def run(self, delta_time): if keyboard.just_pressed("1"): self.parent.set_mode(PegLocalMode()) elif keyboard.just_pressed("2"): self.parent.set_mode(LobbyMode(host = True)) elif keyboard.just_pressed("3"): self.parent.set_mode(LobbyMode(host = False)) elif keyboard.just_pressed("4"): self.parent.set_mode(InstructionsMode()) elif keyboard.just_pressed("5"): self.parent.running = False
def run(self, delta_time): if self.red_points > 3: self.victorious_side = P_RED if self.blu_points > 3: self.victorious_side = P_BLU if self.victorious_side is not None: if keyboard.just_pressed("escape"): self.parent.set_mode(MenuMode()) elif keyboard.just_pressed("enter"): self.parent.set_mode(MenuMode()) return if self.quit_popup: if keyboard.just_pressed("escape"): self.quit_popup = False elif keyboard.just_pressed("y"): self.parent.set_mode(MenuMode()) #elif keyboard.just_pressed("y"): self.parent.running = False return if keyboard.just_pressed("escape"): self.quit_popup = True return if keyboard.just_pressed("r") and self.turn == 0: self._generate_map() elif keyboard.just_pressed("t") and self.turn == 0: self._generate_map(mode=MAP_MODE_SYMMETRICAL) self._handle_input()
def run(self, delta_time): if keyboard.just_pressed("escape"): self.parent.stop() if keyboard.pressed("up"): self.camera.y -= 5 elif keyboard.pressed("down"): self.camera.y += 5 if keyboard.pressed("left"): self.camera.x -= 5 elif keyboard.pressed("right"): self.camera.x += 5 if keyboard.pressed("w"): self.viewport1.camera.y -= 5 elif keyboard.pressed("s"): self.viewport1.camera.y += 5 if keyboard.pressed("a"): self.viewport1.camera.x -= 5 elif keyboard.pressed("d"): self.viewport1.camera.x += 5 if keyboard.just_pressed("f"): if self.camera.target is None: self.camera.follow(self.gem) else: self.camera.follow(None)
def _handle_input(self): if keyboard.pressed("w"): self.red_cursor[1] -= 1 if keyboard.pressed("s"): self.red_cursor[1] += 1 if keyboard.pressed("a"): self.red_cursor[0] -= 1 if keyboard.pressed("d"): self.red_cursor[0] += 1 if self.red_cursor[1] < 0: self.red_cursor[1] = 0 if self.red_cursor[1] > 31: self.red_cursor[1] = 31 if self.red_cursor[0] < 0: self.red_cursor[0] = 0 if self.red_cursor[0] > 31: self.red_cursor[0] = 31 if keyboard.pressed("up"): self.blu_cursor[1] -= 1 if keyboard.pressed("down"): self.blu_cursor[1] += 1 if keyboard.pressed("left"): self.blu_cursor[0] -= 1 if keyboard.pressed("right"): self.blu_cursor[0] += 1 if self.blu_cursor[1] < 0: self.blu_cursor[1] = 0 if self.blu_cursor[1] > 31: self.blu_cursor[1] = 31 if self.blu_cursor[0] < 0: self.blu_cursor[0] = 0 if self.blu_cursor[0] > 31: self.blu_cursor[0] = 31 if keyboard.just_pressed("~"): t = raw_input(">>> ") exec(t) if self.turn_player == P_RED: rc = self.red_cursor if keyboard.just_pressed("c"): self.place_peg(P_RED, rc[0], rc[1]) if keyboard.just_pressed("v"): self.place_obstacle(P_RED, rc[0], rc[1]) if keyboard.just_pressed("b"): self.place_floor(P_RED, rc[0], rc[1]) if self.turn_player == P_BLU: bc = self.blu_cursor if keyboard.just_pressed("KP1"): self.place_peg(P_BLU, bc[0], bc[1]) if keyboard.just_pressed("KP2"): self.place_obstacle(P_BLU, bc[0], bc[1]) if keyboard.just_pressed("KP3"): self.place_floor(P_BLU, bc[0], bc[1])
def run(self, delta_time): if keyboard.just_pressed("escape"): self.connection.close() self.parent.set_mode(MenuMode()) if self.host: if self.connection.connected(): print "Maaaaagic is happeneing to me" self.parent.set_mode(PegMultiplayerMode(self.connection, 0)) return #Ain't anything more an host can do for char in keyboard.key_input: if char == pygame.K_BACKSPACE: if self.ip_input != "": self.ip_input = self.ip_input[:-1] elif char == pygame.K_RETURN: #Enter try: print "Performing maaaagic" self.connection.connect(self.ip_input) self.parent.set_mode(PegMultiplayerMode(self.connection, 1)) except: self.ip_input = "" elif char in range(ord('0'), ord('9')+1) + [ord('.')]: #Sowwy, IPv4 only self.ip_input += chr(char)
def _handle_input(self): for data in self.connection.receive(): data = data.replace("\n", "") command, _, params = data.partition(" ") params = params.split(" ") if command.startswith("PLACE_"): if command == "PLACE_PEG": tile = T_RED_PEG if self.side == 1 else T_BLU_PEG elif command == "PLACE_OBSTACLE": tile = T_OBSTACLE2 if self.side == P_RED: self.blu_charge_wall = -1 else: self.red_charge_wall = -1 elif command == "PLACE_FLOOR": tile = T_FLOOR2 if self.side == P_RED: self.blu_charge_floor = -1 else: self.red_charge_floor = -1 x = int(params[0]) y = int(params[1]) self.tilemap.set_tile(x, y, tile) elif command == "END_TURN": print "Ending turn" self._end_turn() elif command == "MOVE_CURSOR": x = int(params[0]) y = int(params[1]) timestamp = int(params[2]) if timestamp > self.last_cursor_message: self.last_cursor_message = timestamp if self.side == 0: self.blu_cursor = [x, y] else: self.red_cursor = [x, y] elif command == "MAP": tiles = [] for y in range(32): row = params[y * 32 : y * 32 + 32] row = map(lambda s: int(s), row) tiles.append(row) self.tilemap.from_list(tiles) self.no_map_yet = False elif command == "DISCONNECT": self.connection.close() self.parent.set_mode(MenuMode()) if self.side == 0: old_cursor = self.red_cursor[:] if keyboard.pressed('w'): self.red_cursor[1] -= 1 if keyboard.pressed('s'): self.red_cursor[1] += 1 if keyboard.pressed('a'): self.red_cursor[0] -= 1 if keyboard.pressed('d'): self.red_cursor[0] += 1 if self.red_cursor[1] < 0: self.red_cursor[1] = 0 if self.red_cursor[1] > 31: self.red_cursor[1] = 31 if self.red_cursor[0] < 0: self.red_cursor[0] = 0 if self.red_cursor[0] > 31: self.red_cursor[0] = 31 if self.red_cursor != old_cursor: rc = self.red_cursor self.connection.send("MOVE_CURSOR %i %i %i" % (rc[0], rc[1], self.frame)) if self.turn_player == self.side: rc = self.red_cursor if keyboard.just_pressed("c"): self.place_peg(P_RED, rc[0], rc[1]) if keyboard.just_pressed("v"): self.place_obstacle(P_RED, rc[0], rc[1]) if keyboard.just_pressed("b"): self.place_floor(P_RED, rc[0], rc[1]) else: old_cursor = self.blu_cursor[:] if keyboard.pressed('w'): self.blu_cursor[1] -= 1 if keyboard.pressed('s'): self.blu_cursor[1] += 1 if keyboard.pressed('a'): self.blu_cursor[0] -= 1 if keyboard.pressed('d'): self.blu_cursor[0] += 1 if self.blu_cursor[1] < 0: self.blu_cursor[1] = 0 if self.blu_cursor[1] > 31: self.blu_cursor[1] = 31 if self.blu_cursor[0] < 0: self.blu_cursor[0] = 0 if self.blu_cursor[0] > 31: self.blu_cursor[0] = 31 if self.blu_cursor != old_cursor: bc = self.blu_cursor self.connection.send("MOVE_CURSOR %i %i %i" % (bc[0], bc[1], self.frame)) if self.turn_player == self.side: bc = self.blu_cursor if keyboard.just_pressed("c"): self.place_peg(P_BLU, bc[0], bc[1]) if keyboard.just_pressed("v"): self.place_obstacle(P_BLU, bc[0], bc[1]) if keyboard.just_pressed("b"): self.place_floor(P_BLU, bc[0], bc[1])
def run(self, delta_time): if keyboard.just_pressed("escape"): self.parent.set_mode(MenuMode())