class Hood(StateData): def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): StateData.__init__(self, doneEvent) self.parentFSM = parentFSM self.doneEvent = doneEvent self.dnaStore = dnaStore self.hoodId = hoodId self.id = None self.titleText = None self.suitFog = None self.suitLight = None self.suitLightColor = (0.4, 0.4, 0.4, 1) self.suitFogData = [(0.3, 0.3, 0.3), 0.0025] self.titleColor = (1, 1, 1, 1) return def enter(self, requestStatus): StateData.enter(self) hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] rootZone = ZoneUtil.getZoneId(hoodId) if base.localAvatar.getLastHood( ) != rootZone and hoodId != CIGlobals.MinigameArea: base.localAvatar.b_setLastHood(rootZone) if not base.localAvatar.hasDiscoveredHood(rootZone): hoodsDiscovered = list(base.localAvatar.getHoodsDiscovered()) hoodsDiscovered.append(rootZone) base.localAvatar.b_setHoodsDiscovered(hoodsDiscovered) text = self.getHoodText(zoneId) self.titleText = OnscreenText(text, fg=self.titleColor, font=CIGlobals.getMickeyFont(), scale=0.15, pos=(0, -0.65)) self.titleText.hide() def enterTheLoader(self, requestStatus): self.fsm.request(requestStatus['loader'], [requestStatus]) def getHoodText(self, zoneId): if ZoneUtil.getWhereName(zoneId) == 'street' and zoneId < 61000: hoodText = CIGlobals.BranchZone2StreetName[ZoneUtil.getBranchZone( zoneId)] hoodText += '\n' + self.id else: hoodText = self.id if self.id != CIGlobals.MinigameArea: hoodText += '\n' + ZoneUtil.getWhereName(zoneId).upper() return hoodText def spawnTitleText(self, zoneId): hoodText = self.getHoodText(zoneId) self.doSpawnTitleText(hoodText) def doSpawnTitleText(self, hoodText): self.titleText.setText(hoodText) self.titleText.show() self.titleText.setColor(Vec4(*self.titleColor)) self.titleText.clearColorScale() self.titleText.setFg(self.titleColor) seq = Sequence( Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.titleText.hide)) seq.start() def hideTitleText(self): if self.titleText: self.titleText.hide() def exit(self): if self.titleText: self.titleText.cleanup() self.titleText = None StateData.exit(self) return def load(self): StateData.load(self) if self.storageDNAFile: loadDNAFile(self.dnaStore, self.storageDNAFile) if self.holidayDNAFile: loadDNAFile(self.dnaStore, self.holidayDNAFile) if not base.cr.holidayManager.getHoliday() == HolidayType.CHRISTMAS: self.createNormalSky() else: self.createSpookySky() def unload(self): self.notify.info("unload()") if hasattr(self, 'loader'): self.loader.exit() self.loader.unload() del self.loader del self.parentFSM del self.fsm self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() del self.dnaStore self.deleteCurrentSky() self.stopSuitEffect(0) self.ignoreAll() ModelPool.garbageCollect() TexturePool.garbageCollect() StateData.unload(self) def enterOff(self): pass def exitOff(self): pass def isSameHood(self, status): return status['hoodId'] == self.hoodId and status['shardId'] == None def enterQuietZone(self, requestStatus): base.transitions.noTransitions() loaderName = requestStatus['loader'] zoneID = requestStatus['zoneId'] where = requestStatus['where'] if where == 'playground' or where == 'toonInterior': name = self.id elif where == 'minigame': name = 'Minigame' elif where == 'street': name = CIGlobals.BranchZone2StreetName[ZoneUtil.getBranchZone( zoneID)] if loaderName == 'safeZoneLoader' or loaderName == 'townLoader': if not loader.inBulkBlock: loader.beginBulkLoad( 'hood', name, CIGlobals.safeZoneLSRanges.get(self.id, 6)) self.loadLoader(requestStatus) else: base.transitions.fadeScreen(1.0) self._quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState(self._quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self._quietZoneDoneEvent) del self._quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def loadLoader(self, requestStatus): pass def handleQuietZoneDone(self): status = self.quietZoneStateData.getDoneStatus() loader.endBulkLoad('hood') self.fsm.request(status['loader'], [status]) if hasattr(self, 'loader'): self.loader.enterThePlace(status) def enterSafeZoneLoader(self, requestStatus): self.accept(self.loaderDoneEvent, self.handleSafeZoneLoaderDone) self.loader.enter(requestStatus) self.spawnTitleText(requestStatus['zoneId']) def exitSafeZoneLoader(self): self.ignore(self.loaderDoneEvent) self.hideTitleText() self.loader.exit() self.loader.unload() del self.loader def handleSafeZoneLoaderDone(self): doneStatus = self.loader.getDoneStatus() if self.isSameHood(doneStatus) or doneStatus['where'] == 'minigame': self.fsm.request('quietZone', [doneStatus]) else: self.doneStatus = doneStatus messenger.send(self.doneEvent) def createNormalSky(self): self.deleteCurrentSky() self.sky = loader.loadModel(self.skyFilename) if self.__class__.__name__ != 'CTHood': self.sky.setScale(1.0) self.sky.setFogOff() else: self.sky.setScale(5.0) def createSpookySky(self): self.deleteCurrentSky() self.sky = loader.loadModel(self.spookySkyFile) self.sky.setScale(5.0) self.sky.setFogOff() def deleteCurrentSky(self): if hasattr(self, 'sky'): if self.sky: self.sky.removeNode() del self.sky def startSuitEffect(self): self.stopSuitEffect() light = AmbientLight("suitLight") light.setColor(Vec4(*self.suitLightColor)) self.suitLight = render.attachNewNode(light) render.setLight(self.suitLight) self.suitFog = Fog("suitFog") self.suitFog.setColor(*self.suitFogData[0]) self.suitFog.setExpDensity(self.suitFogData[1]) render.setFog(self.suitFog) self.createSpookySky() Hood.startSky(self) def stopSuitEffect(self, newSky=1): render.clearFog() if self.suitLight: render.clearLight(self.suitLight) self.suitLight.removeNode() self.suitLight = None if self.suitFog: self.suitFog = None if newSky: if not base.cr.holidayManager.getHoliday( ) == HolidayType.CHRISTMAS: self.createNormalSky() else: self.createSpookySky() self.startSky() def startSky(self): self.sky.reparentTo(camera) self.sky.setZ(0.0) self.sky.setHpr(0.0, 0.0, 0.0) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) def stopSky(self): self.sky.reparentTo(hidden)
class Hood(StateData): def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): StateData.__init__(self, doneEvent) self.parentFSM = parentFSM self.doneEvent = doneEvent self.dnaStore = dnaStore self.hoodId = hoodId self.abbr = "" self.id = None self.titleText = None self.suitFog = None self.suitLight = None self.suitLightColor = (0.4, 0.4, 0.4, 1) self.suitFogData = [(0.3, 0.3, 0.3), 0.0025] self.titleColor = (1, 1, 1, 1) self.wantLighting = True self.olc = ZoneUtil.getOutdoorLightingConfig(self.hoodId) return def makeLampLight(self, lamp): col = (255, 255, 255, 350) lightNP = CIGlobals.makePointLight( 'DLlamp', CIGlobals.colorFromRGBScalar255(col), lamp.getPos(render) + (0, 0, 9.5), 0.1) lamp.setLightOff(1) return lightNP def enter(self, requestStatus): StateData.enter(self) hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] rootZone = ZoneUtil.getZoneId(hoodId) if base.localAvatar.getLastHood( ) != rootZone and hoodId != ZoneUtil.MinigameArea: base.localAvatar.b_setLastHood(rootZone) if not base.localAvatar.hasDiscoveredHood(rootZone): hoodsDiscovered = list(base.localAvatar.getHoodsDiscovered()) hoodsDiscovered.append(rootZone) base.localAvatar.b_setHoodsDiscovered(hoodsDiscovered) text = self.getHoodText(zoneId) self.titleText = OnscreenText(text, fg=self.titleColor, font=CIGlobals.getMickeyFont(), scale=0.15, pos=(0, -0.65)) self.titleText.hide() def enterTheLoader(self, requestStatus): self.fsm.request(requestStatus['loader'], [requestStatus]) def getHoodText(self, zoneId): if ZoneUtil.getWhereName(zoneId) == 'street' and zoneId < 61000: hoodText = ZoneUtil.BranchZone2StreetName[ZoneUtil.getBranchZone( zoneId)] hoodText += '\n' + self.id else: hoodText = self.id if self.id != ZoneUtil.MinigameArea: whereName = ZoneUtil.getWhereName(zoneId) if whereName == 'toonInterior': whereName = 'Unknown' try: whereName = ZoneUtil.zone2TitleDict.get(zoneId)[0] return whereName.upper() + '\n' + self.id except: pass hoodText += '\n' + whereName.upper() return hoodText def spawnTitleText(self, zoneId): hoodText = self.getHoodText(zoneId) self.doSpawnTitleText(hoodText) def doSpawnTitleText(self, hoodText): self.titleText.setText(hoodText) self.titleText.show() self.titleText.setColor(Vec4(*self.titleColor)) self.titleText.clearColorScale() self.titleText.setFg(self.titleColor) seq = Sequence( Wait(0.1), Wait(6.0), self.titleText.colorScaleInterval(0.5, Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.hideTitleText)) seq.start() def hideTitleText(self): if self.titleText: self.titleText.hide() def exit(self): if self.titleText: self.titleText.cleanup() self.titleText = None StateData.exit(self) return def setupOutdoorLighting(self): self.olc.setup() def enableOutdoorLighting(self): self.olc.apply() def disableOutdoorLighting(self): self.olc.unapply() def cleanupOutdoorLighting(self): self.olc.cleanup() def load(self): StateData.load(self) if self.storageDNAFile: loadDNAFile(self.dnaStore, self.storageDNAFile) if self.holidayDNAFile: loadDNAFile(self.dnaStore, self.holidayDNAFile) self.setupOutdoorLighting() def unload(self): self.cleanupOutdoorLighting() if hasattr(self, 'loader'): self.loader.exit() self.loader.unload() del self.loader del self.parentFSM del self.fsm self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_materials() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() del self.dnaStore self.ignoreAll() #CIGlobals.doSceneCleanup() StateData.unload(self) def enterOff(self): pass def exitOff(self): pass def isSameHood(self, status): return status['hoodId'] == self.hoodId and status['shardId'] is None def enterQuietZone(self, requestStatus): base.transitions.noTransitions() loaderName = requestStatus['loader'] zoneID = requestStatus['zoneId'] where = requestStatus['where'] if where == 'playground' or where == 'toonInterior': name = self.id elif where == 'minigame': name = 'Minigame' elif where == 'street': name = ZoneUtil.BranchZone2StreetName[ZoneUtil.getBranchZone( zoneID)] if loaderName == 'safeZoneLoader' or loaderName == 'townLoader': if not loader.inBulkBlock: loader.beginBulkLoad('hood', name, ZoneUtil.safeZoneLSRanges.get(self.id, 6)) self.loadLoader(requestStatus) else: base.transitions.fadeScreen(1.0) self._quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self._quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState(self._quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self._quietZoneDoneEvent) del self._quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def loadLoader(self, requestStatus): pass def handleQuietZoneDone(self): status = self.quietZoneStateData.getDoneStatus() loader.endBulkLoad('hood') self.fsm.request(status['loader'], [status]) if hasattr(self, 'loader'): self.loader.enterThePlace(status) def enterSafeZoneLoader(self, requestStatus): self.accept(self.loaderDoneEvent, self.handleSafeZoneLoaderDone) self.loader.enter(requestStatus) self.spawnTitleText(requestStatus['zoneId']) def exitSafeZoneLoader(self): self.ignore(self.loaderDoneEvent) self.hideTitleText() self.loader.exit() self.loader.unload() del self.loader def handleSafeZoneLoaderDone(self): doneStatus = self.loader.getDoneStatus() if self.isSameHood(doneStatus) or doneStatus['where'] == 'minigame': self.fsm.request('quietZone', [doneStatus]) else: self.doneStatus = doneStatus messenger.send(self.doneEvent)