def __init__(self, opts, name="Locobot"):
     self.backend = opts.backend
     super(LocobotAgent, self).__init__(opts)
     logging.info("LocobotAgent.__init__ started")
     self.agent_type = "locobot"
     self.opts = opts
     self.entityId = 0
     self.no_default_behavior = opts.no_default_behavior
     self.last_chat_time = -1000000000000
     self.name = name
     self.player = Player(100, name, Pos(0, 0, 0), Look(0, 0))
     self.pos = Pos(0, 0, 0)
     self.uncaught_error_count = 0
     self.last_task_memid = None
     self.point_targets = []
     self.init_event_handlers()
     # list of (prob, default function) pairs
     if self.backend == 'habitat':
         self.visible_defaults = [(1.0, default_behaviors.explore)]
     elif self.backend == 'hellorobot':
         self.visible_defaults = []
     else:
         raise RuntimeError("Unknown backend specified {}" % (self.backend, ))
     self.interaction_logger = InteractionLogger()
     if os.path.exists("annotation_data/rgb"):
         shutil.rmtree("annotation_data/rgb")
     if os.path.exists("annotation_data/seg"):
         shutil.rmtree("annotation_data/seg")
 def test_get_recent_entities(self):
     self.memory = AgentMemory()
     joe_memid = PlayerNode.create(
         self.memory, Player(10, "joe", Pos(1, 0, 1), Look(0, 0)))
     players = self.memory.get_recent_entities(memtype="Player")
     assert len(players) == 1
     jane_memid = PlayerNode.create(
         self.memory, Player(11, "jane", Pos(-1, 0, 1), Look(0, 0)))
     players = self.memory.get_recent_entities(memtype="Player")
     assert len(players) == 2
示例#3
0
 def test_player_apis(self):
     self.memory = LocoAgentMemory()
     player_list = [
         Player(20, "xyz", Pos(1, 1, 1), Look(1, 1)),
         Player(10, "abc", Pos(0, 0, 3), Look(0, 0)),
     ]
     # test update_other_players
     self.memory.update_other_players(player_list)
     assert self.memory.get_player_by_name("xyz").pos == (1.0, 1.0, 1.0)
     assert self.memory.get_player_by_eid(10).name == "abc"
    def test_get_entity_by_id(self):
        self.memory = MCAgentMemory()
        mob_memid = MobNode.create(self.memory,
                                   Mob(10, 65, Pos(1, 2, 3), Look(0, 0)))
        player_memid = PlayerNode.create(
            self.memory, Player(20, "xyz", Pos(1, 1, 1), Look(1, 1)))

        # Test get_entity_by_eid with entityId
        assert self.memory.get_entity_by_eid(10).pos == (1.0, 2.0, 3.0)
        assert self.memory.get_entity_by_eid(20).pos == (1.0, 1.0, 1.0)
示例#5
0
    def setUp(self):
        super().setUp()
        memory = self.agent.memory
        PlayerNode.create(memory,
                          Player(10, "agent10", Pos(1, 63, 1), Look(0, 0)))
        PlayerNode.create(memory,
                          Player(11, "agent11", Pos(-2, 63, 1), Look(0, 0)))
        PlayerNode.create(memory,
                          Player(12, "agent12", Pos(-4, 63, -3), Look(0, 0)))

        self.set_looking_at([1, 63, 1])
    def test_triggers(self):
        self.memory = AgentMemory(agent_time=self.time)
        joe_memid = PlayerNode.create(
            self.memory, Player(10, "joe", Pos(1, 0, 1), Look(0, 0)))
        joe_tag_memid = self.memory.tag(joe_memid, "joe")
        jane_memid = PlayerNode.create(
            self.memory, Player(11, "jane", Pos(-1, 0, 1), Look(0, 0)))

        _, joe_mems = self.memory.basic_search(
            "SELECT MEMORY FROM ReferenceObject WHERE name=joe")
        _, jane_mems = self.memory.basic_search(
            "SELECT MEMORY FROM ReferenceObject WHERE name=jane")
        assert len(joe_mems) == 1
        assert len(jane_mems) == 1

        _, joe_mems_from_tag = self.memory.basic_search(
            "SELECT MEMORY FROM ReferenceObject WHERE has_tag=joe")
        _, jane_mems_from_tag = self.memory.basic_search(
            "SELECT MEMORY FROM ReferenceObject WHERE has_tag=jane")

        assert len(joe_mems_from_tag) == 1
        assert len(jane_mems_from_tag) == 0

        self.time.add_tick()
        brother_of_memid = self.memory.add_triple(subj=joe_memid,
                                                  pred_text="brother_of",
                                                  obj=jane_memid)
        sister_of_memid = self.memory.add_triple(subj=jane_memid,
                                                 pred_text="sister_of",
                                                 obj=joe_memid)

        triples = self.memory.get_triples(subj=jane_memid,
                                          pred_text="sister_of")
        assert len(triples) == 1

        self.time.add_tick()
        self.memory.db_write("UPDATE ReferenceObjects SET x=? WHERE uuid=?", 2,
                             joe_memid)
        cmd = "SELECT updated_time FROM Memories WHERE uuid=?"
        joe_t = self.memory._db_read(cmd, joe_memid)[0][0]
        jane_t = self.memory._db_read(cmd, jane_memid)[0][0]
        assert joe_t == 2
        assert jane_t == 0

        self.memory.forget(joe_memid)
        triples = self.memory.get_triples(subj=jane_memid,
                                          pred_text="sister_of")
        assert len(triples) == 0
 def test_get_node_from_memid(self):
     self.memory = AgentMemory()
     joe_memid = PlayerNode.create(
         self.memory, Player(10, "joe", Pos(1, 0, 1), Look(0, 0)))
     assert self.memory.get_node_from_memid(joe_memid) == "Player"
     loc_memid = LocationNode.create(self.memory, (0, 0, 0))
     assert self.memory.get_node_from_memid(loc_memid) == "Location"
 def test_items_apis(self):
     self.memory = MCAgentMemory()
     low_level_data = {"bid_to_name": {(0, 0): "sand", (10, 4): "grass"}}
     item_memid = ItemStackNode.create(
         self.memory, ItemStack(12, Item(0, 0), Pos(0, 0, 0)),
         low_level_data)
     # test update_item_stack_eid
     assert self.memory.update_item_stack_eid(item_memid, 23).eid == 23
     # test set_item_stack_position
     new_item = ItemStack(23, Item(0, 0), Pos(2, 2, 2))
     self.memory.set_item_stack_position(new_item)
     assert self.memory.get_mem_by_id(item_memid).pos == (2.0, 2.0, 2.0)
     # test get_all_item_stacks
     item_2_memid = ItemStackNode.create(
         self.memory, ItemStack(34, Item(10, 4), Pos(2, 3, 3)),
         low_level_data)
     assert len(self.memory.get_all_item_stacks()) == 2
 def test_place_field(self):
     memory = AgentMemory()
     PF = memory.place_field
     joe_x = 1
     joe_z = 2
     joe_loc = (joe_x, 0, joe_z)
     jane_loc = (-1, 0, 1)
     joe_memid = PlayerNode.create(
         memory, Player(10, "joe", Pos(*joe_loc), Look(0, 0)))
     jane_memid = PlayerNode.create(
         memory, Player(11, "jane", Pos(*jane_loc), Look(0, 0)))
     wall_locs = [{"pos": (-i, 0, 4)} for i in range(5)]
     changes = [{
         "pos": joe_loc,
         "memid": joe_memid
     }, {
         "pos": jane_loc,
         "memid": jane_memid
     }]
     changes.extend(wall_locs)
     PF.update_map(changes)
     assert PF.maps[0]["map"].sum() == 7
     jl = PF.memid2locs[joe_memid]
     assert len(jl) == 1
     recovered_pos = tuple(
         int(i) for i in PF.map2real(*PF.idx2ijh(list(jl.keys())[0])))
     assert recovered_pos == (joe_x, joe_z)
     assert len(PF.memid2locs["NULL"]) == 5
     changes = [{"pos": (-1, 0, 4), "is_delete": True}]
     PF.update_map(changes)
     assert len(PF.memid2locs["NULL"]) == 4
     new_jane_x = -5
     new_jane_z = 5
     changes = [{
         "pos": (new_jane_x, 0, new_jane_z),
         "memid": jane_memid,
         "is_move": True
     }]
     PF.update_map(changes)
     jl = PF.memid2locs[jane_memid]
     assert len(jl) == 1
     recovered_pos = tuple(
         int(i) for i in PF.map2real(*PF.idx2ijh(list(jl.keys())[0])))
     assert recovered_pos == (new_jane_x, new_jane_z)
     assert PF.maps[0]["map"].sum() == 6
示例#10
0
 def __init__(self, opts=None, spec=None):
     self.bots = []
     for i in range(opts.num_bots):
         x = random.randint(0, WORLD_SIZE - 1)
         y = random.randint(0, WORLD_SIZE - 1)
         eid = i
         botname = "target" + str(i)
         bot = Bot(eid, botname, Pos(x, y, 0), Look(0, 0))
         self.bots.append(bot)
 def test_linear_extent_search(self):
     self.memory = AgentMemory()
     PlayerNode.create(
         self.memory,
         Player(0, "self", Pos(-1, 0, -1), Look(0, 0)),
         memid=self.memory.self_memid,
     )
     joe_eid = 10
     joe_memid = PlayerNode.create(
         self.memory, Player(joe_eid, "joe", Pos(1, 0, 1), Look(0, 0)))
     jane_memid = PlayerNode.create(
         self.memory, Player(11, "jane", Pos(-10, 0, 3), Look(0, 0)))
     jules_memid = PlayerNode.create(
         self.memory, Player(12, "jules", Pos(-1, 0, 2), Look(0, 0)))
     # FIXME shouldn't need to do this, interpreter should back off to something else
     # if there is no AttentionNode to use in filter_by_sublocation
     AttentionNode.create(self.memory, [1, 0, 1], joe_eid)
     self.interpreter = Interpreter("joe", "NULL", self.memory)
     self.interpreter.subinterpret["attribute"] = AttributeInterpreter()
     self.interpreter.subinterpret[
         "specify_locations"] = dummy_specify_locations
     l = all_test_commands.LINEAR_EXTENTS["distance from joe"]
     l["frame"] = "joe"
     a = interpret_linear_extent(self.interpreter, "joe", l)
     m = MemorySearcher()
     comparator = {
         "input_left": {
             "value_extractor": {
                 "attribute": a
             }
         },
         "input_right": {
             "value_extractor": 5
         },
         "comparison_type": "GREATER_THAN",
     }
     query_dict = {
         "output": "MEMORY",
         "memory_type": "ReferenceObject",
         "where_clause": {
             "AND": [comparator]
         },
     }
     memids, _ = m.search(self.memory, query=query_dict)
    def test_player_apis_memory(self):
        self.memory = AgentMemory()
        joe_memid = PlayerNode.create(
            self.memory, Player(10, "joey", Pos(1, 0, 1), Look(0, 0)))
        self.memory.tag(joe_memid, "basketball_player")
        ann_memid = PlayerNode.create(
            self.memory, Player(20, "ann", Pos(1, 0, 4), Look(0, 0)))
        self.memory.tag(ann_memid, "swimmer")

        # Test get_player_by_eid
        assert self.memory.get_player_by_eid(10).name == "joey"

        # Test get_player_by_name
        assert self.memory.get_player_by_name("joey").eid == 10

        # Test get_players_tagged

        # Test get_player_by_id
        assert self.memory.get_player_by_id(ann_memid).name == "ann"
    def test_untag(self):
        self.memory = AgentMemory()
        player_memid = PlayerNode.create(
            self.memory, Player(10, "rachel", Pos(1, 0, 1), Look(0, 0)))

        self.memory.tag(subj_memid=player_memid, tag_text="girl")
        self.memory.tag(subj_memid=player_memid, tag_text="plays_football")
        assert len(self.memory.get_triples(subj=player_memid,
                                           obj_text="girl")) == 1
        self.memory.untag(subj_memid=player_memid, tag_text="girl")
        assert len(self.memory.get_triples(subj=player_memid,
                                           obj_text="girl")) == 0
示例#14
0
 def random_move(self, bot):
     move_delta = []
     (x, y, z) = bot.pos
     if x > 0:
         move_delta.append((-1, 0, 0))  # allow move in negative x axis
     if x < 4:
         move_delta.append((1, 0, 0))  # allow move in positive x axis
     if y > 0:
         move_delta.append((0, -1, 0))  # allow move in negative y axis
     if y < 4:
         move_delta.append((0, 1, 0))  # allow move in positive y axis
     move = random.choice(move_delta)
     x, y, z = x + move[0], y + move[1], z + move[2]
     return bot._replace(pos=Pos(x, y, z))
 def get_all_players(self):
     """This function is a wrapper around self.cagent.get_other_players and adds a new
     player called "dashboard" if it doesn't already exist."""
     all_players = self.cagent.get_other_players()
     updated_players = all_players
     player_exists = False
     for player in all_players:
         if player.name == "dashboard":
             player_exists = True
     if not player_exists:
         newPlayer = Player(
             12345678, "dashboard", Pos(0.0, 64.0, 0.0), Look(0.0, 0.0), Item(0, 0)
         )
         updated_players.append(newPlayer)
     return updated_players
    def test_memids_and_tags(self):
        self.memory = AgentMemory()
        player_memid = PlayerNode.create(
            self.memory, Player(10, "rache", Pos(1, 0, 1), Look(0, 0)))

        self.memory.tag(subj_memid=player_memid, tag_text="girl")
        self.memory.tag(subj_memid=player_memid, tag_text="plays_football")

        # test get_memids_by_tag
        self.memory.get_memids_by_tag(tag="girl")
        assert len(self.memory.get_memids_by_tag(tag="girl")) == 1
        assert self.memory.get_memids_by_tag(tag="girl")[0] == player_memid

        # test_get_tags_by_memid
        assert "girl" in self.memory.get_tags_by_memid(player_memid)

        # test get_triples
        assert len(self.memory.get_triples(subj=player_memid,
                                           obj_text="girl")) == 1
示例#17
0
 def get_point_at_target(self):
     x, y, z = self.agent_memory._db_read_one(
         "SELECT x, y, z FROM ReferenceObjects WHERE uuid=?", self.memid
     )
     return Pos(x, y, z)
    def test_sql_form(self):
        self.memory = AgentMemory()
        # FIXME? should this be in memory init?
        # FIXME!! in agents use SelfNode instead of PlayerNode
        self_memid = SelfNode.create(self.memory,
                                     Player(1, "robot", Pos(0, 0, 0),
                                            Look(0, 0)),
                                     memid=self.memory.self_memid)
        rachel_memid = PlayerNode.create(
            self.memory, Player(10, "rachel", Pos(1, 0, 1), Look(0, 0)))

        self.memory.tag(subj_memid=rachel_memid, tag_text="girl")
        self.memory.tag(subj_memid=rachel_memid, tag_text="plays_football")

        robert_memid = PlayerNode.create(
            self.memory, Player(11, "robert", Pos(4, 0, 5), Look(0, 0)))

        self.memory.tag(subj_memid=robert_memid, tag_text="boy")
        self.memory.tag(subj_memid=robert_memid, tag_text="plays_football")

        sam_memid = PlayerNode.create(
            self.memory, Player(12, "sam", Pos(-2, 0, 5), Look(0, 0)))

        self.memory.tag(subj_memid=sam_memid, tag_text="girl")
        self.memory.tag(subj_memid=sam_memid, tag_text="plays_volleyball")

        # test NOT
        m = MemorySearcher()
        query = "SELECT MEMORY FROM ReferenceObject WHERE (NOT has_tag=girl)"
        memids, _ = m.search(self.memory, query=query)
        assert robert_memid in memids
        assert sam_memid not in memids
        assert rachel_memid not in memids

        # test OR
        m = MemorySearcher()
        query = "SELECT MEMORY FROM ReferenceObject WHERE ((has_tag=plays_volleyball) OR (NOT has_tag=girl))"
        memids, _ = m.search(self.memory, query=query)
        assert robert_memid in memids
        assert sam_memid in memids
        assert rachel_memid not in memids

        # test that text form and dict form return same records
        query_dict = {
            "output": "MEMORY",
            "memory_type": "ReferenceObject",
            "where_clause": {
                "OR": [
                    {
                        "pred_text": "has_tag",
                        "obj_text": "plays_volleyball"
                    },
                    {
                        "NOT": [{
                            "pred_text": "has_tag",
                            "obj_text": "girl"
                        }]
                    },
                ]
            },
        }

        memids_d, _ = m.search(self.memory, query=query_dict)
        assert set(memids_d) == set(memids)

        # test table property with tag
        m = MemorySearcher()
        query = "SELECT MEMORY FROM ReferenceObject WHERE ((has_tag=plays_volleyball) AND (x<0))"
        memids, _ = m.search(self.memory, query=query)
        assert robert_memid not in memids
        assert sam_memid in memids
        assert rachel_memid not in memids

        query = "SELECT (x, y) FROM ReferenceObject WHERE ((has_tag=plays_volleyball) AND (x<0))"
        memids, vals = m.search(self.memory, query=query)
        assert abs(vals[0][0] + 2.0) < 0.01
        assert abs(vals[0][1]) < 0.01

        triple_memid = TripleNode.create(self.memory,
                                         subj=sam_memid,
                                         pred_text="mother_of",
                                         obj=robert_memid)
        query = "SELECT MEMORY FROM ReferenceObject WHERE <<#{}, mother_of, ?>>".format(
            sam_memid)
        memids, _ = m.search(self.memory, query=query)
        assert robert_memid in memids
        assert len(memids) == 1

        # test FROM works
        query = "SELECT MEMORY FROM Triple WHERE create_time > -100"
        memids, _ = m.search(self.memory, query=query)
        assert all(
            [type(self.memory.get_mem_by_id(m)) is TripleNode for m in memids])
        assert triple_memid in memids
        assert robert_memid not in memids
 def test_set_mob_position(self):
     self.memory = MCAgentMemory()
     m = Mob(10, 65, Pos(1, 2, 3), Look(0, 0))
     assert self.memory.set_mob_position(m).pos == (1.0, 2.0, 3.0)
 def get_all_player_line_of_sight(self, player_struct):
     """return a fixed value for "dashboard" player"""
     if isinstance(player_struct, Player):
         return Pos(-1, 63, 14)
     return self.cagent.get_player_line_of_sight(player_struct)
 def test_get_mem_by_id(self):
     self.memory = AgentMemory()
     kavya_memid = PlayerNode.create(
         self.memory, Player(10, "kavya", Pos(1, 0, 1), Look(0, 0)))
     assert self.memory.get_mem_by_id(kavya_memid).NODE_TYPE == "Player"