示例#1
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.transitions.fadeScreen(0.0)
     self.guide = Toon(base.cr)
     self.guide.autoClearChat = False
     self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME])
     self.guide.setName(self.GUIDE_NAME)
     self.guide.generateToon()
     self.guide.startBlink()
     self.guide.reparentTo(render)
     base.localAvatar.reparentTo(render)
     loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.dna')
     node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.dna')
     if node.getNumParents() == 1:
         self.streetGeom = NodePath(node.getParent(0))
         self.streetGeom.reparentTo(hidden)
     else:
         self.streetGeom = hidden.attachNewNode(node)
     self.streetGeom.flattenMedium()
     gsg = base.win.getGsg()
     if gsg:
         self.streetGeom.prepareScene(gsg)
     self.streetGeom.reparentTo(render)
     self.streetGeom.setPos(20.5, -20, 0)
     self.streetGeom.setH(90)
     self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam')
     self.skyUtil.startSky(self.sky)
     self.sky.reparentTo(camera)
     ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
     self.sky.node().setEffect(ce)
     self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid')
     base.playMusic(self.music, volume=0.8, looping=1)
     self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.mid')
     self.fsm.request('newPlayerEmerge')
     base.localAvatar.inTutorial = True
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.interior = loader.loadModel('phase_4/models/modules/ttc_library_interior.bam')
        self.interior.reparentTo(render)

        generator = random.Random()
        generator.seed(self.zoneId)
        self.replaceRandom(self.interior, generator=generator)

        doorOrigin = self.interior.find('**/door_origin;+s')
        doorOrigin.setScale(0.8)
        doorOrigin.setY(doorOrigin, -0.025)

        door = self.cr.playGame.dnaStore.findNode('door_double_round_ur')
        doorNodePath = door.copyTo(doorOrigin)

        hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
        doorColor = ToonInteriorColors.colors[hoodId]['TI_door'][0]
        DNADoor.setupDoor(
            doorNodePath, self.interior, doorOrigin, self.cr.playGame.dnaStore,
            str(self.block), doorColor)

        doorFrame = doorNodePath.find('door_double_round_ur_flat')
        doorFrame.wrtReparentTo(self.interior)
        doorFrame.setColor(doorColor)

        for npcToon in self.cr.doFindAllInstances(DistributedNPCToonBase):
            npcToon.initToonState()
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     if self.ship is None and self.pirateTarget is None and self.ship.isEmpty() or self.pirateTarget.isEmpty():
         self.sendUpdate('shotDown')
         return None
     
     self.barrelModel = loader.loadModel('models/ammunition/pir_m_gam_can_powderKeg')
     self.barrelModel.setScale(2.0)
     base.playSfx(self.launchSound, node = self.barrelModel, cutoff = 2000)
     self.barrelModel.reparentTo(self.ship)
     self.barrelModel.setPos(0, 0, 10)
     self.barrelModel.wrtReparentTo(self.pirateTarget)
     self.makeCollNode()
     self.barrelModel.setTag('objType', str(PiratesGlobals.COLL_FLAMING_BARREL))
     self.collNode.setPythonTag('barrel', self)
     self.projectileInterval = Parallel(ProjectileInterval(self.barrelModel, endPos = Point3(0.0, 0.0, 4.5), duration = self.flightDuration, gravityMult = CannonDefenseGlobals.BARREL_GRAVITY), self.barrelModel.hprInterval(self.flightDuration, Vec3(720, 640, 440)), Sequence(Wait(self.flightDuration - 1.2), Func(base.playSfx, self.closeSound, node = self.barrelModel, cutoff = 2000), Wait(1.2), Func(self.hitTarget)), name = self.uniqueName('FlamingBarrelFlying'))
     self.collNode.reparentTo(self.barrelModel)
     self.projectileInterval.start()
     base.cTrav.addCollider(self.collNode, self.collHandler)
     base.cr.activeWorld.flamingBarrels.append(self)
     self.trailEffect = FireTrail.getEffect()
     if self.trailEffect:
         self.trailEffect.reparentTo(self.barrelModel)
         self.trailEffect.wantGlow = base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsMedium
         self.trailEffect.wantBlur = base.options.getSpecialEffectsSetting() >= base.options.SpecialEffectsHigh
         self.trailEffect.startLoop()
    def announceGenerate(self):
        """ This method is called after generate(), after all of the
        required fields have been filled in.  At the time of this call,
        the distributed object is ready for use. """
        DistributedObject.announceGenerate(self)

        # Now that the object has been fully manifested, we can parent
        # it into the scene.
        print "render the model"
        self.model.reparentTo(render)
 def generate(self):
     DistributedObject.announceGenerate(self)
     self.trolleyStation = self.cr.playGame.hood.loader.geom.find('**/prop_trolley_station_DNARoot')
     self.trolleyCar = self.trolleyStation.find('**/trolley_car')
     self.trolleyKey = self.trolleyStation.find('**/key')
     tn = TextNode('trolleycountdowntext')
     tn.setFont(CIGlobals.getMickeyFont())
     tn.setTextColor(1, 0, 0, 1)
     self.countdownText = self.trolleyStation.attachNewNode(tn)
     self.countdownText.setScale(3.0)
     self.countdownText.setPos(14.58, 10.77, 11.17)
     self.acceptOnce('entertrolley_sphere', self.__handleTrolleyTrigger)
示例#6
0
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.cr.allGames.append(self)

        nextGameId = self.cr.nextGameId
        if not nextGameId:
            nextGameId = self.cr.timeManager.suggestedGameId
            
        if nextGameId == self.doId and not self.cr.game and not self.localPlayerJoined and self.gameActive and not self.rejectedMe:
            # If we're waiting for this particular game, request to
            # join it.
            self.d_requestJoin()
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.tent = loader.loadModel('phase_4/models/events/event_tent.bam')
        self.tent.reparentTo(render)
        self.tent.setPosHpr(0, 0, 0, 270, 0, 0)

        self.redFlag = Actor(loader.loadModel('phase_4/models/events/event-flag-mod.bam'))
        self.redFlag.loadAnims({'waving': 'phase_4/models/events/event-flag-anim.bam'})
        self.redFlag.reparentTo(self.tent.find('**/flag1_jnt'))
        self.redFlag.loop('waving')

        self.blueFlag = Actor(loader.loadModel('phase_4/models/events/event-flag-mod.bam'))
        self.blueFlag.loadAnims({'waving': 'phase_4/models/events/event-flag-anim.bam'})
        self.blueFlag.reparentTo(self.tent.find('**/flag2_jnt'))
        self.blueFlag.loop('waving')

        self.tent2 = loader.loadModel('phase_4/models/events/event_tent.bam')
        self.tent2.reparentTo(render)
        self.tent2.setPosHpr(85.91, 149.76, 2.61, 327.99, 0, 0)

        self.balloonArchway = loader.loadModel('phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway.reparentTo(render)
        self.balloonArchway.setPosHpr(-24.25, 17.24, 0, 0, 0, 0)
        self.balloonArchway.flattenStrong()

        self.balloonArchway2 = loader.loadModel('phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway2.reparentTo(render)
        self.balloonArchway2.setPosHpr(-24.25, -31.03, 0, 0, 0, 0)
        self.balloonArchway2.flattenStrong()

        self.balloonArchway3 = loader.loadModel('phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway3.reparentTo(render)
        self.balloonArchway3.setPosHpr(99.6, 0.65, 4, 272.39, 0, 0)
        self.balloonArchway3.setScale(1.21)
        self.balloonArchway3.flattenStrong()

        self.balloontowerCake = loader.loadModel('phase_4/models/events/balloon_set_cake.bam')
        self.balloontowerCake.reparentTo(render)
        self.balloontowerCake.setPosHpr(95.65, 6.75, 4, 270, 0, 0)
        self.balloontowerCake.flattenStrong()

        self.balloontowerStar = loader.loadModel('phase_4/models/events/balloon_set_star.bam')
        self.balloontowerStar.reparentTo(render)
        self.balloontowerStar.setPosHpr(95.70, -5.56, 4, 270, 0, 0)
        self.balloontowerStar.flattenStrong()

        self.barrierCircle = loader.loadModel('phase_4/models/events/barrier_circle_sf.bam')
        self.barrierCircle.reparentTo(render)
        self.barrierCircle.setPosHpr(-14.67, 51.93, 0.025, 287.10, 0, 0)
        self.barrierCircle.flattenStrong()
示例#8
0
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        # Start it slowly bouncing with an interval.
        x, y, z = self.initialPos
        self.model.setPos(x, y, z + 3)
        i1 = self.model.posInterval(2, (x, y, z), blendType='easeInOut')
        i2 = self.model.posInterval(2, (x, y, z + 3), blendType='easeInOut')
        self.ival = Sequence(i1, i2)

        # How much time has elapsed since the sequence started?
        elapsed = globalClock.getFrameTime() - self.startTime

        # Start the interval looping, then skip to the appropriate
        # point in its cycle.
        self.ival.loop()
        self.ival.setT(elapsed % self.ival.getDuration())

        self.model.reparentTo(render)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.transitions.fadeScreen(0.0)
     self.guide = Toon(base.cr)
     self.guide.autoClearChat = False
     self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME])
     self.guide.setName(self.GUIDE_NAME)
     self.guide.generateToon()
     self.guide.nametag.setNametagColor(
         NametagGlobals.NametagColors[NametagGlobals.CCNPC])
     self.guide.nametag.setActive(0)
     self.guide.nametag.updateAll()
     self.guide.startBlink()
     self.guide.reparentTo(render)
     base.localAvatar.reparentTo(render)
     loader.loadDNAFile(self.dnaStore,
                        'phase_3.5/dna/storage_tutorial.pdna')
     node = loader.loadDNAFile(self.dnaStore,
                               'phase_3.5/dna/tutorial_street.pdna')
     if node.getNumParents() == 1:
         self.streetGeom = NodePath(node.getParent(0))
         self.streetGeom.reparentTo(hidden)
     else:
         self.streetGeom = hidden.attachNewNode(node)
     self.streetGeom.flattenMedium()
     gsg = base.win.getGsg()
     if gsg:
         self.streetGeom.prepareScene(gsg)
     self.streetGeom.reparentTo(render)
     self.streetGeom.setPos(20.5, -20, 0)
     self.streetGeom.setH(90)
     self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam')
     self.skyUtil.startSky(self.sky)
     self.sky.reparentTo(camera)
     ce = CompassEffect.make(NodePath(),
                             CompassEffect.PRot | CompassEffect.PZ)
     self.sky.node().setEffect(ce)
     self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid')
     base.playMusic(self.music, volume=0.8, looping=1)
     self.battleMusic = base.loadMusic(
         'phase_3.5/audio/bgm/encntr_general_bg.mid')
     self.fsm.request('newPlayerEmerge')
     base.localAvatar.inTutorial = True
示例#10
0
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        # Set up our HTML text for the player list.
        hexcolor = '%02x%02x%02x' % (int(
            self.color[0] * 255), int(
                self.color[1] * 255), int(self.color[2] * 255))
        self.htmlText = '''
        <tr style="border: 1px solid black; background: #%(hexcolor)s">
        <td style="padding-left: 5pt; padding-right: 5pt; text-align: left"><span class="tag">%(name)s</span></td>
        <td style="padding-left: 5pt; padding-right: 5pt; text-align: right">%%s</td>
        </tr>
        ''' % {
            'name': self.name,
            'hexcolor': hexcolor,
        }

        # Add ourselves to the player list.
        self.cr.playerList.addPlayer(self)
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.nodePath = NodePath(self.uniqueName('bankCollectable'))
        self.nodePath.setScale(0.9)

        self.bankCollectable = self.nodePath.attachNewNode('bankCollectable')

        collSphere = CollisionSphere(0, 0, 0, 2)
        collSphere.setTangible(0)
        collNode = CollisionNode(self.uniqueName('bankCollectableSphere'))
        collNode.setIntoCollideMask(OTPGlobals.WallBitmask)
        collNode.addSolid(collSphere)
        self.collNodePath = self.nodePath.attachNewNode(collNode)

        model = loader.loadModel('phase_5.5/models/estate/jellybeanJar.bam')
        model.setTransparency(TransparencyAttrib.MDual, 1)
        model.find('**/jellybeansinbowl').setColorScale(1, 1, 1, 0.5)
        model.reparentTo(self.bankCollectable)

        self.grabSound = loader.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')

        self.nodePath.wrtReparentTo(render)

        jellybeanjar = self.bankCollectable.find('**/jellybeanjar')
        self.rotateTrack = LerpHprInterval(jellybeanjar, 5, Vec3(360, 0, 0))
        self.rotateTrack.loop()

        self.floatTrack = Sequence()
        self.floatTrack.append(LerpPosInterval(self.nodePath, 2, Point3(-22, 27.5, 2), startPos=Point3(-22, 27.5, 1.5)))
        self.floatTrack.append(LerpPosInterval(self.nodePath, 2, Point3(-22, 27.5, 1.5), startPos=Point3(-22, 27.5, 2)))
        self.floatTrack.loop()

        glow = jellybeanjar.copyTo(self.bankCollectable)
        glow.setScale(1.1)

        glowTrack = Sequence()
        glowTrack.append(LerpColorScaleInterval(glow, 2.5, Vec4(0.6, 0.6, 0, 0.6), startColorScale=Vec4(0.4, 0.4, 0, 0.6)))
        glowTrack.append(LerpColorScaleInterval(glow, 2.5, Vec4(0.4, 0.4, 0, 0.6), startColorScale=Vec4(0.6, 0.6, 0, 0.6)))
        glowTrack.loop()

        self.accept(self.uniqueName('enterbankCollectableSphere'), self.__handleEnterSphere)
示例#12
0
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        # Set up our HTML text for the player list.
        hexcolor = '%02x%02x%02x' % (
            int(self.color[0] * 255),
            int(self.color[1] * 255),
            int(self.color[2] * 255))
        self.htmlText = '''
        <tr style="border: 1px solid black; background: #%(hexcolor)s">
        <td style="padding-left: 5pt; padding-right: 5pt; text-align: left"><span class="tag">%(name)s</span></td>
        <td style="padding-left: 5pt; padding-right: 5pt; text-align: right">%%s</td>
        </tr>
        '''  % {
            'name' : self.name,
            'hexcolor' : hexcolor,
            }

        # Add ourselves to the player list.
        self.cr.playerList.addPlayer(self)
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        try:
            # Let's attempt to fetch our collision node.
            town = self.cr.playGame.hood.loader.geom
            searchStr = '**/KnockKnockDoorSphere*;+s'
            npc = town.findAllMatches('**/?b' + str(self.block) +
                                      ':*_DNARoot;+s')
            doorNodes = npc.findAllMatches(searchStr)

            for door in doorNodes:
                doorBlock = door.getName()[-1:]
                if doorBlock == str(self.block):
                    print "Setting up door"
                    self.__setupDoor(door)
                    break
        except:
            self.notify.warning(
                'Failure to fetch collision node for knock-knock door.')
            self.notify.warning(
                'Knock-Knock Door with missing collision node: Exterior Zone: %d, Block: %d.'
                % (self.zoneId, self.block))
示例#14
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     messenger.send(BandConstance.BandMembershipChange, [self, 0])
     messenger.send('CrewChange')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.startTodToggles()
示例#16
0
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.setup()
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     messenger.send(PiratesGlobals.TradeIncomingEvent, [
         self])
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.cr.event = self
        self.joinEvent()
    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.setup()
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.__startWaterWatch()
     self.sendUpdate('requestAvatarStates', [])
示例#21
0
    def announceGenerate(self):
        self.cr.localRoomId = self.doId
        DistributedObject.announceGenerate(self)

        self.accept("requestMoveToField", self.d_requestMoveToField)
示例#22
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.loadModel(self.modelPath, self.modelChildString)
     self.startAnimation()
     self.nodePath.reparentTo(render)
     self.accept(self.uniqueName('entertreasureSphere'), self.handleEnterSphere)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.cr.playGame.suitManager = self
 def announceGenerate(self):
     self.notify.debug('announceGenerate')
     DistributedObject.announceGenerate(self)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.taskMgr.add(self.__pollMyBattle, '__pollMyBattle')
示例#26
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 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.reparentTo(render)
     self._name = self.uniqueName("MinigameStation")
     self.__initCollisions(self._name)
示例#27
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.notify.debug('generated')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.eventRng = random.Random(self.doId)
     self.request('WaitForServerStart')
 def announceGenerate(self):
     WorldNode.announceGenerate(self)
     DistributedObject.announceGenerate(self)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.cr.blackCatMgr = self
示例#31
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    def announceGenerate(self):
        DistributedObject.announceGenerate(self)

        self.tent = loader.loadModel('phase_4/models/events/event_tent.bam')
        self.tent.reparentTo(render)
        self.tent.setPosHpr(0, 0, 0, 270, 0, 0)

        self.redFlag = Actor(
            loader.loadModel('phase_4/models/events/event-flag-mod.bam'))
        self.redFlag.loadAnims(
            {'waving': 'phase_4/models/events/event-flag-anim.bam'})
        self.redFlag.reparentTo(self.tent.find('**/flag1_jnt'))
        self.redFlag.loop('waving')

        self.blueFlag = Actor(
            loader.loadModel('phase_4/models/events/event-flag-mod.bam'))
        self.blueFlag.loadAnims(
            {'waving': 'phase_4/models/events/event-flag-anim.bam'})
        self.blueFlag.reparentTo(self.tent.find('**/flag2_jnt'))
        self.blueFlag.loop('waving')

        self.tent2 = loader.loadModel('phase_4/models/events/event_tent.bam')
        self.tent2.reparentTo(render)
        self.tent2.setPosHpr(85.91, 149.76, 2.61, 327.99, 0, 0)

        self.balloonArchway = loader.loadModel(
            'phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway.reparentTo(render)
        self.balloonArchway.setPosHpr(-24.25, 17.24, 0, 0, 0, 0)
        self.balloonArchway.flattenStrong()

        self.balloonArchway2 = loader.loadModel(
            'phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway2.reparentTo(render)
        self.balloonArchway2.setPosHpr(-24.25, -31.03, 0, 0, 0, 0)
        self.balloonArchway2.flattenStrong()

        self.balloonArchway3 = loader.loadModel(
            'phase_4/models/events/balloon_archway_spiraled.bam')
        self.balloonArchway3.reparentTo(render)
        self.balloonArchway3.setPosHpr(99.6, 0.65, 4, 272.39, 0, 0)
        self.balloonArchway3.setScale(1.21)
        self.balloonArchway3.flattenStrong()

        self.balloontowerCake = loader.loadModel(
            'phase_4/models/events/balloon_set_cake.bam')
        self.balloontowerCake.reparentTo(render)
        self.balloontowerCake.setPosHpr(95.65, 6.75, 4, 270, 0, 0)
        self.balloontowerCake.flattenStrong()

        self.balloontowerStar = loader.loadModel(
            'phase_4/models/events/balloon_set_star.bam')
        self.balloontowerStar.reparentTo(render)
        self.balloontowerStar.setPosHpr(95.70, -5.56, 4, 270, 0, 0)
        self.balloontowerStar.flattenStrong()

        self.barrierCircle = loader.loadModel(
            'phase_4/models/events/barrier_circle_sf.bam')
        self.barrierCircle.reparentTo(render)
        self.barrierCircle.setPosHpr(-14.67, 51.93, 0.025, 287.10, 0, 0)
        self.barrierCircle.flattenStrong()
示例#32
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.d_requestEventsList()
示例#33
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.startTodToggles()
示例#34
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.localAvatar.setMyBattle(self)
     self.startPlacePoll()
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.__handleInteriorSetup()
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     x, y, z = self.initialPos
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.cr.activeDistricts[self.doId] = self
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.cr.accountDateMgr = self
     taskMgr.doMethodLater(10, self.requestDate, 'request-task')
示例#39
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.cr.activeDistricts[self.doId] = self
 def announceGenerate(self):
     self.reparentTo(render)
     DistributedObject.announceGenerate(self)
     base.worldCreator.loadFileDataRecursive(self.fileName + '.py')
     base.worldCreator.registerFileObject(self.fileName + '.py')
     self.stash()
示例#41
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     messenger.send(PiratesGlobals.TradeIncomingEvent, [self])
示例#42
0
 def announceGenerate(self):
     self.notify.debug('announceGenerate')
     DistributedObject.announceGenerate(self)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     messenger.send(BandConstance.BandMembershipChange, [
         self,
         0])
     messenger.send('CrewChange')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.loadFSM.request('Loaded')
     self._requestInterior()
     self.notify.info('difficulty: %s, safezoneId: %s' %
                      (self.getDifficulty(), self.getSafezoneId()))
示例#45
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.cr.activeDistrictMap[self.doId] = self
     messenger.send('shardInfoUpdated')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.__handleInteriorSetup()
示例#47
0
 def announceGenerate(self):
     self.reparentTo(render)
     DistributedObject.announceGenerate(self)
     base.worldCreator.loadFileDataRecursive(self.fileName + '.py')
     base.worldCreator.registerFileObject(self.fileName + '.py')
     self.stash()
示例#48
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.notify.debug('generated')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.cr.activeDistrictMap[self.doId] = self
     messenger.send('shardInfoUpdated')
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.__announced = 1
示例#51
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     base.codeRedemptionMgr = self
     self._contextGen = SerialMaskedGen(4294967295L)
     self._context2callback = {}
示例#52
0
 def announceGenerate(self):
     # tell everyone interested, that the board DO has been generated
     base.messenger.send(self.cr.uniqueName("board_generated"), [self.doId])
     # call the base class method
     DistributedObject.announceGenerate(self)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.loadFSM.request('Loaded')
     self._requestInterior()
     self.notify.info('difficulty: %s, safezoneId: %s' % (self.getDifficulty(), self.getSafezoneId()))
示例#54
0
 def announceGenerate(self):
     self.battleHandler.show()
     self.accept("rollInitiative", self.d_rollInitiative)
     self.sendUpdate("isSpectating")
     # call the base class method
     DistributedObject.announceGenerate(self)
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.determineEvent()
示例#56
0
 def announceGenerate(self):
     DistributedObject.announceGenerate(self)
     self.cr.roomManager = self
     self.d_requestRoomList()
     base.messenger.send(self.cr.uniqueName("roomManager_ready"))