def easeInOut(t, b, c, d, aa, bb): s = 1.70158 p = 0 a = c if t == 0: return b t /= d/2 if t == 2: return b + c if not p: p = d * (.3 * 1.5) if a < abs(c): a = c s = p/4 else: s = p/(2*Math.PI) * Math.asin(c/a) if t < 1: t -= 1 return -a/2 *Math.pow(2, 10*t) * Math.sin((t*d - s)*(2*Math.PI) / p) + b t -= 1 return a * Math.pow(2, -10*t) * Math.sin((t*d - s)*(2*Math.PI) / p) * .5 + c + b
def easeOut(t, b, c, d, aa, bb): s = 1.70158 p = 0 a = c if t == 0: return b t /= d if t == 1: return b + c if not p: p = d * .3 if a < abs(c): a = c s = p/4 else: s = p/(2*Math.PI) * Math.asin(c/a) return a * Math.pow(2, -10*t) * Math.sin((t*d-s)*(2*Math.PI) / p) + c + b
def easeInOut(t, b, c, d, aa, bb): t /= d/2 if t < 1: return c/2 * Math.pow(2, 10 * (t - 1)) + b t -= 1 return c/2 * (-Math.pow(2, -10 * t) + 2) + b
def easeOut(t, b, c, d, aa, bb): return c * (-Math.pow(2, -10 * t/d) + 1) + b
def easeIn(t, b, c, d, aa, bb): return c * Math.pow(2, 10 * (t/d - 1)) + b