def delete(self): self.fsm.requestFinalState() self.board.delete() self.playerSeatPos = None del self.fsm #simbase.air.deallocateZone(self.zoneId) DistributedNodeAI.delete(self)
def delete(self): self.fsm.requestFinalState() self.parent = None self.parentDo = None del self.board del self.fsm DistributedNodeAI.delete(self)
def delete(self): self.fsm.requestFinalState() self.board.delete() self.playerSeatPos = None del self.fsm DistributedNodeAI.delete(self) return
def delete(self): if self.getSuitManager(): if self.getSuitManager().getDrops(): self.getSuitManager().getDrops().remove(self) self.suitMgr = None self.tutDrop = None DistributedNodeAI.delete(self)
def delete(self): self.numBarrels = None self.mg = None self.index = None self.hasReportedAllGone = None DistributedNodeAI.delete(self) return
def delete(self): if self.getSuitManager(): if self.getSuitManager().getDrops(): self.getSuitManager().getDrops().remove(self) self.suitMgr = None self.tutDrop = None DistributedNodeAI.delete(self) return
def delete(self): self.fsm.requestFinalState() self.hood = None self.state = None self.toLoc = None self.fromLoc = None self.stateChangeTimestamp = None self.wingType = None DistributedNodeAI.delete(self)
def delete(self): self.fsm.requestFinalState() self.timerEnd = 0 self.playersSitting = 0 self.resultReady = [] self.wantStart = [] self.activePlayers = [] self.currentTurn = [] self.playerDecks = {} self.roundResults = {} self.remainingCards = {} del self.fsm DistributedNodeAI.delete(self)
def delete(self): # We need to clean up to prevent memory leaks. taskMgr.removeTasksMatching(self.captureAttemptTaskName) taskMgr.removeTasksMatching(self.resetTaskName) taskMgr.removeTasksMatching(self.awardKingTaskName) self.contesters = [] self.resetHill() self.d_startCircleAnim(3) del self.king del self.kingId del self.kingOnPoint del self.primaryContester del self.contesters del self.team del self.mg del self.resetTaskName del self.elapsedCaptureTime del self.captureAttemptTaskName del self.elapsedCaptureResetTime del self.state del self.resetCaptureTime self.removeNode() DistributedNodeAI.delete(self)
def delete(self): DistributedNodeAI.delete(self) self.game = None self.gameDoId = None
def delete(self): DistributedNodeAI.delete(self) self.game = None self.gameDoId = None return
def delete(self): del self.state del self.stateTimestamp del self.pathIndex del self.ivalTDisplace DistributedNodeAI.delete(self)
def delete(self): self.fsm.requestFinalState() self.board.delete() del self.fsm DistributedNodeAI.delete(self)
def delete(self): taskMgr.remove('updateFishingTarget%d' % self.doId) DistributedNodeAI.delete(self)
def delete(self): base.taskMgr.remove(self.uniqueName('dropTimeUp')) del self.mg del self.team del self.flagPickedUp DistributedNodeAI.delete(self)
def delete(self): DistributedNodeAI.delete(self) self.avatars = [] del self.avatars
def delete(self): del self.avatar DistributedNodeAI.delete(self)
def delete(self): DistributedEntityAI.delete(self) DistributedNodeAI.delete(self)
def delete(self): taskMgr.remove('update-fishing-target-%d' % self.doId) DistributedNodeAI.delete(self)
def delete(self): DistributedNodeAI.delete(self)
def delete(self): self.numBarrels = None self.mg = None self.index = None self.hasReportedAllGone = None DistributedNodeAI.delete(self)
def delete(self): self.air.district.playerOffline() DistributedNodeAI.delete(self)