def draw_card(): global last_card, current_card, next_card, transition_time draw.set_color(1, 1, 1, 1) draw.rect(0, 0, env.norm_w, env.norm_h) try: current_card.draw() except: pass if transition_time > 0: if next_card != None: a = 1.0 - transition_time / 0.5 else: a = transition_time / 0.5 draw.set_color(1, 1, 1, a) draw.rect(0, 0, env.norm_w, env.norm_h) transition_time -= env.dt if transition_time <= 0: if next_card != None: last_card = current_card current_card = next_card next_card = None transition_time = 0.5 else: transition_time = 0.0 push_handlers()
def draw(self): """Internal use only.""" color = (1,1,1,1) if self.parent_group != None and self.selected: color = (0.8, 0.8, 0.8, 1) if self.pressed: color = (0.7, 0.7, 0.7, 1) draw.set_color(color=color) draw.image(self.image,self.x,self.y) draw.set_color(1,1,1,1) draw.label(self.label) if self.more_draw != None: self.more_draw()
def draw(self): for edge in self.edges.viewvalues(): ax, ay = self.points[edge.a] bx, by = self.points[edge.b] if edge.counterpart: draw.line(ax, ay, bx, by, colors=(0, 255, 0, 255, 0, 255, 0, 255)) else: draw.line(ax, ay, bx, by, colors=(255, 0, 0, 255, 0, 0, 255, 255)) draw.set_color(1,0,0,1) for point in self.points.viewvalues(): draw.rect(point[0]-5, point[1]-5, point[0]+5, point[1]+5)
def draw(self): color = (1,1,1,1) if self.parent_group != None and self.selected: color = (0.8, 0.8, 0.8, 1) if self.pressed: color = (0.7, 0.7, 0.7, 1) draw.set_color(color=color) draw.image(self.image,self.x,self.y) if self.image_2 != None: if self.anchor == 'bottomleft': draw.image(self.image_2, self.x, self.y) elif self.anchor == 'center': draw.image( self.image_2, self.x+self.image.width/2, self.y+self.image.height/2 )
def draw(self): for edge in self.edges.viewvalues(): ax, ay = self.points[edge.a] bx, by = self.points[edge.b] if edge.counterpart: draw.line(ax, ay, bx, by, colors=(0, 255, 0, 255, 0, 255, 0, 255)) else: draw.line(ax, ay, bx, by, colors=(255, 0, 0, 255, 0, 0, 255, 255)) draw.set_color(1, 0, 0, 1) for point in self.points.viewvalues(): draw.rect(point[0] - 5, point[1] - 5, point[0] + 5, point[1] + 5)
def draw(self): draw.set_color(color=self.main_color) pyglet.gl.glLineWidth(2.0) draw.line(self.x, self.y, self.x+self.width, self.y) pyglet.gl.glLineWidth(1.0) slider_x = self.x + self.width * self.position draw.set_color(color=self.outline_color) pyglet.gl.glPointSize(self.size) draw.points((slider_x, self.y)) draw.set_color(color=self.main_color) pyglet.gl.glPointSize(self.size-2) draw.points((slider_x, self.y))
def draw_level(self): draw.set_color(1,1,1,1) if level.background_image != None: try: level.background_image.blit_tiled( 0, 0, 0, level.width, level.height ) except: level.background_image.blit(0,0) draw.set_color(1, 0, 1, 0.5) draw.grid(level.camera_x, level.camera_y, graphics.width, graphics.height) draw.set_color(0,0,0,1) draw.line(0,0,0,level.height) draw.line(0,level.height,level.width,level.height) draw.line(level.width,level.height,level.width,0) draw.line(level.width,0,0,0) level.draw_level_objects() draw.set_color(0,1,0,1) draw.circle(level.player_x, level.player_y, 80) if graphics.drawing: self.current_tool.keep_drawing_static()
def draw_tools(self): #toolbar background draw.set_color(0.8, 0.8, 0.8, 1) draw.rect(0,graphics.canvas_y,graphics.canvas_x,graphics.height) draw.rect(0,0,graphics.width,graphics.canvas_y) #buttons draw.set_color(1,1,1,1) for button in self.toolbar: button.draw() #toolbar buttons for button in self.buttons: button.draw() #bottom buttons for label in self.labels: draw.label(label) #text labelsr tool.controlspace.draw() #divider lines draw.set_color(0,0,0,1) graphics.set_line_width(1.0) draw.line(0, graphics.canvas_y, graphics.width, graphics.canvas_y) draw.line( graphics.canvas_x, graphics.canvas_y, graphics.canvas_x, graphics.height )
def draw(self): draw.set_color(*self.color) draw.rect_outline(self.x, self.y, self.x+self.w, self.y+self.h)
def draw(self): draw.set_color(*self.color) draw.line(self.x1, self.y1, self.x2, self.y2)
def draw_level_objects(): colors = { True: prim_color, False: (1,0,0,1) } for obj in primitives: if obj.yaml_tag == u"!Line": if obj.visible: draw.set_color(*prim_color) else: if obj.collides: draw.set_color(0,1,0,1) else: draw.set_color(1,0,0,1) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!Circle": if obj.visible: draw.set_color(*prim_color) else: if obj.collides: draw.set_color(0,1,0,1) else: draw.set_color(1,0,0,1) draw.circle(obj.x, obj.y, obj.radius) elif obj.yaml_tag == u"!FilledRect": draw.set_color(*colors[obj.visible]) draw.rect(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!FilledTriangle": draw.set_color(*colors[obj.visible]) draw.polygon((obj.x1, obj.y1, obj.x2, obj.y2, obj.x3, obj.y3)) elif obj.yaml_tag == u"!Door": draw.set_color(*resources.key_colors[obj.key]) graphics.set_line_width(5.0) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) draw.set_color(*colors[True]) graphics.set_line_width(1.0) draw.line(obj.x1, obj.y1, obj.x2, obj.y2) elif obj.yaml_tag == u"!Key": draw.set_color(1,1,1,1) resources.key_images[obj.number].blit(obj.x, obj.y) simple_objects_batch.draw() draw.set_color(1,1,1,1) for label in labels: draw.rect( label.x-label.content_width/2-3, label.y-label.content_height/2, label.x+label.content_width/2+3, label.y+label.content_height/2 ) label_batch.draw()