def on_ui_button_press(self, *, ui_element): play_card = ui_element == self.buttons['Yes'] response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('vassal', play_card))) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): selected_card_names = [card.name for card in self.selected_cards] response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('chapel', selected_card_names))) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): selected_card_name = self.selected_cards[0].name response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('throneroom', selected_card_name))) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): selected_card_name = [card.name for card in self.selected_cards][0] if self.gain_card is None: self.gain_card = selected_card_name self.set_prompt_text(second_prompt_text) self.selected_cards = [] self.buttons['Done'].enabled = False self.set_cards(self.hand_card_names + [selected_card_name]) return response_content = (self.gain_card, selected_card_name) response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('artisan', response_content))) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): next_cards = ([ card.name for card in self.card_view.cards if card not in self.selected_cards ]) remaining_count = self.expected_count - len(next_cards) if len(self.remaining_candidates) >= remaining_count > 0: next_cards.extend(self.remaining_candidates[:remaining_count]) self.remaining_candidates = self.remaining_candidates[ remaining_count:] self.selected_cards = [] self.set_cards(next_cards) return response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('library', next_cards))) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): selected_card_name = [card.name for card in self.selected_cards][0] if self.trash_card is None: self.trash_card = selected_card_name self.set_prompt_text(second_prompt_text + selected_card_name) self.selected_cards = [] self.buttons['Done'].enabled = False next_cards = self.supply_card_names trash_card_data = util.get_card_data(self.trash_card) if trash_card_data is not None: next_cards = util.filter_card_names(next_cards, f'card.cost <= {trash_card_data["Cost"] + 2}') self.set_cards(next_cards) return response_content = (self.trash_card, selected_card_name) response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('remodel', response_content)) ) pygame.event.post(response_event)
def on_ui_button_press(self, *, ui_element): selected_card_names = [card.name for card in self.selected_cards] if self.last_step: self.cards_to_discard = selected_card_names else: self.cards_to_trash = selected_card_names if len(selected_card_names) != 2: next_cards = [card.name for card in self.card_view.cards if card not in self.selected_cards] self.selected_cards = [] self.set_prompt_text(second_prompt_text) self.set_cards(next_cards) self.last_step = True return response_content = (self.cards_to_trash, self.cards_to_discard) response_event = pygame.event.Event( pygame.USEREVENT, dict(user_type='custom_event', event=ResponseEvent('sentry', response_content)) ) pygame.event.post(response_event)