def test_part_two(self): "Test part two example of Dragon object" # 1. Create Dragon object from text myobj = dragon.Dragon(part2=True, text=aoc_16.from_text(PART_TWO_TEXT)) # 2. Check the part two result self.assertEqual(myobj.part_two(verbose=False), PART_TWO_RESULT)
def enter(): game_world.init_objects() app.num_monster = 0 app.dragon = dragon.Dragon() game_world.add_object(app.dragon, 3) game_world.add_object(stage.Stage(), 0) stage.build_stage('resources\\datas\\round ' + str(app.stage) + '.txt')
def test_part_one(self): "Test part one example of Dragon object" # 1. Create Dragon object from text myobj = dragon.Dragon(text=aoc_16.from_text(PART_ONE_TEXT)) # 2. Check the part one result self.assertEqual(myobj.part_one(verbose=False), PART_ONE_RESULT)
def test_empty_init(self): "Test the default Dragon creation" # 1. Create default Dragon object myobj = dragon.Dragon() # 2. Make sure it has the default values self.assertEqual(myobj.part2, False) self.assertEqual(myobj.text, None) self.assertEqual(myobj.seed, "")
def test_text_init(self): "Test the Dragon object creation from text" # 1. Create Dragon object from text myobj = dragon.Dragon(text=aoc_16.from_text(EXAMPLE_TEXT)) # 2. Make sure it has the expected values self.assertEqual(myobj.part2, False) self.assertEqual(len(myobj.text), 1) self.assertEqual(myobj.seed, "10000") # 3. Check methods self.assertEqual(myobj.fill_and_check(20), "01100")
def part_two(args, input_lines): "Process part two of the puzzle" # 1. Create the puzzle solver solver = dragon.Dragon(part2=True, text=input_lines) # 2. Determine the solution for part two solution = solver.part_two(verbose=args.verbose, limit=args.limit) if solution is None: print("There is no solution") else: print("The solution for part two is %s" % (solution)) # 3. Return result return solution is not None
import dragon, character #Setup the hero and enemy name = input("What is your name? ") role = input("Are you a wizard, rogue, or warrior? ") you = character.Character(name, role) enemy = dragon.Dragon() #Play the game print("You encounter an evil dragon!") while not enemy.isDead(): ability = input("Do you attack with 'sword', 'magic', or 'sneak'? ") if ability == "sword": you.swingSword(enemy) elif ability == "magic": you.castSpell(enemy) elif ability == "sneak": you.sneakAttack(enemy) else: print("What is '" + ability + "'? You seem confused!") print("\nYou have vanquished the beast!\n")
import time import wizard import dragon response = str(input("Hello, what's your name ?\n")) w1 = wizard.Wizard(response, 500, 500, 100, 100, 200, 3) d1 = dragon.Dragon(500, 200, 100, 100, 200) endofWhile = False w1.showStat() # d1.showStat() while endofWhile != True: ##Tour du wizard goodResponse = False while goodResponse == False: response = str( input( "What do you want to do " + w1.name + "? \n 1 - Attack ; 2 - Take a potion ; 3 - Launch a fate \n")) if response != "1" and response != "2" and response != "3": print("Error, this is not a valid choice !!") else: goodResponse = True if response == "1": if d1.dragonChoice() == "1": d1.life_pt = d1.life_pt - d1.dragonDefense(w1.atk_pt) d1.showStat() elif d1.dragonChoice() == "2": d1.life_pt = d1.life_pt - d1.dragonDodge(w1.atk_pt) d1.showStat()
import dragon import time print("sender") sock = dragon.Dragon('localhost', 7000) sock.bind(('', 6000)) for i in range(3): sock.send(b'Hello world') time.sleep(1) sock.close()
player_mini_img.set_colorkey(black) bgX = 0 bgX2 = bgOne.get_width() pygame.display.set_caption("Dragon Shmup!") clock = pygame.time.Clock() previous_time = pygame.time.get_ticks() font_name = pygame.font.match_font("Calibri") all_sprites = pygame.sprite.Group() enemies = pygame.sprite.Group() fireballs = pygame.sprite.Group() powerups = pygame.sprite.Group() player = dragon.Dragon() all_sprites.add(player) # make the score text def draw_text(surf, text, fsize, x, y): font = pygame.font.Font(font_name, fsize) text_surface = font.render(text, True, black) text_rect = text_surface.get_rect() text_rect.midtop = (x, y) surf.blit(text_surface, text_rect) # spawns new enemy def new_enemy(): e = enemy.Enemy()
import logger import weather import itertools import time from typing import List # Specify number of knights to battle. BATTLE_COUNT: int = 100 USE_SOLVER: bool = True game_client = game.Client() log = logger.Logger() dragon_object = dragon.Dragon() def dispatch_dragon(dragon_stats: tuple, knight: List[tuple], relative: bool = False) -> dict: """ Helper function for sending off a dragon to battle. """ global dragon_number dragon_number += 1 if relative: dragon_object.set_relative_stats(dragon_stats, knight) else: if dragon_stats: dragon_object.set_stats(*dragon_stats) else: dragon_object.set_dragon_stays_home()
import datetime import dog, dragon import call_center, bike, hospital, product dog1 = dog.Dog("Koka") dog1.walk().walk().walk().run().run().pet() dog1.display_health() print dog1 dragon1 = dragon.Dragon("Draga") dragon1.walk().walk().walk().run().run().fly() dragon1.display_health() print dragon1 caller1 = call_center.call.Call("c1", "Toto", "123-123-1234", datetime.datetime.now(), "Reason1") caller2 = call_center.call.Call("c2", "Fata", "223-223-2234", datetime.datetime.now(), "Reason2") caller3 = call_center.call.Call("c3", "TDodo", "323-323-1234", datetime.datetime.now(), "Reason3") caller4 = call_center.call.Call("c4", "Anama", "443-424-2234", datetime.datetime.now(), "Reason4") caller5 = call_center.call.Call("c5", "Fnema", "453-524-5234", datetime.datetime.now(), "Reason5") cc1 = call_center.CallCenter() cc1.add(caller1).add(caller5).add(caller2).add(caller3).add(caller4) cc1.info() cc1.remove() cc1.remove_by_phone("323-323-1234") cc1.remove_by_phone("555-553-1234") # Do nothing
class BossFight: __main_riderf = rider.Rider() __main_dragon = dragon.Dragon() defs.isbossfight = True def print_board(self): print("", end="\033[0;0f") for i in range(int(defs.rows)): for j in range(int(defs.columns)): val = "" if (i in stats.Stats.rangey) and (j in stats.Stats.rangex): if defs.oncePrinted: print("\033[1C", end='') continue else: ix = stats.Stats.rangey.index(i) iy = stats.Stats.rangex.index(j) val = stats.Stats.score_board[ix][iy][0]\ +stats.Stats.score_board[ix][iy][1]\ +stats.Stats.score_board[ix][iy][2]\ +stats.Stats.score_board[ix][iy][3] val += defs.bg + defs.fg print(val, end="") elif (i in self.__main_riderf.art_areay) and ( j in self.__main_riderf.art_areax): ix = self.__main_riderf.art_areay.index(i) iy = self.__main_riderf.art_areax.index(j) if self.__main_riderf.rider[ix][iy][4] == 1: for x in self.__main_riderf.rider[ix][iy]: if (type(x) != int): val += x else: val = self.__main_riderf.rider[ix][iy][0]\ +defs.board[i][j][1]\ +self.__main_riderf.rider[ix][iy][2]\ +self.__main_riderf.rider[ix][iy][3] val += defs.bg + defs.fg print(val, end="") elif (i in self.__main_dragon.art_areay) and ( j in self.__main_dragon.art_areax): ix = self.__main_dragon.art_areay.index(i) iy = self.__main_dragon.art_areax.index(j) if self.__main_dragon.dragon[ix][iy][2] != ' ': defs.board_check[i][j] = 1 if self.__main_dragon.dragon[ix][iy][4] == 1: for x in self.__main_dragon.dragon[ix][iy]: if (type(x) != int): val += x else: val = self.__main_dragon.dragon[ix][iy][0]\ +defs.board[i][j][1]\ +self.__main_dragon.dragon[ix][iy][2]\ +self.__main_dragon.dragon[ix][iy][3] val += defs.bg + defs.fg print(val, end="") elif defs.board_check[i][j] in [9, 30]: b = bullet.Bullet.fill_in(defs.board_check[i][j]) print(b[0] + defs.board[i][j][1] + b[2] + b[3], end="") else: for x in defs.board[i][j]: val += x print(val, end="") if i != int(defs.rows) - 1 and j != int(defs.columns) - 1: print() else: print("", end="") print(defs.reset_color, end="", flush=True) if not defs.oncePrinted: defs.oncePrinted = True self.print_values() def print_values(self): pos1x = int(defs.columns) // 2 - (3 * stats.valx) // 8 pos1y = 4 print("", end="\033[" + str(pos1y) + ";" + str(pos1x) + "f" + stats.wb + stats.bf) print("Lives:\x1B[31m", '❤ ' * defs.livesleft, end=' ') pos1y += 2 print("", end="\033[" + str(pos1y) + ";" + str(pos1x) + "f" + stats.wb + stats.bf) print("Time left:", defs.total_time - int(time.time() - defs.start_time), end=' ') pos1x = int(defs.columns) // 2 + (stats.valx) // 8 pos1y = 4 print("", end="\033[" + str(pos1y) + ";" + str(pos1x) + "f" + stats.wb + stats.bf) print("Boss:", defs.dragonlivesleft, end='') pos1y += 2 print("", end="\033[" + str(pos1y) + ";" + str(pos1x) + "f" + stats.wb + stats.bf) print("Score:", defs.coinsCollected + 2 * defs.enemiesKilled, end='') print("", end=defs.reset_color + "\033[0;0f", flush=True) def create_board(self): board = list() for i in range(int(defs.rows)): temp_list = list() for _ in range(int(defs.columns)): if (i == 0): add_element(temp_list, fn=34) elif (i == int(defs.rows) - 1): add_element(temp_list, fn=32) else: add_element(temp_list, cont=1) board.append(temp_list) return board def create_check(self): board_check = list() for _ in range(int(defs.rows)): temp_list = list() for _ in range(int(defs.columns)): temp_list.append(0) board_check.append(temp_list) return board_check def gameplay(self): if defs.start_time == -5: defs.start_time = time.time() start_time = time.time() grav_time = time.time() while defs.dragonlivesleft >= 0 and defs.livesleft >= 0: defs.board_check = copy.deepcopy(self.create_check()) self.__main_riderf.move('s', val=defs.down) self.__main_dragon.move('s', val=defs.down) if time.time() - grav_time > defs.def_speed: defs.down += 1 grav_time = time.time() if time.time() - start_time > 0.3: bullet.Bullet(self.__main_dragon.xpos_left,\ self.__main_riderf.ypos_top,2*int(defs.columns),True,30) bullet.Bullet(self.__main_dragon.xpos_left-3,\ self.__main_riderf.ypos_top,2*int(defs.columns),True,30) bullet.Bullet(self.__main_dragon.xpos_left-2,\ self.__main_riderf.ypos_top+1,2*int(defs.columns),True,30) bullet.Bullet(self.__main_dragon.xpos_left-5,\ self.__main_riderf.ypos_top+2,2*int(defs.columns),True,30) start_time = time.time() self.print_board() time.sleep(defs.speed) def __init__(self): defs.board = self.create_board() defs.board_check = copy.deepcopy(self.create_check()) defs.board_start = 0 stats.Stats.create_board() defs.speed = defs.def_speed self.__main_riderf.ypos_top = int(defs.rows) - 4 thread1 = threading.Thread(target=self.gameplay, daemon=True) thread1.start() while defs.dragonlivesleft >= 0 and defs.livesleft >= 0: getch = Get() chbuff = input_to(getch) if chbuff: if chbuff == 'q': exit(0) elif chbuff in ['w', 's']: self.__main_riderf.move(chbuff) self.__main_dragon.move(chbuff) if chbuff == 'w': defs.down = 0 elif chbuff in ['a', 'd']: self.__main_riderf.move(chbuff) elif chbuff == 'j': bullet.Bullet(self.__main_riderf.xpos_left+len(self.__main_riderf.rider[0]),\ self.__main_riderf.ypos_top,int(defs.columns)) elif chbuff == ' ': self.__main_riderf.sheild() elif not self.__main_riderf._isSheilded: self.__main_riderf.change_rider(0) self.__main_riderf.check_pos() if defs.livesleft >= 0: inp.pr_result(1) else: inp.pr_result(2) print('\033[' + defs.rows + ';' + defs.columns + 'f' + defs.reset_color)