def log_skill(self, amount, target, old_value, new_value): utils.slow_type( "%s: [%s] on %s dealing %s dmg. (%d -> %d)\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self)), target.name, utils.bold(str(amount)), old_value, new_value)) utils.slow_type( "%s: [%s] increases self SPD.\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self))))
def log_skill(self, amount, target, old_value, new_value): utils.slow_type( "%s: [%s] absorbed mp of %s\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self)), target.name ))
def log_skill(self, amount, target, old_value, new_value): utils.slow_type("%s: [%s] on %s increases ATK.\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self)), target.name))
def closing_words(self): self.caster.ATK *= 1.35 utils.slow_type( "%s: [%s] on himself increasing ATK.\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self))))
def log_skill(self, amount, target, old_value, new_value): utils.slow_type( "%s: [%s] on %s healing for %s. (%d -> %d)\n" % ( utils.bold(utils.color_red(self.caster.name)), utils.color_yellow(str(self)), target.name, utils.bold(str(amount)), old_value, new_value))