide_centroids()
                    bundle.show_streamlines()

            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        centroids_toggle_button = gui_2d.Button2D(
            icon_fnames={
                'streamlines': read_viz_icons(fname='database_neg.png'),
                'centroids': read_viz_icons(fname='centroid_neg.png')
            })
        centroids_toggle_button.color = (1, 1, 1)
        # centroids_toggle_button.add_callback("LeftButtonPressEvent", animate_button_callback)
        centroids_toggle_button.add_callback("LeftButtonReleaseEvent",
                                             centroids_toggle_button_callback)
        centroids_toggle_button.set_center((20, self.screen_size[1] - 20))
        self.ren.add(centroids_toggle_button)

        # Add objects to the scene.
        self.ren.add(self.bundles[self.root_bundle])
        self._add_bundle_right_click_callback(self.bundles[self.root_bundle],
                                              self.root_bundle)

        # Add shortcut keys.
        def select_biggest_cluster_onchar_callback(iren, evt_name):
            if self.verbose:
                print("Pressed {} (shift={}), (ctrl={}), (alt={})".format(
                    iren.event.key, iren.event.shift_key, iren.event.ctrl_key,
                    iren.event.alt_key))

            if iren.event.key.lower() == "escape":
                self.select(None)

            elif "tab" in iren.event.key.lower():
                if iren.event.shift_key:
                    self.select_previous()
                else:
                    self.select_next()
            elif iren.event.key == "c":
                for bundle in self.bundles.values():
                    bundle.show_centroids()
                    bundle.hide_streamlines()
                iren.force_render()
            elif iren.event.key == "C":
                for bundle in self.bundles.values():
                    bundle.hide_centroids()
                    bundle.show_streamlines()
                iren.force_render()

            iren.event.abort()  # Stop propagating the event.

        self.iren.AddObserver("CharEvent",
                              select_biggest_cluster_onchar_callback)

        # Add anatomy, if there is one.
        if self.anat is not None:
            anat_data = self.anat.get_data()
            if anat_data.ndim == 4:
                # Take b0 (assuming it is diffusion data)
                anat_data = anat_data[..., 0]

            self.anat_axial_slicer = actor.slicer(anat_data,
                                                  affine=self.anat.affine)
            self.anat_coronal_slicer = actor.slicer(anat_data,
                                                    affine=self.anat.affine)
            self.anat_sagittal_slicer = actor.slicer(anat_data,
                                                     affine=self.anat.affine)
            self.ren.add(self.anat_axial_slicer, self.anat_coronal_slicer,
                         self.anat_sagittal_slicer)
            self.anatomy_panel = self._make_anatomy_panel(
                self.anat_axial_slicer, self.anat_coronal_slicer,
                self.anat_sagittal_slicer)
            self.ren.add(self.anatomy_panel)
示例#9
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def button_minus_callback(obj, event):
    print('- pressed')

    opacity = stream_actor.GetProperty().GetOpacity()
    if opacity > 0:
        stream_actor.GetProperty().SetOpacity(opacity - 0.1)


"""
We need to download some icons to create a face for our buttons. We provide
some simple icons in this tutorial. But you of course you can use any PNG icon
you may want.
"""

fetch_viz_icons()
button_png_plus = read_viz_icons(fname='plus.png')

button_plus = widget.button(show_manager.iren,
                            show_manager.ren,
                            button_plus_callback,
                            button_png_plus, (.98, .9), (120, 50))

button_png_minus = read_viz_icons(fname='minus.png')
button_minus = widget.button(show_manager.iren,
                             show_manager.ren,
                             button_minus_callback,
                             button_png_minus, (.98, .9), (50, 50))


def move_lines(obj, event):
    stream_actor.SetPosition((obj.get_value(), 0, 0))
示例#10
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def test_button_and_slider_widgets():
    recording = False
    filename = "test_button_and_slider_widgets.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [
        np.array([[-1, 0, 0.], [1, 0, 0.]]),
        np.array([[-1, 1, 0.], [1, 1, 0.]])
    ]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    states = {
        'camera_button_count': 0,
        'plus_button_count': 0,
        'minus_button_count': 0,
        'slider_moved_count': 0,
    }

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if recording:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')
        states['camera_button_count'] += 1

    def button_plus_callback(obj, event):
        print('+ pressed')
        states['plus_button_count'] += 1

    def button_minus_callback(obj, event):
        print('- pressed')
        states['minus_button_count'] += 1

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren, show_manager.ren,
                                button_plus_callback, button_png_plus,
                                (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren, show_manager.ren,
                                 button_minus_callback, button_png_minus,
                                 (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))
        states['slider_moved_count'] += 1

    slider = widget.slider(show_manager.iren,
                           show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0),
                           label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(states)
    else:
        show_manager.play_events_from_file(recording_filename)
        npt.assert_equal(states["camera_button_count"], 7)
        npt.assert_equal(states["plus_button_count"], 3)
        npt.assert_equal(states["minus_button_count"], 4)
        npt.assert_equal(states["slider_moved_count"], 116)

    if not recording:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        # import pylab as plt
        # plt.imshow(report.labels, origin='lower')
        # plt.show()
        npt.assert_equal(report.objects, 4)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
示例#11
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def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))

    # Button
    fetch_viz_icons()

    icon_files = []
    icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
    icon_files.append(('play', read_viz_icons(fname='play3.png')))

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.center = (20, 20)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color

    # TextBlock
    text_block_test = ui.TextBlock2D()
    text_block_test.message = 'TextBlock'
    text_block_test.color = (0, 0, 0)

    # Panel
    panel = ui.Panel2D(size=(300, 150),
                       position=(290, 15),
                       color=(1, 1, 1),
                       align="right")
    panel.add_element(rectangle_test, (290, 135))
    panel.add_element(button_test, (0.1, 0.1))
    panel.add_element(text_block_test, (0.7, 0.7))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (10., 0.5))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (-0.5, 0.5))

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel.background)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
示例#12
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文件: viz_ui.py 项目: MarcCote/dipy
"""
Image
=====

Now let's display an image. First we need to fetch some icons that are included
in DIPY.
"""

fetch_viz_icons()

"""
Now we can create an image container.
"""

img = ui.ImageContainer2D(img_path=read_viz_icons(fname='home3.png'),
                          position=(450, 350))

"""
Panel with buttons and text
===========================

Let's create some buttons and text and put them in a panel. First we'll
make the panel.
"""

panel = ui.Panel2D(size=(300, 150), color=(1, 1, 1), align="right")
panel.center = (500, 400)

"""
Then we'll make two text labels and place them on the panel.
示例#13
0
def test_button_and_slider_widgets():

    interactive = False
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [np.array([[-1, 0, 0.], [1, 0, 0.]]),
             np.array([[-1, 1, 0.], [1, 1, 0.]])]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')

    def button_plus_callback(obj, event):
        print('+ pressed')

    def button_minus_callback(obj, event):
        print('- pressed')

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren,
                                show_manager.ren,
                                button_plus_callback,
                                button_png_plus, (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren,
                                 show_manager.ren,
                                 button_minus_callback,
                                 button_png_minus, (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))

    slider = widget.slider(show_manager.iren, show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0), label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    def win_callback(obj, event):
        global size
        if size != obj.GetSize():

            button.place(renderer)
            button_plus.place(renderer)
            button_minus.place(renderer)
            slider.place(renderer)
            size = obj.GetSize()

    if interactive:
        # show_manager.add_window_callback(win_callback)
        # you can also register any callback in a vtk way like this
        # show_manager.window.AddObserver(vtk.vtkCommand.ModifiedEvent,
        #                                 win_callback)

        show_manager.render()
        show_manager.start()

    if not interactive:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 2)
        # imshow(report.labels, origin='lower')

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
示例#14
0
######################################
######################################
"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()
"""
Add the icon filenames to a dict.
"""

icon_file = dict()
icon_file['save'] = read_viz_icons(fname='floppy-disk.png')
icon_file['savefinish'] = read_viz_icons(fname='checkmark.png')
"""
Create a button through our API.
"""

button_example = ui.Button2D(icon_fnames=icon_file)
"""
We now add some click listeners.
"""

# def left_mouse_button_click(i_ren, obj, button):
#     print("Left Button Clicked")
#
#
# def left_mouse_button_drag(i_ren, obj, button):
示例#15
0
def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90),
                       size=(300, 150),
                       color=(1, 1, 1),
                       align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      'error_string', (1, 2))
    # /Panel

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)
示例#16
0
def button_minus_callback(obj, event):
    print('- pressed')

    opacity = stream_actor.GetProperty().GetOpacity()
    if opacity > 0:
        stream_actor.GetProperty().SetOpacity(opacity - 0.1)


"""
We need to download some icons to create a face for our buttons. We provide
some simple icons in this tutorial. But you of course you can use any PNG icon
you may want.
"""

fetch_viz_icons()
button_png_plus = read_viz_icons(fname='plus.png')

button_plus = widget.button(show_manager.iren, show_manager.ren,
                            button_plus_callback, button_png_plus, (.98, .9),
                            (120, 50))

button_png_minus = read_viz_icons(fname='minus.png')
button_minus = widget.button(show_manager.iren, show_manager.ren,
                             button_minus_callback, button_png_minus,
                             (.98, .9), (50, 50))


def move_lines(obj, event):
    stream_actor.SetPosition((obj.get_value(), 0, 0))

示例#17
0
                 center=(500, 300),
                 color=(0, 1, 1))
"""
Image
=====

Now let's display an image. First we need to fetch some icons that are included
in DIPY.
"""

fetch_viz_icons()
"""
Now we can create an image container.
"""

img = ui.ImageContainer2D(img_path=read_viz_icons(fname='home3.png'),
                          position=(450, 350))
"""
Panel with buttons and text
===========================

Let's create some buttons and text and put them in a panel. First we'll
make the panel.
"""

panel = ui.Panel2D(size=(300, 150), color=(1, 1, 1), align="right")
panel.center = (500, 400)
"""
Then we'll make two text labels and place them on the panel.
Note that we specifiy the position with integer numbers of pixels.
"""
示例#18
0
def test_button_and_slider_widgets():
    recording = False
    filename = "test_button_and_slider_widgets.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [np.array([[-1, 0, 0.], [1, 0, 0.]]),
             np.array([[-1, 1, 0.], [1, 1, 0.]])]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    states = {'camera_button_count': 0,
              'plus_button_count': 0,
              'minus_button_count': 0,
              'slider_moved_count': 0,
              }

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if recording:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')
        states['camera_button_count'] += 1

    def button_plus_callback(obj, event):
        print('+ pressed')
        states['plus_button_count'] += 1

    def button_minus_callback(obj, event):
        print('- pressed')
        states['minus_button_count'] += 1

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren,
                           show_manager.ren,
                           button_callback,
                           button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren,
                                show_manager.ren,
                                button_plus_callback,
                                button_png_plus, (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren,
                                 show_manager.ren,
                                 button_minus_callback,
                                 button_png_minus, (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))
        states['slider_moved_count'] += 1

    slider = widget.slider(show_manager.iren, show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0), label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(states)
    else:
        show_manager.play_events_from_file(recording_filename)
        npt.assert_equal(states["camera_button_count"], 7)
        npt.assert_equal(states["plus_button_count"], 3)
        npt.assert_equal(states["minus_button_count"], 4)
        npt.assert_equal(states["slider_moved_count"], 116)

    if not recording:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        # import pylab as plt
        # plt.imshow(report.labels, origin='lower')
        # plt.show()
        npt.assert_equal(report.objects, 4)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
示例#19
0
def test_ui(recording=False):
    print("Using VTK {}".format(vtk.vtkVersion.GetVTKVersion()))
    filename = "test_ui.log.gz"
    recording_filename = pjoin(DATA_DIR, filename)

    # Define some counter callback.
    states = defaultdict(lambda: 0)

    # Broken UI Element
    class BrokenUI(UI):

        def __init__(self):
            self.actor = vtk.vtkActor()
            super(BrokenUI, self).__init__()

        def add_callback(self, event_type, callback):
            """ Adds events to an actor.

            Parameters
            ----------
            event_type : string
                event code
            callback : function
                callback function
            """
            super(BrokenUI, self).add_callback(self.actor, event_type, callback)

    broken_ui = BrokenUI()
    npt.assert_raises(NotImplementedError, broken_ui.get_actors)
    npt.assert_raises(NotImplementedError, broken_ui.set_center, (1, 2))
    # /Broken UI Element

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    rectangle_test.get_actors()
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))
    # /Rectangle

    # Button
    fetch_viz_icons()

    icon_files = dict()
    icon_files['stop'] = read_viz_icons(fname='stop2.png')
    icon_files['play'] = read_viz_icons(fname='play3.png')

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.set_center((20, 20))

    def counter(i_ren, obj, button):
        states[i_ren.event.name] += 1

    # Assign the counter callback to every possible event.
    for event in ["CharEvent", "MouseMoveEvent",
                  "KeyPressEvent", "KeyReleaseEvent",
                  "LeftButtonPressEvent", "LeftButtonReleaseEvent",
                  "RightButtonPressEvent", "RightButtonReleaseEvent",
                  "MiddleButtonPressEvent", "MiddleButtonReleaseEvent"]:
        button_test.add_callback(event, counter)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color
    # /Button

    # Panel
    panel = ui.Panel2D(center=(440, 90), size=(300, 150), color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, 'absolute', (580, 150))
    panel.add_element(button_test, 'relative', (0.2, 0.2))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test, 'error_string', (1, 2))
    # /Panel

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY UI Example")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(states.items()))
    else:
        show_manager.play_events_from_file(recording_filename)
        msg = "Wrong count for '{}'."
        expected = [('CharEvent', 0),
                    ('KeyPressEvent', 0),
                    ('KeyReleaseEvent', 0),
                    ('MouseMoveEvent', 161),
                    ('LeftButtonPressEvent', 12),
                    ('RightButtonPressEvent', 3),
                    ('MiddleButtonPressEvent', 0),
                    ('LeftButtonReleaseEvent', 12),
                    ('MouseWheelForwardEvent', 0),
                    ('MouseWheelBackwardEvent', 0),
                    ('MiddleButtonReleaseEvent', 0),
                    ('RightButtonReleaseEvent', 3)]

        # Useful loop for debugging.
        for event, count in expected:
            if states[event] != count:
                print("{}: {} vs. {} (expected)".format(event,
                                                        states[event],
                                                        count))

        for event, count in expected:
            npt.assert_equal(states[event], count, err_msg=msg.format(event))

        # Dummy Show Manager
        dummy_renderer = window.Renderer()
        dummy_show_manager = window.ShowManager(dummy_renderer, size=(800, 800), reset_camera=False,
                                                interactor_style='trackball')
        npt.assert_raises(TypeError, button_test.add_to_renderer, dummy_renderer)
示例#20
0
        cube.SetCenter(*center)
    cube_mapper = vtk.vtkPolyDataMapper()
    cube_mapper.SetInputConnection(cube.GetOutputPort())
    cube_actor = vtk.vtkActor()
    cube_actor.SetMapper(cube_mapper)
    if color is not None:
        cube_actor.GetProperty().SetColor(color)
    return cube_actor

cube_actor_1 = cube_maker((1, 0, 0), (50, 50, 50), center=(0, 0, 0))
cube_actor_2 = cube_maker((0, 1, 0), (10, 10, 10), center=(100, 0, 0))
# /Cube Actors

# Buttons
icon_files = dict()
icon_files['stop'] = read_viz_icons(fname='stop2.png')
icon_files['play'] = read_viz_icons(fname='play3.png')
icon_files['plus'] = read_viz_icons(fname='plus.png')
icon_files['cross'] = read_viz_icons(fname='cross.png')

button_example = ui.Button2D(icon_fnames=icon_files)


def left_mouse_button_click(i_ren, obj, button):
    print("Left Button Clicked")


def left_mouse_button_drag(i_ren, obj, button):
    print ("Left Button Dragged")

button_example.on_left_mouse_button_drag = left_mouse_button_drag
示例#21
0
def test_button_and_slider_widgets():

    interactive = False
    renderer = window.Renderer()

    # create some minimalistic streamlines
    lines = [
        np.array([[-1, 0, 0.], [1, 0, 0.]]),
        np.array([[-1, 1, 0.], [1, 1, 0.]])
    ]
    colors = np.array([[1., 0., 0.], [0.3, 0.7, 0.]])
    stream_actor = actor.streamtube(lines, colors)

    renderer.add(stream_actor)

    # the show manager allows to break the rendering process
    # in steps so that the widgets can be added properly
    show_manager = window.ShowManager(renderer, size=(800, 800))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    def button_callback(obj, event):
        print('Camera pressed')

    def button_plus_callback(obj, event):
        print('+ pressed')

    def button_minus_callback(obj, event):
        print('- pressed')

    fetch_viz_icons()
    button_png = read_viz_icons(fname='camera.png')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.98, 1.), (80, 50))

    button_png_plus = read_viz_icons(fname='plus.png')
    button_plus = widget.button(show_manager.iren, show_manager.ren,
                                button_plus_callback, button_png_plus,
                                (.98, .9), (120, 50))

    button_png_minus = read_viz_icons(fname='minus.png')
    button_minus = widget.button(show_manager.iren, show_manager.ren,
                                 button_minus_callback, button_png_minus,
                                 (.98, .9), (50, 50))

    def print_status(obj, event):
        rep = obj.GetRepresentation()
        stream_actor.SetPosition((rep.GetValue(), 0, 0))

    slider = widget.slider(show_manager.iren,
                           show_manager.ren,
                           callback=print_status,
                           min_value=-1,
                           max_value=1,
                           value=0.,
                           label="X",
                           right_normalized_pos=(.98, 0.6),
                           size=(120, 0),
                           label_format="%0.2lf")

    # This callback is used to update the buttons/sliders' position
    # so they can stay on the right side of the window when the window
    # is being resized.

    global size
    size = renderer.GetSize()

    def win_callback(obj, event):
        global size
        if size != obj.GetSize():

            button.place(renderer)
            button_plus.place(renderer)
            button_minus.place(renderer)
            slider.place(renderer)
            size = obj.GetSize()

    if interactive:
        # show_manager.add_window_callback(win_callback)
        # you can also register any callback in a vtk way like this
        # show_manager.window.AddObserver(vtk.vtkCommand.ModifiedEvent,
        #                                 win_callback)

        show_manager.render()
        show_manager.start()

    if not interactive:
        button.Off()
        slider.Off()
        # Uncomment below to test the slider and button with analyze
        # button.place(renderer)
        # slider.place(renderer)

        arr = window.snapshot(renderer, size=(800, 800))
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 2)
        # imshow(report.labels, origin='lower')

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 1)
示例#22
0
    def _make_clustering_panel(self):
        # Panel
        size = (self.screen_size[0], self.screen_size[1] // 10)
        center = tuple(np.array(size) / 2.)  # Lower left corner of the screen.
        panel = gui_2d.Panel2D(center=center,
                               size=size,
                               color=(1, 1, 1),
                               align="left")

        # Nb. clusters label
        label = gui_2d.Text2D("# clusters")
        panel.add_element(label, (0.01, 0.2))

        # "Apply" button
        def apply_button_callback(iren, obj, button):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # button: Button2D
            bundles = self.bundles[
                self.selected_bundle].get_cluster_as_bundles()
            print("Preparing the new {} clusters...".format(len(bundles)))

            # Create new actors, one for each new bundle.
            # Sort bundle in decreasing size.
            for i, bundle in enumerate(bundles):
                bundle_name = "{}{}/".format(self.selected_bundle, i)
                self.add_bundle(bundle_name, bundle)
                self._add_bundle_right_click_callback(bundle, bundle_name)

            # Remove original bundle.
            self.remove_bundle(self.selected_bundle)
            self.select(None)

            # TODO: apply clustering if needed, close panel, add command to history, re-enable bundles context-menu.
            button.color = (0, 1, 0)  # Restore color.
            print("Done.")
            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        button = gui_2d.Button2D(
            icon_fnames={'apply': read_viz_icons(fname='checkmark_neg.png')})
        button.color = (0, 1, 0)
        button.add_callback("LeftButtonPressEvent", animate_button_callback)
        button.add_callback("LeftButtonReleaseEvent", apply_button_callback)
        panel.add_element(button, (0.98, 0.2))

        # "Hide" button
        def toggle_other_bundles_visibility(iren, *args):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # button: Button2D

            if self.last_bundles_visibility_state == "dimmed":
                self.last_bundles_visibility_state = "hidden"
                self._set_bundles_visibility(
                    "hidden", exclude=[self.bundles[self.selected_bundle]])

            elif self.last_bundles_visibility_state == "hidden":
                self.last_bundles_visibility_state = "dimmed"
                self._set_bundles_visibility(
                    "dimmed", exclude=[self.bundles[self.selected_bundle]])

            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        self.show_dim_hide_button = gui_2d.Button2D(
            icon_fnames={
                'show_dim_hide': read_viz_icons(fname='infinite_neg.png')
            })
        self.show_dim_hide_button.add_callback(
            "LeftButtonPressEvent", toggle_other_bundles_visibility)
        panel.add_element(self.show_dim_hide_button, (0.02, 0.88))

        # Threshold slider
        def disk_press_callback(iren, obj, slider):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # slider: LineSlider2D
            # Only need to grab the focus.
            iren.event.abort()  # Stop propagating the event.

        def disk_move_callback(iren, obj, slider):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # slider: LineSlider2D

            # Reset textbox
            textbox = slider.textbox.actor
            if textbox in iren.active_props:
                iren.remove_active_prop(textbox)

            position = iren.event.position
            slider.set_position(position)

            threshold = slider.value
            if self.last_threshold != threshold:
                nb_bundles = self.bundles[self.selected_bundle].preview(
                    threshold)
                self.last_threshold = threshold
                label.set_message("{} clusters".format(nb_bundles))

            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        # Slider textbox
        def slider_textbox_select_callback(iren, obj, slider):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # slider: LineSlider2D
            iren.add_active_prop(slider.textbox.actor)
            slider.textbox.set_message("")
            slider.textbox.caret_pos = 0
            slider.textbox.render_text(show_caret=True)
            iren.force_render()

        def slider_textbox_keypress_callback(iren, obj, slider):
            # iren: CustomInteractorStyle
            # obj: vtkActor picked
            # slider: LineSlider2D

            key = iren.event.key.lower()
            textbox = slider.textbox

            if key not in [
                    "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "period",
                    "backspace", "return", "kp_enter"
            ]:
                # Unauthorized key
                pass
            elif len(textbox.text) == 0 and key in ["return", "kp_enter"]:
                # User pressed "enter" on empty field; reset textbox
                iren.remove_active_prop(textbox.actor)
                textbox.set_message(slider.format_text())
            elif len(textbox.text) >= 4 and key not in [
                    "backspace", "return", "kp_enter"
            ]:
                # Textbox is filled to max length
                pass
            else:
                # Switch for period character
                key = '.' if key == "period" else key

                # Process keypress
                is_done = textbox.handle_character(key)
                if is_done:
                    iren.remove_active_prop(textbox.actor)

                    try:
                        threshold = float(textbox.text)

                        if threshold > slider.max_value:
                            # Invalid value, reset textbox
                            textbox.set_message(slider.format_text())
                        elif self.last_threshold != threshold:
                            slider.set_value(threshold)

                            nb_bundles = self.bundles[
                                self.selected_bundle].preview(threshold)
                            self.last_threshold = threshold
                            label.set_message("{} clusters".format(nb_bundles))

                    except ValueError:
                        # Invalid value, reset textbox
                        textbox.set_message(slider.format_text())

            iren.force_render()
            iren.event.abort()  # Stop propagating the event.

        slider = gui_2d.LineSlider2D(length=1000,
                                     text_template="{value:.1f}mm")
        slider.add_callback("LeftButtonPressEvent", disk_move_callback,
                            slider.slider_line)
        slider.add_callback("LeftButtonPressEvent", disk_press_callback,
                            slider.slider_disk)
        slider.add_callback("MouseMoveEvent", disk_move_callback,
                            slider.slider_disk)
        slider.add_callback("MouseMoveEvent", disk_move_callback,
                            slider.slider_line)

        slider.add_callback("KeyPressEvent", slider_textbox_keypress_callback,
                            slider.text)
        slider.add_callback("LeftButtonPressEvent",
                            slider_textbox_select_callback, slider.text)

        panel.add_element(slider, (0.5, 0.5))
        panel.slider = slider

        # Add shortcut keys.
        def toggle_visibility_onchar_callback(iren, evt_name):
            if self.selected_bundle is None:
                return

            if iren.event.key.lower() == "space":
                toggle_other_bundles_visibility(iren)

        self.iren.AddObserver("CharEvent", toggle_visibility_onchar_callback)

        return panel
示例#23
0
"""
Buttons
=======

We first fetch the icons required for making the buttons.
"""

fetch_viz_icons()

"""
Add the icon filenames to a dict.
"""

icon_files = []
icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
icon_files.append(('play', read_viz_icons(fname='play3.png')))
icon_files.append(('plus', read_viz_icons(fname='plus.png')))
icon_files.append(('cross', read_viz_icons(fname='cross.png')))

"""
Create a button through our API.
"""

button_example = ui.Button2D(icon_fnames=icon_files)

"""
We now add some click listeners.
"""

示例#24
0
文件: test_ui.py 项目: MarcCote/dipy
def test_ui_button_panel(recording=False):
    filename = "test_ui_button_panel"
    recording_filename = pjoin(DATA_DIR, filename + ".log.gz")
    expected_events_counts_filename = pjoin(DATA_DIR, filename + ".pkl")

    # Rectangle
    rectangle_test = ui.Rectangle2D(size=(10, 10))
    another_rectangle_test = ui.Rectangle2D(size=(1, 1))

    # Button
    fetch_viz_icons()

    icon_files = []
    icon_files.append(('stop', read_viz_icons(fname='stop2.png')))
    icon_files.append(('play', read_viz_icons(fname='play3.png')))

    button_test = ui.Button2D(icon_fnames=icon_files)
    button_test.center = (20, 20)

    def make_invisible(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.set_visibility(False)
        i_ren.force_render()
        i_ren.event.abort()

    def modify_button_callback(i_ren, obj, button):
        # i_ren: CustomInteractorStyle
        # obj: vtkActor picked
        # button: Button2D
        button.next_icon()
        i_ren.force_render()

    button_test.on_right_mouse_button_pressed = make_invisible
    button_test.on_left_mouse_button_pressed = modify_button_callback

    button_test.scale((2, 2))
    button_color = button_test.color
    button_test.color = button_color

    # TextBlock
    text_block_test = ui.TextBlock2D()
    text_block_test.message = 'TextBlock'
    text_block_test.color = (0, 0, 0)

    # Panel
    panel = ui.Panel2D(size=(300, 150),
                       position=(290, 15),
                       color=(1, 1, 1), align="right")
    panel.add_element(rectangle_test, (290, 135))
    panel.add_element(button_test, (0.1, 0.1))
    panel.add_element(text_block_test, (0.7, 0.7))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (10., 0.5))
    npt.assert_raises(ValueError, panel.add_element, another_rectangle_test,
                      (-0.5, 0.5))

    # Assign the counter callback to every possible event.
    event_counter = EventCounter()
    event_counter.monitor(button_test)
    event_counter.monitor(panel.background)

    current_size = (600, 600)
    show_manager = window.ShowManager(size=current_size, title="DIPY Button")

    show_manager.ren.add(panel)

    if recording:
        show_manager.record_events_to_file(recording_filename)
        print(list(event_counter.events_counts.items()))
        event_counter.save(expected_events_counts_filename)

    else:
        show_manager.play_events_from_file(recording_filename)
        expected = EventCounter.load(expected_events_counts_filename)
        event_counter.check_counts(expected)