def delete(self): del self.coll self.geom.removeNode() if self.modelPath != 'models/buildings/navy_jail_interior': self.handleExitGameArea(None) self.fadeOutSoundAndMusic() self.disableFloors() for anim in self.intervals: if anim: anim.pause() del anim self.intervals = [] DistributedGameArea.delete(self) DistributedCartesianGrid.delete(self) return
def delete(self): del self.coll self.geom.removeNode() if self.modelPath != 'models/buildings/navy_jail_interior': self.handleExitGameArea(None) self.fadeOutSoundAndMusic() self.disableFloors() for anim in self.intervals: if anim: anim.pause() del anim continue self.intervals = [] DistributedGameArea.delete(self) DistributedCartesianGrid.delete(self)
def delete(self): self.cleanupWater() DistributedCartesianGrid.delete(self)