def spawnTitleText(self):
        def getDescription(zoneNum, self=self):
            ent = self.entities.get(zoneNum)
            if ent and hasattr(ent, "description"):
                return ent.description

        description = getDescription(self.lastCamZone)
        if description and description != "":
            taskMgr.remove(self.uniqueName("titleText"))
            self.smallTitleText.setText(description)
            self.titleText.setText(description)
            self.titleText.setColor(Vec4(*self.titleColor))
            self.titleText.setFg(self.titleColor)
            titleSeq = None
            if self.lastCamZone not in self.zonesEnteredList:
                self.zonesEnteredList.append(self.lastCamZone)
                titleSeq = Task.sequence(
                    Task.Task(self.hideSmallTitleTextTask),
                    Task.Task(self.showTitleTextTask),
                    Task.pause(0.10000000000000001),
                    Task.pause(6.0),
                    self.titleText.lerpColor(
                        Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], self.titleColor[3]),
                        Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], 0.0),
                        0.5,
                    ),
                )

            smallTitleSeq = Task.sequence(Task.Task(self.hideTitleTextTask), Task.Task(self.showSmallTitleTask))
            if titleSeq:
                seq = Task.sequence(titleSeq, smallTitleSeq)
            else:
                seq = smallTitleSeq
            taskMgr.add(seq, self.uniqueName("titleText"))
    def spawnTitleText(self):
        def getDescription(zoneNum, self=self):
            ent = self.entities.get(zoneNum)
            if ent and hasattr(ent, 'description'):
                return ent.description
            return None

        description = getDescription(self.lastCamZone)
        if description and description != '':
            taskMgr.remove(self.uniqueName('titleText'))
            self.smallTitleText.setText(description)
            self.titleText.setText(description)
            self.titleText.setColor(Vec4(*self.titleColor))
            self.titleText.setFg(self.titleColor)
            titleSeq = None
            if self.lastCamZone not in self.zonesEnteredList:
                self.zonesEnteredList.append(self.lastCamZone)
                titleSeq = Task.sequence(
                    Task.Task(self.hideSmallTitleTextTask),
                    Task.Task(self.showTitleTextTask), Task.pause(0.1),
                    Task.pause(6.0),
                    self.titleText.lerpColor(
                        Vec4(self.titleColor[0], self.titleColor[1],
                             self.titleColor[2], self.titleColor[3]),
                        Vec4(self.titleColor[0], self.titleColor[1],
                             self.titleColor[2], 0.0), 0.5))
            smallTitleSeq = Task.sequence(Task.Task(self.hideTitleTextTask),
                                          Task.Task(self.showSmallTitleTask))
            if titleSeq:
                seq = Task.sequence(titleSeq, smallTitleSeq)
            else:
                seq = smallTitleSeq
            taskMgr.add(seq, self.uniqueName('titleText'))
        return
示例#3
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    def showInfoText(self, text="hello world"):
        description = text
        if description and description != '':
            taskMgr.remove(self.uniqueName("titleText"))
            self.smallTitleText.setText(description)
            self.titleText.setText(description)
            self.titleText.setColor(Vec4(*self.titleColor))
            self.titleText.setFg(self.titleColor)

            # Only show the big title once per session.
            # If we've already seen it, just show the small title

            titleSeq = None
            titleSeq = Task.sequence(
                Task.Task(self.hideSmallTitleTextTask),
                Task.Task(self.showTitleTextTask),
                Task.pause(0.1),
                Task.pause(3.0),
                self.titleText.lerpColor(
                    Vec4(self.titleColor[0], self.titleColor[1],
                         self.titleColor[2], self.titleColor[3]),
                    Vec4(self.titleColor[0], self.titleColor[1],
                         self.titleColor[2], 0.0), 0.5),
            )

            if titleSeq:
                seq = Task.sequence(titleSeq)
            taskMgr.add(seq, self.uniqueName("titleText"))
 def showInfoText(self, text = 'hello world'):
     description = text
     if description and description != '':
         taskMgr.remove(self.uniqueName('titleText'))
         self.smallTitleText.setText(description)
         self.titleText.setText(description)
         self.titleText.setColor(Vec4(*self.titleColor))
         self.titleText.setFg(self.titleColor)
         titleSeq = None
         titleSeq = Task.sequence(Task.Task(self.hideSmallTitleTextTask), Task.Task(self.showTitleTextTask), Task.pause(0.10000000000000001), Task.pause(3.0), self.titleText.lerpColor(Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], self.titleColor[3]), Vec4(self.titleColor[0], self.titleColor[1], self.titleColor[2], 0.0), 0.5))
         if titleSeq:
             seq = Task.sequence(titleSeq)
         
         taskMgr.add(seq, self.uniqueName('titleText'))
示例#5
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 def showHitScore(self, number, scale = 1):
     if number <= 0:
         return
     if self.hpText:
         self.hideHitScore()
     self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())
     if number < 0:
         self.HpTextGenerator.setText(str(number))
     else:
         self.HpTextGenerator.setText('+' + str(number))
     self.HpTextGenerator.clearShadow()
     self.HpTextGenerator.setAlign(TextNode.ACenter)
     r = 1
     g = 1
     b = 0
     a = 1
     self.HpTextGenerator.setTextColor(r, g, b, a)
     self.hpTextNode = self.HpTextGenerator.generate()
     self.hpText = render.attachNewNode(self.hpTextNode)
     self.hpText.setScale(scale)
     self.hpText.setBillboardPointEye()
     self.hpText.setBin('fixed', 100)
     self.hpText.setPos(self.root, 0, 0, self.height / 2)
     seq = Task.sequence(self.hpText.lerpPos(Point3(self.root.getX(render), self.root.getY(render), self.root.getZ(render) + self.height + 1.0), 0.25, blendType='easeOut'), Task.pause(0.25), self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1), Task.Task(self.__hideHitScoreTask))
     taskMgr.add(seq, 'PartyCogHpText' + str(self.id))
示例#6
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    def irisIn(self, t=0.5, block=0):
        """
        Play an iris in transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the scale
        of the iris polygon up so it looks like we iris in. When the
        scale lerp is finished, it parents the iris polygon to hidden.
        If block is true, does not execute lerp, but returns the sequence.
        """
        self.noTransitions()

        self.loadIris()
        if (t == 0):
            self.iris.reparentTo(hidden)
        else:
            self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
            self.iris.setScale(0.015)
            # Create a sequence that scales the iris up,
            # then parents the fade to hidden
            task = Task.sequence(
                self.iris.lerpScale(0.18, 0.18, 0.18, t, blendType="noBlend"),
                Task.Task(self.__irisInLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.irisTaskName)
            else:
                return task
示例#7
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 def showHitScore(self, number, scale=1):
     if number <= 0:
         return
     if self.hpText:
         self.hideHitScore()
     self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())
     if number < 0:
         self.HpTextGenerator.setText(str(number))
     else:
         self.HpTextGenerator.setText('+' + str(number))
     self.HpTextGenerator.clearShadow()
     self.HpTextGenerator.setAlign(TextNode.ACenter)
     r = 1
     g = 1
     b = 0
     a = 1
     self.HpTextGenerator.setTextColor(r, g, b, a)
     self.hpTextNode = self.HpTextGenerator.generate()
     self.hpText = render.attachNewNode(self.hpTextNode)
     self.hpText.setScale(scale)
     self.hpText.setBillboardPointEye()
     self.hpText.setBin('fixed', 100)
     self.hpText.setPos(self.root, 0, 0, self.height / 2)
     seq = Task.sequence(
         self.hpText.lerpPos(Point3(
             self.root.getX(render), self.root.getY(render),
             self.root.getZ(render) + self.height + 1.0),
                             0.25,
                             blendType='easeOut'), Task.pause(0.25),
         self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1),
         Task.Task(self.__hideHitScoreTask))
     taskMgr.add(seq, 'PartyCogHpText' + str(self.id))
示例#8
0
 def showHpString(self, text, duration=0.85, scale=0.7):
     if self.HpTextEnabled and not self.ghostMode:
         if text != '':
             if self.hpText:
                 self.hideHpText()
             self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
             self.HpTextGenerator.setText(text)
             self.HpTextGenerator.clearShadow()
             self.HpTextGenerator.setAlign(TextNode.ACenter)
             r = a = 1.0
             g = b = 0.0
             self.HpTextGenerator.setTextColor(r, g, b, a)
             self.hpTextNode = self.HpTextGenerator.generate()
             self.hpText = self.attachNewNode(self.hpTextNode)
             self.hpText.setScale(scale)
             self.hpText.setBillboardAxis()
             self.hpText.setPos(0, 0, self.height / 2)
             seq = Task.sequence(
                 self.hpText.lerpPos(Point3(0, 0, self.height + 1.5),
                                     1.0,
                                     blendType='easeOut'),
                 Task.pause(duration),
                 self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0),
                                       0.1), Task.Task(self.hideHpTextTask))
             taskMgr.add(seq, self.uniqueName('hpText'))
示例#9
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    def irisOut(self, t=0.5, block=0):
        """
        Play an iris out transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the scale
        of the iris down so it looks like we iris out. When the scale
        lerp is finished, it leaves the iris polygon covering the
        aspect2d plane until you irisIn or call noIris.
        """
        self.noTransitions()

        self.loadIris()
        self.loadFade()  # we need this to cover up the hole.
        if (t == 0):
            self.iris.reparentTo(hidden)
        else:
            self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
            self.iris.setScale(0.18)
            # Create a sequence that scales the iris up,
            # then parents the fade to hidden
            task = Task.sequence(
                self.iris.lerpScale(0.015,
                                    0.015,
                                    0.015,
                                    t,
                                    blendType="noBlend"),
                Task.Task(self.irisOutLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.irisTaskName)
            else:
                return task
示例#10
0
    def irisOut(self, t=0.5, block=0):
        """
        Play an iris out transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the scale
        of the iris down so it looks like we iris out. When the scale
        lerp is finished, it leaves the iris polygon covering the
        aspect2d plane until you irisIn or call noIris.
        """
        self.noTransitions()

        self.loadIris()
        self.loadFade()  # we need this to cover up the hole.
        if (t == 0):
            self.iris.reparentTo(hidden)
        else:
            self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
            self.iris.setScale(0.18)
            # Create a sequence that scales the iris up,
            # then parents the fade to hidden
            task = Task.sequence(
                self.iris.lerpScale(0.015, 0.015, 0.015,
                                    t, blendType="noBlend"),
                Task.Task(self.irisOutLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.irisTaskName)
            else:
                return task
示例#11
0
    def fadeIn(self, t=0.5, block=0):
        """
        Play a fade in transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the color
        from black to transparent. When the color lerp is finished, it
        parents the fade polygon to hidden. If block is set, return the
        sequence instead of spawning it.
        """
        self.noTransitions()

        self.loadFade()
        self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)

        if (t == 0):
            # Fade in immediately with no lerp
            self.fade.reparentTo(hidden)
        else:
            # Create a sequence that lerps the color out, then
            # parents the fade to hidden
            r = self.fadeColor[0]
            g = self.fadeColor[1]
            b = self.fadeColor[2]
            task = Task.sequence(
                self.fade.lerpColor(r, g, b, 1, r, g, b, 0, t),
                Task.Task(self.__fadeInLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.fadeTaskName)
            else:
                return task
示例#12
0
    def fadeIn(self, t=0.5, block=0):
        """
        Play a fade in transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the color
        from black to transparent. When the color lerp is finished, it
        parents the fade polygon to hidden. If block is set, return the
        sequence instead of spawning it.
        """
        self.noTransitions()

        self.loadFade()
        self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)

        if (t == 0):
            # Fade in immediately with no lerp
            self.fade.reparentTo(hidden)
        else:
            # Create a sequence that lerps the color out, then
            # parents the fade to hidden
            r = self.fadeColor[0]
            g = self.fadeColor[1]
            b = self.fadeColor[2]
            task = Task.sequence(
                self.fade.lerpColor(r,g,b,1,
                                    r,g,b,0,
                                    t),
                Task.Task(self.__fadeInLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.fadeTaskName)
            else:
                return task
    def showHpString(self, text, duration=0.84999999999999998, scale=0.69999999999999996):
        if self.HpTextEnabled and not (self.ghostMode):
            if text != "":
                if self.hpText:
                    self.hideHpText()

                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                self.HpTextGenerator.setText(text)
                self.HpTextGenerator.clearShadow()
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                r = 1.0
                a = 1.0
                g = 0.0
                b = 0.0
                self.HpTextGenerator.setTextColor(r, g, b, a)
                self.hpTextNode = self.HpTextGenerator.generate()
                self.hpText = self.attachNewNode(self.hpTextNode)
                self.hpText.setScale(scale)
                self.hpText.setBillboardAxis()
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5), 1.0, blendType="easeOut"),
                    Task.pause(duration),
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.10000000000000001),
                    Task.Task(self.hideHpTextTask),
                )
                taskMgr.add(seq, self.uniqueName("hpText"))
示例#14
0
    def irisIn(self, t=0.5, block=0):
        """
        Play an iris in transition over t seconds.
        Places a polygon on the aspect2d plane then lerps the scale
        of the iris polygon up so it looks like we iris in. When the
        scale lerp is finished, it parents the iris polygon to hidden.
        If block is true, does not execute lerp, but returns the sequence.
        """
        self.noTransitions()

        self.loadIris()
        if (t == 0):
            self.iris.reparentTo(hidden)
        else:
            self.iris.reparentTo(aspect2d, FADE_SORT_INDEX)
            self.iris.setScale(0.015)
            # Create a sequence that scales the iris up,
            # then parents the fade to hidden
            task = Task.sequence(
                self.iris.lerpScale(0.18, 0.18, 0.18,
                                    t, blendType="noBlend"),
                Task.Task(self.__irisInLerpDone))
            # Spawn the sequence
            if not block:
                taskMgr.add(task, self.irisTaskName)
            else:
                return task
示例#15
0
 def fadeOutTask(self, task, time=0.3, noFade=1):
     """
     As a sequence: Fade out, execute the given task, then do a noFade
     if requested
     """
     if noFade:
         def noFadeTask(task):
             task.noFade()
             return Task.done
         nft = Task.Task(noFadeTask)
         nft.noFade = self.noFade
         seq = Task.sequence(self.fadeOut(time, block=1), task, nft)
     else:
         seq = Task.sequence(self.fadeOut(time, block=1), task)
         
     # do it
     taskMgr.add(seq, 'fadeOutTaskSeq')
示例#16
0
 def irisOutTask(self, task, time=0.5, noIris=1):
     """
     As a sequence: iris out, execute the given task, then do a noIris
     if requested
     """
     if noIris:
         def noIrisTask(task):
             task.noIris()
             return Task.done
         nit = Task.Task(noIrisTask)
         nit.noIris = self.noIris
         seq = Task.sequence(self.irisOut(time, block=1), task, nit)
     else:
         seq = Task.sequence(self.irisOut(time, block=1), task)
         
     # do it
     taskMgr.add(seq, 'irisOutTaskSeq')
示例#17
0
    def irisOutTask(self, task, time=0.5, noIris=1):
        """
        As a sequence: iris out, execute the given task, then do a noIris
        if requested
        """
        if noIris:

            def noIrisTask(task):
                task.noIris()
                return Task.done

            nit = Task.Task(noIrisTask)
            nit.noIris = self.noIris
            seq = Task.sequence(self.irisOut(time, block=1), task, nit)
        else:
            seq = Task.sequence(self.irisOut(time, block=1), task)

        # do it
        taskMgr.add(seq, 'irisOutTaskSeq')
示例#18
0
    def fadeOutTask(self, task, time=0.3, noFade=1):
        """
        As a sequence: Fade out, execute the given task, then do a noFade
        if requested
        """
        if noFade:

            def noFadeTask(task):
                task.noFade()
                return Task.done

            nft = Task.Task(noFadeTask)
            nft.noFade = self.noFade
            seq = Task.sequence(self.fadeOut(time, block=1), task, nft)
        else:
            seq = Task.sequence(self.fadeOut(time, block=1), task)

        # do it
        taskMgr.add(seq, 'fadeOutTaskSeq')
    def showHpString(self, text, duration=0.85, scale=0.7):
        if self.HpTextEnabled and not self.ghostMode:
            # We don't show empty strings
            if text != '':
                # Get rid of text if it is already there.
                if self.hpText:
                    self.hideHpText()
                # Set the font
                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                # Write the text
                self.HpTextGenerator.setText(text)
                # No shadow
                self.HpTextGenerator.clearShadow()
                # Put a shadow on there
                #self.HpTextGenerator.setShadow(0.05, 0.05)
                #self.HpTextGenerator.setShadowColor(0, 0, 0, 1)
                # Center the text
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                # Set the color and alpha scale (a)
                r = a = 1.0
                g = b = 0.0

                self.HpTextGenerator.setTextColor(r, g, b, a)

                self.hpTextNode = self.HpTextGenerator.generate()

                # Put the hpText over the head of the avatar
                self.hpText = self.attachNewNode(self.hpTextNode)
                # Set its scale
                self.hpText.setScale(scale)
                # Make sure it is a billboard
                self.hpText.setBillboardAxis()

                # Initial position ... Center of the body... the "tan tien"
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    # Fly the number out of the character
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5),
                                        1.0,
                                        blendType='easeOut'),
                    # Wait 2 seconds
                    Task.pause(duration),
                    # Fade the number
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0),
                                          0.1),
                    # Get rid of the number
                    Task.Task(self.hideHpTextTask))
                taskMgr.add(seq, self.uniqueName("hpText"))
        else:
            # Just play the sound effect.
            # TODO: Put in the sound effect!
            pass
 def showInfoText(self, text='hello world'):
     description = text
     if description and description != '':
         taskMgr.remove(self.uniqueName('titleText'))
         self.smallTitleText.setText(description)
         self.titleText.setText(description)
         self.titleText.setColor(Vec4(*self.titleColor))
         self.titleText.setFg(self.titleColor)
         titleSeq = None
         titleSeq = Task.sequence(
             Task.Task(self.hideSmallTitleTextTask),
             Task.Task(self.showTitleTextTask), Task.pause(0.1),
             Task.pause(3.0),
             self.titleText.lerpColor(
                 Vec4(self.titleColor[0], self.titleColor[1],
                      self.titleColor[2], self.titleColor[3]),
                 Vec4(self.titleColor[0], self.titleColor[1],
                      self.titleColor[2], 0.0), 0.5))
         if titleSeq:
             seq = Task.sequence(titleSeq)
         taskMgr.add(seq, self.uniqueName('titleText'))
     return
示例#21
0
    def showHpText(self, number, bonus=0, scale=1):
        if self.HpTextEnabled and not (self.ghostMode):
            if number != 0:
                if self.hpText:
                    self.hideHpText()

                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                if number < 0:
                    self.HpTextGenerator.setText(str(number))
                else:
                    self.HpTextGenerator.setText('+' + str(number))
                self.HpTextGenerator.clearShadow()
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                if bonus == 1:
                    r = 1.0
                    g = 1.0
                    b = 0
                    a = 1
                elif bonus == 2:
                    r = 1.0
                    g = 0.5
                    b = 0
                    a = 1
                elif number < 0:
                    r = 0.90000000000000002
                    g = 0
                    b = 0
                    a = 1
                else:
                    r = 0
                    g = 0.90000000000000002
                    b = 0
                    a = 1
                self.HpTextGenerator.setTextColor(r, g, b, a)
                self.hpTextNode = self.HpTextGenerator.generate()
                self.hpText = self.attachNewNode(self.hpTextNode)
                self.hpText.setScale(scale)
                self.hpText.setBillboardPointEye()
                self.hpText.setBin('fixed', 100)
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5),
                                        1.0,
                                        blendType='easeOut'),
                    Task.pause(0.84999999999999998),
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0),
                                          0.10000000000000001),
                    Task.Task(self.hideHpTextTask))
                taskMgr.add(seq, self.uniqueName('hpText'))
    def showHpText(self, number, bonus=0, scale=1):
        if self.HpTextEnabled and not (self.ghostMode):
            if number != 0:
                if self.hpText:
                    self.hideHpText()

                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                if number < 0:
                    self.HpTextGenerator.setText(str(number))
                else:
                    self.HpTextGenerator.setText("+" + str(number))
                self.HpTextGenerator.clearShadow()
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                if bonus == 1:
                    r = 1.0
                    g = 1.0
                    b = 0
                    a = 1
                elif bonus == 2:
                    r = 1.0
                    g = 0.5
                    b = 0
                    a = 1
                elif number < 0:
                    r = 0.90000000000000002
                    g = 0
                    b = 0
                    a = 1
                else:
                    r = 0
                    g = 0.90000000000000002
                    b = 0
                    a = 1
                self.HpTextGenerator.setTextColor(r, g, b, a)
                self.hpTextNode = self.HpTextGenerator.generate()
                self.hpText = self.attachNewNode(self.hpTextNode)
                self.hpText.setScale(scale)
                self.hpText.setBillboardPointEye()
                self.hpText.setBin("fixed", 100)
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5), 1.0, blendType="easeOut"),
                    Task.pause(0.84999999999999998),
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.10000000000000001),
                    Task.Task(self.hideHpTextTask),
                )
                taskMgr.add(seq, self.uniqueName("hpText"))
    def __fireCannonTask(self, task):
        launchTime = 0.0
        toonId = task.toonId
        cannon = task.cannon
        toon = cannon.getToonInside()
        self.notify.debug(str(self.doId) + ' FIRING CANNON FOR TOON ' + str(toonId))
        if not cannon.isToonInside():
            return Task.done
        if self.isLocalToonId(toonId):
            self.inWater = 0
            startPos, startHpr, startVel, trajectory = self.__calcFlightResults(cannon, toonId, launchTime)

            self.notify.debug('start position: ' + str(startPos))
            self.notify.debug('start velocity: ' + str(startVel))
            self.notify.debug('time of launch: ' + str(launchTime))
        cannon.removeToonReadyToFire()
        shootTask = Task.Task(self.__shootTask, self.taskNameShoot)
        shootTask.info = {'toonId': toonId,
         'cannon': cannon}
        if self.isLocalToonId(toonId):
            self.flyingToonOffsetRotation = 0
            self.flyingToonOffsetAngle = 0
            self.flyingToonOffsetX = 0
            self.flyingToonOffsetY = 0
            self.hitCloud = 0
            self.initialFlyVel = INITIAL_VELOCITY
            self.camNode = NodePath(self.uniqueName('flyingCamera'))
            self.camNode.setScale(0.5)
            self.camNode.setPos(self.localFlyingToon.getPos())
            self.camNode.setHpr(self.localFlyingToon.getHpr())
            self.camNode.reparentTo(render)
            self.lastStartVel = startVel
            place = base.cr.playGame.getPlace()
            place.fsm.request('activity')
            toon.dropShadow.hide()
            self.localFlyingDropShadow = self.shadowNode.copyTo(hidden)
            vel = startVel
            toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2]))
            toon.setP(localAvatar, -90)
            hpr = toon.getHpr()
            toon.d_setPosHpr(startPos[0], startPos[1], startPos[2], hpr[0], hpr[1], hpr[2])
            self.localFlyingToon.wrtReparentTo(render)
            info = {}
            info['toonId'] = toonId
            info['trajectory'] = trajectory
            info['launchTime'] = launchTime
            info['toon'] = self.localFlyingToon
            info['hRot'] = cannon.getRotation()
            base.camera.wrtReparentTo(self.localFlyingToon)
            flyTask = Task.Task(self.__localFlyTask, self.taskNameFly)
            flyTask.info = info
            seqTask = Task.sequence(shootTask, flyTask)
            self.__startCollisionHandler()
            self.notify.debug('Disable standard local toon controls.')
            base.localAvatar.disableAvatarControls()
            frameTime = globalClock.getFrameTime()
            netLaunchTime = globalClockDelta.localToNetworkTime(launchTime + frameTime, bits=31)
            self.sendUpdate('setToonTrajectoryAi', [netLaunchTime,
             startPos[0],
             startPos[1],
             startPos[2],
             startHpr[0],
             startHpr[1],
             startHpr[2],
             startVel[0],
             startVel[1],
             startVel[2]])
        else:
            seqTask = shootTask
        taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(toonId))
        toon.startSmooth()
        return Task.done
示例#24
0
    def showHitScore(self, number, scale=1):
        """
        Shows the hit score.
        Borrowed from otp.avatar.DistributedAvatar.showHpText
        """
        if number <= 0:
            return

        # Get rid of the number if it is already there.
        if self.hpText:
            self.hideHitScore()

        # Set the font
        self.HpTextGenerator.setFont(ToontownGlobals.getSignFont())

        # Show both negative and positive signs
        if number < 0:
            self.HpTextGenerator.setText(str(number))
        else:
            self.HpTextGenerator.setText("+" + str(number))

        # No shadow
        self.HpTextGenerator.clearShadow()

        # Center the number
        self.HpTextGenerator.setAlign(TextNode.ACenter)

        # Red, always
        #if number < 0:
        r = 1  #0.9
        g = 1  #0
        b = 0
        a = 1

        self.HpTextGenerator.setTextColor(r, g, b, a)

        self.hpTextNode = self.HpTextGenerator.generate()

        # Put the hpText over the head of the avatar
        self.hpText = render.attachNewNode(self.hpTextNode)
        self.hpText.setScale(scale)
        # Make sure it is a billboard
        self.hpText.setBillboardPointEye()
        # Render it after other things in the scene.
        self.hpText.setBin('fixed', 100)

        # Initial position ... Center of the body... the "tan tien"
        self.hpText.setPos(self.root, 0, 0, self.height / 2)

        # Black magic from the early days of Panda3D, later replaced by a Sequence
        seq = Task.sequence(
            # Fly the number out of the character
            self.hpText.lerpPos(Point3(
                self.root.getX(render), self.root.getY(render),
                self.root.getZ(render) + self.height + 1.0),
                                0.25,
                                blendType='easeOut'),
            Task.pause(0.25),
            # Fade the number
            self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1),
            # Get rid of the number
            Task.Task(self.__hideHitScoreTask))

        taskMgr.add(seq, "PartyCogHpText" + str(self.id))
示例#25
0
 def fadeInTask(self, task, time=0.5):
     """
     As a sequence: Fade in, execute the given task
     """
     seq = Task.sequence(self.fadeIn(time, block=1), task)
     taskMgr.add(seq, 'fadeInTaskSeq')
示例#26
0
 def fadeInTask(self, task, time=0.5):
     """
     As a sequence: Fade in, execute the given task
     """
     seq = Task.sequence(self.fadeIn(time, block=1), task)
     taskMgr.add(seq, 'fadeInTaskSeq')
 def showHpText(self, number, bonus = 0, scale = 1, attackTrack = -1):
     if self.HpTextEnabled and not self.ghostMode:
         if number != 0:
             if self.hpText:
                 self.hideHpText()
             self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
             if number < 0:
                 self.HpTextGenerator.setText(str(number))
                 if base.cr.newsManager.isHolidayRunning(ToontownGlobals.SILLY_SURGE_HOLIDAY):
                     self.sillySurgeText = True
                     absNum = abs(number)
                     if absNum > 0 and absNum <= 10:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[1])
                     elif absNum > 10 and absNum <= 20:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[2])
                     elif absNum > 20 and absNum <= 30:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[3])
                     elif absNum > 30 and absNum <= 40:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[4])
                     elif absNum > 40 and absNum <= 50:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[5])
                     elif absNum > 50 and absNum <= 60:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[6])
                     elif absNum > 60 and absNum <= 70:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[7])
                     elif absNum > 70 and absNum <= 80:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[8])
                     elif absNum > 80 and absNum <= 90:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[9])
                     elif absNum > 90 and absNum <= 100:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[10])
                     elif absNum > 100 and absNum <= 110:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[11])
                     else:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.SillySurgeTerms[12])
                 if self.interactivePropTrackBonus > -1 and self.interactivePropTrackBonus == attackTrack:
                     self.sillySurgeText = True
                     if attackTrack in TTLocalizer.InteractivePropTrackBonusTerms:
                         self.HpTextGenerator.setText(str(number) + '\n' + TTLocalizer.InteractivePropTrackBonusTerms[attackTrack])
             else:
                 self.HpTextGenerator.setText('+' + str(number))
             self.HpTextGenerator.clearShadow()
             self.HpTextGenerator.setAlign(TextNode.ACenter)
             if bonus == 1:
                 r = 1.0
                 g = 1.0
                 b = 0
                 a = 1
             elif bonus == 2:
                 r = 1.0
                 g = 0.5
                 b = 0
                 a = 1
             elif number < 0:
                 r = 0.9
                 g = 0
                 b = 0
                 a = 1
                 if self.interactivePropTrackBonus > -1 and self.interactivePropTrackBonus == attackTrack:
                     r = 0
                     g = 0
                     b = 1
                     a = 1
             else:
                 r = 0
                 g = 0.9
                 b = 0
                 a = 1
             self.HpTextGenerator.setTextColor(r, g, b, a)
             self.hpTextNode = self.HpTextGenerator.generate()
             self.hpText = self.attachNewNode(self.hpTextNode)
             self.hpText.setScale(scale)
             self.hpText.setBillboardPointEye()
             self.hpText.setBin('fixed', 100)
             if self.sillySurgeText:
                 self.nametag3d.setDepthTest(0)
                 self.nametag3d.setBin('fixed', 99)
             self.hpText.setPos(0, 0, self.height / 2)
             seq = Task.sequence(self.hpText.lerpPos(Point3(0, 0, self.height + 1.5), 1.0, blendType='easeOut'), Task.pause(0.85), self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0), 0.1), Task.Task(self.hideHpTextTask))
             taskMgr.add(seq, self.uniqueName('hpText'))
示例#28
0
    def showHpText(self, number, bonus=0, scale=1, attackTrack=-1):
        if self.HpTextEnabled and not self.ghostMode:
            # We don't show zero change.
            if number != 0:
                # Get rid of the number if it is already there.
                if self.hpText:
                    self.hideHpText()
                # Set the font
                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                # Show both negative and positive signs
                if number < 0:
                    self.HpTextGenerator.setText(str(number))
                    # If we're doing the Silly Holiday word additions
                    if base.cr.newsManager.isHolidayRunning(
                            ToontownGlobals.SILLY_SURGE_HOLIDAY):
                        self.sillySurgeText = True
                        absNum = abs(number)
                        if absNum > 0 and absNum <= 10:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[1])
                        elif absNum > 10 and absNum <= 20:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[2])
                        elif absNum > 20 and absNum <= 30:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[3])
                        elif absNum > 30 and absNum <= 40:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[4])
                        elif absNum > 40 and absNum <= 50:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[5])
                        elif absNum > 50 and absNum <= 60:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[6])
                        elif absNum > 60 and absNum <= 70:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[7])
                        elif absNum > 70 and absNum <= 80:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[8])
                        elif absNum > 80 and absNum <= 90:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[9])
                        elif absNum > 90 and absNum <= 100:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[10])
                        elif absNum > 100 and absNum <= 110:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[11])
                        else:  # greater than 110
                            self.HpTextGenerator.setText(
                                str(number) + "\n" +
                                TTLocalizer.SillySurgeTerms[12])

                    # check for interactive prop gag track bonus
                    if self.interactivePropTrackBonus > -1 and self.interactivePropTrackBonus == attackTrack:
                        self.sillySurgeText = True
                        if attackTrack in TTLocalizer.InteractivePropTrackBonusTerms:
                            self.HpTextGenerator.setText(
                                str(number) + "\n" + TTLocalizer.
                                InteractivePropTrackBonusTerms[attackTrack])
                else:
                    self.HpTextGenerator.setText("+" + str(number))
                # No shadow
                self.HpTextGenerator.clearShadow()
                # Put a shadow on there
                #self.HpTextGenerator.setShadow(0.05, 0.05)
                #self.HpTextGenerator.setShadowColor(0, 0, 0, 1)
                # Center the number
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                # Red for negative, green for positive, yellow for bonus
                if bonus == 1:
                    r = 1.0
                    g = 1.0
                    b = 0
                    a = 1
                elif bonus == 2:
                    r = 1.0
                    g = 0.5
                    b = 0
                    a = 1
                elif number < 0:
                    r = 0.9
                    g = 0
                    b = 0
                    a = 1
                    # if we have a track bonus, for now make it blue
                    if self.interactivePropTrackBonus > -1 and self.interactivePropTrackBonus == attackTrack:
                        r = 0
                        g = 0
                        b = 1
                        a = 1
                else:
                    r = 0
                    g = 0.9
                    b = 0
                    a = 1

                self.HpTextGenerator.setTextColor(r, g, b, a)

                self.hpTextNode = self.HpTextGenerator.generate()

                # Put the hpText over the head of the avatar
                self.hpText = self.attachNewNode(self.hpTextNode)
                self.hpText.setScale(scale)
                # Make sure it is a billboard
                self.hpText.setBillboardPointEye()
                # Render it after other things in the scene.
                self.hpText.setBin('fixed', 100)
                if self.sillySurgeText:
                    self.nametag3d.setDepthTest(0)
                    self.nametag3d.setBin('fixed', 99)

                # Initial position ... Center of the body... the "tan tien"
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    # Fly the number out of the character
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5),
                                        1.0,
                                        blendType='easeOut'),
                    # Wait 2 seconds
                    Task.pause(0.85),
                    # Fade the number
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0),
                                          0.1),
                    # Get rid of the number
                    Task.Task(self.hideHpTextTask))
                taskMgr.add(seq, self.uniqueName("hpText"))
        else:
            # Just play the sound effect.
            # TODO: Put in the sound effect!
            pass
    def showHpText(self, number, bonus=0, scale=1):
        # WARNING if this changes please also change DistributedToon.py
        if self.HpTextEnabled and not self.ghostMode:
            # We don't show zero change.
            if number != 0:
                # Get rid of the number if it is already there.
                if self.hpText:
                    self.hideHpText()
                # Set the font
                self.HpTextGenerator.setFont(OTPGlobals.getSignFont())
                # Show both negative and positive signs
                if number < 0:
                    self.HpTextGenerator.setText(str(number))
                else:
                    self.HpTextGenerator.setText("+" + str(number))
                # No shadow
                self.HpTextGenerator.clearShadow()
                # Put a shadow on there
                #self.HpTextGenerator.setShadow(0.05, 0.05)
                #self.HpTextGenerator.setShadowColor(0, 0, 0, 1)
                # Center the number
                self.HpTextGenerator.setAlign(TextNode.ACenter)
                # Red for negative, green for positive, yellow for bonus
                if bonus == 1:
                    r = 1.0
                    g = 1.0
                    b = 0
                    a = 1
                elif bonus == 2:
                    r = 1.0
                    g = 0.5
                    b = 0
                    a = 1
                elif number < 0:
                    r = 0.9
                    g = 0
                    b = 0
                    a = 1
                else:
                    r = 0
                    g = 0.9
                    b = 0
                    a = 1

                self.HpTextGenerator.setTextColor(r, g, b, a)

                self.hpTextNode = self.HpTextGenerator.generate()

                # Put the hpText over the head of the avatar
                self.hpText = self.attachNewNode(self.hpTextNode)
                self.hpText.setScale(scale)
                # Make sure it is a billboard
                self.hpText.setBillboardPointEye()
                # Render it after other things in the scene.
                self.hpText.setBin('fixed', 100)

                # Initial position ... Center of the body... the "tan tien"
                self.hpText.setPos(0, 0, self.height / 2)
                seq = Task.sequence(
                    # Fly the number out of the character
                    self.hpText.lerpPos(Point3(0, 0, self.height + 1.5),
                                        1.0,
                                        blendType='easeOut'),
                    # Wait 2 seconds
                    Task.pause(0.85),
                    # Fade the number
                    self.hpText.lerpColor(Vec4(r, g, b, a), Vec4(r, g, b, 0),
                                          0.1),
                    # Get rid of the number
                    Task.Task(self.hideHpTextTask))
                taskMgr.add(seq, self.uniqueName("hpText"))
        else:
            # Just play the sound effect.
            # TODO: Put in the sound effect!
            pass
示例#30
0
 def irisInTask(self, task, time=0.5):
     """
     As a sequence: iris in, execute the given task
     """
     seq = Task.sequence(self.irisIn(time, block=1), task)
     taskMgr.add(seq, 'irisInTaskSeq')
示例#31
0
    def __fireCannonTask(self, task):
        launchTime = 0.0
        toonId = task.toonId
        cannon = task.cannon
        toon = cannon.getToonInside()
        self.notify.debug(
            str(self.doId) + ' FIRING CANNON FOR TOON ' + str(toonId))
        if not cannon.isToonInside():
            return Task.done
        if self.isLocalToonId(toonId):
            self.inWater = 0
            startPos, startHpr, startVel, trajectory = self.__calcFlightResults(
                cannon, toonId, launchTime)

            self.notify.debug('start position: ' + str(startPos))
            self.notify.debug('start velocity: ' + str(startVel))
            self.notify.debug('time of launch: ' + str(launchTime))
        cannon.removeToonReadyToFire()
        shootTask = Task.Task(self.__shootTask, self.taskNameShoot)
        shootTask.info = {'toonId': toonId, 'cannon': cannon}
        if self.isLocalToonId(toonId):
            self.flyingToonOffsetRotation = 0
            self.flyingToonOffsetAngle = 0
            self.flyingToonOffsetX = 0
            self.flyingToonOffsetY = 0
            self.hitCloud = 0
            self.initialFlyVel = INITIAL_VELOCITY
            self.camNode = NodePath(self.uniqueName('flyingCamera'))
            self.camNode.setScale(0.5)
            self.camNode.setPos(self.localFlyingToon.getPos())
            self.camNode.setHpr(self.localFlyingToon.getHpr())
            self.camNode.reparentTo(render)
            self.lastStartVel = startVel
            place = base.cr.playGame.getPlace()
            place.fsm.request('activity')
            toon.dropShadow.hide()
            self.localFlyingDropShadow = self.shadowNode.copyTo(hidden)
            vel = startVel
            toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2]))
            toon.setP(localAvatar, -90)
            hpr = toon.getHpr()
            toon.d_setPosHpr(startPos[0], startPos[1], startPos[2], hpr[0],
                             hpr[1], hpr[2])
            self.localFlyingToon.wrtReparentTo(render)
            info = {}
            info['toonId'] = toonId
            info['trajectory'] = trajectory
            info['launchTime'] = launchTime
            info['toon'] = self.localFlyingToon
            info['hRot'] = cannon.getRotation()
            base.camera.wrtReparentTo(self.localFlyingToon)
            flyTask = Task.Task(self.__localFlyTask, self.taskNameFly)
            flyTask.info = info
            seqTask = Task.sequence(shootTask, flyTask)
            self.__startCollisionHandler()
            self.notify.debug('Disable standard local toon controls.')
            base.localAvatar.disableAvatarControls()
            frameTime = globalClock.getFrameTime()
            netLaunchTime = globalClockDelta.localToNetworkTime(launchTime +
                                                                frameTime,
                                                                bits=31)
            self.sendUpdate('setToonTrajectoryAi', [
                netLaunchTime, startPos[0], startPos[1], startPos[2],
                startHpr[0], startHpr[1], startHpr[2], startVel[0],
                startVel[1], startVel[2]
            ])
        else:
            seqTask = shootTask
        taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(toonId))
        toon.startSmooth()
        return Task.done
示例#32
0
 def irisInTask(self, task, time=0.5):
     """
     As a sequence: iris in, execute the given task
     """
     seq = Task.sequence(self.irisIn(time, block=1), task)
     taskMgr.add(seq, 'irisInTaskSeq')