class Game_setup(Frame): sgn_start='Game_setup.sgn_start' def __init__(self,*args,**kwargs): kwargs['layout']=layout.HLayout Frame.__init__(self,*args,**kwargs) res=loader.loadModel('data/gui/game_setup.egg') self.resources = { 'start_btn':res.find('**/game_setup.start_btn')} #default config =P self.config=dict(default.game_conf) def open(self): [Spacer(parent=self) for _ in range(2)] self.right_frame=Frame( layout=layout.VLayout, parent=self, pref_w=180) Spacer(parent=self.right_frame) self.start_btn=Button( pref_h=70, p3dobject=DirectButton(geom=(self.resources['start_btn']), borderWidth=(0,0), command=messenger.send, extraArgs=[Game_setup.sgn_start]), parent=self.right_frame) [Spacer(parent=self.right_frame) for _ in range(5)] Spacer(parent=self) self.message=OnscreenText(text='game setup',style=1,fg=(1,1,1,1),pos=(.87,-.95),scale=.07) def close(self): del self.right_frame self.start_btn.p3dobject.destroy() del self.start_btn self.message.destroy() del self.message
class CILoadingScreen: def __init__(self): self.transitions = Transitions(loader) def createMenu(self): base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() self.version_lbl = OnscreenText(text='ver-' + game.version, scale=0.06, pos=(-1.32, -0.97, -0.97), align=TextNode.ALeft, fg=(0.9, 0.9, 0.9, 7)) def beginLoadGame(self): phasesToScan = [ 'models', 'phase_3/models', 'phase_3.5/models', 'phase_4/models'] self.models = FileUtility.findAllModelFilesInVFS(phasesToScan) for model in self.models: loader.loadModel(model) loader.progressScreen.tick() doneInitLoad() self.destroy() def loadModelDone(self, array): self.modelsLoaded += 1 if self.modelsLoaded == len(self.models): doneInitLoad() self.destroy() def destroy(self): self.version_lbl.destroy()
class ModCredits(DirectObject): def __init__(self, menu): base.transitions.fadeScreen(1.0) vfs = VirtualFileSystem.getGlobalPtr() creditsTextStr = str(vfs.readFile("scripts/credits.txt", True)) self.creditsText = OnscreenText(text=creditsTextStr, fg=(1, 1, 1, 1), align=TextNode.ACenter, mayChange=False, scale=0.06) self.creditsText.reparentTo(aspect2d, DGG.FADE_SORT_INDEX + 1) self.creditsText.setZ(-1) self.ival = Sequence( LerpPosInterval(self.creditsText, 20.0, (0, 0, 2.6), (0, 0, -1.0)), Func(self.done)) self.ival.start() self.acceptOnce('space', self.done) self.menu = menu def done(self): self.creditsText.destroy() self.creditsText = None self.ival.pause() self.ival = None base.transitions.irisIn(0.5) self.menu.enableButtons() self.menu = None self.ignore('space')
class SliderWidget(DirectFrame): notify = directNotify.newCategory("SliderWidget") def __init__(self, page, widgetname, slrange, slcommand, pos = (0, 0, 0)): DirectFrame.__init__(self, parent = page.book, pos = pos) self.page = page self.text = OnscreenText(text = widgetname + ":", pos = (-0.7, 0, 0), align = TextNode.ALeft, parent = self) self.slider = DirectSlider(range=slrange, pageSize=0.1, command=slcommand, scale=0.3, orientation=DGG.HORIZONTAL, pos=(0.35, 0, 0.025), parent = self) self.valText = OnscreenText(text = "", pos = (0.7, -0.005, -0.005), align = TextNode.ALeft, parent = self) def setValText(self, text): self.valText.setText(text) def getSliderVal(self): return self.slider['value'] def setSliderVal(self, val): self.slider['value'] = val def cleanup(self): if hasattr(self, 'text'): self.text.destroy() del self.text if hasattr(self, 'slider'): self.slider.destroy() del self.slider if hasattr(self, 'valText'): self.valText.destroy() del self.valText del self.page
class CILoadingScreen: def createMenu(self): """ self.menuBg = loader.loadModel("phase_3/models/gui/loading-background.bam") self.menuBg.find('**/fg').removeNode() #self.trolleyTex = loader.loadTexture("phase_3.5/maps/trolley.jpg", "phase_3.5/maps/trolley_a.rgb") #self.trolley = OnscreenImage(image=self.trolleyTex, scale=(0.5, 0, 0.6)) #self.trolley.setTransparency(True) #self.logo = loader.loadTexture("phase_3/maps/toontown_online_logo.tif") #self.logoImg = OnscreenImage(image=self.logo, scale=(0.6, 0, 0.225), pos=(0, 0, 0.5)) #self.logoImg.setTransparency(True) self.logo = loader.loadTexture("phase_3/maps/CogInvasion_Logo.png") self.logoImg = OnscreenImage(image = self.logo, scale = (1.0, 0, 0.6)) self.logoImg.setTransparency(True) self.logoImg.reparentTo(hidden) self.bg_img = OnscreenImage(image=self.menuBg, parent=render2d) """ base.transitions.refreshGraphicsEngine() self.version_lbl = OnscreenText(text=metadata.getBuildInformation(), scale=0.06, pos=(-1.32, -0.97, -0.97), align=TextNode.ALeft, fg = loader.progressScreen.Color) def beginLoadGame(self): # We'll pre-load some models so we don't get any lag # when they are actually loaded into the game. phasesToScan = ["models", "phase_3/models", "phase_3.5/models", "phase_4/models", #"phase_5/models", "phase_5.5/models", "phase_6/models", "phase_7/models", #"phase_8/models", "phase_9/models", "phase_10/models", "phase_11/models", #"phase_12/models", "phase_13/models"] ] self.models = FileUtility.findAllModelFilesInVFS(phasesToScan) # self.models = [] for model in self.models: loader.loadModel(model) loader.progressScreen.tick() doneInitLoad() self.destroy() def loadModelDone(self, array): self.modelsLoaded += 1 if self.modelsLoaded == len(self.models): doneInitLoad() self.destroy() def destroy(self): self.version_lbl.destroy() #self.bg_img.destroy() #self.menuBg.removeNode() #self.trolley.destroy() #self.logoImg.destroy() #del self.menuBg #del self.bg_img #del self.trolley #del self.logoImg return
class NamePage(StateData): notify = directNotify.newCategory('NamePage') def __init__(self, book, parentFSM): self.book = book self.parentFSM = parentFSM StateData.__init__(self, 'namePageDone') self.fsm = ClassicFSM('NamePage', [ State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage) ], 'off', 'off') self.fsm.enterInitialState() self.parentFSM.getStateNamed('namePage').addChild(self.fsm) self.nameServ = base.cr.nameServicesManager self.baseRequestIndex = 0 self.requestsPerCluster = 5 self.requestsContainer = {} self.loadingLabel = None self.selectedName = None self.nameButtons = [] self.avId2NameData = {} geom = CIGlobals.getDefaultBtnGeom() self.acceptBtn = DirectButton(geom=geom, text_scale=0.04, relief=None, scale=0.5, text='Accept', pos=(0.5, posY, 0), text_pos=(0, -0.01), command=self.acceptName) self.acceptBtn.hide() self.declineBtn = DirectButton(geom=geom, text_scale=0.04, relief=None, scale=0.5, text='Decline', pos=(0.75, posY, 0), text_pos=(0, -0.01), command=self.declineName) self.declineBtn.hide() self.avIdLbl = OnscreenText(text='', scale=0.08, pos=(0.3, 0, 0.5), align=TextNode.ACenter) self.avIdLbl.hide() self.accIdLbl = OnscreenText(text='', scale=0.08, pos=(0.3, 0, 0.3), align=TextNode.ACenter) self.accIdLbl.hide() return def handleRequests(self): gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self.nameList = DirectScrolledList( relief=None, pos=(-0.54, 0, 0.08), incButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(arrowButtonScale, arrowButtonScale, -arrowButtonScale), incButton_pos=(buttonXstart, 0, itemFrameZorigin - 0.999), incButton_image3_color=Vec4(1, 1, 1, 0.2), incButton_command=self.__moveItems, incButton_extraArgs=[1], decButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(arrowButtonScale, arrowButtonScale, arrowButtonScale), decButton_pos=(buttonXstart, 0, itemFrameZorigin + 0.125), decButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_command=self.__moveItems, decButton_extraArgs=[0], itemFrame_pos=(itemFrameXorigin, 0, itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(listXorigin, listXorigin + listFrameSizeX, listZorigin, listZorigin + listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=5, forceHeight=0.075, items=self.nameButtons) self.__buildItems() return def __moveItems(self, direction): if direction == 0: self.baseRequestIndex += 1 else: if direction == 1: self.baseRequestIndex -= 1 self.clearItems() self.__buildItems() def clearItems(self): for btn in self.nameButtons: btn.destroy() self.nameButtons = [] self.nameList.removeAndDestroyAllItems() def __buildItems(self): for i in xrange(self.requestsPerCluster): request = self.nameServ.getNameRequests()[self.baseRequestIndex + i] date = request['date'] date = date.replace(' ', '-') data = NameData(request['name'], date, request['avId'], request['accId']) self.avId2NameData[data.avId] = data btn = DirectButton(relief=None, text=data.name, text_scale=0.07, text_align=TextNode.ALeft, text1_bg=textDownColor, text2_bg=textRolloverColor, text3_fg=textDisabledColor, textMayChange=0, command=self.__handleNameButton, extraArgs=[data], text_pos=(0, 0, 0.0)) data.btn = btn self.nameButtons.append(btn) self.loadingLabel.hide() return def __handleNameButton(self, data): self.selectedName = data data.btn['state'] = DGG.DISABLED self.avIdLbl.setText('Avatar ID:\n' + str(data.avId)) self.avIdLbl.show() self.accIdLbl.setText('Account ID:\n' + str(data.accId)) self.accIdLbl.show() self.acceptBtn.show() self.declineBtn.show() def acceptName(self): pass def load(self): StateData.load(self) self.loadingLabel = OnscreenText(text='Loading...', font=CIGlobals.getToonFont(), pos=(0, 0.1, 0), scale=0.08, parent=aspect2d) def unload(self): StateData.unload(self) self.loadingLabel.destroy() self.loadingLabel = None for request in self.requestsContainer.values(): for element in request: element.destroy() self.requestsContainer = {} return def enter(self): StateData.enter(self) self.fsm.request('basePage') base.acceptOnce(self.nameServ.getRequestCompleteName(), self.handleRequests) self.nameServ.d_requestNameData() def exit(self): self.fsm.requestFinalState() StateData.exit(self) def enterBasePage(self): self.book.createPageButtons('adminPage', None) self.book.setTitle('Name Approval') return def exitBasePage(self): self.book.deletePageButtons(True, False) self.book.clearTitle() def enterOff(self): pass def exitOff(self): pass
class DistributedCameraShyGame(DistributedMinigame): notify = directNotify.newCategory('DistributedCameraShyGame') def __init__(self, cr): try: self.DistributedCameraShyGame_initialized return except: self.DistributedCameraShyGame_initialized = 1 DistributedMinigame.__init__(self, cr) self.headPanels.delete() self.headPanels = CameraShyHeadPanels() self.fsm.addState(State('countdown', self.enterCountdown, self.exitCountdown, ['play'])) self.fsm.addState(State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['showWinner'])) self.fsm.addState(State('showWinner', self.enterShowWinner, self.exitShowWinner, ['gameOver'])) self.fsm.getStateNamed('waitForOthers').addTransition('countdown') self.fsm.getStateNamed('play').addTransition('announceGameOver') self.maze = None self.mazeCollModel = None self.spawnPoints = [] self.remoteAvatars = [] self.myRemoteAvatar = None self.thisPlayerWinsLbl = None self.sky = None self.firstPerson = CameraShyFirstPerson(self) self.skyUtil = None self.pbpText = None return def generateOtherPlayerGui(self): self.headPanels.generateOtherPlayerGui() def updateOtherPlayerHead(self, avId, otherAvId, state): self.headPanels.updateOtherPlayerHead(avId, otherAvId, state) def getPlayByPlayText(self): return OnscreenText(text='', fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0, 0.75)) def removePlayByPlay(self): if self.pbpText: taskMgr.remove('DCameraShyGame-removePlayByPlay') self.pbpText.destroy() self.pbpText = None return def removePlayByPlayTask(self, task): self.removePlayByPlay() return Task.done def showPlayByPlay(self, situation, avId): self.removePlayByPlay() av = self.cr.doId2do.get(avId) name = av.getName() if situation == 0: self.pbpText = self.getPlayByPlayText() self.pbpText.setText('{0} took a picture of you!'.format(name)) taskMgr.doMethodLater(3.0, self.removePlayByPlayTask, 'DCameraShyGame-removePlayByPlay') def tookPictureOfMe(self, avId): self.headPanels.hideFrames() self.firstPerson.stopCameraFlash() base.transitions.setFadeColor(1, 1, 1) base.transitions.fadeOut(0.1) self.showPlayByPlay(0, avId) Sequence(Wait(1), Func(self.respawn)).start() def respawn(self): base.transitions.fadeIn() pos, hpr = self.pickSpawnPoint() base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr - (180, 0, 0)) base.localAvatar.d_broadcastPositionNow() Sequence(Wait(0.6), Func(self.headPanels.showFrames), Func(base.transitions.setFadeColor, 0, 0, 0)).start() def announceGameOver(self): self.fsm.request('announceGameOver') def showWinner(self, avId): base.transitions.fadeOut() Sequence(Wait(0.51), Func(self.fsm.request, 'showWinner', [avId])).start() def enterGameOver(self, winner, winnerDoId, allPrize): try: currentCamPos = base.camera.getPos(render) currentCamHpr = base.camera.getHpr(render) self.firstPerson.reallyEnd() base.camera.setPos(currentCamPos) base.camera.setHpr(currentCamHpr) except: pass DistributedMinigame.enterGameOver(self, winner, winnerDoId, allPrize) def enterShowWinner(self, winnerId): self.firstPerson.reallyEnd() avatar = self.getRemoteAvatar(winnerId) avatar.avatar.loop('neutral') avatar.detachCamera() self.thisPlayerWinsLbl = OnscreenText(text='{0} Wins!'.format(avatar.avatar.getName()), fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), pos=(0, 0.8), scale=0.1) if winnerId == base.localAvatar.doId: self.thisPlayerWinsLbl.setText('You Win!') base.camera.reparentTo(avatar.avatar) base.camera.setPos(0, 7, 3) base.camera.setH(180) base.transitions.fadeIn() Sequence(Wait(0.5), Func(avatar.doWinDance)).start() def exitShowWinner(self): pass def enterAnnounceGameOver(self): whistle = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.mp3') base.playSfx(whistle) self.gameOverLbl = OnscreenText(text='Game Over!', fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), scale=0.1) self.gameOverScaleIval = LerpScaleInterval(self.gameOverLbl, duration=1.0, scale=0.1, startScale=0.0, blendType='easeOut') def exitAnnounceGameOver(self): self.gameOverScaleIval.finish() del self.gameOverScaleIval self.gameOverLbl.destroy() del self.gameOverLbl def remoteAvatarTakePicture(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.takePicture() def standingAvatar(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.stand() def runningAvatar(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.run() def createRemoteAvatar(self, avId): if avId == base.localAvatar.doId: self.myRemoteAvatar = RemoteCameraShyAvatar(self, self.cr, avId) self.remoteAvatars.append(self.myRemoteAvatar) else: av = RemoteCameraShyAvatar(self, self.cr, avId) av.stand() self.remoteAvatars.append(av) def getRemoteAvatar(self, avId): for avatar in self.remoteAvatars: if avatar.avId == avId: return avatar def allPlayersReady(self): self.fsm.request('countdown') def enterCountdown(self): base.localAvatar.chatInput.disableKeyboardShortcuts() base.localAvatar.disableChatInput() base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) base.render.show() self.playMinigameMusic() self.countdownLbl = OnscreenText(text='', fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), scale=0.1) self.countdownTrack = Sequence(Func(self.countdownLbl.setText, '5'), Wait(1.0), Func(self.countdownLbl.setText, '4'), Wait(1.0), Func(self.countdownLbl.setText, '3'), Wait(1.0), Func(self.countdownLbl.setText, '2'), Wait(1.0), Func(self.countdownLbl.setText, '1'), Wait(1.0), Func(self.fsm.request, 'play')) self.countdownTrack.start() self.firstPerson.start() self.firstPerson.disableMouse() def exitCountdown(self): if hasattr(self, 'countdownTrack'): self.countdownTrack.pause() del self.countdownTrack if hasattr(self, 'countdownLbl'): self.countdownLbl.destroy() del self.countdownLbl def enterPlay(self): self.createTimer() self.firstPerson.reallyStart() def exitPlay(self): self.firstPerson.end() self.firstPerson.enableMouse() self.deleteTimer() base.localAvatar.createChatInput() base.localAvatar.chatInput.enableKeyboardShortcuts() DistributedMinigame.exitPlay(self) def createWorld(self): self.deleteWorld() self.maze = loader.loadModel('phase_4/models/minigames/maze_1player.bam') self.maze.find('**/maze_walls').setSz(1.5) self.maze.reparentTo(base.render) self.mazeCollModel = loader.loadModel('phase_4/models/minigames/maze_1player_collisions.egg') self.mazeCollModel.reparentTo(base.render) self.mazeCollModel.hide() self.mazeCollModel.setTransparency(1) self.mazeCollModel.setColorScale(1, 1, 1, 0) for node in self.mazeCollModel.findAllMatches('**'): node.setSz(1.5) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.spawnPoints.append((Point3(0, 0, 0), Vec3(0, 0, 0))) self.spawnPoints.append((Point3(-23.89, 18.58, 0.0), Vec3(90.0, 0.0, 0.0))) self.spawnPoints.append((Point3(-23.89, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(23.78, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(8.12, -17.79, 0.0), Vec3(270.0, 0.0, 0.0))) def deleteWorld(self): if self.maze: self.maze.removeNode() self.maze = None if self.mazeCollModel: self.mazeCollModel.removeNode() self.mazeCollModel = None if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.sky: self.sky.removeNode() self.sky = None return def pickSpawnPoint(self): return random.choice(self.spawnPoints) def setSpawnPoint(self, index): pos, hpr = self.spawnPoints[index] base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr) def load(self): self.createWorld() self.setMinigameMusic('phase_6/audio/bgm/GS_Race_SS.mid') self.setDescription('Be the first to take 3 pictures of all the other Toons with your camera. ' + 'Use WASD to move and the mouse to look around. Press the left mouse button to take a picture. ' + 'Your camera takes some time to recharge after taking a picture. ' + 'You know you have a good shot when the view finder is green!') self.setWinnerPrize(30) self.setLoserPrize(15) base.render.hide() base.setBackgroundColor(0, 0, 0) DistributedMinigame.load(self) def announceGenerate(self): base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0)) self.load() DistributedMinigame.announceGenerate(self) def disable(self): if self.thisPlayerWinsLbl: self.thisPlayerWinsLbl.destroy() self.thisPlayerWinsLbl = None base.camera.reparentTo(render) base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) if self.myRemoteAvatar: self.myRemoteAvatar.cleanup() del self.myRemoteAvatar self.firstPerson.cleanup() del self.firstPerson self.deleteWorld() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) DistributedMinigame.disable(self) return
class GunGameLevelLoader: notify = directNotify.newCategory('GunGameLevelLoader') LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel, 'camera': ( Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)), 'models': [ 'phase_11/models/lawbotHQ/LB_Zone03a.bam', 'phase_11/models/lawbotHQ/LB_Zone04a.bam', 'phase_11/models/lawbotHQ/LB_Zone7av2.bam', 'phase_11/models/lawbotHQ/LB_Zone08a.bam', 'phase_11/models/lawbotHQ/LB_Zone13a.bam', 'phase_10/models/cashbotHQ/ZONE17a.bam', 'phase_10/models/cashbotHQ/ZONE18a.bam', 'phase_11/models/lawbotHQ/LB_Zone22a.bam'], 'parents': [ render, 'EXIT', 'EXIT', 'EXIT', 'ENTRANCE', 'ENTRANCE', 'ENTRANCE', 'EXIT'], 'model_positions': [ Point3(0.0, 0.0, 0.0), Point3(-1.02, 59.73, 0.0), Point3(0.0, 74.77, 0.0), Point3(0.0, 89.37, -13.5), Point3(16.33, -136.53, 0.0), Point3(-1.01, -104.4, 0.0), Point3(0.65, -23.86, 0.0), Point3(-55.66, -29.01, 0.0)], 'model_orientations': [ Vec3(0.0, 0.0, 0.0), Vec3(0.0, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(180.0, 0.0, 0.0), Vec3(97.0, 0.0, 0.0), Vec3(359.95, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(270.0, 0.0, 0.0)], 'spawn_points': [ ( Point3(0, 0, 0), Vec3(0, 0, 0)), ( Point3(-20, 50, 0), Vec3(0, 0, 0)), ( Point3(20, 50, 0), Vec3(0, 0, 0)), ( Point3(0, 120, 0), Vec3(0, 0, 0)), ( Point3(0, 100, 0), Vec3(180, 0, 0)), ( Point3(-90, 0, 0), Vec3(0, 0, 0)), ( Point3(-170, 0, 0), Vec3(0, 0, 0)), ( Point3(-90, 50, 0), Vec3(0, 0, 0)), ( Point3(-170, 50, 0), Vec3(0, 0, 0)), ( Point3(35, 250, 0), Vec3(-90, 0, 0)), ( Point3(0, 285, 0), Vec3(180, 0, 0)), ( Point3(-185, 250, 0), Vec3(90, 0, 0))]}, 'dg': {'name': CIGlobals.DaisyGardens, 'camera': ( Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)), 'dna': [ 'phase_8/dna/storage_DG.pdna', 'phase_8/dna/storage_DG_sz.pdna', 'phase_8/dna/daisys_garden_sz.pdna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]}, 'mml': {'name': CIGlobals.MinniesMelodyland, 'camera': ( Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': [ 'phase_6/dna/storage_MM.pdna', 'phase_6/dna/storage_MM_sz.pdna', 'phase_6/dna/minnies_melody_land_sz.pdna'], 'sky': 'MM', 'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]}, 'oz': {'name': CIGlobals.OutdoorZone, 'camera': ( Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': [ 'phase_6/dna/storage_OZ.pdna', 'phase_6/dna/storage_OZ_sz.pdna', 'phase_6/dna/outdoor_zone_sz.pdna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]}, 'cbhq': {'name': CIGlobals.CashbotHQ, 'camera': ( Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)), 'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam', 'sky': None, 'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}, 'sbf': {'name': CIGlobals.SellbotFactory, 'camera': ( Point3(0, 0, 0), Vec3(0, 0, 0)), 'model': 'phase_9/models/cogHQ/SelbotLegFactory.bam', 'sky': 'cog', 'sky_scale': 10.0, 'occluders': 'phase_9/models/cogHQ/factory_sneak_occluders.egg', 'spawn_points': {GGG.Teams.BLUE: [ ( Point3(13, 30, 3.73), Point3(0, 0, 0)), (Point3(21, 30, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0)), ( Point3(13, 20, 3.73), Point3(0, 0, 0)), (Point3(21, 20, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0))], GGG.Teams.RED: [ ( Point3(-644.43, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 363.22, 8.73), Point3(270, 0, 0)), ( Point3(-659.05, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 363.22, 8.73), Point3(270, 0, 0))]}, 'flag_points': {GGG.Teams.BLUE: [Point3(213.23, 340.59, 19.73), Point3(90, 0, 0)], GGG.Teams.RED: [ Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)]}, 'flagpoint_points': {GGG.Teams.BLUE: [Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)], GGG.Teams.RED: [ Point3(213.23, 340.59, 19.73), Point3(0, 0, 0)]}}, 'ttc': {'name': CIGlobals.ToontownCentral, 'dna': [ 'phase_4/dna/storage_TT.pdna', 'phase_4/dna/storage_TT_sz.pdna', 'phase_4/dna/new_ttc_sz.pdna'], 'sky': 'TT', 'spawn_points': [ (9.90324401855, 91.9139556885, 8.0364112854, -545.909545898, 0.0, 0.0), (77.9181442261, 50.953086853, 7.52815723419, -598.509460449, 0.0, 0.0), (93.7379760742, 6.37303066254, 7.99749088287, -626.209533691, 0.0, 0.0), (39.0383415222, -81.5989837646, 8.01874637604, -694.309265137, 0.0, 0.0), (-19.2093048096, -95.1359481812, 8.07303524017, -731.409240723, 0.0, 0.0), (-84.4093933105, -45.4780502319, 8.06541728973, -781.809143066, 0.0, 0.0), (-92.2512283325, 2.41426730156, 8.03108692169, -811.70916748, 0.0, 0.0), (46.8868179321, 81.3593673706, 8.04793071747, -955.309509277, 0.0, 0.0), (32.3203735352, 90.0017929077, 8.06353855133, -884.409301758, 0.0, 0.0)], 'cap_point': Point3(-1.5, 0, 0)}} SkyData = {'TT': 'phase_3.5/models/props', 'MM': 'phase_6/models/props', 'cog': 'phase_9/models/cogHQ', 'MovingSkies': [ 'TT']} def __init__(self, mg): self.mg = mg self.levelName = None self.dnaStore = DNAStorage() self.loadingText = None self.levelGeom = None self.skyUtil = None self.skyModel = None self.occluders = None self.momadaAreas = [] self.momadaAreaName2areaModel = {} return def getFlagPoint_Point(self, team): return self.LevelData[self.levelName]['flagpoint_points'][team] def getFlagPoint(self, team): return self.LevelData[self.levelName]['flag_points'][team] def getCapturePoint(self): return self.LevelData[self.levelName]['cap_point'] def setLevel(self, level): self.levelName = level def getLevel(self): return self.levelName def getCameraOfCurrentLevel(self): return self.LevelData[self.getLevel()]['camera'] def getSpawnPoints(self): pointData = self.LevelData[self.levelName]['spawn_points'] if self.levelName == 'momada': return pointData if self.mg.gameMode in [GGG.GameModes.CASUAL, GGG.GameModes.KOTH]: array = [] for posAndHpr in pointData: array.append(( Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]), Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5]))) else: if self.mg.gameMode == GGG.GameModes.CTF: array = pointData[self.mg.team] return array def getNameOfCurrentLevel(self): return self.LevelData[self.getLevel()]['name'] def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() else: if self.levelName in ('cbhq', 'sbf'): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return def __momadaLoad(self): def attachArea(itemNum): name = 'MomadaArea-%s' % itemNum area = self.momadaAreaName2areaModel.get(name) parents = self.LevelData['momada']['parents'] parent = parents[itemNum] if type(parent) == type(''): parent = self.momadaAreas[itemNum - 1].find('**/' + parent) pos = self.LevelData['momada']['model_positions'][itemNum] hpr = self.LevelData['momada']['model_orientations'][itemNum] area.reparentTo(parent) area.setPos(pos) area.setHpr(hpr) _numItems = 0 name = None for item in self.LevelData['momada']['models']: name = 'MomadaArea-%s' % _numItems area = loader.loadModel(item) self.momadaAreas.append(area) self.momadaAreaName2areaModel[name] = area attachArea(_numItems) _numItems += 1 self.notify.info('Loaded and attached %s momada areas.' % _numItems) return def unload(self): render.clearOccluder() if self.levelName == 'sbf': base.camLens.setFar(CIGlobals.DefaultCameraFar) if self.levelName == 'momada': for area in self.momadaAreas: self.momadaAreas.remove(area) area.removeNode() del area self.momadaAreas = [] self.momadaAreaName2areaModel = {} else: if self.occluders: self.occluders.removeNode() self.occluders = None if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.skyModel: self.skyModel.removeNode() self.skyModel = None if self.levelGeom: self.levelGeom.removeNode() self.levelGeom = None return def cleanup(self): self.momadaAreas = None self.momadaAreaName2areaModel = None if self.dnaStore: self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() self.dnaStore = None return
class FinalScoreGUI: notify = directNotify.newCategory('FinalScoreGUI') def __init__(self): self.finalScoreBg = None self.finalScoreTitle = None self.finalScoreNameLbl = None self.finalScorePointLbl = None self.finalScoreContainer = None self.finalScores = [] return def load(self): font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() self.finalScoreContainer = DirectFrame() self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.finalScoreContainer) self.finalScoreTitle = OnscreenText(text='Waiting for final scores...', pos=(0, 0.5, 0), font=font, scale=0.12, parent=self.finalScoreContainer) self.finalScoreNameLbl = OnscreenText(text='', scale=0.095, pos=(-0.85, 0.3, 0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer) self.finalScorePointLbl = OnscreenText(text='', scale=0.095, pos=(0.85, 0.3, 0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer) self.finalScoreContainer.hide() self.finalScoreContainer.setBin('gui-popup', 60) del font del box def unload(self): if self.finalScoreContainer: self.finalScoreContainer.destroy() self.finalScoreContainer = None if self.finalScoreBg: self.finalScoreBg.destroy() self.finalScoreBg = None if self.finalScoreTitle: self.finalScoreTitle.destroy() self.finalScoreTitle = None if self.finalScoreNameLbl: self.finalScoreNameLbl.destroy() self.finalScoreNameLbl = None if self.finalScorePointLbl: self.finalScorePointLbl.destroy() self.finalScorePointLbl = None return def showFinalScores(self): self.finalScoreContainer.show() base.transitions.fadeScreen(0.5) def hideFinalScores(self): base.transitions.noTransitions() self.finalScoreContainer.hide() def handleFinalScores(self, avIdList, scoreList): for avId in avIdList: score = scoreList[avIdList.index(avId)] scoreObj = FinalScore(avId, score) self.finalScores.append(scoreObj) self.finalScores.sort(key=lambda x: x.score, reverse=True) for scoreObj in self.finalScores: name = base.cr.doId2do.get(scoreObj.avId).getName() self.finalScoreNameLbl['text'] += name + '\n' self.finalScorePointLbl['text'] += str(scoreObj.score) + ' Points\n' self.finalScoreTitle['text'] = 'Final Scores'
class Credits(DirectObject): developers = {'Game Development': ['DuckyDuck1553', 'DecodedLogic']} webDevelopers = { 'Web Development': ['totok', 'DuckyDuck1553', 'DecodedLogic'] } artists = { 'Artists': [ 'John L. (supertricky)', 'DuckyDuck1553', 'DecodedLogic', 'Baru (fatigue)', 'Isabel (allyjean)', 'Colorblind', 'loonatic' ] } composers = {'Composers': ['Dylan J.', 'Doc. Dynamite', 'CBiard']} communityManager = {'Community Manager': ['Leo (Bradley)']} moderators = { 'Moderation Team': ['Mark (Black & White)', 'Jackson M.', 'Gabriel A.', 'Davon M.'] } specialThanks = { 'Special Thanks': [ 'Jesse Schell', 'rdb', 'Baribal', 'ThomasEgi', 'tobspr', 'jjkoletar', 'mmavipc', 'CFSWorks', 'loblao', 'HarvTarv', 'Hawkheart', 'TheRandomDog', 'Joey Z. (joey19982)', 'Disney Interactive', 'Microsoft', 'YorkeTheMouse', 'Disyer', '\n\n\nAnd of course, YOU!\n\n\n' ] } def __init__(self): DirectObject.__init__(self) base.setBackgroundColor(0, 0, 0) self.textParent = base.credits2d.attachNewNode('textParent') self.textParent.setBin("gui-popup", 61) self.textParent.setDepthWrite(False) self.textParent.setTransparency(True) self.logoImage = OnscreenImage('phase_3/maps/CogInvasion_Logo.png', parent=self.textParent, scale=(0.685, 1.0, 0.325)) self.logoImage.setTransparency(1) text = self.buildCreditsText() self.creditsText = OnscreenText(parent=self.textParent, font=CIGlobals.getToonFont(), fg=(1, 1, 1, 1), scale=0.065, pos=(0, -0.5, 0), text=text, shadow=(0, 0, 0, 1)) self.posInterval = None self.backgroundImg = OnscreenImage('phase_3/maps/credits_fade.png', parent=render2d) self.backgroundImg.setTransparency(True) self.backgroundImg.setColor(0, 0, 0, 1.0) self.backgroundImg.setBin("gui-popup", 62) self.backgroundImg.setDepthWrite(False) self.exitText = OnscreenText(parent=base.credits2d, font=CIGlobals.getToonFont(), fg=(1.0, 0, 0, 1.0), shadow=(0, 0, 0, 1), scale=0.085, pos=(0, -0.96, 0), text='Press any key to exit') self.exitText.hide() self.exitText.setBin("gui-popup", 63) self.exitText.setDepthWrite(False) self.exitText.setTransparency(True) self.creditsAudioMgr = AudioManager.createAudioManager() self.creditsAudioMgr.setVolume(0.65) self.bgm = self.creditsAudioMgr.getSound( 'phase_4/audio/bgm/new_years_fireworks_music.ogg') def buildCreditsText(self): def writeNames(message, namesList): for name in namesList: message = '%s%s\n' % (message, name) return message message = 'Cog Invasion Online\n{0}\n'.format( metadata.getBuildInformation()) message += '\nCREDITS\n\n' # Write the game developers' names message += 'Programming\n\n' message += '%s\n' % self.developers.keys()[0] message = writeNames(message, self.developers.values()[0]) message += '\n\n' # Write the web developers' names message += '%s\n' % self.webDevelopers.keys()[0] message = writeNames(message, self.webDevelopers.values()[0]) # Let's begin the art section message += '\n\nArt\n\n' # Write the artists' names message += '%s\n' % self.artists.keys()[0] message = writeNames(message, self.artists.values()[0]) message += '\n\n' # Write the composers' names message += '%s\n' % self.composers.keys()[0] message = writeNames(message, self.composers.values()[0]) ########################################## # Let's begin the community section. message += '\n\nCommunity\n\n' # Write the community manager names message += '%s\n' % self.communityManager.keys()[0] message = writeNames(message, self.communityManager.values()[0]) message += '\n\n' # Write the moderators' names message += '%s\n' % self.moderators.keys()[0] message = writeNames(message, self.moderators.values()[0]) # Let's begin the Special Thanks section. message += '\n\n' # Write the special thanks' names message += '%s\n' % self.specialThanks.keys()[0] message = writeNames(message, self.specialThanks.values()[0]) message += '\nWe thank the original Toontown Online team.\nNot only for the game, but for the memories.' message += "\n\n\n\n\"Don't cry because it's over.\nSmile because it happened.\"\n - Dr. Seuss" return message def exit(self, key): self.__fadeOut() base.taskMgr.doMethodLater(1.1, self.__exitTask, "exitTask") def __exitTask(self, task): messenger.send('credits-Complete') self.ignoreAll() self.destroy() base.unMuteMusic() base.unMuteSfx() base.setBackgroundColor(0.05, 0.15, 0.4) base.transitions.fadeIn(1.0) return task.done def watchTextPosition(self, task): if self.textParent.getZ() >= 5.187: self.exitText.show() self.acceptOnce('button', self.exit) return task.done return task.cont def __fadeIn(self): Parallel( LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 1), (1, 1, 1, 0)), LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 1), (1, 1, 1, 0)), LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 1), (1, 1, 1, 0))).start() def __fadeOut(self): Parallel( LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 0), (1, 1, 1, 1)), LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 0), (1, 1, 1, 1)), LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 0), (1, 1, 1, 1))).start() def setup(self): self.__fadeIn() b3 = self.textParent.getTightBounds() dimensions = b3[1] - b3[0] self.posInterval = self.textParent.posInterval( 50, Point3(0, 0, dimensions[2] + 2), Point3(0, 0, 0)) self.posInterval.start() self.bgm.setLoop(1) self.bgm.play() base.buttonThrowers[0].node().setButtonDownEvent('button') taskMgr.add(self.watchTextPosition, 'Watch Text Position') def destroy(self): if self.posInterval: self.posInterval.pause() self.posInterval = None if self.bgm: self.bgm.stop() self.bgm = None if self.backgroundImg: self.backgroundImg.destroy() self.backgroundImg = None if self.creditsText: self.creditsText.destroy() self.creditsText = None if self.exitText: self.exitText.destroy() self.exitText = None if self.logoImage: self.logoImage.destroy() self.logoImage = None if self.textParent: self.textParent.removeNode() self.textParent = None if self.creditsAudioMgr: self.creditsAudioMgr.stopAllSounds() self.creditsAudioMgr = None self.developers = None self.webDevelopers = None self.artists = None self.specialThanks = None self.composers = None self.communityManager = None self.moderators = None self.prevMusic = None
class DistributedMinigame(DistributedObject.DistributedObject, Timer.Timer): def __init__(self, cr): try: self.DistributedMinigame_initialized return except: self.DistributedMinigame_initialized = 1 DistributedObject.DistributedObject.__init__(self, cr) Timer.Timer.__init__(self) self.headPanels = HeadPanels() self.finalScoreUI = FinalScoreGUI() self.fsm = ClassicFSM('DistributedMinigame', [ State('start', self.enterStart, self.exitStart, ['waitForOthers']), State('waitForOthers', self.enterWaitForOthers, self.exitWaitForOthers, ['play']), State('play', self.enterPlay, self.exitPlay, ['gameOver']), State('gameOver', self.enterGameOver, self.exitGameOver, ['off']), State('off', self.enterOff, self.exitOff) ], 'off', 'off') self.fsm.enterInitialState() self.cr = cr self.localAv = base.localAvatar self.localAvId = self.localAv.doId self.musicPath = 'phase_4/audio/bgm/trolley_song.mid' self.winSfx = base.loadSfx('phase_4/audio/sfx/MG_win.ogg') self.loseSfx = base.loadSfx('phase_4/audio/sfx/MG_lose.ogg') self.prizeHigh = base.loadSfx('phase_6/audio/sfx/KART_Applause_1.ogg') self.prizeLow = base.loadSfx('phase_6/audio/sfx/KART_Applause_4.ogg') self.music = None self.description = '' self.descDialog = None self.winnerPrize = 0 self.loserPrize = 0 self.winnerMsg = 'Winner!\nYou have earned: %s Jellybeans' self.loserMsg = 'Loser!\nYou have earned: %s Jellybeans' self.allWinnerMsgs = [ 'Nice try!\nYou have earned: %s', 'Good job!\nYou have earned: %s', 'Way to go!\nYou have earned: %s', 'Awesome!\nYou have earned: %s' ] self.timer = None self.timeLbl = None self.alertText = None self.alertPulse = None self.popupSound = None self.gameOverLbl = OnscreenText(text="TIME'S\nUP!", scale=0.25, font=CIGlobals.getMickeyFont(), fg=(1, 0, 0, 1)) self.gameOverLbl.setBin('gui-popup', 60) self.gameOverLbl.hide() return def getTeamDNAColor(self, team): pass def showAlert(self, text): self.stopPulse() base.playSfx(self.popupSound) self.alertText.setText(text) self.alertPulse = getAlertPulse(self.alertText) self.alertPulse.start() def stopPulse(self): if self.alertPulse: self.alertPulse.finish() self.alertPulse = None return def enterFinalScores(self): self.finalScoreUI.load() self.finalScoreUI.showFinalScores() def exitFinalScores(self): self.finalScoreUI.hideFinalScores() self.finalScoreUI.unload() def finalScores(self, avIdList, scoreList): self.finalScoreUI.handleFinalScores(avIdList, scoreList) def generateHeadPanel(self, gender, head, headtype, color, doId, name): self.headPanels.generate(gender, head, headtype, color, doId, name) def updateHeadPanelValue(self, doId, direction): self.headPanels.updateValue(doId, direction) def setTimerTime(self, time): self.setTime(time) def createTimer(self): Timer.Timer.load(self) def deleteTimer(self): Timer.Timer.unload(self) def setDescription(self, desc): self.description = desc def getDescription(self): return self.description def enterStart(self): self.descDialog = GlobalDialog(style=3, message=self.getDescription(), doneEvent='gameDescAck') self.acceptOnce('gameDescAck', self.handleDescAck) def handleDescAck(self): self.d_ready() self.fsm.request('waitForOthers') def exitStart(self): self.ignore('gameDescAck') self.descDialog.cleanup() del self.descDialog def enterWaitForOthers(self): self.waitLbl = DirectLabel(text='Waiting for other players...', relief=None, text_fg=(1, 1, 1, 1), text_scale=0.08, text_shadow=(0, 0, 0, 1)) return def exitWaitForOthers(self): self.waitLbl.destroy() del self.waitLbl def setLoserPrize(self, prize): self.loserPrize = prize def setWinnerPrize(self, prize): self.winnerPrize = prize def getLoserPrize(self): return self.loserPrize def getWinnerPrize(self): return self.winnerPrize def winner(self): self.winSfx.play() self.localAv.b_setAnimState('happy') Sequence(Wait(3.5), Func(self.displayGameOver, 'winner')).start() def showPrize(self, amt): self.winSfx.play() self.localAv.b_setAnimState('happy') Sequence(Wait(3.5), Func(self.displayGameOver, 'showPrize', amt)).start() def loser(self): self.loseSfx.play() self.localAv.b_setAnimState('neutral') Sequence(Wait(3.5), Func(self.displayGameOver, 'loser')).start() def displayGameOver(self, scenario, amt=None): if scenario == 'winner': msg = self.winnerMsg % self.winnerPrize self.prizeHigh.play() else: if scenario == 'loser': msg = self.loserMsg % self.loserPrize self.prizeLow.play() else: if scenario == 'showPrize': msg = random.choice(self.allWinnerMsgs) % amt self.prizeHigh.play() self.gameOverDialog = GlobalDialog(message=msg, style=3, doneEvent='gameOverAck') self.acceptOnce('gameOverAck', self.__handleGameOverAck) self.gameOverDialog.show() def deleteGameOverDialog(self): self.ignore('gameOverAck') if hasattr(self, 'gameOverDialog'): self.gameOverDialog.cleanup() del self.gameOverDialog def __handleGameOverAck(self): self.fsm.requestFinalState() Sequence(Func(base.transitions.irisOut, 1.0), Wait(1.2), Func(self.d_leaving), Func(self.headBackToMinigameArea)).start() def headBackToMinigameArea(self): whereName = ZoneUtil.getWhereName(CIGlobals.MinigameAreaId) loaderName = ZoneUtil.getLoaderName(CIGlobals.MinigameAreaId) requestStatus = { 'zoneId': CIGlobals.MinigameAreaId, 'hoodId': CIGlobals.MinigameArea, 'where': whereName, 'how': 'teleportIn', 'avId': base.localAvatar.doId, 'shardId': None, 'loader': loaderName } self.cr.playGame.hood.fsm.request('quietZone', [requestStatus]) return def abort(self): self.headBackToMinigameArea() def load(self, showDesc=True): if showDesc: self.fsm.request('start') base.transitions.irisIn() def d_leaving(self): self.sendUpdate('leaving', []) def allPlayersReady(self): self.fsm.request('play') def enterPlay(self): self.playMinigameMusic() def exitPlay(self): self.stopMinigameMusic() def enterOff(self): pass def exitOff(self): pass def enterGameOver(self, winner, winnerDoId, allPrize): if winner: if self.localAvId in winnerDoId: self.winner() else: self.loser() else: self.showPrize(allPrize) def exitGameOver(self): self.deleteGameOverDialog() def gameOver(self, winner=0, winnerDoId=[], allPrize=0): self.fsm.request('gameOver', [winner, winnerDoId, allPrize]) def setMinigameMusic(self, path): self.musicPath = path def getMinigameMusic(self): return self.musicPath def playMinigameMusic(self): self.stopMinigameMusic() self.music = base.loadMusic(self.musicPath) self.music.setLoop(True) self.music.setVolume(0.8) self.music.play() def stopMinigameMusic(self): if self.music: self.music.stop() self.music = None return def d_ready(self): self.sendUpdate('ready', []) def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) base.minigame = self self.alertText = getAlertText() self.popupSound = base.loadSfx( 'phase_3/audio/sfx/GUI_balloon_popup.ogg') NametagGlobals.setWant2dNametags(False) def disable(self): base.localAvatar.getGeomNode().setColorScale(VBase4(1, 1, 1, 1)) if hasattr(self, 'gameOverLbl') and self.gameOverLbl: self.gameOverLbl.destroy() self.gameOverLbl = None NametagGlobals.setWant2dNametags(True) base.localAvatar.setPosHpr(0, 0, 0, 0, 0, 0) self.fsm.requestFinalState() del self.fsm self.winSfx = None self.loseSfx = None self.prizeHigh = None self.prizeLow = None self.headPanels.delete() self.headPanels = None self.finalScoreUI.unload() self.finalScoreUI = None base.minigame = None DistributedObject.DistributedObject.disable(self) return
class TeamMinigame: """An abstract class for any minigame that is team-based.""" notify = directNotify.newCategory("TeamMinigame") def __init__(self, team1Name, team1BtnImg, team2Name, team2BtnImg): """ team1Name - A string name of the first playable team. team1BtnImg - A tuple of textures for the team 1 selection button. team2Name - A string name of the second playable team. team2BtnImg - A tuple of textures for the team 2 selection button. """ self.team1Name = team1Name self.team1BtnImg = team1BtnImg self.team2Name = team2Name self.team2BtnImg = team2BtnImg self.teamNameById = {TEAM1: self.team1Name, TEAM2: self.team2Name} # The team we are part of. self.team = None # Both teams have 0 players to start. self.playersByTeam = {TEAM1: 0, TEAM2: 0} ##### TEAM SELECTION STUFF!!! ##### self.container = None self.bg = None self.title = None self.btnFrame = None self.team1Frame = None self.team1Btn = None self.team1Plyrs_Lbl = None self.team2Frame = None self.team2Btn = None self.team2Plyrs_Lbl = None self.teamFull_Lbl = None def makeSelectionGUI(self): font = CIGlobals.getMickeyFont() box = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam') imp = CIGlobals.getToonFont() geom = CIGlobals.getDefaultBtnGeom() self.container = DirectFrame() self.bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.container) self.title = OnscreenText(text="Join a Team", pos=(0, 0.5, 0), font=font, scale=(0.12), parent=self.container, fg=(1, 0.9, 0.3, 1)) self.btnFrame = DirectFrame(parent=self.container, pos=(0.14, 0, 0)) self.team1BtnFrame = DirectFrame(parent=self.btnFrame, pos=(-0.5, 0, 0)) self.team2BtnFrame = DirectFrame(parent=self.btnFrame, pos=(0.22, 0, 0)) self.team1Btn = DirectButton(parent=self.team1BtnFrame, relief=None, pressEffect=0, image=self.team1BtnImg, image_scale=(0.9, 1, 1), scale=0.4, command=self.choseTeam, extraArgs=[TEAM1]) self.team1Plyrs_Lbl = OnscreenText(parent=self.team1BtnFrame, text=str(self.playersByTeam[TEAM1]), pos=(0, -0.46, 0), font=imp) self.team2Btn = DirectButton(parent=self.team2BtnFrame, relief=None, pressEffect=0, image=self.team2BtnImg, image_scale=(0.9, 1, 1), scale=0.4, command=self.choseTeam, extraArgs=[TEAM2]) self.team2Plyrs_Lbl = OnscreenText(parent=self.team2BtnFrame, text=str(self.playersByTeam[TEAM2]), pos=(0, -0.46, 0), font=imp) self.teamFull_Lbl = OnscreenText(parent=self.container, text="", pos=(0, -0.6, 0), font=imp) def destroySelectionGUI(self): if self.teamFull_Lbl: self.teamFull_Lbl.destroy() self.teamFull_Lbl = None if self.team2Plyrs_Lbl: self.team2Plyrs_Lbl.destroy() self.team2Plyrs_Lbl = None if self.team1Plyrs_Lbl: self.team1Plyrs_Lbl.destroy() self.team1Plyrs_Lbl = None if self.team2Btn: self.team2Btn.destroy() self.team2Btn = None if self.team1Btn: self.team1Btn.destroy() self.team1Btn = None if self.team2BtnFrame: self.team2BtnFrame.destroy() self.team2BtnFrame = None if self.team1BtnFrame: self.team1BtnFrame.destroy() self.team1BtnFrame = None if self.title: self.title.destroy() self.title = None if self.bg: self.bg.destroy() self.bg = None if self.container: self.container.destroy() self.container = None def choseTeam(self, team): self.team = team self.team1Btn['state'] = DGG.DISABLED self.team2Btn['state'] = DGG.DISABLED self.sendUpdate('choseTeam', [team]) def acceptedIntoTeam(self): message = MSG_WELCOME.format(self.teamNameById[self.team]) whisper = WhisperPopup(message, CIGlobals.getToonFont(), ChatGlobals.WTSystem) whisper.manage(base.marginManager) def teamFull(self): # Oh, man, the team is full. Let's try again. self.teamFull_Lbl.setText('Sorry, that team is full.') self.team = None self.team1Btn['state'] = DGG.NORMAL self.team2Btn['state'] = DGG.NORMAL def incrementTeamPlayers(self, team): self.playersByTeam[team] += 1 if self.fsm.getCurrentState().getName() == 'chooseTeam': if team == TEAM2: lbl = self.team2Plyrs_Lbl elif team == TEAM1: lbl = self.team1Plyrs_Lbl lbl.setText(str(self.playersByTeam[team])) def setTeamOfPlayer(self, avId, team): if not hasattr(self, 'getRemoteAvatar'): self.notify.error('Minigame must have remote avatars!!') remoteAvatar = self.getRemoteAvatar(avId) if remoteAvatar: print "setting team of {0}".format(avId) remoteAvatar.setTeam(team) def cleanup(self): self.destroySelectionGUI() del self.team1Name del self.teamNameById del self.team2Name del self.team1BtnImg del self.team2BtnImg del self.team del self.playersByTeam
class KOTHGui(DirectFrame): notify = directNotify.newCategory('KOTHGui') pointsSfx = None points = None def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopLeft, relief=None, pos=(0.275, 1, -0.7), sortOrder=0) self.pointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg') self.points = 0 gui = loader.loadModel('phase_4/models/gui/purchase_gui.bam') panel = gui.find('**/yellowPanel') self.bg = OnscreenImage(image=panel, parent=self) self.title = OnscreenText(text='Capture Points', font=CIGlobals.getMinnieFont(), parent=self, scale=0.0475, pos=(0, 0.18), fg=(1, 0, 0, 1), shadow=(0.2, 0.2, 0.2, 1)) self.amt_label = OnscreenText(text=str(self.points), font=CIGlobals.getToonFont(), parent=self, scale=0.15, pos=(0, 0.03525), shadow=(0.5, 0.5, 0.5, 0.6)) self.info = OnscreenText( text= 'First Toon to 100 points wins!\nEarn points by standing on the\nhill after capturing it.', parent=self, font=CIGlobals.getToonFont(), scale=0.035, pos=(0, -0.05), fg=(1.5, 0, 0, 1), shadow=(0.2, 0.2, 0.2, 1)) self.hide() return def show(self): self.title.show() self.amt_label.show() self.info.show() self.bg.show() def hide(self): self.title.hide() self.amt_label.hide() self.info.hide() self.bg.hide() def destroy(self): self.title.destroy() self.amt_label.destroy() self.info.destroy() self.bg.destroy() self.title = None self.amt_label = None self.info = None self.bg = None self.pointsSfx.stop() self.pointsSfx = None self.points = None DirectFrame.destroy(self) return def setPoints(self, points): self.points = points self.amt_label.setText(str(self.points)) self.pointsSfx.play() def getPoints(self): return self.points
class ChoiceWidget(DirectFrame): notify = directNotify.newCategory("ChoiceWidget") def __init__(self, parent, options, pos=(0, 0, 0), command=None, widgetName="", choiceTextScale=0.08, desc="", settingKeyName=None, mode=AUTO, requirement=None): """ Generates an ordered choice widget with the specified parameters. Parameters: parent: Pretty much self-explanatory, this is the parent of the widget. If an object with a `book` attribute is passed in, it will use that instead. options: A list of options that the user can select with the GUI. pos: Pretty much self-explanatory. command: Function that should be executed whenever a game setting is updated. The newly saved choice is passed to the specified function. widgetName: The label shown to the left of the widget identifying what the widget is for. choiceTextScale: The scale of the text which displays which option the user has currently selected. desc: Optional description of what the choices displayed by this widget are for. settingKeyName: The name of the key inside of the game settings map that this choice widget works with. This MUST be set if trying to simulate a game setting changer widget. mode: This is the kind of widget this is going to be. Use one of the following: - AUTO: - The system will attempt to figure out what the type of choices are available. * 2 options automatically looks like a true/false widget * - MULTICHOICE: - This overrides the system in case there are two options but true/false functionality isn't wanted. - DEGREE: - This means that the choice widget deals with x in front of some sort of degree value that should - be stripped away when selecting choices. This is used for the antialiasing choice widget. """ self.requirement = requirement self.options = options self.command = command self.currentChoiceIndex = 0 self.origChoice = None self.userChoice = None self.settingKeyName = settingKeyName self.mode = mode # Let's update the options if we specified a setting key name. if self.settingKeyName and len(self.settingKeyName) > 0: settingsMgr = CIGlobals.getSettingsMgr() settingInst = settingsMgr.getSetting(self.settingKeyName) if not settingInst: raise ValueError("Setting \"{0}\" could not be found!".format( self.settingKeyName)) else: self.options = settingInst.getOptions() desc = settingInst.getDescription() widgetParent = parent if hasattr(parent, 'book'): widgetParent = parent.book DirectFrame.__init__(self, parent=widgetParent, pos=pos) bg = loader.loadModel('phase_3/models/gui/ChatPanel.bam') self.selFrame = DirectFrame(pos=(0.4, 0, 0), frameColor=(1.0, 1.0, 1.0, 1.0), image=bg, relief=None, image_scale=(0.22, 0.11, 0.11), image_pos=(-0.107, 0.062, 0.062), parent=self) self.choiceText = OnscreenText(text="Hello!", align=TextNode.ACenter, parent=self.selFrame, pos=(0, -0.01), scale=choiceTextScale) self.fwdBtn = CIGlobals.makeDirectionalBtn(1, self.selFrame, pos=(0.2, 0, 0), command=self.__goFwd) self.bckBtn = CIGlobals.makeDirectionalBtn(0, self.selFrame, pos=(-0.2, 0, 0), command=self.__goBck) self.lbl = OnscreenText(text=widgetName + ":", pos=(-0.7, 0, 0), align=TextNode.ALeft, parent=self) if len(desc) > 0: self.desc = OnscreenText(text=desc, pos=(0.0, -0.1, 0.0), parent=self.selFrame, scale=0.05, bg=DESC_BACKGROUND_COLOR, mayChange=False) self.desc.setBin('gui-popup', 40) self.desc.hide() # Let's bind our events on the selection frame for the description. self.selFrame['state'] = DGG.NORMAL self.selFrame.bind(DGG.ENTER, self.__setDescVisible, extraArgs=[True]) self.selFrame.bind(DGG.EXIT, self.__setDescVisible, extraArgs=[False]) self.initialiseoptions(ChoiceWidget) self.reset() bg.detachNode() del bg def reset(self): """ Resets the selected choice to the very first option, or, if representing choices for a game setting, resets the widget to the currently saved setting. """ # The index of the original display choice. destIndex = 0 if self.settingKeyName: # This widget is supposed to be used to change game settings. Let's lookup the currently saved game setting. self.origChoice = self.__getCurrentSetting().getValue() try: if self.mode == DEGREE and not self.origChoice == 0: destIndex = self.options.index('x{0}'.format( str(self.origChoice))) elif (self.mode == AUTO and len(self.options) == 2) or isinstance( self.origChoice, (int, long)): destIndex = int(self.origChoice) elif isinstance(self.origChoice, (list, tuple)): destIndex = self.options.index('{0}x{1}'.format( str(self.origChoice[0]), str(self.origChoice[1]))) elif self.origChoice in self.options: destIndex = self.options.index(self.origChoice) elif self.origChoice.title() in self.options: destIndex = self.options.index(self.origChoice.title()) except: # We couldn't determine the right index for the original choice. Let's ignore any errors and default # to the very first choice when we reset. pass else: # If this widget is not being used to simulate changing game settings, let's use the first value in options as the original choice. self.origChoice = self.options[0] self.userChoice = self.origChoice self.goto(destIndex) def saveSetting(self): """ If `settingKeyName` was set, this updates the game setting key with the choice selected with the widget. However, if `settingKeyName` was not set, it will send the command specified with the current user choice. """ willUpdateChoice = (self.userChoice != self.origChoice) if self.settingKeyName and willUpdateChoice: settingInst = CIGlobals.getSettingsMgr().getSetting( self.settingKeyName) if settingInst: settingInst.setValue(self.userChoice) self.reset() if self.command and willUpdateChoice: # Let's send the command with the newly saved choice. self.command(self.userChoice) def __getCurrentSetting(self): return CIGlobals.getSettingsMgr().getSetting(self.settingKeyName) def __setDescVisible(self, visible, _): if visible: CIGlobals.getRolloverSound().play() self.desc.show() else: self.desc.hide() def cleanup(self): if hasattr(self, 'choiceText'): self.choiceText.destroy() del self.choiceText if hasattr(self, 'fwdBtn'): self.fwdBtn.destroy() del self.fwdBtn if hasattr(self, 'bckBtn'): self.bckBtn.destroy() del self.bckBtn if hasattr(self, 'lbl'): self.lbl.destroy() del self.lbl if hasattr(self, 'selFrame'): self.selFrame.destroy() del self.selFrame if hasattr(self, 'desc'): self.desc.destroy() del self.desc del self.options del self.command del self.currentChoiceIndex del self.settingKeyName del self.origChoice del self.userChoice del self.mode del self.requirement self.destroy() def goto(self, index): self.currentChoiceIndex = index self.updateDirectionalBtns() self.__setCurrentData(False) def __setCurrentData(self, doCmd=True): self.choiceText.setText(self.options[self.currentChoiceIndex]) if (doCmd): # Let's update the internal user choice. if self.mode == AUTO and len(self.options) == 2: # If we only have two options, we must be working with on/off choices. self.userChoice = bool(self.currentChoiceIndex) elif self.mode == INDEX: self.userChoice = self.currentChoiceIndex elif self.mode == DEGREE or self.mode == RESOLUTION: # We're working with either a degree based option or a resolution option. data = self.options[self.currentChoiceIndex].split('x') if CIGlobals.isEmptyString(data[0]): # This is a degree-based option. if self.currentChoiceIndex != 0: self.userChoice = int(data[1]) else: self.userChoice = 0 else: # This is a screen resolution option. self.userChoice = [int(data[0]), int(data[1])] else: self.userChoice = self.options[self.currentChoiceIndex] def updateDirectionalBtns(self): if self.requirement and callable(self.requirement): if not self.requirement(): # The requirement to modify this choice widget was not met. for btn in [self.fwdBtn, self.bckBtn]: btn['state'] = DGG.DISABLED btn.setColorScale(DISABLED_COLOR) return self.fwdBtn['state'] = DGG.NORMAL self.bckBtn['state'] = DGG.NORMAL self.fwdBtn.setColorScale(1, 1, 1, 1) self.bckBtn.setColorScale(1, 1, 1, 1) if self.currentChoiceIndex == 0: self.bckBtn['state'] = DGG.DISABLED self.bckBtn.setColorScale(DISABLED_COLOR) elif self.currentChoiceIndex == len(self.options) - 1: self.fwdBtn['state'] = DGG.DISABLED self.fwdBtn.setColorScale(DISABLED_COLOR) def __goFwd(self): if self.currentChoiceIndex < len(self.options) - 1: self.currentChoiceIndex += 1 self.__setCurrentData() self.updateDirectionalBtns() def __goBck(self): if self.currentChoiceIndex > 0: self.currentChoiceIndex -= 1 self.__setCurrentData() self.updateDirectionalBtns()
class FriendsList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory('FriendsList') def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopRight, pos=(-0.25, 0.0, -0.46)) gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self['image'] = gui.find('**/FriendsBox_Open') self.headingText = OnscreenText(text='', parent=self, pos=(0.01, 0.2), fg=(0.1, 0.1, 0.4, 1.0), scale=0.04) self.frameForNames = DirectScrolledList(frameSize=(0.0, 0.35, 0, 0.35), incButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_hpr=(0, 0, 180), incButton_pos=(0.17, 0, -0.04), decButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_pos=(0.17, 0, 0.395), pos=(-0.1625, 0.0, -0.27), parent=self, numItemsVisible=9, forceHeight=0.04, itemFrame_frameSize=(-0.15, 0.15, 0, -0.35), itemFrame_pos=(0, 0, 0.3275), itemFrame_relief=None, relief=None) self.fwdBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(0.17, 0.0, -0.38), command=self.doState) self.backBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(-0.15, 0.0, -0.38), hpr=(180, 0, 0), command=self.doState) self.closeBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, parent=self, command=self.exitClicked) self.closeBtn.setPos(0.015, 0.0, -0.375) gui.removeNode() del gui self.hide() self.friends = {} self.onlineFriends = {} self.fsm = ClassicFSM.ClassicFSM('FriendsList', [State.State('off', self.enterOff, self.exitOff), State.State('onlineFriendsList', self.enterOnlineFriendsList, self.exitOnlineFriendsList), State.State('allFriendsList', self.enterAllFriendsList, self.exitAllFriendsList)], 'off', 'off') self.fsm.enterInitialState() self.accept('gotFriendsList', self.handleFriendsList) return def destroy(self): self.ignore('gotFriendsList') self.fsm.requestFinalState() del self.fsm self.headingText.destroy() del self.headingText self.frameForNames.destroy() del self.frameForNames self.fwdBtn.destroy() del self.fwdBtn self.backBtn.destroy() del self.backBtn self.closeBtn.destroy() del self.closeBtn del self.friends del self.onlineFriends DirectFrame.destroy(self) def doState(self, state): self.fsm.request(state) def exitClicked(self): self.fsm.request('off') base.localAvatar.showFriendButton() def setButtons(self, fwd = None, back = None): if fwd: self.fwdBtn['extraArgs'] = [fwd] self.fwdBtn['state'] = DGG.NORMAL else: self.fwdBtn['extraArgs'] = [] self.fwdBtn['state'] = DGG.DISABLED if back: self.backBtn['extraArgs'] = [back] self.backBtn['state'] = DGG.NORMAL else: self.backBtn['extraArgs'] = [] self.backBtn['state'] = DGG.DISABLED def handleFriendsList(self, friendIdArray, nameArray, flags): self.friends = {} self.onlineFriends = {} for i in xrange(len(friendIdArray)): avatarId = friendIdArray[i] name = nameArray[i] self.friends[avatarId] = name if flags[i] == 1: self.onlineFriends[avatarId] = name def enterOff(self): self.hide() def exitOff(self): self.show() def addFriend(self, name, avatarId): self.frameForNames.addItem(DirectButton(text=name, extraArgs=[avatarId], command=self.friendClicked, scale=0.035, relief=None, text1_bg=textDownColor, text2_bg=textRolloverColor, text_align=TextNode.ALeft)) return def friendClicked(self, avatarId): self.fsm.request('off') base.localAvatar.panel.makePanel(avatarId) def resetAll(self): self.headingText.setText('') self.frameForNames.removeAndDestroyAllItems() self.setButtons(None, None) return def sortListItems(self): self.frameForNames['items'].sort(key=lambda x: x['text']) self.frameForNames.refresh() def enterAllFriendsList(self): self.headingText.setText('All\nFriends') for friendId, name in self.friends.items(): self.addFriend(name, friendId) self.sortListItems() self.setButtons(None, 'onlineFriendsList') return def exitAllFriendsList(self): self.resetAll() def enterOnlineFriendsList(self): self.headingText.setText('Online\nFriends') for friendId, name in self.onlineFriends.items(): self.addFriend(name, friendId) self.sortListItems() self.setButtons('allFriendsList', None) return def exitOnlineFriendsList(self): self.resetAll()
class DistributedDeliveryGame(DistributedMinigame): notify = directNotify.newCategory('DistributedDeliveryGame') def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState( State.State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['gameOver'])) self.fsm.getStateNamed('play').addTransition('announceGameOver') self.world = None self.gagShop = None self.olc = None base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 self.pies = [] def allBarrelsGone(self): self.fsm.request('announceGameOver') def enterAnnounceGameOver(self): whistleSfx = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.ogg") whistleSfx.play() del whistleSfx self.gameOverLbl = DirectLabel(text="GAME\nOVER!", relief=None, scale=0.35, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0, 0, 1)) def exitAnnounceGameOver(self): self.gameOverLbl.destroy() del self.gameOverLbl def setBarrelsRemaining(self, num): self.barrelsRemaining = num self.__updateLabels() def getBarrelsRemaining(self): return self.barrelsRemaining def setBarrelsStolen(self, num): self.barrelsStolen = num self.__updateLabels() def getBarrelsStolen(self): return self.barrelsStolen def setBarrelsDelivered(self, num): self.barrelsDelivered = num self.__updateLabels() def getBarrelsDelivered(self): return self.barrelsDelivered def giveBarrelToSuit(self, suitId): suit = self.cr.doId2do.get(suitId) if suit: barrel = loader.loadModel('phase_4/models/cogHQ/gagTank.bam') barrel.reparentTo(suit.find('**/joint_Rhold')) barrel.setP(180) #barrel.setZ(0.25) barrel.setScale(0.2) barrel.find('**/gagTankColl').removeNode() self.barrelsByAvId[suitId] = barrel def giveBarrelToPlayer(self, avId, truckId): if avId == self.localAvId: if not base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = True base.playSfx(self.soundPickUpBarrel) self.truckBarrelIsFrom = truckId else: return av = self.cr.doId2do.get(avId) if av: av.setForcedTorsoAnim('catchneutral') barrel = loader.loadModel('phase_4/models/cogHQ/gagTank.bam') barrel.reparentTo(av.find('**/def_joint_right_hold')) barrel.setP(90) barrel.setZ(0.35) barrel.setScale(0.3) barrel.find('**/gagTankColl').removeNode() self.barrelsByAvId[avId] = barrel def dropOffBarrel(self, avId): if avId == self.localAvId: if base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = False base.playSfx(self.soundDropOff) else: return av = self.cr.doId2do.get(avId) if av: av.clearForcedTorsoAnim() barrel = self.barrelsByAvId.get(avId) if barrel != None or not barrel.isEmpty(): barrel.removeNode() del self.barrelsByAvId[avId] def load(self): spawn = random.choice(DGG.SpawnPoints) base.localAvatar.setPos(spawn) base.localAvatar.setHpr(0, 0, 0) self.soundPickUpBarrel = base.loadSfx( 'phase_6/audio/sfx/SZ_MM_gliss.ogg') self.soundDropOff = base.loadSfx( 'phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.ogg') self.soundBeep = base.loadSfx( 'phase_4/audio/sfx/MG_delivery_truck_beep.ogg') self.soundDoorOpen = base.loadSfx( "phase_9/audio/sfx/CHQ_VP_door_open.ogg") self.setMinigameMusic('phase_4/audio/bgm/MG_Delivery.ogg') self.setDescription('A new supply of Gags were just shipped to Toontown! ' + \ 'Run over to a truck with Gag barrels to take a barrel out. Then, carry it over to the Gag Shop. ' + \ 'Try to unload and deliver as many barrels as you can to the Gag Shop. ' + \ 'Watch out for the Cogs - they might try to snatch a barrel!') self.setWinnerPrize(100) self.setLoserPrize(0) self.gagShop = loader.loadModel( 'phase_4/models/modules/gagShop_TT.bam') self.gagShop.reparentTo(base.render) self.gagShop.setY(-70) sphere = CollisionSphere(0, 0, 0, 3) sphere.setTangible(0) node = CollisionNode('MGDeliveryGagShop') node.addSolid(sphere) self.gagShopCollNP = self.gagShop.attachNewNode(node) self.world = loader.loadModel( 'phase_4/models/minigames/delivery_area.egg') self.world.setY(-5) self.world.reparentTo(base.render) self.world.find('**/ground').setBin('ground', 18) self.olc = ZoneUtil.getOutdoorLightingConfig(ZoneUtil.ToontownCentral) self.olc.setupAndApply() base.camera.setPos(20, 50, 30) base.camera.lookAt(20, 0, 7.5) DistributedMinigame.load(self) def enterStart(self): DistributedMinigame.enterStart(self) base.playSfx(self.soundBeep) def enterPlay(self): DistributedMinigame.enterPlay(self) base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.enableAvatarControls() base.localAvatar.startTrackAnimToSpeed() base.localAvatar.setWalkSpeedNormalNoJump() self.brLabel = OnscreenText(text="", parent=base.a2dTopRight, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(-0.1, -0.1, 0), align=TextNode.ARight) self.bdLabel = OnscreenText(text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.1, 0), align=TextNode.ALeft) self.bsLabel = OnscreenText(text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.2, 0), align=TextNode.ALeft) self.accept('enterMGDeliveryGagShop', self.__maybeDropOffBarrel) self.accept('alt', self.__maybeThrowGag) def __maybeThrowGag(self): if base.localAvatar.hasBarrel: return self.b_throwPie() def b_throwPie(self): self.sendUpdate('throwPie', [base.localAvatar.doId]) self.throwPie(base.localAvatar.doId) def throwPie(self, avId): toon = self.cr.doId2do.get(avId) if toon: pie = DeliveryGamePie(toon, self) self.pies.append(pie) def pieSplat(self, index): pie = self.pies[index] pie.splat() def __maybeDropOffBarrel(self, entry): if base.localAvatar.hasBarrel and self.truckBarrelIsFrom != None: self.sendUpdate('requestDropOffBarrel', [self.truckBarrelIsFrom]) self.truckBarrelIsFrom = None def __updateLabels(self): if self.brLabel: self.brLabel.setText("Barrels Remaining: {0}".format( self.getBarrelsRemaining())) if self.bdLabel: self.bdLabel.setText("Barrels Delivered: {0}".format( self.getBarrelsDelivered())) if self.bsLabel: self.bsLabel.setText("Barrels Stolen: {0}".format( self.getBarrelsStolen())) def exitPlay(self): self.ignore('enterMGDeliveryGagShop') base.localAvatar.disableAvatarControls() base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.setWalkSpeedNormal() self.brLabel.destroy() self.brLabel = None self.bsLabel.destroy() self.bsLabel = None self.bdLabel.destroy() self.bdLabel = None DistributedMinigame.exitPlay(self) def announceGenerate(self): DistributedMinigame.announceGenerate(self) self.load() def disable(self): if self.world: self.world.removeNode() self.world = None if self.gagShop: self.gagShop.removeNode() self.gagShop = None if self.olc: self.olc.cleanup() self.olc = None if self.gagShopCollNP: self.gagShopCollNP.removeNode() self.gagShopCollNP = None self.soundPickUpBarrel = None self.soundDropOff = None self.truckBarrelIsFrom = None if hasattr(base.localAvatar, 'hasBarrel'): del base.localAvatar.hasBarrel self.barrelsByAvId = None DistributedMinigame.disable(self)
class BRWater: notify = directNotify.newCategory('BRWater') def __init__(self, playground): self.playground = playground self.fsm = ClassicFSM('BRWater', [State('off', self.enterOff, self.exitOff), State('freezeUp', self.enterFreezeUp, self.exitFreezeUp), State('coolDown', self.enterCoolDown, self.exitCoolDown), State('frozen', self.enterFrozen, self.exitFrozen)], 'off', 'off') self.fsm.enterInitialState() self.freezeUpSfx = base.loadSfx('phase_8/audio/sfx/freeze_up.mp3') self.frozenSfxArray = [base.loadSfx('phase_8/audio/sfx/frozen_1.mp3'), base.loadSfx('phase_8/audio/sfx/frozen_2.mp3'), base.loadSfx('phase_8/audio/sfx/frozen_3.mp3')] self.coolSfxArray = [base.loadSfx('phase_8/audio/sfx/cool_down_1.mp3'), base.loadSfx('phase_8/audio/sfx/cool_down_2.mp3')] self.freezeUpSfx.setVolume(12) for sfx in self.frozenSfxArray: sfx.setVolume(12) for sfx in self.coolSfxArray: sfx.setVolume(12) def attachSound(self, sound): base.localAvatar.audio3d.attachSoundToObject(sound, base.localAvatar) def enterOff(self): self.playground.startWaterWatch() def exitOff(self): self.playground.stopWaterWatch() def loadIceCube(self): self.iceCube = loader.loadModel('phase_8/models/props/icecube.bam') for node in self.iceCube.findAllMatches('**/billboard*'): node.removeNode() for node in self.iceCube.findAllMatches('**/drop_shadow*'): node.removeNode() for node in self.iceCube.findAllMatches('**/prop_mailboxcollisions*'): node.removeNode() self.iceCube.reparentTo(base.localAvatar) self.iceCube.setScale(1.2, 1.0, base.localAvatar.getHeight() / 1.7) self.iceCube.setTransparency(1) self.iceCube.setColorScale(0.76, 0.76, 1.0, 0.0) def unloadIceCube(self): self.iceCube.removeNode() del self.iceCube def enterFreezeUp(self): length = 1.0 base.playSfx(self.freezeUpSfx) self.fucsIval = Sequence(LerpColorScaleInterval(base.localAvatar.getGeomNode(), duration=length, colorScale=VBase4(0.5, 0.5, 1.0, 1.0), startColorScale=base.localAvatar.getGeomNode().getColorScale(), blendType='easeOut'), Func(self.fsm.request, 'frozen')) self.fucsIval.start() self.playground.startWaterWatch(0) def exitFreezeUp(self): self.fucsIval.pause() del self.fucsIval self.playground.stopWaterWatch() def enterFrozen(self): self.loadIceCube() base.cr.playGame.getPlace().fsm.request('stop', [0]) base.localAvatar.stop() base.playSfx(choice(self.frozenSfxArray)) self.iccsIval = LerpColorScaleInterval(self.iceCube, duration=0.5, colorScale=VBase4(0.76, 0.76, 1.0, 1.0), startColorScale=self.iceCube.getColorScale(), blendType='easeInOut') self.iccsIval.start() props = WindowProperties() props.setCursorHidden(True) base.win.requestProperties(props) self.frame = DirectFrame(pos=(0, 0, 0.7)) self.powerBar = DirectWaitBar(frameColor=(1, 1, 1, 1), range=100, value=0, scale=(0.4, 0.5, 0.25), parent=self.frame, barColor=(0.55, 0.7, 1.0, 1.0)) self.label = OnscreenText(text='SHAKE MOUSE', shadow=(0, 0, 0, 1), fg=(0.55, 0.7, 1.0, 1.0), pos=(0, -0.1, 0), parent=self.frame) taskMgr.add(self.__watchMouseMovement, 'BRWater-watchMouseMovement') taskMgr.add(self.__lowerPowerBar, 'BRWater-lowerPowerBar') mw = base.mouseWatcherNode if mw.hasMouse(): self.lastMouseX = mw.getMouseX() def __lowerPowerBar(self, task): if self.powerBar['value'] <= 0: self.powerBar.update(0) decrement = 1 self.powerBar.update(self.powerBar['value'] - decrement) task.delayTime = 0.1 return task.again def __watchMouseMovement(self, task): if self.powerBar['value'] >= self.powerBar['range']: self.fsm.request('coolDown', [1]) return task.done mw = base.mouseWatcherNode if mw.hasMouse(): if not self.lastMouseX or self.lastMouseX != mw.getMouseX(): value = 3 * self.lastMouseX - mw.getMouseX() self.lastMouseX = mw.getMouseX() self.powerBar.update(self.powerBar['value'] + abs(value)) return task.cont def exitFrozen(self): props = WindowProperties() props.setCursorHidden(False) base.win.requestProperties(props) self.iccsIval.pause() del self.iccsIval self.unloadIceCube() taskMgr.remove('BRWater-lowerPowerBar') taskMgr.remove('BRWater-watchMouseMovement') self.label.destroy() del self.label self.powerBar.destroy() del self.powerBar self.frame.destroy() del self.frame del self.lastMouseX base.cr.playGame.getPlace().fsm.request('walk') base.localAvatar.b_setAnimState('neutral') def enterCoolDown(self, fromFrozen = 0): if fromFrozen: self.loadIceCube() self.iceCube.setColorScale(0.76, 0.76, 1.0, 1.0) self.iccdIval = LerpColorScaleInterval(self.iceCube, duration=0.5, colorScale=VBase4(0.76, 0.76, 1.0, 0.0), startColorScale=self.iceCube.getColorScale(), blendType='easeInOut') self.iccdIval.start() length = 1.0 base.playSfx(choice(self.coolSfxArray)) self.cdcsIval = Sequence(LerpColorScaleInterval(base.localAvatar.getGeomNode(), duration=length, colorScale=VBase4(1.0, 1.0, 1.0, 1.0), startColorScale=base.localAvatar.getGeomNode().getColorScale(), blendType='easeOut'), Func(self.fsm.request, 'off')) self.cdcsIval.start() def exitCoolDown(self): if hasattr(self, 'iccdIval'): self.iccdIval.pause() del self.iccdIval self.unloadIceCube() self.cdcsIval.pause() del self.cdcsIval def cleanup(self): self.fsm.requestFinalState() self.playground.stopWaterWatch() del self.fsm del self.freezeUpSfx del self.frozenSfxArray del self.coolSfxArray del self.playground
class KOTHKingGui(DirectFrame): notify = directNotify.newCategory('KOTHKingGui') def __init__(self, mg, king, points): DirectFrame.__init__(self, parent = aspect2d) self.setBin('gui-popup', 60) self.mg = mg # Let's create the background box = DGG.getDefaultDialogGeom() self.bg = OnscreenImage(image = box, color = (1, 1, 0.75, 1), scale = (1.9, 1.4, 1.4), parent = self) # Let's create the header toonFont = CIGlobals.getToonFont() minnieFont = CIGlobals.getMinnieFont() name = 'Nobody' if king: name = king.getName() self.kingId = king.doId else: king = base.localAvatar self.kingId = 0 self.title = OnscreenText(text = '%s is King!' % name, pos = (0, 0.5, 0), font = toonFont, scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6)) # Let's create the Toon head headFrame = self.attachNewNode('head') headFrame.setPosHprScale(0, 0, -0.1, 180, 0, 0, 0.3, 0.3, 0.3) head = ToonGlobals.generateGuiHead(king) head.reparentTo(headFrame) # Let's create the points text self.amt_label = OnscreenText(text = 'Your Points: 0', pos = (-0.012, -0.4, 0), font = toonFont, scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6)) self.amt_label.hide() # Let's create the bad news text self.motivator = OnscreenText(text = 'Better luck next time!', pos = (0, -0.6, 0), font = minnieFont, scale = 0.125, parent = self, fg = (1, 0, 0, 1), shadow = (0.2, 0.2, 0.2, 1)) self.motivator.hide() self.easterEgg = False if 50 < points != 100: self.motivator['fg'] = (0, 1, 0, 1) self.motivator.setText('Great job!') elif points == 100: self.motivator['fg'] = (0, 1, 0, 1) if random.randint(0, 100) <= 10: self.motivator.setText('YOU THE REAL MVP!') self.easterEgg = True else: self.motivator.setText('AMAZING!') # Let's create the sound effects self.zeroPointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg') self.poorScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_no_bonus.ogg') self.goodScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg') self.stomperSfx = loader.loadSfx('phase_4/audio/sfx/CHQ_FACT_stomper_small.ogg') self.fireworkSfx = loader.loadSfx('phase_4/audio/sfx/firework_explosion_02.ogg') self.perfectSfx = loader.loadSfx('phase_5/audio/sfx/SZ_MM_fanfare.ogg') self.tick_fastSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg') self.tick_slowSfx = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg') self.easterEggSfx = loader.loadSfx('phase_4/audio/sfx/avatar_emotion_very_sad.ogg') # Let's create the basic sequence self.pointsSeq = Sequence(Func(self.amt_label.show), Wait(0.25)) self.seqLevel = 0 self.fakeNumber = 0 self.points = points def start(self): base.transitions.fadeScreen(0.5) if self.points == 0: self.__doZero() else: self.__doRegular() def destroy(self): # Let's stop the sequence. if self.pointsSeq: self.pointsSeq.finish() self.pointsSeq = None # Let's stop and destroy all the sounds. if self.zeroPointsSfx: self.zeroPointsSfx.stop() self.poorScoreSfx.stop() self.goodScoreSfx.stop() self.stomperSfx.stop() self.fireworkSfx.stop() self.perfectSfx.stop() self.tick_fastSfx.stop() self.tick_slowSfx.stop() self.easterEggSfx.stop() self.zeroPointsSfx = None self.poorScoreSfx = None self.goodScoreSfx = None self.stomperSfx = None self.fireworkSfx = None self.perfectSfx = None self.tick_fastSfx = None self.tick_slowSfx = None self.easterEggSfx = None # Let's destroy all the variables. self.points = None self.easterEgg = None self.seqLevel = None self.fakeNumber = None self.kingId = None self.mg = None # Let's destroy all the frames. if self.bg: self.bg.destroy() self.title.destroy() self.amt_label.destroy() self.motivator.destroy() self.bg = None self.title = None self.amt_label = None self.motivator = None DirectFrame.destroy(self) def unload(self): pass def hideFinalScores(self): base.transitions.noTransitions() self.hide() def handleExit(self): winner = 0 if self.kingId != 0: winner = 1 self.pointsSeq.append(Sequence(Wait(5), Func(self.mg.gameOver, winner, [self.kingId]))) return def __doZeroEffect(self, task): if self.seqLevel == 0: task.delayTime = 0.2 self.tick_fastSfx.play() self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.fakeNumber += 1 if self.fakeNumber == 3: self.seqLevel = 1 elif self.seqLevel == 1: task.delayTime = 0.35 self.tick_slowSfx.play() self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.fakeNumber += 1 if self.fakeNumber == 6: self.seqLevel = 2 task.delayTime = 0.35 elif self.seqLevel == 2: task.delayTime = 0.10 self.tick_fastSfx.play() self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.fakeNumber -= 1 if self.fakeNumber == -1: self.stomperSfx.play() ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect')) self.pointsSeq = Sequence(Wait(0.25), Func(self.zeroPointsSfx.play), Func(self.motivator.show)) self.handleExit() self.pointsSeq.start() return task.done return task.again def __doRegularEffect(self, task): if self.points <= 5 and self.seqLevel == 0: self.seqLevel = 2 if self.seqLevel == 0: task.delayTime = 0.35 self.fakeNumber += 1 self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.tick_slowSfx.play() if self.fakeNumber == 2: task.delayTime = 0.25 self.seqLevel = 1 elif self.seqLevel == 1: if self.points <= 50: task.delayTime = 0.12 elif 50 < self.points != 100: task.delayTime = 0.075 else: task.delayTime = 0.065 self.fakeNumber += 1 self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.tick_fastSfx.play() if self.fakeNumber == self.points - 5: task.delayTime = 0.25 self.seqLevel = 2 elif self.seqLevel == 2: task.delayTime = 0.35 self.fakeNumber += 1 self.amt_label.setText('Your Points: %s' % str(self.fakeNumber)) self.tick_slowSfx.play() if self.fakeNumber == self.points: if self.points <= 50: self.pointsSeq = Sequence(Wait(0.25), Func(self.poorScoreSfx.play), Func(self.motivator.show)) elif 50 < self.points != 100: pulse = ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect') self.pointsSeq = Sequence(Wait(0.25), Func(self.goodScoreSfx.play), Func(ToontownIntervals.start, pulse), Func(self.motivator.show)) elif self.points == 100: pulse = ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect') self.pointsSeq = Sequence(Wait(0.25), Func(ToontownIntervals.start, pulse), Func(self.fireworkSfx.play), Wait(0.25), Func(self.perfectSfx.play), Func(self.motivator.show)) if self.easterEgg: self.pointsSeq.append(Sequence(Wait(0.30), Func(self.easterEggSfx.play))) self.handleExit() self.pointsSeq.start() return task.done return task.again def __doZero(self): self.pointsSeq.append(Sequence( Func(taskMgr.add, self.__doZeroEffect, 'Point Effect') )) self.pointsSeq.start() def __doRegular(self): self.pointsSeq.append(Sequence( Func(taskMgr.add, self.__doRegularEffect, 'Point Effect') )) self.pointsSeq.start()
class CharSelection: notify = directNotify.newCategory('CharSelection') STAGE_TOON_POS = (66.4, 74.47, -25) STAGE_TOON_HPR = (227.73, 0, 0) NO_TOON = 'Empty Slot' PLAY = 'Play' CREATE = 'Create' TITLE = 'Pick A Toon To Play' def __init__(self, avChooser): self.avChooser = avChooser self.choice = None self.charList = None self.charNameLabel = None self.charButtons = [] self.playOrCreateButton = None self.deleteButton = None self.quitButton = None self.world = None self.sky = None self.fog = None self.title = None self.stageToon = None self.selectionFSM = ClassicFSM.ClassicFSM('CharSelection', [State.State('off', self.enterOff, self.exitOff), State.State('character', self.enterCharSelected, self.exitCharSelected), State.State('empty', self.enterEmptySelected, self.exitEmptySelected)], 'off', 'off') self.selectionFSM.enterInitialState() return def __setupStageToon(self): self.stageToon = Toon(base.cr) self.stageToon.setPos(self.STAGE_TOON_POS) self.stageToon.setHpr(self.STAGE_TOON_HPR) def cleanupStageToon(self): if self.stageToon != None: self.stageToon.disable() self.stageToon.delete() self.stageToon = None return def enterOff(self): pass def exitOff(self): pass def enterCharSelected(self, slot): self.choice = self.avChooser.getAvChoiceBySlot(slot) dna = self.choice.dna name = self.choice.name self.stageToon.setName(name) self.stageToon.setDNAStrand(dna) self.stageToon.nameTag.setColorLocal() self.stageToon.animFSM.request('neutral') self.stageToon.reparentTo(base.render) self.charNameLabel.setText(name) self.playOrCreateButton['text'] = self.PLAY self.playOrCreateButton['extraArgs'] = ['play'] self.playOrCreateButton.show() self.deleteButton.show() def exitCharSelected(self): self.stageToon.animFSM.requestFinalState() self.stageToon.deleteCurrentToon() self.stageToon.reparentTo(base.hidden) self.playOrCreateButton.hide() self.deleteButton.hide() self.choice = None return def enterEmptySelected(self): self.charNameLabel.setText(self.NO_TOON) self.playOrCreateButton['text'] = self.CREATE self.playOrCreateButton['extraArgs'] = ['create'] self.playOrCreateButton.show() def exitEmptySelected(self): self.playOrCreateButton.hide() def __action(self, action): for btn in self.charButtons: if btn['state'] == DGG.DISABLED: self.slot = btn.getPythonTag('slot') break func = None arg = None if action == 'delete': func = self.deleteToon arg = self.choice.avId elif action == 'play': func = self.playGame arg = self.choice.slot elif action == 'create': func = self.enterMAT elif action == 'quit': func = sys.exit base.transitions.fadeOut(0.3) if arg != None: Sequence(Wait(0.31), Func(func, arg)).start() else: Sequence(Wait(0.31), Func(func)).start() return def playGame(self, slot): messenger.send('avChooseDone', [self.avChooser.getAvChoiceBySlot(slot)]) def enterMAT(self): messenger.send('enterMakeAToon', [self.slot]) def deleteToon(self, avId): self.avChooser.avChooseFSM.request('waitForToonDelResponse', [avId]) def __handleCharButton(self, slot): for btn in self.charButtons: if btn.getPythonTag('slot') == slot: btn['state'] = DGG.DISABLED else: btn['state'] = DGG.NORMAL if self.avChooser.hasToonInSlot(slot): self.selectionFSM.request('character', [slot]) else: self.selectionFSM.request('empty') def load(self): base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) self.__setupStageToon() self.world = loader.loadModel('phase_9/models/cogHQ/SellbotHQExterior.bam') self.world.reparentTo(base.render) self.world.setPos(0, 227.09, -25.36) self.sky = loader.loadModel('phase_9/models/cogHQ/cog_sky.bam') self.sky.setScale(1) self.sky.reparentTo(base.render) self.sky.find('**/InnerGroup').removeNode() self.fog = Fog('charSelectFog') self.fog.setColor(0.2, 0.2, 0.2) self.fog.setExpDensity(0.003) base.render.setFog(self.fog) self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text='', font=CIGlobals.getMickeyFont(), pos=(-0.25, 0.5, 0), fg=(1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.playOrCreateButton = DirectButton(text='', pos=(0.8125, 0, -0.735), command=self.__action, geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text='Delete', pos=(0.8125, 0, -0.835), command=self.__action, extraArgs=['delete'], geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text='Quit', pos=(-1.1, 0, -0.925), command=self.__action, extraArgs=['quit'], text_scale=0.06, geom=CIGlobals.getDefaultBtnGeom(), relief=None, text_pos=(0, -0.01)) textRolloverColor = Vec4(1, 1, 0, 1) textDownColor = Vec4(0.5, 0.9, 1, 1) textDisabledColor = Vec4(0.4, 0.8, 0.4, 1) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = DirectButton(relief=None, text=text, text_scale=0.06, text_align=TextNode.ALeft, text1_bg=textDownColor, text2_bg=textRolloverColor, text3_fg=textDisabledColor, textMayChange=0, command=self.__handleCharButton, extraArgs=[slot], text_pos=(0, 0, 0.0)) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') listXorigin = -0.02 listFrameSizeX = 0.625 listZorigin = -0.96 listFrameSizeZ = 1.04 arrowButtonScale = 1.3 itemFrameXorigin = -0.237 itemFrameZorigin = 0.365 buttonXstart = itemFrameXorigin + 0.293 self.charList = DirectScrolledList(relief=None, pos=(0.75, 0, 0.08), incButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(arrowButtonScale, arrowButtonScale, -arrowButtonScale), incButton_pos=(buttonXstart, 0, itemFrameZorigin - 0.999), incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(arrowButtonScale, arrowButtonScale, arrowButtonScale), decButton_pos=(buttonXstart, 0, itemFrameZorigin + 0.125), decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(itemFrameXorigin, 0, itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(listXorigin, listXorigin + listFrameSizeX, listZorigin, listZorigin + listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.075, items=self.charButtons) base.camera.setPos(75.12, 63.22, -23) base.camera.setHpr(26.57, 9.62, 0) return def unload(self): self.selectionFSM.requestFinalState() self.cleanupStageToon() self.choice = None if self.charButtons: for btn in self.charButtons: btn.destroy() self.charButtons = None if self.charList: self.charList.destroy() self.charList = None if self.charNameLabel: self.charNameLabel.destroy() self.charNameLabel = None if self.playOrCreateButton: self.playOrCreateButton.destroy() self.playOrCreateButton = None if self.deleteButton: self.deleteButton.destroy() self.deleteButton = None if self.quitButton: self.quitButton.destroy() self.quitButton = None if self.sky: self.sky.removeNode() self.sky = None if self.world: self.world.removeNode() self.world = None if self.title: self.title.destroy() self.title = None base.render.clearFog() self.fog = None base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) base.transitions.noTransitions() del self.selectionFSM return
class FriendsList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory("FriendsList") GRAYED_OUT_COLOR = (128.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0, 1.0) NORMAL_COLOR = (1.0, 1.0, 1.0, 1.0) def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopRight, pos=(-0.2235, 0.0, -0.457)) gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self['image'] = gui.find('**/FriendsBox_Open') self.headingText = OnscreenText(text="", parent=self, pos=(0.01, 0.2), fg=(0.1, 0.1, 0.4, 1.0), scale=0.04) self.frameForNames = DirectScrolledList( frameSize=(0.0, 0.35, 0, 0.35), incButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_hpr=(0, 0, 180), incButton_pos=(0.17, 0, -0.04), decButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_pos=(0.17, 0, 0.395), pos=(-0.1625, 0.0, -0.27), parent=self, numItemsVisible=9, forceHeight=0.04, itemFrame_frameSize=(-0.15, 0.15, 0, -0.35), itemFrame_pos=(0, 0, 0.3275), itemFrame_relief=None, relief=None) self.fwdBtn = CIGlobals.makeDirectionalBtn(1, self, (0.17, 0.0, -0.38), command=self.doState) self.backBtn = CIGlobals.makeDirectionalBtn(0, self, (-0.15, 0.0, -0.38), command=self.doState) self.closeBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, parent=self, command=self.exitClicked) self.closeBtn.setPos(0.015, 0.0, -0.375) gui.removeNode() del gui self.hide() self.friends = {} self.onlineFriends = {} self.fsm = ClassicFSM.ClassicFSM('FriendsList', [ State.State('off', self.enterOff, self.exitOff), State.State('onlineFriendsList', self.enterOnlineFriendsList, self.exitOnlineFriendsList), State.State('allFriendsList', self.enterAllFriendsList, self.exitAllFriendsList) ], 'off', 'off') self.fsm.enterInitialState() self.accept('gotFriendsList', self.handleFriendsList) def destroy(self): self.ignore('gotFriendsList') self.fsm.requestFinalState() del self.fsm self.headingText.destroy() del self.headingText self.frameForNames.destroy() del self.frameForNames self.fwdBtn.destroy() del self.fwdBtn self.backBtn.destroy() del self.backBtn self.closeBtn.destroy() del self.closeBtn del self.friends del self.onlineFriends DirectFrame.destroy(self) def doState(self, state): self.fsm.request(state) def exitClicked(self): self.fsm.request('off') base.localAvatar.showFriendButton() def setButtons(self, fwd=None, back=None): if fwd: self.fwdBtn['extraArgs'] = [fwd] self.fwdBtn['state'] = DGG.NORMAL self.fwdBtn.setColorScale(self.NORMAL_COLOR) else: self.fwdBtn['extraArgs'] = [] self.fwdBtn['state'] = DGG.DISABLED self.fwdBtn.setColorScale(self.GRAYED_OUT_COLOR) if back: self.backBtn['extraArgs'] = [back] self.backBtn['state'] = DGG.NORMAL self.backBtn.setColorScale(self.NORMAL_COLOR) else: self.backBtn['extraArgs'] = [] self.backBtn['state'] = DGG.DISABLED self.backBtn.setColorScale(self.GRAYED_OUT_COLOR) if self.frameForNames.incButton['state'] == DGG.DISABLED: self.frameForNames.incButton.setColorScale(self.GRAYED_OUT_COLOR) else: self.frameForNames.incButton.setColorScale(self.NORMAL_COLOR) if self.frameForNames.decButton['state'] == DGG.DISABLED: self.frameForNames.decButton.setColorScale(self.GRAYED_OUT_COLOR) else: self.frameForNames.decButton.setColorScale(self.NORMAL_COLOR) def handleFriendsList(self, friendIdArray, nameArray, flags, accessLevels): self.friends = {} self.onlineFriends = {} for i in xrange(len(friendIdArray)): avatarId = friendIdArray[i] name = nameArray[i] accessLevel = accessLevels[i] self.friends[avatarId] = [name, accessLevel] if flags[i] == 1: # This friend is online self.onlineFriends[avatarId] = [name, accessLevel] def enterOff(self): self.hide() def exitOff(self): self.show() def addFriend(self, name, avatarId, accessLevel): text_fg = AdminCommands.Roles.get( accessLevel ).token.color if accessLevel > AdminCommands.NoAccess else (0, 0, 0, 1) self.frameForNames.addItem( DirectButton(text=name, extraArgs=[avatarId], command=self.friendClicked, scale=0.035, relief=None, text_fg=text_fg, text1_bg=textDownColor, text2_bg=textRolloverColor, text_align=TextNode.ALeft)) def friendClicked(self, avatarId): base.localAvatar.panel.makePanel(avatarId) def maybeShowList(self): if self.isHidden() and self.fsm.getCurrentState().getName() != 'off': base.localAvatar.hideFriendButton() self.show() def resetAll(self): self.headingText.setText("") self.frameForNames.removeAndDestroyAllItems() self.setButtons(None, None) def sortListItems(self): self.frameForNames['items'].sort(key=lambda x: x['text']) self.frameForNames.refresh() def enterAllFriendsList(self): self.headingText.setText("ALL\nFRIENDS") for friendId, data in self.friends.items(): name = data[0] accessLevel = data[1] self.addFriend(name, friendId, accessLevel) self.sortListItems() self.setButtons(None, 'onlineFriendsList') def exitAllFriendsList(self): self.resetAll() def enterOnlineFriendsList(self): self.headingText.setText("ONLINE\nFRIENDS") for friendId, data in self.onlineFriends.items(): name = data[0] accessLevel = data[1] self.addFriend(name, friendId, accessLevel) self.sortListItems() self.setButtons('allFriendsList', None) def exitOnlineFriendsList(self): self.resetAll()
class Introduction(DirectObject, FSM): notify = directNotify.newCategory('Introduction') def __init__(self): DirectObject.__init__(self) FSM.__init__(self, self.__class__.__name__) self.label = OnscreenText( '', parent=hidden, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.06, align=TextNode.ACenter, wordwrap=35) self.label.setColorScale(Vec4(0, 0, 0, 0)) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp') shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown') okUp = gui.find('**/tt_t_gui_mat_okUp') okDown = gui.find('**/tt_t_gui_mat_okDown') closeUp = gui.find('**/tt_t_gui_mat_closeUp') closeDown = gui.find('**/tt_t_gui_mat_closeDown') gui.removeNode() del gui self.exitButton = DirectButton( parent=hidden, relief=None, image=(shuffleUp, shuffleDown, shuffleUp), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.63, 0.6, 0.6), image2_scale=(0.63, 0.6, 0.6), text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, ''), text_font=ToontownGlobals.getInterfaceFont(), text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.yesButton = DirectButton( parent=hidden, relief=None, image=(okUp, okDown, okUp, okDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.noButton = DirectButton( parent=hidden, relief=None, image=(closeUp, closeDown, closeUp, closeDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.disclaimerTrack = None self.presentsTrack = None def delete(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None if self.noButton is not None: self.noButton.destroy() self.noButton = None if self.yesButton is not None: self.yesButton.destroy() self.yesButton = None if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.label is not None: self.label.destroy() self.label = None def calcLabelY(self): sy = self.label.getScale()[1] height = self.label.textNode.getHeight() return (height * sy) / 2.0 def enterOff(self): pass def enterDisclaimer(self): self.label.setText(TTLocalizer.IntroDisclaimer) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.disclaimerTrack = Sequence( LerpColorScaleInterval( self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval( self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.disclaimerTrack.start() def exitDisclaimer(self): if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterPresents(self): self.label.setText(TTLocalizer.IntroPresents) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.presentsTrack = Sequence( LerpColorScaleInterval( self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval( self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.presentsTrack.start() def exitPresents(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterLabel(self, text): self.label.setText(text) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitLabel(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterExitDialog(self, text, exitButtonCommand=None, exitButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.exitButton.setPos(0, 0, bottom - (lineHeight * 2)) self.exitButton['command'] = exitButtonCommand self.exitButton['extraArgs'] = exitButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.exitButton.setZ(self.exitButton, labelY) self.exitButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitExitDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.exitButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.exitButton['command'] = None self.exitButton['extraArgs'] = [] self.exitButton.setPos(0, 0, 0) def enterYesNoDialog(self, text, yesButtonCommand=None, yesButtonExtraArgs=[], noButtonCommand=None, noButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2)) self.yesButton['command'] = yesButtonCommand self.yesButton['extraArgs'] = yesButtonExtraArgs self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2)) self.noButton['command'] = noButtonCommand self.noButton['extraArgs'] = noButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.yesButton.setZ(self.yesButton, labelY) self.noButton.setZ(self.noButton, labelY) self.yesButton.reparentTo(aspect2d) self.noButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitYesNoDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.noButton.reparentTo(hidden) self.yesButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.noButton['command'] = None self.noButton['extraArgs'] = [] self.noButton.setPos(0, 0, 0) self.yesButton['command'] = None self.yesButton['extraArgs'] = [] self.yesButton.setPos(0, 0, 0) def enterClickToStart(self): base.cr.clickToStart.start() def exitClickToStart(self): base.cr.clickToStart.stop()
class GagTrack(DirectFrame): def __init__(self, gsg, trackId): DirectFrame.__init__(self) self.gsg = gsg self.trackId = trackId self.trackName = GagGlobals.TrackNameById[trackId] self['image'] = 'phase_14/maps/track_bar.png' self['image_scale'] = (1.119, 0, 0.152) self['relief'] = None color = GagGlobals.TrackColorByName[self.trackName] self['image_color'] = (color[0], color[1], color[2], 1) self.trackText = OnscreenText(text=self.trackName.upper(), fg=(0, 0, 0, 0.65), shadow=(0, 0, 0, 0), pos=(-0.825, -0.022), scale=0.12 * (3.0 / 4.0), align=TextNode.ACenter, parent=self) self.gagBtns = [] self.currentGag = 0 def cleanup(self): self.gsg = None self.trackId = None self.trackName = None self.currentGag = None if self.trackText: self.trackText.destroy() self.trackText = None if self.gagBtns: for btn in self.gagBtns: btn.cleanup() self.gagBtns = None self.destroy() def deselectAll(self): for btn in self.gagBtns: btn.deselect() def isOnLastGag(self): return self.currentGag == len(self.gagBtns) - 1 or not self.gagBtns def isOnFirstGag(self): return self.currentGag == 0 or not self.gagBtns def selectNextGag(self): newIdx = self.currentGag + 1 if newIdx > len(self.gagBtns) - 1: newIdx = 0 self.selectGag(newIdx) def selectPrevGag(self): newIdx = self.currentGag - 1 if newIdx < 0: newIdx = len(self.gagBtns) - 1 self.selectGag(newIdx) def selectGag(self, idx): self.deselectAll() if self.gagBtns: self.currentGag = idx self.gagBtns[self.currentGag].select() def selectFirstGag(self): self.selectGag(0) def selectLastGag(self): self.selectGag(len(self.gagBtns) - 1) def stashContents(self): self.trackText.stash() for btn in self.gagBtns: btn.deselect() btn.stash() self.currentGag = 0 def unstashContents(self): self.trackText.unstash() for btn in self.gagBtns: btn.unstash() def load(self): gags = GagGlobals.TrackGagNamesByTrackName[self.trackName] for i in xrange(len(gags)): gagName = gags[i] gagId = base.cr.attackMgr.getAttackIDByName(gagName) btn = GagWidget(self, gagId) btn.reparentTo(self) btn.setX(GAG_BTN_START + (GAG_BTN_OFFSET * i)) if not base.localAvatar.hasAttackId( gagId) or gagName not in GagGlobals.tempAllowedGags: btn.setLocked(True) else: btn.setLocked(False) self.gagBtns.append(btn) self.stashContents()
class ToonPanel(DirectFrame): notify = directNotify.newCategory('ToonPanel') animal2HeadData = {'dog': (0.125, 0.04), 'duck': (0.1, 0.025), 'cat': (0.115, 0.04), 'rabbit': (0.115, 0.04), 'horse': (0.115, 0.06), 'monkey': (0.115, 0.06), 'pig': (0.115, 0.07), 'mouse': (0.09, 0.02), 'bear': (0.125, 0.05)} State2Text = {'status': ('Seeing if %s is available...', '%s is busy right now; try again later.'), 'teleport': ('Trying to go to %s...', 'Could not go to %s.'), 'friend': ('Asking %s to be your friend...', '%s said no, thank you.', 'You are now friends with %s!'), 'remove': ('Are you sure you want to remove %s from your friends list?', '%s left your friends list.')} def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.62, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.065) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, ['waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off']), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off'])], 'off', 'off') self.actionFSM.enterInitialState() return def maybeUpdateFriendButton(self): if self.friendButton: if self.avatarInfo: if self.avatarInfo[0] not in base.localAvatar.friends: self.friendButton['text'] = 'Add Friend' self.friendButton['extraArgs'] = ['waitOnAvatarFriendListResponse'] else: self.friendButton['text'] = 'Remove Friend' self.friendButton['extraArgs'] = ['removeFriendConfirm'] def enterOff(self): pass def exitOff(self): pass def enterUnableToTP(self): pass def exitUnableToTP(self): pass def enterWaitOnAvatarTeleportResponse(self): self.setActionText(self.State2Text['teleport'][0] % self.getAvatarName()) self.makeButtons('Cancel') self.acceptOnce('gotAvatarTeleportResponse', self.handleTeleportResponse) base.cr.friendsManager.d_iWantToTeleportToAvatar(self.avatarInfo[0]) def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup() return def exitWaitOnAvatarTeleportResponse(self): self.ignore('gotAvatarTeleportResponse') self.clearActionText() self.clearActionButtons() def setActionText(self, text): self.actionFrameText.setText(text) def clearActionText(self): self.actionFrameText.setText('') def makeButtons(self, button1, button2 = None): button2GeomFunc = {'Cancel': CIGlobals.getCancelBtnGeom, 'No': CIGlobals.getCancelBtnGeom, 'Okay': CIGlobals.getOkayBtnGeom, 'Yes': CIGlobals.getOkayBtnGeom} if button1 and not button2: button1Pos = (0, 0, -0.1) elif button1 and button2: button1Pos = (-0.1, 0, -0.1) button2Pos = (0.1, 0, -0.1) if button1: self.actionFrameButton = DirectButton(text=button1, geom=button2GeomFunc[button1](), parent=self.actionFrame, pos=button1Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[1], relief=None, geom_scale=0.75) if button2: self.actionFrameButton2 = DirectButton(text=button2, geom=button2GeomFunc[button2](), parent=self.actionFrame, pos=button2Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[2], relief=None, geom_scale=0.75) return def actionButtonPressed(self, buttonNum): currentState = self.actionFSM.getCurrentState().getName() if buttonNum == 1: if currentState in ('waitOnAvatarStatusResponse', 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'unableToTP', 'fRequestA', 'fRequestR', 'removeFriendConfirm', 'removedFriend'): if currentState == 'waitOnAvatarFriendListResponse': base.cr.friendsManager.d_iCancelledFriendRequest(self.avatarInfo[0]) elif currentState == 'removeFriendConfirm': self.actionFSM.request('removedFriend') return self.actionFSM.request('off') self.removeActionPanel() self.action = None elif buttonNum == 2: self.actionFSM.request('off') self.removeActionPanel() self.action = None return def clearActionButtons(self): if self.actionFrameButton2: self.actionFrameButton2.destroy() self.actionFrameButton2 = None if self.actionFrameButton: self.actionFrameButton.destroy() self.actionFrameButton = None return def enterAvatarBusy(self): self.setActionText(self.State2Text['status'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitAvatarBusy(self): self.clearActionText() self.clearActionButtons() def getAvatarName(self): if self.avatarInfo: return self.avatarInfo[1] def enterWaitOnAvatarStatusResponse(self): self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) base.cr.friendsManager.d_requestAvatarStatus(self.avatarInfo[0]) self.setActionText(self.State2Text['status'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleAvatarStatusResponse(self, avatarId, status): if avatarId == self.avatarInfo[0]: if status == 1: self.actionFSM.request('avatarBusy') else: self.actionFSM.request(self.action) else: self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) def exitWaitOnAvatarStatusResponse(self): self.ignore('gotAvatarStatus') self.clearActionText() self.clearActionButtons() def enterWaitOnAvatarFriendListResponse(self): self.acceptOnce('friendRequestAccepted', self.handleFriendRequestAccepted) self.acceptOnce('friendRequestRejected', self.handleFriendRequestRejected) base.cr.friendsManager.d_askAvatarToBeFriends(self.avatarInfo[0]) self.setActionText(self.State2Text['friend'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleFriendRequestAccepted(self): self.actionFSM.request('fRequestA') def handleFriendRequestRejected(self): self.actionFSM.request('fRequestR') def exitWaitOnAvatarFriendListResponse(self): self.ignore('friendRequestAccepted') self.ignore('friendRequestRejected') self.clearActionText() self.clearActionButtons() def enterFriendRequestAccepted(self): self.setActionText(self.State2Text['friend'][2] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestAccepted(self): self.clearActionText() self.clearActionButtons() def enterFriendRequestRejected(self): self.setActionText(self.State2Text['friend'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestRejected(self): self.clearActionText() self.clearActionButtons() def enterRemoveFriendConfirm(self): self.setActionText(self.State2Text['remove'][0] % self.getAvatarName()) self.makeButtons('Yes', 'No') def exitRemoveFriendConfirm(self): self.clearActionText() self.clearActionButtons() def enterRemovedFriend(self): base.cr.friendsManager.d_iRemovedFriend(self.avatarInfo[0]) self.setActionText(self.State2Text['remove'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitRemovedFriend(self): self.clearActionText() self.clearActionButtons() def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text='', parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1)) return def removeActionPanel(self): self.clearActionButtons() if self.actionFrameText: self.actionFrameText.destroy() self.actionFrameText = None if self.actionFrame: self.actionFrame.destroy() self.actionFrame = None return def doAction(self, action): self.action = action self.actionFSM.requestFinalState() self.removeActionPanel() self.makeActionPanel() if action != 'removeFriendConfirm': self.actionFSM.request('waitOnAvatarStatusResponse') else: self.actionFSM.request(action) def enterWaitOnAvatarInfoResponse(self): self.label = OnscreenText(text='Retrieving Toon\ndetails...', parent=self, scale=0.04) self.acceptOnce('avatarInfoResponse', self.handleAvatarInfoResponse) base.cr.friendsManager.d_requestAvatarInfo(self.avatarInfo[0]) def handleAvatarInfoResponse(self, name, dna, maxHealth, health): if self.avatarInfo: self.avatarInfo.append(name) self.avatarInfo.append(dna) self.avatarInfo.append(maxHealth) self.avatarInfo.append(health) self.fsm.request('panel') def exitWaitOnAvatarInfoResponse(self): self.label.destroy() del self.label self.ignore('avatarInfoResponse') def makePanel(self, avId): if self.avatarInfo: if self.avatarInfo[0] == avId: return self.cleanup() base.localAvatar.hideFriendButton() self.show() self.avatarInfo = [] self.avatarInfo.append(avId) self.fsm.request('waitOnAvatarInfoResponse') def exitClicked(self): self.cleanup() base.localAvatar.showFriendButton() def cleanup(self): self.actionFSM.requestFinalState() self.fsm.requestFinalState() self.avatarInfo = None return def enterPanel(self): self.nameText = OnscreenText(text=self.avatarInfo[1], parent=self, pos=(0, 0.2), scale=0.035, wordwrap=8) self.nameText.setBin('gui-popup', 60) dna = ToonDNA.ToonDNA() dna.setDNAStrand(self.avatarInfo[2]) self.head = ToonHead.ToonHead(base.cr) self.head.generateHead(dna.gender, dna.animal, dna.head, 1) self.head.setHeadColor(dna.headcolor) self.head.reparentTo(self) self.head.setDepthWrite(1) self.head.setDepthTest(1) self.head.setH(180) self.head.setScale(self.animal2HeadData[dna.animal][0]) self.head.setZ(self.animal2HeadData[dna.animal][1]) self.laffMeter = LaffOMeter() r, g, b, _ = dna.headcolor self.laffMeter.generate(r, g, b, dna.animal, self.avatarInfo[3], self.avatarInfo[4]) self.laffMeter.reparentTo(self) self.laffMeter.setBin('gui-popup', 60) self.laffMeter.setScale(0.045) self.laffMeter.setPos(0, 0, -0.1) self.friendButton = DirectButton(geom=CIGlobals.getDefaultBtnGeom(), text='Add Friend', scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarFriendListResponse']) self.friendButton.setPos(0, 0.0, -0.225) self.maybeUpdateFriendButton() self.teleportButton = DirectButton(geom=CIGlobals.getDefaultBtnGeom(), text='Teleport', scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarTeleportResponse']) self.teleportButton.setPos(0, 0, -0.275) self.exitButton = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self, relief=None, scale=0.6, pos=(-0.127, 0.0, -0.3425), command=self.exitClicked) return def exitPanel(self): if self.actionFSM.getCurrentState().getName() == 'waitOnAvatarFriendListResponse': if self.avatarInfo: base.cr.friendsManager.d_iCancelledFriendRequest(self.avatarInfo[0]) self.actionFSM.requestFinalState() self.action = None self.avatarInfo = None self.removeActionPanel() self.hide() if self.nameText: self.nameText.destroy() self.nameText = None if self.head: self.head.removeNode() self.head.delete() self.head = None if self.laffMeter: self.laffMeter.disable() self.laffMeter.delete() self.laffMeter = None if self.friendButton: self.friendButton.destroy() self.friendButton = None if self.teleportButton: self.teleportButton.destroy() self.teleportButton = None if self.exitButton: self.exitButton.destroy() self.exitButton = None return
class KOTHGui(DirectFrame): notify = directNotify.newCategory('KOTHGui') pointsSfx = None points = None def __init__(self): # Let's load up the DirectFrame DirectFrame.__init__(self, parent=base.a2dTopLeft, relief=None, pos=(0.275, 1, -0.7), sortOrder=0) # The variables we're going to be using. self.pointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg') self.points = 0 # Background because it won't work for whatever reason. gui = loader.loadModel('phase_4/models/gui/purchase_gui.bam') panel = gui.find('**/yellowPanel') self.bg = OnscreenImage(image=panel, parent=self) # Let's setup the header text. self.title = OnscreenText(text='Capture Points', font=CIGlobals.getMinnieFont(), parent=self, scale=0.0475, pos=(0, 0.18), fg=(1, 0, 0, 1), shadow=(0.2, 0.2, 0.2, 1)) # Let's setup the amount text. self.amt_label = OnscreenText(text=str(self.points), font=CIGlobals.getToonFont(), parent=self, scale=0.15, pos=(0, 0.03525), shadow=(0.5, 0.5, 0.5, 0.6)) # Let's setup the info text. self.info = OnscreenText( text= 'First Toon to 100 points wins!\nEarn points by standing on the\nhill after capturing it.', parent=self, font=CIGlobals.getToonFont(), scale=0.035, pos=(0, -0.05), fg=(1.5, 0, 0, 1), shadow=(0.2, 0.2, 0.2, 1)) # We're not ready to show the GUI yet. self.hide() def show(self): self.title.show() self.amt_label.show() self.info.show() self.bg.show() def hide(self): self.title.hide() self.amt_label.hide() self.info.hide() self.bg.hide() def destroy(self): self.title.destroy() self.amt_label.destroy() self.info.destroy() self.bg.destroy() self.title = None self.amt_label = None self.info = None self.bg = None # Let's get rid of the sound. self.pointsSfx.stop() self.pointsSfx = None self.points = None DirectFrame.destroy(self) def setPoints(self, points): self.points = points self.amt_label.setText(str(self.points)) self.pointsSfx.play() def getPoints(self): return self.points
class DistributedCogBattle(DistributedObject): notify = directNotify.newCategory("DistributedCogBattle") DNCData = { 0: [[(-50, 98.73, 0.40), (351.31, 0.00, 0.00), 1.25], [(-41.07, 97.20, 0.40), (350.34, 0.00, 0.00), 1.25], [(-152.73, -0.58, 0.40), (90.00, 0, 0), 1.25], [(-152.73, 8.81, 0.40), (85.30, 0, 0), 1.25], [(34.34, -157.19, 2.95), (150.75, 0, 0), 1.25], [(26.21, -152.66, 2.95), (147.09, 0, 0), 1.25]], 1: [], 2: [], 5: [] } def __init__(self, cr): try: self.DistributedCogBattle_initialized return except: self.DistributedCogBattle_initialized = 1 DistributedObject.__init__(self, cr) self.hoodIndex = None self.totalCogs = None self.cogsRemaining = None self.cogProgressBar = None self.DNCSigns = [] self.introMessageSeq = None self.victorySeq = None self.turretManager = None self.isGettingBeans = False self.getBeansLabel = OnscreenText( text="Hurry and pick up all of the jellybeans!", fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0, 0.7), font=CIGlobals.getMinnieFont()) self.getBeansLabel.hide() self.timer = Timer() self.timer.setZeroCommand(self.getBeansTimeUp) # Give toons 30 seconds to get the beans at the end. self.timer.setInitialTime(60) self.endMusic = base.loadMusic( 'phase_7/audio/bgm/encntr_toon_winning_indoor.mid') self.balloonSound = base.loadSfx( 'phase_3/audio/sfx/GUI_balloon_popup.ogg') def d_left(self): self.sendUpdate('iLeft') def monitorHP(self, task): if base.localAvatar.getHealth() < 1: taskMgr.doMethodLater(7.0, self.diedTask, self.uniqueName('diedTask')) return task.done return task.cont def diedTask(self, task): self.d_left() return task.done def setTurretManager(self, tmgr): self.turretManager = tmgr def getTurretManager(self): return self.turretManager def getTurretCount(self): avatars = self.cr.doFindAll('DistributedToon') turrets = 0 if self.turretManager: if self.turretManager.getTurret(): turrets += 1 if base.localAvatar.getPUInventory()[0] > 0: turrets += 1 for avatar in avatars: if avatar.zoneId == base.localAvatar.zoneId: battle = avatar.getMyBattle() if avatar.getPUInventory()[0] > 0: turrets += 1 if battle: if battle.getTurretManager(): if battle.getTurretManager().getTurret(): turrets += 1 return turrets def victory(self): self.cr.playGame.getPlace().fsm.request('stop') base.localAvatar.b_setAnimState('win') self.victorySeq = Sequence(Wait(5.0), Func(self.finishVictory)) self.victorySeq.start() def finishVictory(self): # Give the players some time to pick up jellybeans before they leave. self.cr.playGame.getPlace().fsm.request('walk') self.cr.playGame.hood.loader.music.stop() base.playMusic(self.endMusic, volume=0.8, looping=1) self.timer.load() self.timer.startTiming() self.getBeansLabel.show() base.playSfx(self.balloonSound) def getBeansTimeUp(self): self.timer.unload() self.getBeansLabel.hide() hoodId = self.cr.playGame.hood.hoodId zoneId = CogBattleGlobals.HoodIndex2HoodId[self.getHoodIndex()] requestStatus = { 'zoneId': zoneId, 'hoodId': hoodId, 'where': 'playground', 'avId': base.localAvatar.doId, 'loader': 'safeZoneLoader', 'shardId': None, 'how': 'teleportIn' } self.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) def setTotalCogs(self, num): self.totalCogs = num def getTotalCogs(self): return self.totalCogs def setCogsRemaining(self, num): self.cogsRemaining = num if self.cogProgressBar: self.__updateProgressBar() def getCogsRemaining(self): return self.cogsRemaining def setHoodIndex(self, index): self.hoodIndex = index def getHoodIndex(self): return self.hoodIndex def startPlacePoll(self): taskMgr.add(self.__placePoll, "DistributedCogBattle-placePoll") def __placePoll(self, task): # Wait for the place to come out of None if self.cr.playGame.getPlace() != None: self.sendUpdate("arrived", []) self.constructArea() self.createInterface() self.__doIntroMessages() return task.done else: return task.cont def stopPlacePoll(self): taskMgr.remove("DistributedCogBattle-placePoll") def createInterface(self): self.cogProgressBar = DirectWaitBar(pos=(0, 0, -0.9), relief=DGG.RAISED, scale=0.6, frameColor=(1, 0.5, 0.3, 0.75), barColor=(1, 0.25, 0.25, 0.5), value=0, range=self.getTotalCogs(), text="", text_scale=0.08) self.__updateProgressBar() def __updateProgressBar(self): self.cogProgressBar.update(self.getCogsRemaining()) self.cogProgressBar['text'] = "{0}/{1} {2} Remaining".format( self.getCogsRemaining(), self.getTotalCogs(), CIGlobals.Suits) def destroyInterface(self): if self.cogProgressBar: self.cogProgressBar.destroy() self.cogProgressBar = None def createBossGui(self): self.destroyInterface() backgroundGui = loader.loadModel( 'phase_5/models/cogdominium/tt_m_gui_csa_flyThru.bam') backgroundGui.find('**/chatBubble').removeNode() bg = backgroundGui.find('**/background') bg.setScale(5.2) bg.setPos(0.14, 0, -0.6667) bg.reparentTo(aspect2d) self.frame = DirectFrame(geom=bg, relief=None, pos=(0.2, 0, -0.6667)) def constructArea(self): for data in self.DNCData[self.hoodIndex]: dnc = loader.loadModel("phase_3.5/models/props/do_not_cross.egg") dnc.setPos(*data[0]) dnc.setHpr(*data[1]) dnc.setScale(data[2]) dnc.reparentTo(render) self.DNCSigns.append(dnc) def deconstructArea(self): for dnc in self.DNCSigns: dnc.removeNode() def createWhisper(self, msg): whisper = WhisperPopup('Toon HQ: ' + msg, CIGlobals.getToonFont(), ChatGlobals.WTSystem) whisper.manage(base.marginManager) def __doIntroMessages(self): self.introMessageSeq = Sequence( name="DistributedCogBattle-introMessageSeq") self.introMessageSeq.append( Func( self.createWhisper, "Welcome, Toons! The Cogs will be here soon, so get prepared!") ) self.introMessageSeq.append(Wait(7.5)) self.introMessageSeq.append( Func( self.createWhisper, "The pink bar at the bottom of the screen shows the amount of Cogs remaining to defeat." )) self.introMessageSeq.append(Wait(8.5)) self.introMessageSeq.append( Func( self.createWhisper, "Purchase gags from Goofy at the Gag Shop to restock your used gags." )) self.introMessageSeq.append(Wait(7.5)) self.introMessageSeq.append( Func( self.createWhisper, "Purchase battle tools from Coach at Coach's Battle Shop in between invasions." )) self.introMessageSeq.setDoneEvent(self.introMessageSeq.getName()) self.acceptOnce(self.introMessageSeq.getDoneEvent(), self.__introMessagesDone) self.introMessageSeq.start() def __introMessagesDone(self): if self.introMessageSeq: self.introMessageSeq.finish() self.introMessageSeq = None def announceGenerate(self): DistributedObject.announceGenerate(self) base.localAvatar.setMyBattle(self) self.startPlacePoll() taskMgr.add(self.monitorHP, "DCB.monitorHP") def disable(self): taskMgr.remove("DCB.monitorHP") taskMgr.remove(self.uniqueName('diedTask')) self.endMusic.stop() self.endMusic = None self.getBeansLabel.destroy() self.getBeansLabel = None self.timer.unload() self.timer.cleanup() self.timer = None self.balloonSound = None self.turretManager = None base.localAvatar.setMyBattle(None) self.stopPlacePoll() self.deconstructArea() self.destroyInterface() if self.victorySeq: self.victorySeq.pause() self.victorySeq = None self.hoodIndex = None self.DNCSigns = None self.totalCogs = None self.cogsRemaining = None if self.introMessageSeq: self.introMessageSeq.pause() self.introMessageSeq = None DistributedObject.disable(self)
class GunGameLevelLoader: notify = directNotify.newCategory('GunGameLevelLoader') LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel, 'camera': (Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)), 'models': ['phase_11/models/lawbotHQ/LB_Zone03a.bam', 'phase_11/models/lawbotHQ/LB_Zone04a.bam', 'phase_11/models/lawbotHQ/LB_Zone7av2.bam', 'phase_11/models/lawbotHQ/LB_Zone08a.bam', 'phase_11/models/lawbotHQ/LB_Zone13a.bam', 'phase_10/models/cashbotHQ/ZONE17a.bam', 'phase_10/models/cashbotHQ/ZONE18a.bam', 'phase_11/models/lawbotHQ/LB_Zone22a.bam'], 'parents': [render, 'EXIT', 'EXIT', 'EXIT', 'ENTRANCE', 'ENTRANCE', 'ENTRANCE', 'EXIT'], 'model_positions': [Point3(0.0, 0.0, 0.0), Point3(-1.02, 59.73, 0.0), Point3(0.0, 74.77, 0.0), Point3(0.0, 89.37, -13.5), Point3(16.33, -136.53, 0.0), Point3(-1.01, -104.4, 0.0), Point3(0.65, -23.86, 0.0), Point3(-55.66, -29.01, 0.0)], 'model_orientations': [Vec3(0.0, 0.0, 0.0), Vec3(0.0, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(180.0, 0.0, 0.0), Vec3(97.0, 0.0, 0.0), Vec3(359.95, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(270.0, 0.0, 0.0)], 'spawn_points': [(Point3(0, 0, 0), Vec3(0, 0, 0)), (Point3(-20, 50, 0), Vec3(0, 0, 0)), (Point3(20, 50, 0), Vec3(0, 0, 0)), (Point3(0, 120, 0), Vec3(0, 0, 0)), (Point3(0, 100, 0), Vec3(180, 0, 0)), (Point3(-90, 0, 0), Vec3(0, 0, 0)), (Point3(-170, 0, 0), Vec3(0, 0, 0)), (Point3(-90, 50, 0), Vec3(0, 0, 0)), (Point3(-170, 50, 0), Vec3(0, 0, 0)), (Point3(35, 250, 0), Vec3(-90, 0, 0)), (Point3(0, 285, 0), Vec3(180, 0, 0)), (Point3(-185, 250, 0), Vec3(90, 0, 0))]}, 'dg': {'name': CIGlobals.DaisyGardens, 'camera': (Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)), 'dna': ['phase_8/dna/storage_DG.dna', 'phase_8/dna/storage_DG_sz.dna', 'phase_8/dna/daisys_garden_sz.dna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]}, 'mml': {'name': CIGlobals.MinniesMelodyland, 'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': ['phase_6/dna/storage_MM.dna', 'phase_6/dna/storage_MM_sz.dna', 'phase_6/dna/minnies_melody_land_sz.dna'], 'sky': 'MM', 'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]}, 'oz': {'name': CIGlobals.OutdoorZone, 'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': ['phase_6/dna/storage_OZ.dna', 'phase_6/dna/storage_OZ_sz.dna', 'phase_6/dna/outdoor_zone_sz.dna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]}, 'cbhq': {'name': CIGlobals.CashbotHQ, 'camera': (Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)), 'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam', 'sky': None, 'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}} SkyData = {'TT': 'phase_3.5/models/props', 'MM': 'phase_6/models/props', 'cog': 'phase_9/models/cogHQ', 'MovingSkies': ['TT']} def __init__(self): self.levelName = None self.dnaStore = DNAStorage() self.loadingText = None self.levelGeom = None self.skyUtil = None self.skyModel = None self.momadaAreas = [] self.momadaAreaName2areaModel = {} return def setLevel(self, level): self.levelName = level def getLevel(self): return self.levelName def getCameraOfCurrentLevel(self): return self.LevelData[self.getLevel()]['camera'] def getSpawnPoints(self): pointData = self.LevelData[self.levelName]['spawn_points'] if self.levelName == 'momada': return pointData else: array = [] for posAndHpr in pointData: array.append((Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]), Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5]))) return array def getNameOfCurrentLevel(self): return self.LevelData[self.getLevel()]['name'] def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='Loading ' + self.getNameOfCurrentLevel() + '...', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() elif self.levelName in ('cbhq',): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loader.loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loader.loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loader.loadDNAFile(self.dnaStore, dnaFiles[index]) self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return def __momadaLoad(self): def attachArea(itemNum): name = 'MomadaArea-%s' % itemNum area = self.momadaAreaName2areaModel.get(name) parents = self.LevelData['momada']['parents'] parent = parents[itemNum] if type(parent) == type(''): parent = self.momadaAreas[itemNum - 1].find('**/' + parent) pos = self.LevelData['momada']['model_positions'][itemNum] hpr = self.LevelData['momada']['model_orientations'][itemNum] area.reparentTo(parent) area.setPos(pos) area.setHpr(hpr) _numItems = 0 name = None for item in self.LevelData['momada']['models']: name = 'MomadaArea-%s' % _numItems area = loader.loadModel(item) self.momadaAreas.append(area) self.momadaAreaName2areaModel[name] = area attachArea(_numItems) _numItems += 1 self.notify.info('Loaded and attached %s momada areas.' % _numItems) return def unload(self): if self.levelName == 'momada': for area in self.momadaAreas: self.momadaAreas.remove(area) area.removeNode() del area self.momadaAreas = [] self.momadaAreaName2areaModel = {} else: if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.skyModel: self.skyModel.removeNode() self.skyModel = None if self.levelGeom: self.levelGeom.removeNode() self.levelGeom = None return def cleanup(self): self.momadaAreas = None self.momadaAreaName2areaModel = None self.dnaStore.resetAll() self.dnaStore = None return
class ClickToStart(DirectObject): notify = directNotify.newCategory('ClickToStart') def __init__(self, version='n/a'): DirectObject.__init__(self) self.backgroundNodePath = render2d.attachNewNode('background', 0) self.backgroundModel = loader.loadModel( 'phase_3/models/gui/loading-background.bam') self.backgroundModel.reparentTo(self.backgroundNodePath) self.backgroundNodePath.find('**/fg').removeNode() self.backgroundNodePath.setScale(1, 1, 1) self.logo = OnscreenImage(parent=base.a2dTopCenter, image='phase_3/maps/toontown-logo.png', scale=(1.0, 1, 0.5), pos=(0, 0, -0.85)) self.logo.setTransparency(TransparencyAttrib.MAlpha) self.label = OnscreenText(TTLocalizer.ClickToStartLabel, parent=base.a2dBottomCenter, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.1, align=TextNode.ACenter) self.label.setZ(0.35) self.versionLabel = OnscreenText('\x01white_shadow\x01%s\x02' % version, parent=base.a2dBottomRight, font=ToontownGlobals.getMinnieFont(), fg=Vec4(0, 0, 0, 1), scale=0.06, align=TextNode.ARight) self.versionLabel.setPos(-0.025, 0.025) self.setColorScale(Vec4(0, 0, 0, 0)) self.fadeTrack = None self.logoPosTrack = None self.logoScaleTrack = None self.labelPosTrack = None self.labelColorScaleTrack = None def delete(self): if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None if self.versionLabel is not None: self.versionLabel.destroy() self.versionLabel = None if self.label is not None: self.label.destroy() self.label = None if self.logo is not None: self.logo.destroy() self.logo = None if self.backgroundNodePath is not None: self.backgroundNodePath.removeNode() self.backgroundNodePath = None if self.backgroundModel is not None: self.backgroundModel.removeNode() self.backgroundModel = None def start(self): base.transitions.fadeOut(t=0) self.setColorScale(Vec4(1, 1, 1, 1)) if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.fadeTrack = base.transitions.getFadeInIval(t=2) self.fadeTrack.start() if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None self.logoScaleTrack = Sequence( LerpScaleInterval(self.logo, 2, Vec3(1.1, 1, 0.55), Vec3(1, 1, 0.5), blendType='easeInOut'), LerpScaleInterval(self.logo, 2, Vec3(1, 1, 0.5), Vec3(1.1, 1, 0.55), blendType='easeInOut')) if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None self.logoPosTrack = Sequence( LerpPosInterval(self.logo, 2, Point3(0, 0, -0.85), Point3(0, 0, -0.7), blendType='easeOut'), Func(self.logoScaleTrack.loop)) self.logoPosTrack.start() if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None self.labelColorScaleTrack = Sequence( LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6), Vec4(1, 1, 1, 1)), LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0.6))) if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None self.labelPosTrack = Sequence( LerpPosInterval(self.label, 2, Point3(0, 0, 0.35), Point3(0, 0, 0.15), blendType='easeOut'), Func(self.labelColorScaleTrack.loop)) self.labelPosTrack.start() self.acceptOnce('mouse1', self.begin) def stop(self): self.ignore('mouse1') if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.setColorScale(Vec4(0, 0, 0, 0)) def begin(self): base.cr.introDone = True if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.fadeTrack = base.transitions.getFadeOutIval(t=2) Sequence( Func(self.fadeTrack.start), Wait(2), Func(self.delete), Func(base.cr.introduction.delete), Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]), Func(base.transitions.fadeIn, 2)).start() def setColorScale(self, *args, **kwargs): self.backgroundNodePath.setColorScale(*args, **kwargs) self.logo.setColorScale(*args, **kwargs) self.label.setColorScale(*args, **kwargs) self.versionLabel.setColorScale(*args, **kwargs)
class BRWater: notify = directNotify.newCategory("BRWater") def __init__(self, playground): self.playground = playground self.fsm = ClassicFSM('BRWater', [ State('off', self.enterOff, self.exitOff), State('freezeUp', self.enterFreezeUp, self.exitFreezeUp), State('coolDown', self.enterCoolDown, self.exitCoolDown), State('frozen', self.enterFrozen, self.exitFrozen) ], 'off', 'off') self.fsm.enterInitialState() #base.localAvatar.audio3d self.freezeUpSfx = base.loadSfx('phase_8/audio/sfx/freeze_up.ogg') self.frozenSfxArray = [ base.loadSfx('phase_8/audio/sfx/frozen_1.ogg'), base.loadSfx('phase_8/audio/sfx/frozen_2.ogg'), base.loadSfx('phase_8/audio/sfx/frozen_3.ogg') ] self.coolSfxArray = [ base.loadSfx('phase_8/audio/sfx/cool_down_1.ogg'), base.loadSfx('phase_8/audio/sfx/cool_down_2.ogg') ] self.iceFormSfx = base.loadSfx("phase_4/audio/sfx/ice_cube_form.ogg") self.iceBreakSfx = base.loadSfx("phase_4/audio/sfx/ice_cube_break.ogg") self.freezeUpSfx.setVolume(12) for sfx in self.frozenSfxArray: sfx.setVolume(12) for sfx in self.coolSfxArray: sfx.setVolume(12) #for sfx in self.frozenSfxArray: # self.attachSound(sfx) #for sfx in self.coolSfxArray: # self.attachSound(sfx) #self.attachSound(self.freezeUpSfx) def attachSound(self, sound): base.localAvatar.audio3d.attachSoundToObject(sound, base.localAvatar) def enterOff(self): self.playground.startWaterWatch() def exitOff(self): self.playground.stopWaterWatch() def loadIceCube(self): self.iceCube = loader.loadModel('phase_8/models/props/icecube.bam') for node in self.iceCube.findAllMatches('**/billboard*'): node.removeNode() for node in self.iceCube.findAllMatches('**/drop_shadow*'): node.removeNode() for node in self.iceCube.findAllMatches('**/prop_mailboxcollisions*'): node.removeNode() self.iceCube.reparentTo(base.localAvatar) self.iceCube.setScale(1.2, 1.0, base.localAvatar.getHeight() / 1.7) self.iceCube.setTransparency(1) self.iceCube.setColorScale(0.76, 0.76, 1.0, 0.0) def unloadIceCube(self): self.iceCube.removeNode() del self.iceCube def enterFreezeUp(self): length = 1.0 base.playSfx(self.freezeUpSfx) self.fucsIval = Sequence( LerpColorScaleInterval( base.localAvatar.getGeomNode(), duration=length, colorScale=VBase4(0.5, 0.5, 1.0, 1.0), startColorScale=base.localAvatar.getGeomNode().getColorScale(), blendType='easeOut'), Func(self.fsm.request, 'frozen')) self.fucsIval.start() self.playground.startWaterWatch(0) def exitFreezeUp(self): self.fucsIval.pause() del self.fucsIval self.playground.stopWaterWatch() def enterFrozen(self): self.loadIceCube() base.playSfx(self.iceFormSfx) base.cr.playGame.getPlace().fsm.request('stop', [0]) base.localAvatar.stop() base.playSfx(choice(self.frozenSfxArray)) self.iccsIval = LerpColorScaleInterval( self.iceCube, duration=0.5, colorScale=VBase4(0.76, 0.76, 1.0, 1.0), startColorScale=self.iceCube.getColorScale(), blendType='easeInOut') self.iccsIval.start() props = WindowProperties() props.setCursorHidden(True) base.win.requestProperties(props) self.frame = DirectFrame(pos=(0, 0, 0.7)) self.powerBar = DirectWaitBar(frameColor=(1, 1, 1, 1), range=100, value=0, scale=(0.4, 0.5, 0.25), parent=self.frame, barColor=(0.55, 0.7, 1.0, 1.0)) self.label = OnscreenText(text="SHAKE MOUSE", shadow=(0, 0, 0, 1), fg=(0.55, 0.7, 1.0, 1.0), pos=(0, -0.1, 0), parent=self.frame) taskMgr.add(self.__watchMouseMovement, 'BRWater-watchMouseMovement') taskMgr.add(self.__lowerPowerBar, 'BRWater-lowerPowerBar') mw = base.mouseWatcherNode if mw.hasMouse(): self.lastMouseX = mw.getMouseX() def __lowerPowerBar(self, task): if self.powerBar['value'] <= 0: self.powerBar.update(0) decrement = 1 self.powerBar.update(self.powerBar['value'] - decrement) task.delayTime = 0.1 return task.again def __watchMouseMovement(self, task): if self.powerBar['value'] >= self.powerBar['range']: self.fsm.request('coolDown', [1]) return task.done mw = base.mouseWatcherNode if mw.hasMouse(): if not self.lastMouseX or self.lastMouseX != mw.getMouseX(): value = (abs(self.lastMouseX - mw.getMouseX()) * globalClock.getDt()) / 0.001 self.lastMouseX = mw.getMouseX() self.powerBar.update(self.powerBar['value'] + abs(value)) return task.cont def exitFrozen(self): props = WindowProperties() props.setCursorHidden(False) base.win.requestProperties(props) self.iccsIval.pause() del self.iccsIval self.unloadIceCube() taskMgr.remove('BRWater-lowerPowerBar') taskMgr.remove('BRWater-watchMouseMovement') self.label.destroy() del self.label self.powerBar.destroy() del self.powerBar self.frame.destroy() del self.frame del self.lastMouseX base.cr.playGame.getPlace().fsm.request('walk') base.localAvatar.b_setAnimState('neutral') def enterCoolDown(self, fromFrozen=0): if fromFrozen: self.loadIceCube() base.playSfx(self.iceBreakSfx) self.iceCube.setColorScale(0.76, 0.76, 1.0, 1.0) self.iccdIval = LerpColorScaleInterval( self.iceCube, duration=0.5, colorScale=VBase4(0.76, 0.76, 1.0, 0.0), startColorScale=self.iceCube.getColorScale(), blendType='easeInOut') self.iccdIval.start() length = 1.0 base.playSfx(choice(self.coolSfxArray)) self.cdcsIval = Sequence( LerpColorScaleInterval( base.localAvatar.getGeomNode(), duration=length, colorScale=VBase4(1.0, 1.0, 1.0, 1.0), startColorScale=base.localAvatar.getGeomNode().getColorScale(), blendType='easeOut'), Func(self.fsm.request, 'off')) self.cdcsIval.start() def exitCoolDown(self): if hasattr(self, 'iccdIval'): self.iccdIval.pause() del self.iccdIval self.unloadIceCube() self.cdcsIval.pause() del self.cdcsIval def cleanup(self): self.fsm.requestFinalState() self.playground.stopWaterWatch() del self.fsm del self.freezeUpSfx del self.frozenSfxArray del self.coolSfxArray del self.playground
class Introduction(DirectObject, FSM): notify = directNotify.newCategory('Introduction') def __init__(self): DirectObject.__init__(self) FSM.__init__(self, self.__class__.__name__) self.label = OnscreenText('', parent=hidden, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.06, align=TextNode.ACenter, wordwrap=35) self.label.setColorScale(Vec4(0, 0, 0, 0)) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp') shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown') okUp = gui.find('**/tt_t_gui_mat_okUp') okDown = gui.find('**/tt_t_gui_mat_okDown') closeUp = gui.find('**/tt_t_gui_mat_closeUp') closeDown = gui.find('**/tt_t_gui_mat_closeDown') gui.removeNode() del gui self.exitButton = DirectButton( parent=hidden, relief=None, image=(shuffleUp, shuffleDown, shuffleUp), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.63, 0.6, 0.6), image2_scale=(0.63, 0.6, 0.6), text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, ''), text_font=ToontownGlobals.getInterfaceFont(), text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.yesButton = DirectButton( parent=hidden, relief=None, image=(okUp, okDown, okUp, okDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.noButton = DirectButton( parent=hidden, relief=None, image=(closeUp, closeDown, closeUp, closeDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.disclaimerTrack = None self.presentsTrack = None def delete(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None if self.noButton is not None: self.noButton.destroy() self.noButton = None if self.yesButton is not None: self.yesButton.destroy() self.yesButton = None if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.label is not None: self.label.destroy() self.label = None def calcLabelY(self): sy = self.label.getScale()[1] height = self.label.textNode.getHeight() return (height * sy) / 2.0 def enterOff(self): pass def enterDisclaimer(self): self.label.setText(TTLocalizer.IntroDisclaimer) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.disclaimerTrack = Sequence( LerpColorScaleInterval(self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval(self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.disclaimerTrack.start() def exitDisclaimer(self): if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterPresents(self): self.label.setText(TTLocalizer.IntroPresents) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.presentsTrack = Sequence( LerpColorScaleInterval(self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval(self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.presentsTrack.start() def exitPresents(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterLabel(self, text): self.label.setText(text) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitLabel(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterExitDialog(self, text, exitButtonCommand=None, exitButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.exitButton.setPos(0, 0, bottom - (lineHeight * 2)) self.exitButton['command'] = exitButtonCommand self.exitButton['extraArgs'] = exitButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.exitButton.setZ(self.exitButton, labelY) self.exitButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitExitDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.exitButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.exitButton['command'] = None self.exitButton['extraArgs'] = [] self.exitButton.setPos(0, 0, 0) def enterYesNoDialog(self, text, yesButtonCommand=None, yesButtonExtraArgs=[], noButtonCommand=None, noButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2)) self.yesButton['command'] = yesButtonCommand self.yesButton['extraArgs'] = yesButtonExtraArgs self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2)) self.noButton['command'] = noButtonCommand self.noButton['extraArgs'] = noButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.yesButton.setZ(self.yesButton, labelY) self.noButton.setZ(self.noButton, labelY) self.yesButton.reparentTo(aspect2d) self.noButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitYesNoDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.noButton.reparentTo(hidden) self.yesButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.noButton['command'] = None self.noButton['extraArgs'] = [] self.noButton.setPos(0, 0, 0) self.yesButton['command'] = None self.yesButton['extraArgs'] = [] self.yesButton.setPos(0, 0, 0) def enterClickToStart(self): base.cr.clickToStart.start() def exitClickToStart(self): base.cr.clickToStart.stop()
class FactorySneakWorld(DirectObject): notify = directNotify.newCategory('FactorySneakWorld') WORLD_MODEL_PATH = 'phase_9/models/cogHQ/SelbotLegFactory.bam' BAD_SECTIONS = [ 'ZONE12', 'ZONE30', 'ZONE31', 'ZONE32', 'ZONE33', 'ZONE34', 'ZONE35', 'ZONE36', 'ZONE37', 'ZONE38', 'ZONE60', 'ZONE61' ] COLLECTED_BARREL_EVENT = 'CollectedJBSBarrel' GUARD_SHOT_EVENT = 'GuardShot' def __init__(self, mg): DirectObject.__init__(self) self.mg = mg self.worldMdl = None self.occluderData = None self.barrels = [] self.guards = [] self.player = FactorySneakPlayer(mg) self.alertText = None self.alertPulse = None self.popupSound = None self.music = [ 'phase_4/audio/bgm/MG_Escape.ogg', 'phase_7/audio/bgm/encntr_suit_winning_indoor.mid' ] return def playMusic(self, index): self.mg.music.stop() self.mg.music = base.loadMusic(self.music[index]) base.playMusic(self.mg.music, volume=0.5, looping=1) def showAlert(self, text): self.stopPulse() def change_text_scale(num): self.alertText.setScale(num) base.playSfx(self.popupSound) self.alertText.setText(text) self.alertPulse = Sequence( LerpFunc(change_text_scale, duration=0.3, toData=0.12, fromData=0.01, blendType='easeOut'), LerpFunc(change_text_scale, duration=0.2, toData=0.1, fromData=0.12, blendType='easeInOut'), Wait(1.5), Func(self.alertText.setText, '')) self.alertPulse.start() def stopPulse(self): if self.alertPulse: self.alertPulse.finish() self.alertPulse = None return def setupPlayer(self): self.player.setupInterface() self.player.spawn() self.player.startFPS(enableLookAround=False) self.accept(self.GUARD_SHOT_EVENT, self.__handleGuardShot) def __handleGuardShot(self, guard, dmg): guard.setHealth(guard.getHealth() - dmg) guard.updateHealthBar(guard.getHealth()) if guard.getHealth() < 1: guard.dead() else: guard.shot() def enablePlayerControls(self): self.player.enableLookAround() self.player.enableControls() self.accept('control', self.crouch) self.accept('control-up', self.uncrouch) def crouch(self): pass def uncrouch(self): pass def disablePlayerControls(self): self.player.disableControls() self.player.disableLookAround() def cleanup(self): self.ignore(self.GUARD_SHOT_EVENT) self.deleteJellybeanBarrels() self.unloadWorld() self.deleteGuards() self.barrels = None self.guards = None self.mg = None return def makeGuard(self, key): guard = FactorySneakGuardSuit(self, key) guard.reparentTo(base.render) guard.generate() self.guards.append(guard) def deleteGuard(self, guard): if guard in self.guards: self.guards.remove(guard) guard.disable() guard.delete() def makeGuards(self): for key in CGG.FactoryGuardPoints.keys(): self.makeGuard(key) def deleteGuards(self): for guard in self.guards: self.deleteGuard(guard) def createJellybeanBarrel(self, i): jellybeanBarrel = FactorySneakJellybeanBarrel(self) jellybeanBarrel.loadBarrel() jellybeanBarrel.request('Available') jellybeanBarrel.reparentTo(base.render) pos, hpr = CGG.JellybeanBarrelPoints[i] jellybeanBarrel.setPos(pos) jellybeanBarrel.setHpr(hpr) self.barrels.append(jellybeanBarrel) def deleteJellybeanBarrel(self, barrel): if barrel in self.barrels: self.barrels.remove(barrel) barrel.cleanup() def loadJellybeanBarrels(self): for i in xrange(len(CGG.JellybeanBarrelPoints)): self.createJellybeanBarrel(i) def deleteJellybeanBarrels(self): for barrel in self.barrels: barrel.cleanup() self.barrels = [] def loadWorld(self): self.unloadWorld() self.worldMdl = base.loader.loadModel(self.WORLD_MODEL_PATH) for sectionName in self.BAD_SECTIONS: sectionNode = self.worldMdl.find('**/' + sectionName) if not sectionNode.isEmpty(): sectionNode.removeNode() self.occluderData = base.loader.loadModel( 'phase_9/models/cogHQ/factory_sneak_occluders.egg') for occluderNode in self.occluderData.findAllMatches( '**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) self.worldMdl.flattenMedium() self.alertText = OnscreenText(text='', font=CIGlobals.getMickeyFont(), fg=(1, 0.9, 0.3, 1), pos=(0, 0.8, 0)) self.popupSound = base.loadSfx( 'phase_3/audio/sfx/GUI_balloon_popup.ogg') def unloadWorld(self): if self.worldMdl != None: self.worldMdl.removeNode() self.worldMdl = None if self.occluderData != None: self.occluderData.removeNode() self.occluderData = None self.stopPulse() if self.alertText != None: self.alertText.destroy() self.alertText = None return def showWorld(self): self.worldMdl.reparentTo(base.render) def hideWorld(self): self.worldMdl.reparentTo(base.hidden)
class TeamMinigame: notify = directNotify.newCategory('TeamMinigame') def __init__(self, team1Name, team1BtnImg, team2Name, team2BtnImg): self.team1Name = team1Name self.team1BtnImg = team1BtnImg self.team2Name = team2Name self.team2BtnImg = team2BtnImg self.teamNameById = {TEAM1: self.team1Name, TEAM2: self.team2Name} self.team = None self.winnerTeam = None self.playersByTeam = {TEAM1: 0, TEAM2: 0} self.playerListByTeam = {TEAM1: [], TEAM2: []} self.scoreByTeam = {TEAM1: 0, TEAM2: 0} self.container = None self.bg = None self.title = None self.btnFrame = None self.team1Frame = None self.team1Btn = None self.team1Plyrs_Lbl = None self.team2Frame = None self.team2Btn = None self.team2Plyrs_Lbl = None self.teamFull_Lbl = None return def makeSelectionGUI(self): font = CIGlobals.getMickeyFont() box = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam') imp = CIGlobals.getToonFont() geom = CIGlobals.getDefaultBtnGeom() self.container = DirectFrame() self.bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.container) self.title = OnscreenText(text='Join a Team', pos=(0, 0.5, 0), font=font, scale=0.12, parent=self.container, fg=(1, 0.9, 0.3, 1)) self.btnFrame = DirectFrame(parent=self.container, pos=(0.14, 0, 0)) self.team1BtnFrame = DirectFrame(parent=self.btnFrame, pos=(-0.5, 0, 0)) self.team2BtnFrame = DirectFrame(parent=self.btnFrame, pos=(0.22, 0, 0)) self.team1Btn = DirectButton(parent=self.team1BtnFrame, relief=None, pressEffect=0, image=self.team1BtnImg, image_scale=(0.9, 1, 1), scale=0.4, command=self.choseTeam, extraArgs=[TEAM1]) self.team1Plyrs_Lbl = OnscreenText(parent=self.team1BtnFrame, text=str(self.playersByTeam[TEAM1]), pos=(0, -0.46, 0), font=imp) self.team2Btn = DirectButton(parent=self.team2BtnFrame, relief=None, pressEffect=0, image=self.team2BtnImg, image_scale=(0.9, 1, 1), scale=0.4, command=self.choseTeam, extraArgs=[TEAM2]) self.team2Plyrs_Lbl = OnscreenText(parent=self.team2BtnFrame, text=str(self.playersByTeam[TEAM2]), pos=(0, -0.46, 0), font=imp) self.teamFull_Lbl = OnscreenText(parent=self.container, text='', pos=(0, -0.6, 0), font=imp) return def destroySelectionGUI(self): if self.teamFull_Lbl: self.teamFull_Lbl.destroy() self.teamFull_Lbl = None if self.team2Plyrs_Lbl: self.team2Plyrs_Lbl.destroy() self.team2Plyrs_Lbl = None if self.team1Plyrs_Lbl: self.team1Plyrs_Lbl.destroy() self.team1Plyrs_Lbl = None if self.team2Btn: self.team2Btn.destroy() self.team2Btn = None if self.team1Btn: self.team1Btn.destroy() self.team1Btn = None if self.team2BtnFrame: self.team2BtnFrame.destroy() self.team2BtnFrame = None if self.team1BtnFrame: self.team1BtnFrame.destroy() self.team1BtnFrame = None if self.title: self.title.destroy() self.title = None if self.bg: self.bg.destroy() self.bg = None if self.container: self.container.destroy() self.container = None return def choseTeam(self, team): self.team = team self.team1Btn['state'] = DGG.DISABLED self.team2Btn['state'] = DGG.DISABLED self.sendUpdate('choseTeam', [team]) def acceptedIntoTeam(self): message = MSG_WELCOME.format(self.teamNameById[self.team]) whisper = WhisperPopup(message, CIGlobals.getToonFont(), ChatGlobals.WTSystem) whisper.manage(base.marginManager) def teamFull(self): self.teamFull_Lbl.setText('Sorry, that team is full.') self.team = None self.team1Btn['state'] = DGG.NORMAL self.team2Btn['state'] = DGG.NORMAL return def incrementTeamPlayers(self, team): self.playersByTeam[team] += 1 if self.fsm.getCurrentState().getName() == 'chooseTeam': if team == TEAM2: lbl = self.team2Plyrs_Lbl else: if team == TEAM1: lbl = self.team1Plyrs_Lbl lbl.setText(str(self.playersByTeam[team])) def setTeamOfPlayer(self, avId, team): if not hasattr(self, 'getRemoteAvatar'): self.notify.error('Minigame must have remote avatars!!') self.playerListByTeam[team].append(avId) remoteAvatar = self.getRemoteAvatar(avId) if remoteAvatar: print('setting team of {0}').format(avId) remoteAvatar.setTeam(team) def incrementTeamScore(self, team): self.scoreByTeam[team] += 1 def teamWon(self, team): self.winnerTeam = team def cleanup(self): self.destroySelectionGUI() del self.scoreByTeam del self.team1Name del self.teamNameById del self.team2Name del self.team1BtnImg del self.team2BtnImg del self.team del self.playersByTeam del self.winnerTeam del self.playerListByTeam
class ToonPanel(DirectFrame): notify = directNotify.newCategory("ToonPanel") animal2HeadData = { 'dog': (0.125, 0.04), 'duck': (0.1, 0.025), 'cat': (0.115, 0.04), 'rabbit': (0.115, 0.04), 'horse': (0.115, 0.06), 'monkey': (0.115, 0.06), 'pig': (0.115, 0.07), 'mouse': (0.09, 0.02), 'bear': (0.125, 0.05) } State2Text = { 'status': ('Seeing if %s is available...', '%s is busy right now; try again later.'), 'teleport': ('Trying to go to %s...', 'Could not go to %s.'), 'friend': ('Asking %s to be your friend...', '%s said no, thank you.', 'You are now friends with %s!'), 'remove': ('Are you sure you want to remove %s from your friends list?', '%s left your friends list.') } def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.67, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.09) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.whisperButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.locationText = None self.shardText = None self.detailsExitBtn = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [ State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [ State.State('off', self.enterOff, self.exitOff), State.State( 'waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, [ 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off' ]), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off']) ], 'off', 'off') self.actionFSM.enterInitialState() def makeMoreDetailsPanel(self): self.actionFSM.request('off') self.removeMoreDetailsPanel() self.removeActionPanel() self.makeActionPanel() zoneId = self.avatarInfo[5] shardId = self.avatarInfo[6] isOnline = self.avatarInfo[7] shardName = 'Unknown District' hoodName = ZoneUtil.getHoodId(zoneId, 1) for district in base.cr.activeDistricts.values(): if district.doId == shardId: shardName = district.getDistrictName() break if not isOnline: hoodName = 'Offline' shardName = 'Offline' self.locationText = OnscreenText('Location: {0}'.format(hoodName), parent=self.actionFrame, pos=(-0.3, 0.05, 0), align=TextNode.ALeft, scale=0.04) self.shardText = OnscreenText('District: {0}'.format(shardName), parent=self.actionFrame, pos=(-0.3, 0.0, 0), align=TextNode.ALeft, scale=0.04) self.detailsExitBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self.actionFrame, relief=None, scale=0.8, pos=(-0.3, 0.0, -0.175), command=self.removeMoreDetailsPanel) def removeMoreDetailsPanel(self): if self.locationText: self.locationText.destroy() self.locationText = None if self.shardText: self.shardText.destroy() self.shardText = None if self.detailsExitBtn: self.detailsExitBtn.destroy() self.detailsExitBtn = None self.removeActionPanel() def maybeUpdateFriendButton(self): if self.friendButton: if self.avatarInfo: if not self.avatarInfo[0] in base.localAvatar.friends: self.friendButton['text'] = 'Add Friend' self.friendButton['extraArgs'] = [ 'waitOnAvatarFriendListResponse' ] else: self.friendButton['text'] = 'Remove Friend' self.friendButton['extraArgs'] = ['removeFriendConfirm'] def enterOff(self): pass def exitOff(self): pass def enterUnableToTP(self): pass def exitUnableToTP(self): pass def enterWaitOnAvatarTeleportResponse(self): self.setActionText(self.State2Text['teleport'][0] % self.getAvatarName()) self.makeButtons('Cancel') self.acceptOnce('gotAvatarTeleportResponse', self.handleTeleportResponse) base.cr.friendsManager.d_iWantToTeleportToAvatar(self.avatarInfo[0]) def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup() def exitWaitOnAvatarTeleportResponse(self): self.ignore('gotAvatarTeleportResponse') self.clearActionText() self.clearActionButtons() def setActionText(self, text): self.actionFrameText.setText(text) def clearActionText(self): self.actionFrameText.setText("") def makeButtons(self, button1, button2=None): button2GeomFunc = { 'Cancel': CIGlobals.getCancelBtnGeom, 'No': CIGlobals.getCancelBtnGeom, 'Okay': CIGlobals.getOkayBtnGeom, 'Yes': CIGlobals.getOkayBtnGeom } if button1 and not button2: button1Pos = (0, 0, -0.1) elif button1 and button2: button1Pos = (-0.1, 0, -0.1) button2Pos = (0.1, 0, -0.1) if button1: self.actionFrameButton = DirectButton( text=button1, geom=button2GeomFunc[button1](), parent=self.actionFrame, pos=button1Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[1], relief=None, geom_scale=0.75) if button2: self.actionFrameButton2 = DirectButton( text=button2, geom=button2GeomFunc[button2](), parent=self.actionFrame, pos=button2Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[2], relief=None, geom_scale=0.75) def actionButtonPressed(self, buttonNum): currentState = self.actionFSM.getCurrentState().getName() if buttonNum == 1: if currentState in [ 'waitOnAvatarStatusResponse', 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'unableToTP', 'fRequestA', 'fRequestR', 'removeFriendConfirm', 'removedFriend' ]: if currentState == 'waitOnAvatarFriendListResponse': base.cr.friendsManager.d_iCancelledFriendRequest( self.avatarInfo[0]) elif currentState == 'removeFriendConfirm': self.actionFSM.request('removedFriend') return self.actionFSM.request('off') self.removeActionPanel() self.action = None elif buttonNum == 2: self.actionFSM.request('off') self.removeActionPanel() self.action = None def clearActionButtons(self): if self.actionFrameButton2: self.actionFrameButton2.destroy() self.actionFrameButton2 = None if self.actionFrameButton: self.actionFrameButton.destroy() self.actionFrameButton = None def enterAvatarBusy(self): self.setActionText(self.State2Text['status'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitAvatarBusy(self): self.clearActionText() self.clearActionButtons() def getAvatarName(self): if self.avatarInfo: return self.avatarInfo[1] def enterWaitOnAvatarStatusResponse(self): self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) base.cr.friendsManager.d_requestAvatarStatus(self.avatarInfo[0]) self.setActionText(self.State2Text['status'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleAvatarStatusResponse(self, avatarId, status): if avatarId == self.avatarInfo[0]: # Busy if status == 1: self.actionFSM.request('avatarBusy') # Not busy else: self.actionFSM.request(self.action) else: self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) def exitWaitOnAvatarStatusResponse(self): self.ignore('gotAvatarStatus') self.clearActionText() self.clearActionButtons() def enterWaitOnAvatarFriendListResponse(self): self.acceptOnce('friendRequestAccepted', self.handleFriendRequestAccepted) self.acceptOnce('friendRequestRejected', self.handleFriendRequestRejected) base.cr.friendsManager.d_askAvatarToBeFriends(self.avatarInfo[0]) self.setActionText(self.State2Text['friend'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleFriendRequestAccepted(self): self.actionFSM.request('fRequestA') def handleFriendRequestRejected(self): self.actionFSM.request('fRequestR') def exitWaitOnAvatarFriendListResponse(self): self.ignore('friendRequestAccepted') self.ignore('friendRequestRejected') self.clearActionText() self.clearActionButtons() def enterFriendRequestAccepted(self): self.setActionText(self.State2Text['friend'][2] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestAccepted(self): self.clearActionText() self.clearActionButtons() def enterFriendRequestRejected(self): self.setActionText(self.State2Text['friend'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestRejected(self): self.clearActionText() self.clearActionButtons() def enterRemoveFriendConfirm(self): self.setActionText(self.State2Text['remove'][0] % self.getAvatarName()) self.makeButtons('Yes', 'No') def exitRemoveFriendConfirm(self): self.clearActionText() self.clearActionButtons() def enterRemovedFriend(self): base.cr.friendsManager.d_iRemovedFriend(self.avatarInfo[0]) self.setActionText(self.State2Text['remove'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitRemovedFriend(self): self.clearActionText() self.clearActionButtons() def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text="", parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1)) def removeActionPanel(self): self.clearActionButtons() if self.actionFrameText: self.actionFrameText.destroy() self.actionFrameText = None if self.actionFrame: self.actionFrame.destroy() self.actionFrame = None def doAction(self, action): self.action = action self.actionFSM.requestFinalState() self.removeMoreDetailsPanel() self.removeActionPanel() self.makeActionPanel() if action != 'removeFriendConfirm': self.actionFSM.request('waitOnAvatarStatusResponse') else: self.actionFSM.request(action) def enterWaitOnAvatarInfoResponse(self): self.label = OnscreenText(text='Retrieving Toon\ndetails...', parent=self, scale=0.04) self.acceptOnce('avatarInfoResponse', self.handleAvatarInfoResponse) base.cr.friendsManager.d_requestAvatarInfo(self.avatarInfo[0]) def handleAvatarInfoResponse(self, name, dna, maxHealth, health, zoneId, shardId, isOnline, adminToken): if self.avatarInfo: self.avatarInfo.append(name) self.avatarInfo.append(dna) self.avatarInfo.append(maxHealth) self.avatarInfo.append(health) self.avatarInfo.append(zoneId) self.avatarInfo.append(shardId) self.avatarInfo.append(isOnline) self.avatarInfo.append(adminToken) self.fsm.request('panel') def exitWaitOnAvatarInfoResponse(self): self.label.destroy() del self.label self.ignore('avatarInfoResponse') def makePanel(self, avId): if self.avatarInfo: if self.avatarInfo[0] == avId: # They clicked on the same toon without closing the # previous panel, maybe they're spamming? return self.cleanup() base.localAvatar.hideFriendButton() self.show() self.avatarInfo = [] self.avatarInfo.append(avId) self.fsm.request('waitOnAvatarInfoResponse') def exitClicked(self): self.cleanup() base.localAvatar.showFriendButton() def cleanup(self): self.actionFSM.requestFinalState() self.fsm.requestFinalState() self.avatarInfo = None def enterPanel(self): adminToken = self.avatarInfo[8] text_color = CIGlobals.TextColorByAdminToken[adminToken] self.nameText = OnscreenText(text=self.avatarInfo[1], parent=self, pos=(0, 0.2), scale=0.035, wordwrap=8, fg=text_color) self.nameText.setBin('gui-popup', 60) dna = ToonDNA.ToonDNA() dna.setDNAStrand(self.avatarInfo[2]) self.head = ToonHead.ToonHead(base.cr) self.head.generateHead(dna.gender, dna.animal, dna.head, 1) self.head.setHeadColor(dna.headcolor) self.head.reparentTo(self) self.head.setDepthWrite(1) self.head.setDepthTest(1) self.head.setH(180) self.head.setScale(self.animal2HeadData[dna.animal][0]) self.head.setZ(self.animal2HeadData[dna.animal][1]) self.laffMeter = LaffOMeter() r, g, b, _ = dna.headcolor self.laffMeter.generate(r, g, b, dna.animal, self.avatarInfo[3], self.avatarInfo[4]) self.laffMeter.reparentTo(self) self.laffMeter.setBin('gui-popup', 60) self.laffMeter.setScale(0.045) self.laffMeter.setPos(0, 0, -0.1) self.friendButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Add Friend", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarFriendListResponse']) self.friendButton.setPos(0, 0.0, -0.225) self.maybeUpdateFriendButton() self.teleportButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Teleport", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarTeleportResponse']) self.teleportButton.setPos(0, 0, -0.275) self.whisperButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Whisper", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=base.localAvatar.handleClickedWhisper, extraArgs=[self.avatarInfo[1], self.avatarInfo[0], 1]) self.whisperButton.setPos(0, 0, -0.325) self.exitButton = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self, relief=None, scale=0.6, pos=(0, 0.0, -0.39), command=self.exitClicked) gui = loader.loadModel("phase_3.5/models/gui/friendslist_gui.bam") self.moreDetailsBtn = DirectButton( geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(-0.127, 0.0, -0.39), geom_hpr=(180, 0, 0), command=self.makeMoreDetailsPanel, scale=0.77, text=('', 'More Details', 'More Details', ''), text_scale=0.045, text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_pos=(-0.08, -0.01), text_align=TextNode.ARight) def exitPanel(self): if self.actionFSM.getCurrentState().getName( ) == 'waitOnAvatarFriendListResponse': if self.avatarInfo: base.cr.friendsManager.d_iCancelledFriendRequest( self.avatarInfo[0]) self.actionFSM.requestFinalState() self.action = None self.avatarInfo = None self.removeActionPanel() self.removeMoreDetailsPanel() self.hide() if self.nameText: self.nameText.destroy() self.nameText = None if self.head: self.head.removeNode() self.head.delete() self.head = None if self.laffMeter: self.laffMeter.disable() self.laffMeter.delete() self.laffMeter = None if self.friendButton: self.friendButton.destroy() self.friendButton = None if self.teleportButton: self.teleportButton.destroy() self.teleportButton = None if self.whisperButton: self.whisperButton.destroy() self.whisperButton = None if self.exitButton: self.exitButton.destroy() self.exitButton = None if self.moreDetailsBtn: self.moreDetailsBtn.destroy() self.moreDetailsBtn = None
class LocalToon(DistributedPlayerToon, BaseLocalAvatar): neverDisable = 1 GTAControls = ConfigVariableBool('want-gta-controls', False) def __init__(self, cr): try: self.LocalToon_initialized return except: self.LocalToon_initialized = 1 DistributedPlayerToon.__init__(self, cr) BaseLocalAvatar.__init__(self) self.chatInputState = False self.avatarChoice = cr.localAvChoice self.chatInput = ChatInput() self.positionExaminer = PositionExaminer() self.friendRequestManager = FriendRequestManager() self.friendsList = FriendsList() self.questManager = QuestManager(self) self.questUpdateGUI = QuestUpdateGUI() self.panel = ToonPanel() self.firstTimeGenerating = True friendsgui = loader.loadModel( 'phase_3.5/models/gui/friendslist_gui.bam') self.friendButton = DirectButton( geom=(friendsgui.find('**/FriendsBox_Closed'), friendsgui.find('**/FriendsBox_Rollover'), friendsgui.find('**/FriendsBox_Rollover')), text=("", "Friends", "Friends", ""), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_scale=0.09, text_pos=(0, -0.18), relief=None, parent=base.a2dTopRight, pos=(-0.141, 0, -0.125), command=self.friendsButtonClicked, scale=0.8) friendsgui.removeNode() del friendsgui self.hideFriendButton() self.runSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_runloop.ogg") self.runSfx.setLoop(True) self.walkSfx = base.loadSfx( "phase_3.5/audio/sfx/AV_footstep_walkloop.ogg") self.walkSfx.setLoop(True) self.offset = 3.2375 self.firstPersonCamPos = None self.movementKeymap = { "forward": 0, "backward": 0, "left": 0, "right": 0, "jump": 0 } self.avatarMovementEnabled = False self.isMoving_forward = False self.isMoving_side = False self.isMoving_back = False self.isMoving_jump = False self.gagThrowBtn = None self.pickerTrav = None self.pickerRay = None self.pickerRayNode = None self.pickerHandler = None self.rolledOverTag = None self.clickToonCallback = None self.inTutorial = False self.hasDoneJump = False self.lastState = None self.lastAction = None self.jumpHardLandIval = None # This is used by CutsceneGUI self.allowA2dToggle = True # This is used by the animation traverser. self.__traverseGUI = None def primaryFirePress(self): if not self.canUseGag(): return DistributedPlayerToon.primaryFirePress(self) def primaryFireRelease(self): if not self.canUseGag(): return DistributedPlayerToon.primaryFireRelease(self) def secondaryFirePress(self): if not self.canUseGag(): return DistributedPlayerToon.secondaryFirePress(self) def secondaryFireRelease(self): if not self.canUseGag(): return DistributedPlayerToon.secondaryFireRelease(self) def stopPlay(self): if not self.playState: self.notify.warning("Redundant call to stopPlay()") return self.hideBookButton() self.hideFriendButton() BaseLocalAvatar.stopPlay(self) self.stopTrackAnimToSpeed() def startPlay(self, gags=False, book=False, friends=False, laff=False, chat=False, wantMouse=1): if self.playState: self.notify.warning("Redundant call to startPlay()") return if book: self.showBookButton() if friends: self.showFriendButton() if chat: self.createChatInput() self.startTrackAnimToSpeed() BaseLocalAvatar.startPlay(self, gags, laff, wantMouse) def handleSuitAttack(self, attack): if self.isFirstPerson(): self.getFPSCam().handleSuitAttack(attack) def areGagsAllowed(self): return (BaseLocalAvatar.areGagsAllowed(self) and (self.chatInput is not None and self.chatInput.fsm.getCurrentState().getName() == 'idle')) def setEquippedAttack(self, gagId): DistributedPlayerToon.setEquippedAttack(self, gagId) BaseLocalAvatar.setEquippedAttack(self, gagId) def updateAttackAmmo(self, attackId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip): DistributedPlayerToon.updateAttackAmmo(self, attackId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip) BaseLocalAvatar.updateAttackAmmo(self, attackId, ammo, maxAmmo, ammo2, maxAmmo2, clip, maxClip) def setupAttacks(self): DistributedPlayerToon.setupAttacks(self) BaseLocalAvatar.setupAttacks(self) def _handleWentInTunnel(self, requestStatus): self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent) def _handleCameOutTunnel(self): self.wrtReparentTo(render) self.cr.playGame.getPlace().fsm.request( self.cr.playGame.getPlace().nextState) def handleClickedWhisper(self, senderName, fromId, isPlayer, openPanel=False): place = self.cr.playGame.getPlace() if place is None or not hasattr(place, 'fsm') or place.fsm is None: return if openPanel and place.fsm.getCurrentState().getName() in [ 'walk', 'shtickerBook' ]: self.panel.makePanel(fromId) self.chatInput.disableKeyboardShortcuts() self.chatInput.fsm.request('input', ["", fromId]) def handleClickedSentWhisper(self, senderName, fromId, isPlayer): self.handleClickedWhisper(senderName, fromId, isPlayer, True) def hasDiscoveredHood(self, zoneId): return zoneId in self.hoodsDiscovered def hasTeleportAccess(self, zoneId): return zoneId in self.teleportAccess def tutorialCreated(self, zoneId): self.cr.tutorialCreated(zoneId) def friendsButtonClicked(self): self.hideFriendButton() self.friendsList.fsm.request('onlineFriendsList') def destroyFriendButton(self): if CIGlobals.isNodePathOk(self.friendButton): self.friendButton.destroy() self.friendButton = None def hideFriendButton(self): self.friendButton.hide() def showFriendButton(self): self.friendButton.show() def gotoNode(self, node, eyeHeight=3): possiblePoints = (Point3(0, 0, 0), Point3(3, 6, 0), Point3(-3, 6, 0), Point3(6, 6, 0), Point3(-6, 6, 0), Point3(3, 9, 0), Point3(-3, 9, 0), Point3(6, 9, 0), Point3(-6, 9, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(6, 0, 0), Point3(-6, 0, 0), Point3(6, 3, 0), Point3(-6, 3, 0), Point3(9, 9, 0), Point3(-9, 9, 0), Point3(0, 12, 0), Point3(3, 12, 0), Point3(-3, 12, 0), Point3(6, 12, 0), Point3(-6, 12, 0), Point3(9, 12, 0), Point3(-9, 12, 0), Point3(0, -6, 0), Point3(-3, -6, 0), Point3(0, -9, 0), Point3(-6, -9, 0)) for point in possiblePoints: pos = self.positionExaminer.consider(node, point, eyeHeight) if pos: self.setPos(node, pos) self.lookAt(node) self.setHpr(self.getH() + random.choice((-10, 10)), 0, 0) return self.setPos(node, 0, 0, 0) def setFriendsList(self, friends): DistributedPlayerToon.setFriendsList(self, friends) self.cr.friendsManager.d_requestFriendsList() self.panel.maybeUpdateFriendButton() def d_requestAddFriend(self, avId): self.sendUpdate('requestAddFriend', [avId]) def enablePicking(self): self.accept('toonClicked', self.toonClicked) def disablePicking(self): self.ignore('toonClicked') def toonClicked(self, avId): if not self.clickToonCallback: self.panel.makePanel(avId) else: self.clickToonCallback(avId) self.clickToonCallback = None def prepareToSwitchControlType(self): # Hack fix for getting stuck moving in one direction without pressing the movement keys. inputs = [ "run", "forward", "reverse", "turnLeft", "turnRight", "slideLeft", "slideRight", "jump" ] for inputName in inputs: try: inputState.releaseInputs(inputName) except: pass def getBackpack(self): return DistributedPlayerToon.getBackpack(self) def enterReadBook(self, ts=0, callback=None, extraArgs=[]): self.stopLookAround() self.b_lookAtObject(0, -45, 0) DistributedPlayerToon.enterReadBook(self, ts, callback, extraArgs) def exitReadBook(self): DistributedPlayerToon.exitReadBook(self) self.startLookAround() def getAirborneHeight(self): return self.offset + 0.025000000000000001 def setupControls(self): self.walkControls = CILocalControls() self.walkControls.setupControls() self.walkControls.setMode( CIGlobals.getSettingsMgr().getSetting("bpov").getValue()) def setWalkSpeedNormal(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed) def setWalkSpeedNormalNoJump(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, 0.0, CIGlobals.ToonForwardSpeed, CIGlobals.ToonRotateSpeed) def setWalkSpeedSlow(self): self.walkControls.setWalkSpeed(CIGlobals.ToonForwardSlowSpeed, CIGlobals.ToonJumpSlowForce, CIGlobals.ToonReverseSlowSpeed, CIGlobals.ToonRotateSlowSpeed) def setDNAStrand(self, dnaStrand): DistributedPlayerToon.setDNAStrand(self, dnaStrand) if self.firstTimeGenerating: self.setupCamera() self.firstTimeGenerating = False def setMoney(self, money): DistributedPlayerToon.setMoney(self, money) def setupNameTag(self, tempName=None): DistributedPlayerToon.setupNameTag(self, tempName) self.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCLocal]) self.nametag.unmanage(base.marginManager) self.nametag.setActive(0) self.nametag.updateAll() def b_setAnimState(self, anim, callback=None, extraArgs=[]): if self.anim != anim: self.d_setAnimState(anim) DistributedPlayerToon.setAnimState(self, anim, callback=callback, extraArgs=extraArgs) camTransitionStates = ['teleportIn', 'teleportOut', 'died'] if anim in camTransitionStates and not NO_TRANSITION in extraArgs: self.doFirstPersonCameraTransition() def enableAvatarControls(self, wantMouse=0): BaseLocalAvatar.enableAvatarControls(self, wantMouse) self.accept('jumpStart', self.__jump) def handleJumpLand(self): if self.jumpHardLandIval: self.jumpHardLandIval.finish() self.jumpHardLandIval = None if self.getHealth() > 0: self.b_setAnimState('Happy') def handleJumpHardLand(self): if self.jumpHardLandIval: self.jumpHardLandIval.finish() self.jumpHardLandIval = None self.jumpHardLandIval = ActorInterval(self, 'zend') self.jumpHardLandIval.setDoneEvent('LT::zend-done') self.acceptOnce('LT::zend-done', self.handleJumpLand) self.jumpHardLandIval.start() def disableAvatarControls(self, chat=False): BaseLocalAvatar.disableAvatarControls(self, chat) self.ignore('jumpStart') for k, _ in self.movementKeymap.items(): self.updateMovementKeymap(k, 0) self.resetTorsoRotation() self.resetHeadHpr() def updateMovementKeymap(self, key, value): self.movementKeymap[key] = value def getMovementKeyValue(self, key): return self.movementKeymap[key] def playMovementSfx(self, movement): """ This previously was the main method of playing movement sfxs, but now this is only used for tunnels """ if movement == 'run': self.walkSfx.stop() self.runSfx.play() elif movement == 'walk': self.runSfx.stop() self.walkSfx.play() else: self.runSfx.stop() self.walkSfx.stop() def __forward(self): self.resetHeadHpr() self.stopLookAround() if self.getHealth() < 1: self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.setAnimState('run') self.isMoving_side = False self.isMoving_back = False self.isMoving_forward = True self.isMoving_jump = False def __turn(self): self.resetHeadHpr() self.stopLookAround() if self.getHealth() < 1: self.setPlayRate(1.2, 'dwalk') self.setAnimState('deadWalk') else: self.setPlayRate(1.0, "walk") self.setAnimState("walk") self.isMoving_forward = False self.isMoving_back = False self.isMoving_side = True self.isMoving_jump = False def __reverse(self): self.resetHeadHpr() self.stopLookAround() if self.getHealth() < 1: self.setPlayRate(-1.0, 'dwalk') self.setAnimState('deadWalk') else: self.setAnimState("walkBack") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = True self.isMoving_jump = False def __jump(self): if self.getHealth() > 0: if self.playingAnim in ['run', 'walk']: self.b_setAnimState("leap") else: self.b_setAnimState("jump") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = True def __neutral(self): self.resetHeadHpr() self.startLookAround() if self.getHealth() > 0: self.setAnimState("neutral") else: self.setPlayRate(1.0, 'dneutral') self.setAnimState("deadNeutral") self.isMoving_side = False self.isMoving_forward = False self.isMoving_back = False self.isMoving_jump = False def movementTask(self, task): if self.getMovementKeyValue("jump") == 1: if not self.walkControls.isAirborne: if self.walkControls.mayJump: self.__jump() self.hasDoneJump = True else: if self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False else: if not self.walkControls.isAirborne: if self.hasDoneJump: if self.getHealth() > 0: self.b_setAnimState('Happy') self.hasDoneJump = False return task.cont def startTrackAnimToSpeed(self): if not base.taskMgr.hasTaskNamed(self.uniqueName('trackAnimToSpeed')): base.taskMgr.add(self.trackAnimToSpeed, self.uniqueName('trackAnimToSpeed')) def stopTrackAnimToSpeed(self): base.taskMgr.remove(self.uniqueName('trackAnimToSpeed')) def trackAnimToSpeed(self, task): slideSpeed, speed, rotSpeed = self.walkControls.getSpeeds() state = None if self.isSwimming: state = 'swim' else: if self.getHealth() > 0: state = 'Happy' else: state = 'Sad' if state != self.lastState: self.lastState = state self.b_setAnimState(state) if base.minigame is None and not self.battleControls: if state == 'Sad' and not self.isSwimming: self.setWalkSpeedSlow() else: self.setWalkSpeedNormal() action = self.setSpeed(speed, rotSpeed, slideSpeed) if action != self.lastAction: self.lastAction = action if action == CIGlobals.WALK_INDEX: self.resetHeadHpr() self.stopLookAround() elif action == CIGlobals.RUN_INDEX or action in [ CIGlobals.STRAFE_LEFT_INDEX, CIGlobals.STRAFE_RIGHT_INDEX ] or action == CIGlobals.REVERSE_INDEX: self.resetHeadHpr() self.stopLookAround() else: self.resetHeadHpr() self.stopLookAround() if self.walkControls.mode == self.walkControls.MThirdPerson: if state == 'Happy': self.startLookAround() return task.cont def setLoadout(self, gagIds): DistributedPlayerToon.setLoadout(self, gagIds) place = base.cr.playGame.getPlace() if place and place.fsm.getCurrentState().getName() == 'shtickerBook': if hasattr(place, 'shtickerBookStateData'): stateData = place.shtickerBookStateData if stateData.getCurrentPage() is not None: if stateData.getCurrentPage().title == 'Gags': stateData.getCurrentPage().gui.fsm.request('idle') def resetHeadHpr(self, override=False): if self.lookMode == self.LMOff or not self.walkControls.controlsEnabled or override: self.b_lookAtObject(0, 0, 0, blink=0) def checkSuitHealth(self, suit): pass def handleLookSpot(self, hpr): h, p, r = hpr self.d_lookAtObject(h, p, r, blink=1) def showBookButton(self, inBook=0): self.book_gui = loader.loadModel( "phase_3.5/models/gui/stickerbook_gui.bam") self.book_btn = DirectButton( image=(self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_RLVR')), relief=None, pos=(-0.158, 0, 0.17), command=self.bookButtonClicked, scale=0.305, parent=base.a2dBottomRight) self.book_btn.setBin('gui-popup', 60) if inBook: self.book_btn["image"] = (self.book_gui.find('**/BookIcon_OPEN'), self.book_gui.find('**/BookIcon_CLSD'), self.book_gui.find('**/BookIcon_RLVR2')) self.book_btn["command"] = self.bookButtonClicked self.book_btn["extraArgs"] = [0] def hideBookButton(self): if hasattr(self, 'book_gui'): self.book_gui.removeNode() del self.book_gui if hasattr(self, 'book_btn'): self.book_btn.destroy() del self.book_btn def bookButtonClicked(self, openIt=1): if openIt: base.cr.playGame.getPlace().fsm.request('shtickerBook') else: base.cr.playGame.getPlace().shtickerBookStateData.finishedResume() def handleHealthChange(self, hp, oldHp): if hp > 0 and oldHp < 1: if self.cr.playGame and self.cr.playGame.getPlace(): if self.cr.playGame.getPlace().fsm.getCurrentState().getName( ) == 'walk': if self.cr.playGame.getPlace( ).walkStateData.fsm.getCurrentState().getName( ) == 'deadWalking': self.cr.playGame.getPlace().walkStateData.fsm.request( 'walking') if self.animFSM.getCurrentState().getName() == 'deadNeutral': self.b_setAnimState("neutral") elif self.animFSM.getCurrentState().getName() == 'deadWalk': self.b_setAnimState("run") BaseLocalAvatar.handleHealthChange(self, hp, oldHp) DistributedPlayerToon.handleHealthChange(self, hp, oldHp) def setSessionHealth(self, hp): currHp = self.getSessionHealth() self.handleHealthChange(hp, currHp) DistributedPlayerToon.setSessionHealth(self, hp) def reparentTo(self, parent): self.notify.debug("Local toon reparent to {0}".format( parent.node().getName())) DistributedPlayerToon.reparentTo(self, parent) def wrtReparentTo(self, parent): self.notify.debug("Local toon wrtReparent to {0}".format( parent.node().getName())) DistributedPlayerToon.wrtReparentTo(self, parent) def loadAvatar(self): DistributedPlayerToon.loadAvatar(self) base.avatars.remove(self) def diedStateDone(self, requestStatus): hood = self.cr.playGame.hood.id if hood == ZoneUtil.BattleTTC: hood = ZoneUtil.ToontownCentral toZone = ZoneUtil.getZoneId(hood) if self.zoneId != toZone: requestStatus = { 'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn' } self.cr.playGame.getPlace().doneStatus = requestStatus messenger.send(self.cr.playGame.getPlace().doneEvent) else: return def teleportToCT(self): toZone = ZoneUtil.CogTropolisId hood = ZoneUtil.CogTropolis requestStatus = { 'zoneId': toZone, 'hoodId': hood, 'where': ZoneUtil.getWhereName(toZone), 'avId': self.doId, 'loader': ZoneUtil.getLoaderName(toZone), 'shardId': None, 'wantLaffMeter': 1, 'how': 'teleportIn' } self.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) def setQuests(self, dataStr): oldDataStr = self.quests DistributedPlayerToon.setQuests(self, dataStr) self.questManager.makeQuestsFromData() # Let's send our quest data update event. messenger.send(QUEST_DATA_UPDATE_EVENT, [oldDataStr, dataStr]) def createChatInput(self): if not self.chatInputState: self.chatInput.load() self.chatInput.enter() self.chatInputState = True def disableChatInput(self): if self.chatInputState: self.chatInput.exit() self.chatInput.unload() self.chatInputState = False def toggleAspect2d(self): if self.allowA2dToggle: if base.aspect2d.isHidden(): base.aspect2d.show() else: base.aspect2d.hide() def startTraverseAnimationControls(self, animName): if not self.__traverseGUI: if not self.getNumFrames(animName) is None: frame = self.getCurrentFrame(animName) if frame is None: frame = 0 self.pose(animName, 0) self.accept('h', self.__traverseAnimation, extraArgs=[animName, -1]) self.accept('j', self.__traverseAnimation, extraArgs=[animName, 1]) self.__traverseGUI = OnscreenText( text= 'Current Frame: {0}\n\'H\' Decrease Frame, \'J\' Increase Frame' .format(str(frame)), pos=(0, -0.75), font=CIGlobals.getToonFont(), fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1)) else: self.notify.info( 'Tried to traverse unknown animation: {0}'.format( animName)) def __traverseAnimation(self, animName, delta): frame = self.getCurrentFrame(animName) if frame is None: frame = 0 if (frame + delta) < 0: frame = self.getNumFrames(animName) - 1 elif (frame + delta) > (self.getNumFrames(animName) - 1): frame = self.getNumFrames(animName) - 1 else: frame += delta self.pose(animName, frame) self.__traverseGUI.setText( 'Current Frame: {0}\n\'H\' Decrease Frame, \'J\' Increase Frame'. format(str(frame))) def endTraverseAnimationControls(self): self.ignore('h') self.ignore('j') if self.__traverseGUI: self.__traverseGUI.destroy() self.__traverseGUI = None def generate(self): DistributedPlayerToon.generate(self) def delete(self): DistributedPlayerToon.delete(self) self.deleteLaffMeter() return def disable(self): DistributedPlayerToon.disable(self) self.stopTrackAnimToSpeed() base.camLens.setMinFov(CIGlobals.OriginalCameraFov / (4. / 3.)) if self.jumpHardLandIval: self.ignore('LT::zend-done') self.jumpHardLandIval.finish() self.jumpHardLandIval = None if self.friendsList: self.friendsList.destroy() self.friendsList = None if self.panel: self.panel.cleanup() self.panel = None if self.positionExaminer: self.positionExaminer.delete() self.positionExaminer = None self.disablePicking() self.destroyFriendButton() self.stopLookAround() self.disableAvatarControls() self.destroyControls() if self.smartCamera: self.smartCamera.stopUpdateSmartCamera() self.smartCamera.deleteSmartCameraCollisions() self.smartCamera = None if self.questManager: self.questManager.cleanup() self.questManager = None if self.questUpdateGUI: self.questUpdateGUI.cleanup() self.questUpdateGUI = None if self.friendRequestManager: self.friendRequestManager.cleanup() self.friendRequestManager = None self.destroyInvGui() if self.crosshair: self.crosshair.destroy() self.crosshair = None self.disableLaffMeter() self.disableGags() self.disableChatInput() self.hideBookButton() self.weaponType = None self.runSfx = None self.walkSfx = None self.offset = None self.movementKeymap = None self.minigame = None self.inTutorial = None self.avatarChoice = None self.chatInputState = None self.playState = None self.endTraverseAnimationControls() self.ignore("gotLookSpot") self.ignore("clickedWhisper") self.ignore('/') self.ignore(base.inputStore.ToggleAspect2D) return def delete(self): DistributedPlayerToon.delete(self) del base.localAvatar del __builtins__['localAvatar'] print "Local avatar finally deleted" def sewerHeadOff(self, zoneId): # TEMPORARY requestStatus = { 'zoneId': zoneId, 'hoodId': 0, 'where': 'sewer', 'avId': self.doId, 'loader': 'sewer', 'shardId': None, 'wantLaffMeter': 1 } self.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) def announceGenerate(self): DistributedPlayerToon.announceGenerate(self) self.setupControls() self.startLookAround() self.friendRequestManager.watch() self.accept("gotLookSpot", self.handleLookSpot) self.accept("clickedWhisper", self.handleClickedSentWhisper) self.accept(base.inputStore.ToggleAspect2D, self.toggleAspect2d) if not metadata.IS_PRODUCTION: self.acceptOnce('m', self.sendUpdate, ['reqMakeSewer']) self.accept('l', render.ls) self.accept('/', self.printPos) self.accept('\\', self.printPos_cam) #self.accept('c', self.walkControls.setCollisionsActive, [0]) self.createInvGui() # Unused developer methods. #self.accept('p', self.enterPictureMode) #self.accept('c', self.teleportToCT) #posBtn = DirectButton(text = "Get Pos", scale = 0.08, pos = (0.3, 0, 0), parent = base.a2dLeftCenter, command = self.printAvPos) def enterHiddenToonMode(self): self.laffMeter.stop() self.laffMeter.disable() self.laffMeter.destroy() self.getGeomNode().hide() self.deleteNameTag() self.invGui.disable() self.hideFriendButton() self.hideBookButton() self.removeAdminToken()
class DistributedBRPond(DistributedObject): notify = directNotify.newCategory('DistributedBRPond') LowerPowerBarTaskName = 'BRWater-lowerPowerBar' WatchMouseMovementTaskName = 'BRWater-watchMouseMovement' WaterWatchTaskName = 'BRWater-waterWatch' InWaterZ = 0.93 PowerLoss = 1 def __init__(self, cr): DistributedObject.__init__(self, cr) self.freezeUpSfx = base.audio3d.loadSfx( 'phase_8/audio/sfx/freeze_up.ogg') self.freezeUpSfx.setVolume(12) self.frozenSfxArray = [ base.audio3d.loadSfx('phase_8/audio/sfx/frozen_1.ogg'), base.audio3d.loadSfx('phase_8/audio/sfx/frozen_2.ogg'), base.audio3d.loadSfx('phase_8/audio/sfx/frozen_3.ogg') ] self.coolSfxArray = [ base.audio3d.loadSfx('phase_8/audio/sfx/cool_down_1.ogg'), base.audio3d.loadSfx('phase_8/audio/sfx/cool_down_2.ogg') ] # Fancy code that will iterate through both lists and set their volume to 12. for sfx in itertools.chain(self.frozenSfxArray, self.coolSfxArray): sfx.setVolume(12) # A dictionary of avIds that point to a list of useful data. # Example: 0 : [iceCubeNode, interval] self.avId2Data = {} # Variables that store values for local stuff such as the GUI and the lastMouseX. self.frame = None self.powerBar = None self.label = None self.lastMouseX = 0 def attachSoundToAvatar(self, avatar, sound): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ base.audio3d.attachSoundToObject(sound, avatar) base.playSfx(sound, node=avatar) def __resetAvatarIvalAndUnloadIceCube(self, avatar): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly This deletes the ice cube node, pauses the current interval, and deletes the data. """ iceCube, ival = self.__fetchAvatarIntervalAndIceCube(avatar) if iceCube: iceCube.removeNode() iceCube = None if ival: ival.pause() ival = None if avatar.doId in self.avId2Data.keys(): del self.avId2Data[avatar.doId] def __setAvatarIntervalAndIceCube(self, avatar, iceCube, ival, ts): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly NOTE: This starts the interval if one is passed! """ if ival: ival.start(ts) self.avId2Data.update({avatar.doId: [iceCube, ival]}) def __fetchAvatarIntervalAndIceCube(self, avatar): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly This returns the ice cube node and the current interval """ # Let's default both of the data to None. data = [None, None] if avatar.doId in self.avId2Data.keys(): data = self.avId2Data.get(avatar.doId) return data[0], data[1] def processStateRequest(self, avId, stateId, lastStateId, timestamp): """ This is the processing part of the state system that mimics the FSM system """ avatar = base.cr.doId2do.get(avId, None) elapsedTime = globalClockDelta.localElapsedTime(timestamp) if not avatar: self.notify.warning( 'SUSPICIOUS! Attempted to change the state of a non-existent avatar!' ) return # Let's exit out of the previous state. if lastStateId == 0: self.exitFreezeUp(avatar) elif lastStateId == 1: self.exitFrozen(avatar) if stateId == 0: self.enterFreezeUp(avatar, elapsedTime) elif stateId == 1: self.enterFrozen(avatar, elapsedTime) elif stateId == 2: self.enterCooldown(avatar, elapsedTime) elif stateId == 3: self.enterCooldown(avatar, elapsedTime, fromFrozen=1) elif stateId == 4: self.handleCooldownFinish(avatar) elif stateId == 5: # The AI is just clearing the state of the specified avatar. self.__resetAvatarIvalAndUnloadIceCube(avatar) else: self.notify.warning( 'Attempted to set state with unknown state id: {0}.'.format( stateId)) def d_requestState(self, stateId): """ This is the requesting part of the state system that mimics the FSM system """ self.sendUpdate('requestState', [stateId]) def enterFreezeUp(self, avatar, ts): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ def shouldFreeze(): if avatar == base.localAvatar: self.d_requestState(1) length = 1.0 ival = Sequence(Func(self.attachSoundToAvatar, avatar, self.freezeUpSfx), ToonEffects.getToonFreezeInterval(avatar, duration=length), Func(shouldFreeze), name='FreezeUp') if avatar == base.localAvatar: self.__startWaterWatch(0) self.__setAvatarIntervalAndIceCube(avatar, None, ival, ts) def exitFreezeUp(self, avatar): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ self.__resetAvatarIvalAndUnloadIceCube(avatar) if avatar == base.localAvatar: self.__stopWaterWatch() def enterFrozen(self, avatar, ts): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ iceCube = ToonEffects.generateIceCube(avatar) if avatar == base.localAvatar: base.cr.playGame.getPlace().fsm.request('stop', [0]) base.localAvatar.stop() # We need to hide the mouse cursor. props = WindowProperties() props.setCursorHidden(True) base.win.requestProperties(props) # Let's setup our GUI elements. self.frame = DirectFrame(pos=(0.0, 0.0, 0.7)) self.powerBar = DirectWaitBar(frameColor=(1.0, 1.0, 1.0, 1.0), range=100, value=0, scale=(0.4, 0.5, 0.25), parent=self.frame, barColor=(0.55, 0.7, 1.0, 1.0)) self.label = OnscreenText(text='SHAKE MOUSE', shadow=(0.0, 0.0, 0.0, 1.0), fg=(0.55, 0.7, 1.0, 1.0), pos=(0.0, -0.1, 0.0), parent=self.frame) # Let's add our tasks taskMgr.add(self.__lowerPowerBar, self.LowerPowerBarTaskName) taskMgr.add(self.__watchMouseMovement, self.WatchMouseMovementTaskName) mw = base.mouseWatcherNode if mw.hasMouse(): self.lastMouseX = mw.getMouseX() else: avatar.stop() ival = Sequence( Func(self.attachSoundToAvatar, avatar, choice(self.frozenSfxArray)), ToonEffects.getIceCubeFormInterval(iceCube)) self.__setAvatarIntervalAndIceCube(avatar, iceCube, ival, ts) def exitFrozen(self, avatar): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ self.__resetAvatarIvalAndUnloadIceCube(avatar) if avatar == base.localAvatar: # Let's make our cursor visible again. props = WindowProperties() props.setCursorHidden(False) base.win.requestProperties(props) # Let's remove our tasks taskMgr.remove(self.LowerPowerBarTaskName) taskMgr.remove(self.WatchMouseMovementTaskName) # Let's destroy all of our UI elements. if self.frame: self.label.destroy() self.label = None self.powerBar.destroy() self.powerBar = None self.frame.destroy() self.frame = None self.lastMouseX = 0 base.cr.playGame.getPlace().fsm.request('walk') base.localAvatar.b_setAnimState('neutral') else: avatar.loop('neutral') def enterCooldown(self, avatar, ts, fromFrozen=0): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ ival = Parallel() iceCube = None def handleComplete(): if avatar == base.localAvatar: self.d_requestState(4) if fromFrozen: iceCube = ToonEffects.generateIceCube(avatar) iceCube.setColorScale(ToonEffects.ICE_CUBE_SOLID_COLOR) ival.append(ToonEffects.getIceCubeThawInterval(iceCube)) # Let's do the color scale interval on the avatar. ival.append( Sequence( Func(self.attachSoundToAvatar, avatar, choice(self.coolSfxArray)), ToonEffects.getToonThawInterval(avatar, duration=1.0), Wait(4.0), Func(handleComplete))) self.__setAvatarIntervalAndIceCube(avatar, iceCube, ival, ts) def handleCooldownFinish(self, avatar): """ This is expecting a valid avatar object, either fetched from base.cr.doId2do#get() or passed directly """ self.__resetAvatarIvalAndUnloadIceCube(avatar) if avatar == base.localAvatar: self.__startWaterWatch() def __lowerPowerBar(self, task): if self.powerBar['value'] <= 0: self.powerBar.update(0) self.powerBar.update( int(self.powerBar['value'] - (self.PowerLoss * globalClock.getDt()))) return task.cont def __watchMouseMovement(self, task): if self.powerBar['value'] >= self.powerBar['range']: self.d_requestState(3) return task.done mw = base.mouseWatcherNode if mw.hasMouse(): if not self.lastMouseX or self.lastMouseX != mw.getMouseX(): value = abs(self.lastMouseX - mw.getMouseX()) / 0.001 self.lastMouseX = mw.getMouseX() self.powerBar.update(self.powerBar['value'] + abs(value)) return task.cont def __startWaterWatch(self, enter=1): taskMgr.add(self.__waterWatch, self.WaterWatchTaskName, extraArgs=[enter], appendTask=True) def __stopWaterWatch(self): taskMgr.remove(self.WaterWatchTaskName) def __waterWatch(self, enter, task): """ This task is ran locally to control when to switch to certain states """ z = base.localAvatar.getZ(render) if enter and z <= self.InWaterZ: self.d_requestState(0) return task.done elif not enter and z > self.InWaterZ: _, ival = self.__fetchAvatarIntervalAndIceCube(base.localAvatar) if ival and ival.getName() is 'FreezeUp': self.d_requestState(2) return task.done return task.cont def announceGenerate(self): DistributedObject.announceGenerate(self) self.__startWaterWatch() self.sendUpdate('requestAvatarStates', []) def disable(self): taskMgr.remove(self.LowerPowerBarTaskName) taskMgr.remove(self.WatchMouseMovementTaskName) self.__stopWaterWatch() DistributedObject.disable(self) def delete(self): DistributedObject.delete(self) self.LowerPowerBarTaskName = None self.WatchMouseMovementTaskName = None self.WaterWatchTaskName = None self.InWaterZ = None self.freezeUpSfx = None self.frozenSfxArray = None self.coolSfxArray = None self.avId2Data = None if self.frame: self.label.destroy() self.label = None self.powerBar.destroy() self.powerBar = None self.frame.destroy() self.frame = None del self.LowerPowerBarTaskName del self.WatchMouseMovementTaskName del self.WaterWatchTaskName del self.InWaterZ del self.freezeUpSfx del self.frozenSfxArray del self.coolSfxArray del self.avId2Data del self.label del self.powerBar del self.frame
class CharSelection(DirectObject): notify = directNotify.newCategory('CharSelection') NO_TOON = "Empty Slot" PLAY = "Play" CREATE = "Create" TITLE = "Pick A Toon To Play" def __init__(self, avChooser): self.avChooser = avChooser self.choice = None self.charList = None self.charNameLabel = None self.charButtons = [] self.playOrCreateButton = None self.deleteButton = None self.quitButton = None self.title = None self.stageToon = None self.stageToonRoot = None self.deleteConf = None self.frame = None self.stageFSM = ClassicFSM.ClassicFSM('StageFSM', [ State.State('off', self.enterOff, self.exitOff), State.State('loadSZ', self.enterLoadSZ, self.exitLoadSZ), State.State('onStage', self.enterOnStage, self.exitOnStage) ], 'off', 'off') self.stageFSM.enterInitialState() self.selectionFSM = ClassicFSM.ClassicFSM('CharSelection', [ State.State('off', self.enterOff, self.exitOff), State.State('character', self.enterCharSelected, self.exitCharSelected), State.State('empty', self.enterEmptySelected, self.exitEmptySelected) ], 'off', 'off') self.selectionFSM.enterInitialState() self.szGeom = None self.olc = None self.asyncSZLoadStatus = False self.isNewToon = False self.newToonSlot = None self.camIval = None self.stAnimSeq = None self.newToonAnnounceSfx = base.loadSfx( "phase_4/audio/sfx/King_Crab.ogg") self.newToonDrumrollSfx = base.loadSfx( "phase_5/audio/sfx/SZ_MM_drumroll.ogg") self.newToonRevealSfx = base.loadSfx( "phase_5/audio/sfx/SZ_MM_fanfare.ogg") self.dnaStore = DNAStorage() loader.loadDNAFile(self.dnaStore, 'phase_4/dna/pickatoon/storage_pickatoon.pdna') def __setupStageToon(self): self.stageToonRoot = render.attachNewNode('stageToonRoot') self.stageToon = Toon(base.cr) self.stageToon.setPosHpr(0, 0, 0, 0, 0, 0) self.stageToon.reparentTo(self.stageToonRoot) def cleanupStageToon(self): if self.stageToon != None: self.stageToon.disable() self.stageToon.delete() self.stageToon = None if self.stageToonRoot != None: self.stageToonRoot.removeNode() self.stageToonRoot = None def enterOff(self): pass def exitOff(self): pass def __async_loadSZTask(self, task=None): dnas = HOOD_ID_2_DNA[self.choice.lastHood] for i in xrange(len(dnas)): dnaFile = dnas[i] if i == len(dnas) - 1: node = loader.loadDNAFile(self.dnaStore, dnaFile) if node.getNumParents() == 1: self.szGeom = NodePath(node.getParent(0)) self.szGeom.reparentTo(render) else: self.szGeom = render.attachNewNode(node) # The 2D trees should not be flattened, to do that, we're going to traverse # the scene graph for all trees, use #wrtReparentTo(render) on them, flatten # the scene with #flattenStrong(), and finally #wrtReparentTo(self.szGeom) # the trees back to the main scene node so they get cleaned up properly. trees = self.szGeom.findAllMatches('**/*tree*') #self.szGeom.find("**/shadow").removeNode() #from panda3d.core import CullBinAttrib #self.szGeom.find("**/shadow_crack").setAttrib(CullBinAttrib.make("foreground", 10), 10) #shs = self.szGeom.findAllMatches("**/*shadow*") #for sh in shs: # sh.removeNode() # self.szGeom.ls() for tree in trees: tree.wrtReparentTo(render) self.szGeom.flattenStrong() for tree in trees: tree.wrtReparentTo(self.szGeom) else: loader.loadDNAFile(self.dnaStore, dnaFile) self.olc = ZoneUtil.getOutdoorLightingConfig(self.choice.lastHood) self.olc.setup() self.olc.apply() CIGlobals.preRenderScene(render) self.asyncSZLoadStatus = True #base.accept('l', render.ls) if task: return task.done def enterLoadSZ(self): self.loadingDlg = Dialog.GlobalDialog("Loading...") self.loadingDlg.show() base.cr.renderFrame() base.cr.renderFrame() self.notify.info("Polling for SZ to load") self.asyncSZLoadStatus = False self.__async_loadSZTask() base.doNextFrame(self.stageFSM.request, ['onStage']) def exitLoadSZ(self): if hasattr(self, 'loadingDlg'): self.loadingDlg.cleanup() del self.loadingDlg def __changeCamFOV(self, val): base.camLens.setMinFov(val / (4. / 3.)) def enterOnStage(self): dna = self.choice.dna name = self.choice.name self.stageToon.setName(name) self.stageToon.setDNAStrand(dna) self.stageToon.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCLocal]) self.stageToon.nametag.setActive(0) self.stageToon.nametag.nametag3d.request('Rollover') self.stageToon.nametag.unmanage(base.marginManager) self.stageToon.nametag.updateAll() self.stageToon.animFSM.request('neutral') self.stageToon.setPosHpr(0, 0, 0, 10, 0, 0) self.stageToon.show() dat = HOOD_STAGE_DATA[self.choice.lastHood] self.stageToonRoot.setPos(dat[2]) self.stageToonRoot.setHpr(dat[3]) camera.reparentTo(self.stageToonRoot) camera.setPos(dat[0]) camera.lookAt(self.stageToonRoot, 0, 0, 3) startHpr = camera.getHpr() camera.setPos(dat[1]) camera.lookAt(self.stageToonRoot, 0, 0, 3) endHpr = camera.getHpr() self.camIval = Parallel( LerpPosInterval(camera, 5.0, dat[1] - (1.6, 0, 0), dat[0] - (1.6, 0, 0), blendType='easeInOut'), LerpQuatInterval(camera, 5.0, hpr=endHpr, startHpr=startHpr, blendType='easeInOut'), LerpFunc(self.__changeCamFOV, duration=5.0, fromData=80.0, toData=CIGlobals.DefaultCameraFov, blendType='easeInOut')) if self.isNewToon: self.camIval.append( Sequence( Func(self.stageToon.hide), Func(base.stopMusic), SoundInterval(self.newToonAnnounceSfx, startTime=1.674, duration=4.047), SoundInterval(self.newToonDrumrollSfx), Func(self.stageToon.pose, 'tele', self.stageToon.getNumFrames('tele')), Func(self.newToonAppear), Func(self.stageToon.show), SoundInterval(self.newToonRevealSfx), Func(base.cr.playTheme))) else: self.camIval.append( Sequence(Func(self.showActionButtons), Func(self.enableAllCharButtons), Wait(5.0), Func(self.beginRandomAnims))) self.camIval.start() def hideActionButtons(self): self.playOrCreateButton.hide() self.deleteButton.hide() def showActionButtons(self): self.playOrCreateButton.show() self.deleteButton.show() def newToonAppear(self): self.stopSTAnimSeq() self.stAnimSeq = Sequence( Func(self.stageToon.animFSM.request, 'teleportIn'), Wait(2.0), ActorInterval(self.stageToon, 'wave'), Func(self.stageToon.loop, 'neutral'), Func(self.beginRandomAnims), Func(self.enableAllCharButtons), Func(self.showActionButtons)) self.stAnimSeq.start() def stopSTAnimSeq(self): if self.stAnimSeq: self.stAnimSeq.finish() self.stAnimSeq = None def unloadSZGeom(self): if self.szGeom: self.szGeom.removeNode() self.szGeom = None if self.olc: self.olc.cleanup() self.olc = None def beginRandomAnims(self): self.stageToon.startLookAround() taskMgr.doMethodLater(random.uniform(*ST_ANIM_IVAL), self.__doRandomSTAnim, "doRandomSTAnim") def __doRandomSTAnim(self, task): anim = random.choice(ST_RANDOM_ANIMS) self.stopSTAnimSeq() self.stageToon.stopLookAround() head = self.stageToon.getPart('head') if anim == 'read': self.stAnimSeq = Sequence( Func(self.stageToon.lerpLookAt, head, (0, -15, 0)), Func(self.stageToon.animFSM.request, 'openBook'), Wait(0.5), Func(self.stageToon.animFSM.request, 'readBook'), Wait(2.0), Func(self.stageToon.lerpLookAt, head, (0, 0, 0)), Func(self.stageToon.animFSM.request, 'closeBook'), Wait(1.75), Func(self.stageToon.loop, 'neutral'), Func(self.stageToon.startLookAround)) else: self.stageToon.lerpLookAt(head, (0, 0, 0)) self.stAnimSeq = Sequence(ActorInterval(self.stageToon, anim), Func(self.stageToon.loop, 'neutral'), Func(self.stageToon.startLookAround)) self.stAnimSeq.start() task.delayTime = random.uniform(*ST_ANIM_IVAL) return task.again def endRandomAnims(self): taskMgr.remove("doRandomSTAnim") self.stopSTAnimSeq() def exitOnStage(self): self.isNewToon = False if self.camIval: self.camIval.finish() self.camIval = None self.endRandomAnims() self.stopSTAnimSeq() camera.reparentTo(render) camera.setPosHpr(0, 0, 0, 0, 0, 0) #base.transitions.fadeScreen(1.0) self.unloadSZGeom() self.stageToon.hide() def enterCharSelected(self): self.playOrCreateButton['text'] = self.PLAY self.playOrCreateButton['extraArgs'] = ['play'] #aspect2d.hide() def exitCharSelected(self): self.playOrCreateButton.hide() self.deleteButton.hide() def enterEmptySelected(self): self.charNameLabel.setText(self.NO_TOON) self.playOrCreateButton['text'] = self.CREATE self.playOrCreateButton['extraArgs'] = ['create'] self.playOrCreateButton.show() def exitEmptySelected(self): self.playOrCreateButton.hide() def __action(self, action): for btn in self.charButtons: if btn['state'] == DGG.DISABLED: self.slot = btn.getPythonTag('slot') break func = None arg = None doFade = True if action == 'delete': func = self.deleteToon arg = self.choice.avId doFade = False elif action == 'play': func = self.playGame arg = self.choice.slot elif action == 'create': func = self.enterMAT elif action == 'quit': func = sys.exit doFade = False if doFade: base.transitions.fadeOut(0.3) if arg != None: Sequence(Wait(0.31), Func(func, arg)).start() else: Sequence(Wait(0.31), Func(func)).start() else: if arg != None: func(arg) else: func() def playGame(self, slot): messenger.send("avChooseDone", [self.avChooser.getAvChoiceBySlot(slot)]) def enterMAT(self): messenger.send("enterMakeAToon", [self.slot]) def deleteToon(self, avId): # Show a confirmation message self.deleteConf = Dialog.GlobalDialog( message='This will delete {0} forever.\n\nAre you sure?'.format( self.avChooser.getNameFromAvId(avId)), style=Dialog.YesNo, doneEvent='deleteConfResponse', extraArgs=[avId]) self.acceptOnce('deleteConfResponse', self.__handleDeleteConfResponse) self.deleteConf.show() def __handleDeleteConfResponse(self, avId): doneStatus = self.deleteConf.getValue() if doneStatus: # Alright, they pressed yes. No complaining to us. self.avChooser.avChooseFSM.request("waitForToonDelResponse", [avId]) else: self.deleteConf.cleanup() self.deleteConf = None def __handleCharButton(self, slot): for btn in self.charButtons: if btn.getPythonTag('slot') == slot: btn['state'] = DGG.DISABLED else: btn['state'] = DGG.NORMAL if self.avChooser.hasToonInSlot(slot): self.choice = self.avChooser.getAvChoiceBySlot(slot) self.selectionFSM.request('character') self.stageFSM.request('loadSZ') else: self.selectionFSM.request('empty') self.stageFSM.request('off') def disableAllCharButtons(self): for btn in self.charButtons: btn['state'] = DGG.DISABLED def enableAllCharButtons(self): for btn in self.charButtons: if not self.choice or btn.getPythonTag('slot') != self.choice.slot: btn['state'] = DGG.NORMAL def load(self, newToonSlot=None): self.isNewToon = newToonSlot is not None self.newToonSlot = newToonSlot base.transitions.noTransitions() base.cr.renderFrame() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4. / 3.)) self.__setupStageToon() self.title = DirectLabel(text=self.TITLE, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0.9, 0.1, 1), relief=None, text_scale=0.13, pos=(0, 0, 0.82)) self.charNameLabel = OnscreenText(text="", font=CIGlobals.getMickeyFont(), pos=(-0.25, 0.5, 0), fg=(1, 0.9, 0.1, 1.0)) self.charNameLabel.hide() self.frame = DirectFrame() self.frame['image'] = DGG.getDefaultDialogGeom() self.frame['image_color'] = CIGlobals.DialogColor self.frame['image_scale'] = (-0.9, -0.9, 0.8) self.frame['image_pos'] = (0.82, 0, -0.125) self.playOrCreateButton = DirectButton( text="", pos=(0.8125, 0, -0.35), command=self.__action, geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.playOrCreateButton.hide() self.deleteButton = DirectButton(text="Delete", pos=(0.8125, 0, -0.45), command=self.__action, extraArgs=['delete'], geom=CIGlobals.getDefaultBtnGeom(), text_scale=0.06, relief=None, text_pos=(0, -0.01)) self.deleteButton.hide() self.quitButton = DirectButton(text="Quit", pos=(-1.10, 0, -0.925), command=self.__action, extraArgs=['quit'], text_scale=0.06, geom=CIGlobals.getDefaultBtnGeom(), relief=None, text_pos=(0, -0.01)) for slot in range(6): if self.avChooser.hasToonInSlot(slot): choice = self.avChooser.getAvChoiceBySlot(slot) text = choice.name else: text = self.NO_TOON btn = CIGlobals.makeDefaultScrolledListBtn( text=text, text_scale=0.06, command=self.__handleCharButton, extraArgs=[slot]) btn.setPythonTag('slot', slot) self.charButtons.append(btn) btn['state'] = DGG.NORMAL self.charList = CIGlobals.makeDefaultScrolledList( pos=(0.75, 0, -0.225), listZorigin=-0.43, listFrameSizeZ=0.51, arrowButtonScale=0.0, items=self.charButtons, parent=self.frame) if self.isNewToon: self.__handleCharButton(self.newToonSlot) self.disableAllCharButtons() def unload(self): self.selectionFSM.requestFinalState() self.stageFSM.requestFinalState() self.cleanupStageToon() self.choice = None if self.frame: self.frame.destroy() self.frame = None if self.charButtons: for btn in self.charButtons: btn.destroy() self.charButtons = None if self.deleteConf: self.deleteConf.cleanup() self.deleteConf = None if self.charList: self.charList.destroy() self.charList = None if self.charNameLabel: self.charNameLabel.destroy() self.charNameLabel = None if self.playOrCreateButton: self.playOrCreateButton.destroy() self.playOrCreateButton = None if self.deleteButton: self.deleteButton.destroy() self.deleteButton = None if self.quitButton: self.quitButton.destroy() self.quitButton = None if self.title: self.title.destroy() self.title = None base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) base.transitions.noTransitions() del self.selectionFSM
class DistributedCameraShyGame(DistributedMinigame): notify = directNotify.newCategory("DistributedCameraShyGame") def __init__(self, cr): try: self.DistributedCameraShyGame_initialized return except: self.DistributedCameraShyGame_initialized = 1 DistributedMinigame.__init__(self, cr) self.headPanels.delete() self.headPanels = CameraShyHeadPanels() self.fsm.addState(State('countdown', self.enterCountdown, self.exitCountdown, ['play'])) self.fsm.addState(State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['showWinner'])) self.fsm.addState(State('showWinner', self.enterShowWinner, self.exitShowWinner, ['gameOver'])) self.fsm.getStateNamed('waitForOthers').addTransition('countdown') self.fsm.getStateNamed('play').addTransition('announceGameOver') self.remoteAvatars = [] self.myRemoteAvatar = None self.thisPlayerWinsLbl = None self.sky = None self.firstPerson = CameraShyFirstPerson(self) self.skyUtil = None self.pbpText = None self.levelLoader = CameraShyLevelLoader() self.spawnPoints = [] def setLevel(self, level): self.levelLoader.setLevel(level) def generateOtherPlayerGui(self): self.headPanels.generateOtherPlayerGui() def updateOtherPlayerHead(self, avId, otherAvId, state): self.headPanels.updateOtherPlayerHead(avId, otherAvId, state) def getPlayByPlayText(self): return OnscreenText(text = "", fg = (1, 1, 1, 1), shadow = (0, 0, 0, 1), pos = (0, 0.75)) def removePlayByPlay(self): if self.pbpText: taskMgr.remove('DCameraShyGame-removePlayByPlay') self.pbpText.destroy() self.pbpText = None def removePlayByPlayTask(self, task): self.removePlayByPlay() return Task.done def showPlayByPlay(self, situation, avId): self.removePlayByPlay() av = self.cr.doId2do.get(avId) name = av.getName() if situation == 0: self.pbpText = self.getPlayByPlayText() self.pbpText.setText("{0} took a picture of you!".format(name)) taskMgr.doMethodLater(3.0, self.removePlayByPlayTask, "DCameraShyGame-removePlayByPlay") def tookPictureOfMe(self, avId): self.headPanels.hideFrames() self.firstPerson.stopCameraFlash() base.transitions.setFadeColor(1, 1, 1) base.transitions.fadeOut(0.1) self.showPlayByPlay(0, avId) Sequence(Wait(1), Func(self.respawn)).start() def respawn(self): base.transitions.fadeIn() pos, hpr = self.pickSpawnPoint() base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr - (180, 0, 0)) base.localAvatar.d_broadcastPositionNow() Sequence(Wait(0.6), Func(self.headPanels.showFrames), Func(base.transitions.setFadeColor, 0, 0, 0)).start() def announceGameOver(self): self.fsm.request('announceGameOver') def showWinner(self, avId): base.transitions.fadeOut() Sequence(Wait(0.51), Func(self.fsm.request, 'showWinner', [avId])).start() #self.fsm.request('showWinner', [avId]) def enterGameOver(self, winner, winnerDoId, allPrize): try: currentCamPos = base.camera.getPos(render) currentCamHpr = base.camera.getHpr(render) self.firstPerson.reallyEnd() base.camera.setPos(currentCamPos) base.camera.setHpr(currentCamHpr) except: pass DistributedMinigame.enterGameOver(self, winner, winnerDoId, allPrize) def enterShowWinner(self, winnerId): self.firstPerson.reallyEnd() avatar = self.getRemoteAvatar(winnerId) avatar.avatar.loop('neutral') avatar.detachCamera() self.thisPlayerWinsLbl = OnscreenText(text = "{0} Wins!".format(avatar.avatar.getName()), fg = (1, 1, 1, 1), font = CIGlobals.getMinnieFont(), pos = (0, 0.8), scale = 0.1) if winnerId == base.localAvatar.doId: self.thisPlayerWinsLbl.setText("You Win!") base.camera.reparentTo(avatar.avatar) base.camera.setPos(0, 7, 3) base.camera.setH(180) base.transitions.fadeIn() Sequence(Wait(0.5), Func(avatar.doWinDance)).start() def exitShowWinner(self): pass def enterAnnounceGameOver(self): whistle = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.ogg") base.playSfx(whistle) self.gameOverLbl = OnscreenText(text = 'Game Over!', fg = (1, 1, 1, 1), font = CIGlobals.getMinnieFont(), scale = 0.1) self.gameOverScaleIval = LerpScaleInterval( self.gameOverLbl, duration = 1.0, scale = 0.1, startScale = 0.0, blendType = 'easeOut' ) #self.gameOverScaleIval.start() def exitAnnounceGameOver(self): self.gameOverScaleIval.finish() del self.gameOverScaleIval self.gameOverLbl.destroy() del self.gameOverLbl def remoteAvatarTakePicture(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.takePicture() def createRemoteAvatar(self, avId): if avId == base.localAvatar.doId: self.myRemoteAvatar = RemoteCameraShyAvatar(self, self.cr, avId) self.remoteAvatars.append(self.myRemoteAvatar) else: av = RemoteCameraShyAvatar(self, self.cr, avId) av.stand() self.remoteAvatars.append(av) def getRemoteAvatar(self, avId): for avatar in self.remoteAvatars: if avatar.avId == avId: return avatar def allPlayersReady(self): self.fsm.request('countdown') def enterCountdown(self): base.localAvatar.chatInput.disableKeyboardShortcuts() base.localAvatar.disableChatInput() base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) base.render.show() self.playMinigameMusic() self.countdownLbl = OnscreenText(text = "", fg = (1, 1, 1, 1), font = CIGlobals.getMinnieFont(), scale = 0.1) self.countdownTrack = Sequence( Func(self.countdownLbl.setText, "5"), Wait(1.0), Func(self.countdownLbl.setText, "4"), Wait(1.0), Func(self.countdownLbl.setText, "3"), Wait(1.0), Func(self.countdownLbl.setText, "2"), Wait(1.0), Func(self.countdownLbl.setText, "1"), Wait(1.0), Func(self.fsm.request, "play") ) self.countdownTrack.start() self.firstPerson.start() self.firstPerson.disableMouse() def exitCountdown(self): if hasattr(self, 'countdownTrack'): self.countdownTrack.pause() del self.countdownTrack if hasattr(self, 'countdownLbl'): self.countdownLbl.destroy() del self.countdownLbl def enterPlay(self): self.createTimer() self.firstPerson.reallyStart() def exitPlay(self): self.firstPerson.end() self.firstPerson.enableMouse() self.deleteTimer() DistributedMinigame.exitPlay(self) def createWorld(self): self.levelLoader.load() self.spawnPoints = self.levelLoader.getSpawnPoints() def pickSpawnPoint(self): return random.choice(self.spawnPoints) def setSpawnPoint(self, index): pos, hpr = self.spawnPoints[index] base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr) def load(self): self.createWorld() self.setMinigameMusic("phase_6/audio/bgm/GS_Race_SS.ogg") self.setDescription("Be the first to take 3 pictures of all the other Toons with your camera. " + \ "Use WASD to move and the mouse to look around. Press the left mouse button to take a picture. " + \ "Your camera takes some time to recharge after taking a picture. " + \ "You know you have a good shot when the view finder is green!") self.setWinnerPrize(150) self.setLoserPrize(15) base.render.hide() base.setBackgroundColor(0, 0, 0) DistributedMinigame.load(self) def announceGenerate(self): base.camLens.setMinFov(CIGlobals.GunGameFOV / (4./3.)) self.load() DistributedMinigame.announceGenerate(self) def disable(self): if self.thisPlayerWinsLbl: self.thisPlayerWinsLbl.destroy() self.thisPlayerWinsLbl = None base.camera.reparentTo(render) base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) if self.myRemoteAvatar: self.myRemoteAvatar.cleanup() del self.myRemoteAvatar self.firstPerson.cleanup() del self.firstPerson self.levelLoader.unload() self.levelLoader.cleanup() del self.levelLoader base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4./3.)) DistributedMinigame.disable(self)
class LocationGag(Precacheable): buttonSoundPath = 'phase_5/audio/sfx/AA_drop_trigger_box.ogg' buttonPath = 'phase_3.5/models/props/button.bam' def __init__(self, minDistance, maxDistance, shadowScale=1): self.button = None self.buttonSfx = loader.loadSfx(self.buttonSoundPath) self.buttonAnim = 'push-button' self.chooseLocFrame = 34 self.hitStartFrame = 45 self.completeFrame = 77 self.dropLoc = None self.minDistance = minDistance self.maxDistance = maxDistance self.locationSeeker = None self.buttonHold = 0.15 self.actorTrack = None self.soundTrack = None self.isCircle = False self.shadowScale = 1 self.helpInfo = None @classmethod def doPrecache(cls): precacheSound(cls.buttonSoundPath) precacheModel(cls.buttonPath) def setShadowData(self, isCircle, shadowScale): self.isCircle = isCircle self.shadowScale = shadowScale def getShadowScale(self): return self.shadowScale def equip(self): print "equip again" self.cleanupLocationSeeker() self.buildButton() self.button.reparentTo(self.avatar.find('**/def_joint_left_hold')) if self.isLocal(): fpsCam = base.localAvatar.getFPSCam() vm = fpsCam.viewModel fpsCam.setVMGag(self.button, pos=(-0.04, 0.05, -0.01), hpr=(328.39, 268.95, 359.48), scale=0.559, hand=1) fpsCam.setVMAnimTrack( Sequence(ActorInterval(vm, 'button_draw'), Func(vm.loop, 'button_idle'))) self.locationSeeker = LocationSeeker(self.avatar, self, self.minDistance, self.maxDistance) self.locationSeeker.setShadowType(self.isCircle, self.shadowScale) self.avatar.acceptOnce( self.locationSeeker.getLocationSelectedName(), base.localAvatar.releaseGag) self.helpInfo = OnscreenText( text='Move the shadow with your mouse\nClick to release', pos=(0, -0.75), font=CIGlobals.getToonFont(), fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1)) self.helpInfo.hide() # yeet self.doDrawAndHold(self.buttonAnim, 0, self.chooseLocFrame, bobStart=self.chooseLocFrame, bobEnd=self.chooseLocFrame, holdCallback=self.locationSeeker.startSeeking if self.isLocal() else None) def release(self): if self.avatar: self.buildTracks() if self.isLocal(): self.getFPSCam().setVMAnimTrack( Sequence( ActorInterval(self.getViewModel(), 'button_press'), Func(self.getViewModel().loop, 'button_idle'))) def complete(self): if self.button: numFrames = base.localAvatar.getNumFrames(self.buttonAnim) self.getAnimationTrack(self.buttonAnim, startFrame=self.completeFrame, playRate=self.playRate).start() self.cleanupButton() def buildTracks(self, mode=0): if not self.avatar: return self.cleanupTracks() if mode == 0: self.actorTrack = Sequence( self.getAnimationTrack(self.buttonAnim, startFrame=self.hitStartFrame, endFrame=self.completeFrame, playRate=self.playRate)) self.soundTrack = Sequence( Wait(self.buttonHold), SoundInterval(self.buttonSfx, node=self.avatar)) def cleanupTracks(self): if self.actorTrack: self.actorTrack.pause() self.actorTrack = None if self.soundTrack: self.soundTrack.pause() self.soundTrack = None def getActorTrack(self): return self.actorTrack def getSoundTrack(self): return self.soundTrack def setDropLoc(self, x, y, z): self.dropLoc = Point3(x, y, z) def buildButton(self): self.cleanupButton() self.button = loader.loadModel(self.buttonPath) def setLocation(self, value): self.dropLoc = value def getLocation(self): return self.dropLoc def getLocationSeeker(self): return self.locationSeeker def cleanupButton(self): if self.button: self.button.removeNode() self.button = None def cleanupLocationSeeker(self): if self.locationSeeker: self.dropLoc = self.locationSeeker.getLocation() self.locationSeeker.cleanup() self.locationSeeker = None if self.helpInfo: self.helpInfo.destroy() def cleanup(self): self.cleanupButton() self.cleanupLocationSeeker() self.cleanupTracks() self.dropLoc = None self.buttonSfx.stop() self.buttonSoundPath = None self.buttonAnim = None
class ClickToStart(DirectObject): notify = directNotify.newCategory('ClickToStart') def __init__(self, version='n/a'): DirectObject.__init__(self) self.backgroundNodePath = render2d.attachNewNode('background', 0) self.backgroundModel = loader.loadModel( 'phase_3/models/gui/loading-background.bam') self.backgroundModel.reparentTo(self.backgroundNodePath) self.backgroundNodePath.find('**/fg').removeNode() self.backgroundNodePath.setScale(1, 1, 1) self.logo = OnscreenImage( parent=base.a2dTopCenter, image='phase_3/maps/toontown-logo.png', scale=(1.0, 1, 0.5), pos=(0, 0, -0.85)) self.logo.setTransparency(TransparencyAttrib.MAlpha) self.label = OnscreenText( TTLocalizer.ClickToStartLabel, parent=base.a2dBottomCenter, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.1, align=TextNode.ACenter) self.label.setZ(0.35) self.versionLabel = OnscreenText( '\x01white_shadow\x01%s\x02' % version, parent=base.a2dBottomRight, font=ToontownGlobals.getMinnieFont(), fg=Vec4(0, 0, 0, 1), scale=0.06, align=TextNode.ARight) self.versionLabel.setPos(-0.025, 0.025) self.setColorScale(Vec4(0, 0, 0, 0)) self.fadeTrack = None self.logoPosTrack = None self.logoScaleTrack = None self.labelPosTrack = None self.labelColorScaleTrack = None def delete(self): if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None if self.versionLabel is not None: self.versionLabel.destroy() self.versionLabel = None if self.label is not None: self.label.destroy() self.label = None if self.logo is not None: self.logo.destroy() self.logo = None if self.backgroundNodePath is not None: self.backgroundNodePath.removeNode() self.backgroundNodePath = None if self.backgroundModel is not None: self.backgroundModel.removeNode() self.backgroundModel = None def start(self): base.transitions.fadeOut(t=0) self.setColorScale(Vec4(1, 1, 1, 1)) if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.fadeTrack = base.transitions.getFadeInIval(t=2) self.fadeTrack.start() if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None self.logoScaleTrack = Sequence( LerpScaleInterval(self.logo, 2, Vec3(1.1, 1, 0.55), Vec3(1, 1, 0.5), blendType='easeInOut'), LerpScaleInterval(self.logo, 2, Vec3(1, 1, 0.5), Vec3(1.1, 1, 0.55), blendType='easeInOut') ) if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None self.logoPosTrack = Sequence( LerpPosInterval(self.logo, 2, Point3(0, 0, -0.85), Point3(0, 0, -0.7), blendType='easeOut'), Func(self.logoScaleTrack.loop) ) self.logoPosTrack.start() if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None self.labelColorScaleTrack = Sequence( LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6), Vec4(1, 1, 1, 1)), LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0.6)) ) if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None self.labelPosTrack = Sequence( LerpPosInterval(self.label, 2, Point3(0, 0, 0.35), Point3(0, 0, 0.15), blendType='easeOut'), Func(self.labelColorScaleTrack.loop) ) self.labelPosTrack.start() self.acceptOnce('mouse1', self.begin) def stop(self): self.ignore('mouse1') if self.labelPosTrack is not None: self.labelPosTrack.finish() self.labelPosTrack = None if self.labelColorScaleTrack is not None: self.labelColorScaleTrack.finish() self.labelColorScaleTrack = None if self.logoPosTrack is not None: self.logoPosTrack.finish() self.logoPosTrack = None if self.logoScaleTrack is not None: self.logoScaleTrack.finish() self.logoScaleTrack = None if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.setColorScale(Vec4(0, 0, 0, 0)) def begin(self): base.cr.introDone = True if self.fadeTrack is not None: self.fadeTrack.finish() self.fadeTrack = None self.fadeTrack = base.transitions.getFadeOutIval(t=2) Sequence( Func(self.fadeTrack.start), Wait(2), Func(self.delete), Func(base.cr.introduction.delete), Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]), Func(base.transitions.fadeIn, 2) ).start() def setColorScale(self, *args, **kwargs): self.backgroundNodePath.setColorScale(*args, **kwargs) self.logo.setColorScale(*args, **kwargs) self.label.setColorScale(*args, **kwargs) self.versionLabel.setColorScale(*args, **kwargs)
class Main_menu(Frame): sgn_play='Main_menu.sgn_play' sgn_load='Main_menu.sgn_load' sgn_options='Main_menu.sgn_options' sgn_quit='Main_menu.sgn_quit' def __init__(self,*args,**kwargs): kwargs['layout']=layout.HLayout Frame.__init__(self,*args,**kwargs) res=loader.loadModel('data/gui/main_menu.egg') self.resources = { 'play_btn':res.find('**/main_menu.play_btn'), 'load_btn':res.find('**/main_menu.load_btn'), 'options_btn':res.find('**/main_menu.options_btn'), 'quit_btn':res.find('**/main_menu.quit_btn') } def open(self): #left spacer Spacer(parent=self) self.middle_frame=Frame(layout=layout.VLayout, parent=self, pref_w=180) n=5 [Spacer(parent=self.middle_frame) for _ in range(n)] self.quit_btn=Button( pref_h=70, p3dobject=DirectButton(geom=(self.resources['quit_btn']), borderWidth=(0,0), command=messenger.send, extraArgs=[Main_menu.sgn_quit]), parent=self.middle_frame) Spacer(parent=self.middle_frame) self.options_btn=Button(pref_h=70, p3dobject=DirectButton(geom=(self.resources['options_btn']), borderWidth=(0,0), command=messenger.send, extraArgs=[Main_menu.sgn_options]), parent=self.middle_frame) self.load_btn=Button( pref_h=70, p3dobject=DirectButton(geom=(self.resources['load_btn']), borderWidth=(0,0), command=messenger.send, extraArgs=[Main_menu.sgn_load]), parent=self.middle_frame) self.play_btn=Button( pref_h=70, p3dobject=DirectButton(geom=(self.resources['play_btn']), borderWidth=(0,0), command=messenger.send, extraArgs=[Main_menu.sgn_play]), parent=self.middle_frame) [Spacer(parent=self.middle_frame) for _ in range(n)] #right spacer Spacer(parent=self) self.message=OnscreenText(text='main menu',style=1,fg=(1,1,1,1),pos=(.87,-.95),scale=.07) def close(self): self.play_btn.p3dobject.destroy() del self.play_btn self.load_btn.p3dobject.destroy() del self.load_btn self.options_btn.p3dobject.destroy() del self.options_btn self.quit_btn.p3dobject.destroy() del self.quit_btn del self.middle_frame self.message.destroy() del self.message
class ToonFPSGui: def __init__(self, base): self.base = base self.noAmmoLabel = None self.ammo_gui = None self.hp_meter = None self.crosshair = None self.stats_container = None self.stats_bg = None self.stats_lbl = None self.kills_lbl = None self.deaths_lbl = None self.points_lbl = None return def load(self): self.ammo_gui = loader.loadModel('phase_4/models/minigames/gun_ammo_gui.egg') self.ammo_gui.setScale(0.15) self.ammo_gui.setPos(0.38, 0, 0.1) self.hp_meter = DirectWaitBar(text=str(self.base.hp), text_roll=-90, text_scale=0.2, text_pos=(-0.025, 0), relief=DGG.RAISED, barColor=(1, 0, 0, 1), range=self.base.max_hp, value=self.base.hp, parent=base.a2dBottomRight, scale=0.4, pos=(-0.12, 0, 0.2), frameSize=(-0.4, 0.4, -0.2, 0.2)) self.hp_meter.setR(-90) self.hp_meter.hide() self.crosshair = getCrosshair() font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container = DirectFrame(parent=base.a2dTopLeft, pos=(0.3, 0.2, -0.185)) self.stats_bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(0.5, 0.3, 0.3), parent=self.stats_container) self.stats_lbl = OnscreenText(font=font, text='Stats', pos=(-0.01, 0.08, 0), parent=self.stats_container) self.kills_lbl = OnscreenText(font=font, text='Kills: ' + str(self.base.kills), pos=(-0.235, 0.025, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.deaths_lbl = OnscreenText(font=font, text='Deaths: ' + str(self.base.deaths), pos=(-0.235, -0.04, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.points_lbl = OnscreenText(font=font, text='Points: ' + str(self.base.points), pos=(-0.235, -0.105, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.stats_container.hide() del font del box def start(self): self.ammo_gui.reparentTo(base.a2dBottomLeft) self.crosshair.show() self.hp_meter.show() if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container.show() def end(self): self.ammo_gui.reparentTo(hidden) if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container.hide() self.crosshair.hide() self.hp_meter.hide() def cleanup(self): self.ammo_gui.removeNode() self.ammo_gui = None self.hp_meter.destroy() self.hp_meter = None self.crosshair.destroy() self.crosshair = None self.deleteNoAmmoLabel() self.deleteStatsGui() return def deleteStatsGui(self): if self.stats_container: self.stats_container.destroy() self.stats_container = None if self.stats_bg: self.stats_bg.destroy() self.stats_bg = None if self.stats_lbl: self.stats_lbl.destroy() self.stats_lbl = None if self.kills_lbl: self.kills_lbl.destroy() self.kills_lbl = None if self.deaths_lbl: self.deaths_lbl.destroy() self.deaths_lbl = None if self.points_lbl: self.points_lbl.destroy() self.points_lbl = None return def updateStats(self): self.kills_lbl['text'] = 'Kills: ' + str(self.base.kills) self.deaths_lbl['text'] = 'Deaths: ' + str(self.base.deaths) self.points_lbl['text'] = 'Points: ' + str(self.base.points) def deleteNoAmmoLabel(self): if self.noAmmoLabel: self.noAmmoLabel.destroy() self.noAmmoLabel = None return def adjustAmmoGui(self): self.ammo_gui.find('**/bar_' + str(self.base.ammo + 1)).hide() def adjustHpMeter(self): self.hp_meter['text'] = str(self.base.hp) self.hp_meter['value'] = self.base.hp if self.base.hp <= 40: self.hp_meter['barColor'] = (1, 0, 0, 1) else: self.hp_meter['barColor'] = (1, 1, 1, 1) def resetAmmo(self): for bar in self.ammo_gui.findAllMatches('**/bar_*'): bar.show() def notifyNoAmmo(self): self.deleteNoAmmoLabel() self.noAmmoLabel = DirectLabel(text='Press R to reload!', relief=None, text_scale=0.1, text_pos=(0, 0.5, 0), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) return
class DistributedDeliveryGame(DistributedMinigame): notify = directNotify.newCategory("DistributedDeliveryGame") def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState( State.State("announceGameOver", self.enterAnnounceGameOver, self.exitAnnounceGameOver, ["gameOver"]) ) self.fsm.getStateNamed("play").addTransition("announceGameOver") self.world = None self.gagShop = None self.sky = None self.skyUtil = SkyUtil() base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 return def allBarrelsGone(self): self.fsm.request("announceGameOver") def enterAnnounceGameOver(self): whistleSfx = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.mp3") whistleSfx.play() del whistleSfx self.gameOverLbl = DirectLabel( text="GAME\nOVER!", relief=None, scale=0.35, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0, 0, 1) ) return def exitAnnounceGameOver(self): self.gameOverLbl.destroy() del self.gameOverLbl def setBarrelsRemaining(self, num): self.barrelsRemaining = num self.__updateLabels() def getBarrelsRemaining(self): return self.barrelsRemaining def setBarrelsStolen(self, num): self.barrelsStolen = num self.__updateLabels() def getBarrelsStolen(self): return self.barrelsStolen def setBarrelsDelivered(self, num): self.barrelsDelivered = num self.__updateLabels() def getBarrelsDelivered(self): return self.barrelsDelivered def giveBarrelToSuit(self, suitId): suit = self.cr.doId2do.get(suitId) if suit: barrel = loader.loadModel("phase_4/models/cogHQ/gagTank.bam") barrel.reparentTo(suit.find("**/joint_Rhold")) barrel.setP(180) barrel.setScale(0.2) barrel.find("**/gagTankColl").removeNode() self.barrelsByAvId[suitId] = barrel def giveBarrelToPlayer(self, avId, truckId): if avId == self.localAvId: if not base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = True base.playSfx(self.soundPickUpBarrel) self.truckBarrelIsFrom = truckId else: return av = self.cr.doId2do.get(avId) if av: av.setForcedTorsoAnim("catchneutral") barrel = loader.loadModel("phase_4/models/cogHQ/gagTank.bam") barrel.reparentTo(av.find("**/def_joint_right_hold")) barrel.setP(90) barrel.setZ(0.25) barrel.setScale(0.2) barrel.find("**/gagTankColl").removeNode() self.barrelsByAvId[avId] = barrel def dropOffBarrel(self, avId): if avId == self.localAvId: if base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = False base.playSfx(self.soundDropOff) else: return av = self.cr.doId2do.get(avId) if av: av.clearForcedTorsoAnim() barrel = self.barrelsByAvId.get(avId) if barrel != None or not barrel.isEmpty(): barrel.removeNode() del self.barrelsByAvId[avId] return def load(self): spawn = random.choice(DGG.SpawnPoints) base.localAvatar.setPos(spawn) base.localAvatar.setHpr(0, 0, 0) self.soundPickUpBarrel = base.loadSfx("phase_6/audio/sfx/SZ_MM_gliss.mp3") self.soundDropOff = base.loadSfx("phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.mp3") self.setMinigameMusic("phase_4/audio/bgm/MG_Delivery.mp3") self.setDescription( "A new supply of Gags were just shipped to Toontown! " + "Run over to a truck with Gag barrels to take a barrel out. Then, carry it over to the Gag Shop. " + "Try to unload and deliver as many barrels as you can to the Gag Shop. " + "Watch out for the Cogs - they might try to snatch a barrel!" ) self.setWinnerPrize(100) self.setLoserPrize(0) self.gagShop = loader.loadModel("phase_4/models/modules/gagShop_TT.bam") self.gagShop.reparentTo(base.render) self.gagShop.setY(-70) sphere = CollisionSphere(0, 0, 0, 3) sphere.setTangible(0) node = CollisionNode("MGDeliveryGagShop") node.addSolid(sphere) self.gagShopCollNP = self.gagShop.attachNewNode(node) self.world = loader.loadModel("phase_4/models/minigames/delivery_area.egg") self.world.setY(-5) self.world.reparentTo(base.render) self.sky = loader.loadModel("phase_3.5/models/props/TT_sky.bam") self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.sky.setZ(-20) self.skyUtil.startSky(self.sky) base.camera.setPos(20, 50, 30) base.camera.lookAt(20, 0, 7.5) DistributedMinigame.load(self) def enterStart(self): DistributedMinigame.enterStart(self) beepSound = base.loadSfx("phase_4/audio/sfx/MG_delivery_truck_beep.mp3") base.playSfx(beepSound) def enterPlay(self): DistributedMinigame.enterPlay(self) base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.enableAvatarControls() self.brLabel = OnscreenText( text="", parent=base.a2dTopRight, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(-0.1, -0.1, 0), align=TextNode.ARight, ) self.bdLabel = OnscreenText( text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.1, 0), align=TextNode.ALeft, ) self.bsLabel = OnscreenText( text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.2, 0), align=TextNode.ALeft, ) self.accept("enterMGDeliveryGagShop", self.__maybeDropOffBarrel) def __maybeDropOffBarrel(self, entry): if base.localAvatar.hasBarrel and self.truckBarrelIsFrom != None: self.sendUpdate("requestDropOffBarrel", [self.truckBarrelIsFrom]) self.truckBarrelIsFrom = None return def __updateLabels(self): if self.brLabel: self.brLabel.setText("Barrels Remaining: {0}".format(self.getBarrelsRemaining())) if self.bdLabel: self.bdLabel.setText("Barrels Delivered: {0}".format(self.getBarrelsDelivered())) if self.bsLabel: self.bsLabel.setText("Barrels Stolen: {0}".format(self.getBarrelsStolen())) def exitPlay(self): self.ignore("enterMGDeliveryGagShop") base.localAvatar.disableAvatarControls() base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() self.brLabel.destroy() self.brLabel = None self.bsLabel.destroy() self.bsLabel = None self.bdLabel.destroy() self.bdLabel = None DistributedMinigame.exitPlay(self) return def announceGenerate(self): DistributedMinigame.announceGenerate(self) self.load() def disable(self): if self.world: self.world.removeNode() self.world = None if self.gagShop: self.gagShop.removeNode() self.gagShop = None if self.sky: self.sky.removeNode() self.sky = None if self.gagShopCollNP: self.gagShopCollNP.removeNode() self.gagShopCollNP = None self.skyUtil = None self.soundPickUpBarrel = None self.soundDropOff = None self.truckBarrelIsFrom = None del base.localAvatar.hasBarrel self.barrelsByAvId = None DistributedMinigame.disable(self) return