def __init__(self): States.__init__(self) self.next = "menu" self.color = pg.Color("black") self.FONT = pg.font.Font("freesansbold.ttf", 30) self.rect = pg.Rect(WORLD_WIDTH / 2 - 250, WORLD_HEIGH / 2, 50, 50) self.text = "" self.txt_surface = self.FONT.render(self.text, True, self.color)
def __init__(self): States.__init__(self) self.next = "menu" top_left = Point(WORLD_WIDTH / 2, 0) human_type = get_human_type() human_instance = HumanFactory(human_type, top_left.x + self.HERO_PLACEMENT.x, self.HERO_PLACEMENT.y) dog = Duchshund(self.HERO_PLACEMENT.x, self.HERO_PLACEMENT.y + 90) self.dog_stage = DuchshundStage(dog, Point(0, 0), (200, 150)) self.human_stage = HumanStage(human_instance, top_left, (200, 250))
def __init__(self): States.__init__(self) MenuCore.__init__(self) self.next = "menu" self.options = [ "The best scores", "About author", "Controls", "Main Menu" ] self.states_names_options = [ "scores", "about_author", "controls", "menu" ] self.from_bottom = 100 self.spacer = 75 self.pre_render_options()
def __init__(self): States.__init__(self) MenuCore.__init__(self) self.next = "game" self.options = [ "Play", "Choose heroes", "Details", "Quit", ] self.states_names_options = [ "game", "picker_room", "details", ] # last option is by default quit self.pre_render_options() self.from_bottom = 100 self.spacer = 75
def __init__(self): States.__init__(self) self.FONT = pg.font.Font("freesansbold.ttf", 30) self.next = "details" self.controls_board = [ { "description": "Human" }, { "button": "w", "description": "jump" }, { "button": "enter", "description": "shoot" }, { "description": "Dog" }, { "button": "space", "description": "jump" }, { "button": "shift", "description": "shoot" }, { "description": "Other" }, { "button": "q", "description": "escape from view" }, { "button": "r", "description": "repeat game" }, ]
def __init__(self): States.__init__(self) self.next = "details" self.FONT = pg.font.Font("freesansbold.ttf", 30) self.board_of_scores: List[Scores] = []
def __init__(self): States.__init__(self) self.next = "menu"
def __init__(self): States.__init__(self) self.next = "details"
def __init__(self): States.__init__(self) self.next = "menu" self.config = get_game_config()