示例#1
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 def cast(self):
     is_stun = utils.rnd() < self.skill(0, 2.0/3, 20, base_skill_level = 0)
     self.dest.damage(self.src.stats["matk"], source=self.src,
         log=u"{source:f} бросает молот в {target:f}, нанося {damage} урона!%s" % (u" {target:f} оглушен!" if is_stun else ""))
     if is_stun:
         self.add_effect(effect.get("Buff", self.name, "stun", 1), 3)
     self.need_msg = False
示例#2
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 def from_user(fight, user, team_id):
     ''' Создание файтера из пользователя.
         User user - пользователь.
         int team_id - номер команды.
     '''
     f = Fighter(fight)
     f._type = "user"
     f.have_deck = True
     f.alive = True
     f.user_id = user.id
     f.team_id = team_id
     f.deck = list(chain.from_iterable((Card.create(id) for i in range(count)) for id, count in user["deck"].dict.iteritems()))
     f.name = user.name
     f.image = user.image
     f.level = user["level"]
     f.base_stats = {}
     for key in ["atk", "def", "matk", "mdef", "hp_max"]:
         f.base_stats[key] = f.stats[key] = user[key]
     for sk in user['skills'].keys():
         key = 'skill_' + sk
         f.base_stats[key] = f.stats[key] = user['skills'][sk]
     if fight._type == "training":
         f.hp = user["hp_max"]
     else:
         user.update_hp()
         f.hp = int(user.hp)
     f.effects = []
     for eff, limit in user["effects"]:
         f.add_effect(effect.get(eff.id, *eff.args), 99, f)
     f.stats["max_hand"] = 6
     shuffle(f.deck)
     f.hand = []
     f.draw(5)
     f.mana = 0
     return f
示例#3
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 def cast(self):
     if self.src.move and "atk_target" in self.src.move:
         st = self.src.stats.cur['atk']
         for i in range(1 + self.mana):
             self.src.attack(self.src.fight.fighter_by_id(self.src.move["atk_target"]))
             self.src.stats.cur['atk'] *= self.skill(0.4, 0.75, 20, base_skill_level = 0)
         self.src.mana = 0
         self.add_effect(effect.get('Stun'), 1)
示例#4
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 def from_mob(fight, mob, team_id):
     f = Fighter(fight)
     f._type = "mob"
     f.have_deck = False
     f.alive = True
     f.mob_id = mob.id
     f.team_id = team_id
     f.name = mob.name
     f.image = mob.image
     f.level = mob.level
     f.stats.base.update(mob.stats)
     f.base_stats = dict(mob.stats)
     f.stats.reset()
     f.hp = f.stats["hp_max"]
     f.effects = []
     for eff in mob.effects:
         f.add_effect(effect.get(eff), 99, f)        
     f.hand = []
     f.deck = []
     f.mana = 0
     return f
示例#5
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文件: fire.py 项目: alexbft/Karty-RPG
 def cast(self):
     self.add_effect(effect.get("Mult", self.name, "mdef", 100), 1)
示例#6
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文件: fire.py 项目: alexbft/Karty-RPG
 def cast(self):
     self.dest.stats.add("shield", round(self.src.stats["mdef"] * self.skill(0.5, 1)))
     self.add_effect(effect.get("Reflect", 100, round(self.src.stats["mdef"] * self.skill(0.5, 1))), 2)
示例#7
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文件: item.py 项目: alexbft/Karty-RPG
 def use(self, u):
     u.add_effect(effect.get('Buff', self.name, self.stat, self.q(), 'potion'), 30 * 60)
示例#8
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文件: trap.py 项目: alexbft/Karty-RPG
 def trigger(self, user):
     user.add_effect(effect.get("Curse"), 300)
示例#9
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文件: trap.py 项目: alexbft/Karty-RPG
 def trigger(self, user):
     user.add_effect(effect.get("Poison"), 300)
示例#10
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文件: holy.py 项目: alexbft/Karty-RPG
 def cast(self):
     self.add_effect(effect.get('Protect'), 5)
示例#11
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 def cast(self):
     self.dest.stats.mult('crit_bonus', 2)
     self.add_effect(effect.get("Buff", self.name, "crit", 100), 1)
示例#12
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 def cast(self):
     self.add_effect(effect.get("Buff", self.name, "vampire", 100), 2)
     self.add_effect(effect.get("Mult", self.name, "def", 0.5), 2)
示例#13
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 def cast(self):
     self.add_effect(effect.get("Mult", self.name, "atk", 2), 2)
示例#14
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 def cast(self):
     self.add_effect(effect.get('AtkTeamUp'), 5)
示例#15
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文件: fire.py 项目: alexbft/Karty-RPG
 def cast(self):
     self.dest.damage(int(self.src.stats["matk"] * 0.6), source = self.src, magic=True,
         log = (u"{source:f} применяет {spell:s} на {target:f}, нанося {damage} урона и поджигая {target:f}!", {"spell": self.js_link()}))
     self.add_effect(effect.get("Buff", self.name, "hp_regen", -int(self.src.stats["matk"] * 0.3), "Burn"), 3)
示例#16
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文件: fire.py 项目: alexbft/Karty-RPG
 def cast(self):
     self.add_effect(effect.get("Mult", self.name, "matk", self.skill(2, 3)), 3)       
     self.add_effect(effect.get("Mult", self.name, "atk", 0), 3)       
示例#17
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 def cast(self):
     self.add_effect(effect.get('Buff', self.name, 'dodge', self.skill(50, 90)), 3)