def handle(self, *args, **options): runner = LoadFixtureRunner() if len(args) == 1: fixture_name = None (app_label, ) = args elif len(args) == 2: app_label, fixture_name = args else: app_label = options.get("app_label") fixture_name = options.get("fixture_name") if app_label is None: nodes = None elif fixture_name is None: nodes = runner.get_app_nodes(app_label=app_label) else: nodes = runner.get_fixture_node(app_label=app_label, fixture_prefix=fixture_name) if options.get("verbosity") > 1: logger.setLevel(logging.DEBUG) if not options.get("list", False): fixture_count = runner.load_fixtures( nodes=nodes, progress_callback=self.progress_callback, dry_run=options.get("dry_run", False), ) else: plan = runner.get_plan(nodes=nodes) self.stdout.write("Discovery all dynamic fixtures...") for node in plan: self.stdout.write("{}.{}".format(*node)) fixture_count = len(plan) self.stdout.write("Total of {} fixtures".format(fixture_count)) if not options.get("list") and options.get("dry_run"): self.stdout.write("Dry-run: all changes are rolled back.")
def handle(self, *args, **options): runner = LoadFixtureRunner() if len(args) == 1: fixture_name = None app_label, = args elif len(args) == 2: app_label, fixture_name = args else: app_label = options.get('app_label') fixture_name = options.get('fixture_name') if app_label is None: nodes = None elif fixture_name is None: nodes = runner.get_app_nodes(app_label=app_label) else: nodes = runner.get_fixture_node(app_label=app_label, fixture_prefix=fixture_name) if not options.get('list', False): fixture_count = runner.load_fixtures( nodes=nodes, progress_callback=self.progress_callback, dry_run=options.get('dry_run', False) ) else: plan = runner.get_plan(nodes=nodes) self.stdout.write('Discovery all dynamic fixtures...') for node in plan: self.stdout.write('{}.{}'.format(*node)) fixture_count = len(plan) self.stdout.write('Total of {} fixtures'.format(fixture_count)) if not options.get('list') and options.get('dry_run'): self.stdout.write('Dry-run: all changes are rolled back.')
def handle(self, *args, **options): runner = LoadFixtureRunner() if len(args) == 1: fixture_name = None app_label, = args elif len(args) == 2: app_label, fixture_name = args else: app_label = options.get('app_label') fixture_name = options.get('fixture_name') if app_label is None: nodes = None elif fixture_name is None: nodes = runner.get_app_nodes(app_label=app_label) else: nodes = runner.get_fixture_node(app_label=app_label, fixture_prefix=fixture_name) if not options.get('list', False): fixture_count = runner.load_fixtures( nodes=nodes, progress_callback=self.progress_callback, dry_run=options.get('dry_run', False)) else: plan = runner.get_plan(nodes=nodes) self.stdout.write('Discovery all dynamic fixtures...') for node in plan: self.stdout.write('{}.{}'.format(*node)) fixture_count = len(plan) self.stdout.write('Total of {} fixtures'.format(fixture_count)) if not options.get('list') and options.get('dry_run'): self.stdout.write('Dry-run: all changes are rolled back.')