class BeatSection(Section): polys = None fader = None def _setup(self): events.listen('facing_front', self.front_shift) events.listen('facing_back', self.back_shift) self.fader = Gain() self.fader.vel_multiplier = 0.5 route(self.fader, midi) def _start(self): self.polys = [] for _ in range(5): p = Polycrystalline(60) #p.front_chord = [-3+octave*12 for octave in 1,2,7,8] p.front_chord = [0 + octave * 12 for octave in 1, 2, 7, 8] p.back_chord = [0 + octave * 12 for octave in 1, 2, 7, 8] p.pitch_map = PitchMap(p.front_chord, variance=50) route(p, self.fader) self.polys.append(p) p.play() def _stop(self): sprout(self._fade_out) events.unlisten('facing_front', self.front_shift) events.unlisten('facing_back', self.back_shift) def _fade_out(self): self.fader.fade(1., 0., 10) time.sleep(10) for p in self.polys: p.stop() def front_shift(self): if type(self.polys) is list: front_chord = [ random.choice((-3, -1, 2, 4, 7)) + octave * 12 for octave in 1, 2, 7, 8 ] for p in self.polys: p.front_chord = front_chord def back_shift(self): if type(self.polys) is list: back_chord = [ random.choice((-4, -2, 0, 1, 3)) + octave * 12 for octave in 1, 2, 7, 8 ] for p in self.polys: p.back_chord = back_chord
class BeatSection(Section): polys = None fader = None def _setup(self): events.listen('facing_front', self.front_shift) events.listen('facing_back', self.back_shift) self.fader = Gain() self.fader.vel_multiplier = 0.5 route(self.fader, midi) def _start(self): self.polys = [] for _ in range(5): p = Polycrystalline(60) #p.front_chord = [-3+octave*12 for octave in 1,2,7,8] p.front_chord = [0+octave*12 for octave in 1,2,7,8] p.back_chord = [0+octave*12 for octave in 1,2,7,8] p.pitch_map = PitchMap(p.front_chord, variance=50) route(p,self.fader) self.polys.append(p) p.play() def _stop(self): sprout(self._fade_out) events.unlisten('facing_front', self.front_shift) events.unlisten('facing_back', self.back_shift) def _fade_out(self): self.fader.fade(1., 0., 10) time.sleep(10) for p in self.polys: p.stop() def front_shift(self): if type(self.polys) is list: front_chord = [random.choice((-3, -1, 2, 4, 7))+octave*12 for octave in 1,2,7,8] for p in self.polys: p.front_chord = front_chord def back_shift(self): if type(self.polys) is list: back_chord = [random.choice((-4, -2, 0, 1, 3))+octave*12 for octave in 1,2,7,8] for p in self.polys: p.back_chord = back_chord
class PolycrystallineSection(Section): prev_chord_index = -1 def _setup(self): #events.listen('switch_top_lefthand', self.toggle) #events.listen('switch_left', self.left_hit) #events.listen('switch_right', self.right_hit) self.fader = Gain() self.polys = [] def _start(self): self.fader.fade(0., 1., 15) self.octaves = Octaves(span=2) route(self.fader, self.octaves) route(self.octaves, midi) self.polys = [] events.listen('facing_back', self.chord_change) events.listen('facing_front', self.chord_change) for _ in range(4): p = Polycrystalline(60) route(p, self.fader) self.polys.append(p) p.play() #sprout(self._chord_change) def _stop(self): sprout(self._fade_out) events.unlisten('facing_back', self.chord_change) events.unlisten('facing_front', self.chord_change) def _fade_out(self): self.fader.fade(1., 0., 10) time.sleep(10) for p in self.polys: p.stop() def chord_change(self): i = self.prev_chord_index while i == self.prev_chord_index: i = random.choice(range(len(self.polys[0].pitch_maps))) for p in self.polys: p.pitch_map = p.pitch_maps[i] self.prev_chord_index = i
class PolycrystallineSection(Section): prev_chord_index = -1 def _setup(self): #events.listen('switch_top_lefthand', self.toggle) #events.listen('switch_left', self.left_hit) #events.listen('switch_right', self.right_hit) self.fader = Gain() self.polys = [] def _start(self): self.fader.fade(0., 1., 15) self.octaves = Octaves(span=2) route(self.fader, self.octaves) route(self.octaves, midi) self.polys = [] events.listen('facing_back', self.chord_change) events.listen('facing_front', self.chord_change) for _ in range(4): p = Polycrystalline(60) route(p, self.fader) self.polys.append(p) p.play() #sprout(self._chord_change) def _stop(self): sprout(self._fade_out) events.unlisten('facing_back', self.chord_change) events.unlisten('facing_front', self.chord_change) def _fade_out(self): self.fader.fade(1., 0., 10) time.sleep(10) for p in self.polys: p.stop() def chord_change(self): i = self.prev_chord_index while i ==self.prev_chord_index: i = random.choice(range(len(self.polys[0].pitch_maps))) for p in self.polys: p.pitch_map = p.pitch_maps[i] self.prev_chord_index = i
def __init__(self, humanize=None, echo=None, gain=None): if humanize is not None: self.humanize = humanize else: self.humanize = Humanize(delay_max=0.01, velocity_max=50) if echo is not None: self.echo = echo else: self.echo = Echo(decay=0.85, delay=0.2, decay_variability=0.1) if gain is not None: self.gain = gain else: self.gain = Gain() self.gain.fade(0, 1, 10) self.notes = (4, 5, 7, 11, 12) self.octaves = (2, 3, 4, 6, 7, 8)
class HumanizedRepetition(Autonomous): humanize = None echo = None gain = None def __init__(self, humanize=None, echo=None, gain=None): if humanize is not None: self.humanize = humanize else: self.humanize = Humanize(delay_max=0.01, velocity_max=50) if echo is not None: self.echo = echo else: self.echo = Echo(decay=0.85, delay=0.2, decay_variability=0.1) if gain is not None: self.gain = gain else: self.gain = Gain() self.gain.fade(0, 1, 10) self.notes = (4, 5, 7, 11, 12) self.octaves = (2, 3, 4, 6, 7, 8) def _play(self): midi.setSustain(True) route(self.echo, self.humanize) route(self.humanize, self.gain) route(self.gain, midi) note_choices = [ x + octave * 12 for x in (4, 5, 7, 11, 12) for octave in (1, 2, 3, 4, 5, 6, 7, 8) ] while self.playing: t = time.time() self.echo.note(random.choice(note_choices), 0.15, 40) time.sleep(random.choice((0.2, 0.4)) - time.time() + t)
class HumanizedRepetition(Autonomous): humanize = None echo = None gain = None def __init__(self, humanize=None, echo=None, gain=None): if humanize is not None: self.humanize = humanize else: self.humanize = Humanize(delay_max = 0.01, velocity_max = 50) if echo is not None: self.echo = echo else: self.echo = Echo(decay=0.85, delay=0.2, decay_variability=0.1) if gain is not None: self.gain = gain else: self.gain = Gain() self.gain.fade(0,1,10) self.notes = (4,5,7,11,12) self.octaves = (2,3,4,6,7,8) def _play(self): midi.setSustain(True) route(self.echo, self.humanize) route(self.humanize, self.gain) route(self.gain, midi) note_choices = [x + octave*12 for x in (4,5,7,11,12) for octave in (1,2,3,4,5,6,7,8)] while self.playing: t = time.time() self.echo.note(random.choice(note_choices), 0.15,40) time.sleep(random.choice((0.2,0.4)) - time.time() + t)
class RhythmSection(Section): rhythms = None def _setup(self): self.fader = Gain() route(self.fader, midi) self.rhythms = [] def _start(self): for pitch in 24,48,84,96: midi.lockPitch(pitch, 'rhythm') r = Rhythm(pitch=pitch, beat=0.125) r.loud = 50 r.quiet = 20 route(r, self.fader) self.rhythms.append(r) self.fader.fade(1.5, 1., 10) for r in self.rhythms: r.start() def _stop(self): for r in self.rhythms: r.stop()
class RhythmSection(Section): rhythms = None def _setup(self): self.fader = Gain() route(self.fader, midi) self.rhythms = [] def _start(self): for pitch in 24, 48, 84, 96: midi.lockPitch(pitch, 'rhythm') r = Rhythm(pitch=pitch, beat=0.125) r.loud = 50 r.quiet = 20 route(r, self.fader) self.rhythms.append(r) self.fader.fade(1.5, 1., 10) for r in self.rhythms: r.start() def _stop(self): for r in self.rhythms: r.stop()
def __init__(self, humanize=None, echo=None, gain=None): if humanize is not None: self.humanize = humanize else: self.humanize = Humanize(delay_max = 0.01, velocity_max = 50) if echo is not None: self.echo = echo else: self.echo = Echo(decay=0.85, delay=0.2, decay_variability=0.1) if gain is not None: self.gain = gain else: self.gain = Gain() self.gain.fade(0,1,10) self.notes = (4,5,7,11,12) self.octaves = (2,3,4,6,7,8)
def _setup(self): events.listen('facing_front', self.front_shift) events.listen('facing_back', self.back_shift) self.fader = Gain() self.fader.vel_multiplier = 0.5 route(self.fader, midi)
def _setup(self): self.fader = Gain() route(self.fader, midi) self.rhythms = []
def _setup(self): #events.listen('switch_top_lefthand', self.toggle) #events.listen('switch_left', self.left_hit) #events.listen('switch_right', self.right_hit) self.fader = Gain() self.polys = []