def __init__(self): self.sel = text('select * from PATIENT') self.sel_con = text( 'select * from PATIENT where PEOPLE_ID = :people_id') self.ins = text( 'insert into PATIENT (PEOPLE_ID, GENDER, BLOOD_ID , CLASH, BIRTHDATE) values (:people_id, :gender, :blood_id, :clash, :birthdate)' )
def __init__(self): self.sel = text('select * from DISPENSE') self.sel_con = text( 'select * from DISPENSE where TREATMENT_ID = :treatment_id') self.ins = text( 'insert into DISPENSE (TREATMENT_ID, MEDICINE_ID, AMOUNT , PRICE) SELECT :treatment_id, :medicine_id, :amount, PRICE*:amount from MEDICINE WHERE ID = :medicine_id' )
def __init__(self): self.sel = text('select * from TREATMENT') self.sel_treatment = text( 'select * from TREATMENT where ID = :treatment_id order by ID desc' ) self.sel_people = text( 'select * from TREATMENT where PEOPLE_ID = :people_id order by ID desc' ) self.ins = text( 'insert into TREATMENT (DOCTOR_ID, PEOPLE_ID, BEHAVIOUR, PRESSURE_HIGHT, PRESSURE_LOW, TREATMENT_DATE, HEIGHT, WEIGHT) values (:doctor_id, :people_id, :behaviour, :pressure_hight, :pressure_low, :treatment_date, :hight, :weight)' )
def __init__(self, score, position): x, y = position surface, rect = text(str(score), SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.SMALL.value, position=(x + 20, y + 6)) BasicSprite.__init__(self, surface, rect) self.start_time = 600 self.row = MYSTERY_ROW
def __init__(self, game): BaseScene.__init__(self, game, active=True) self.life_text = BasicSprite( *text('Lives', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.SMALL.value, position=(640, 5))) self.life_1 = BasicSprite(*graphic('ship', position=(715, 3), scale=(23, 23))) self.life_2 = BasicSprite(*graphic('ship', position=(742, 3), scale=(23, 23))) self.life_3 = BasicSprite(*graphic('ship', position=(769, 3), scale=(23, 23)))
def __init__(self, game): BaseScene.__init__(self, game) self.group.add( BasicSprite(*text('Game Over', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.LARGE.value, position=(250, 270)))) self.menu_time = 0.0
def set_score(self, score): self.group.empty() self.group.add(self.score_label) self.group.add( BasicSprite(*text(str(score), SpaceInvadersColor.GREEN.value, *SpaceInvadersFont.SMALL.value, position=(85, 5))))
def __init__(self, game): BaseScene.__init__(self, game, active=True) items = [ text('Space Invaders', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.LARGE.value, position=(164, 155)), text('Press any key to continue', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.MEDIUM.value, position=(201, 225)), graphic('enemy3_1', (318, 370), (40, 40)), text(' = 10 pts', SpaceInvadersColor.GREEN.value, *SpaceInvadersFont.MEDIUM.value, position=(368, 270)), graphic('enemy2_2', (318, 320), (40, 40)), text(' = 20 pts', SpaceInvadersColor.BLUE.value, *SpaceInvadersFont.MEDIUM.value, position=(368, 320)), graphic('enemy1_2', (318, 270), (40, 40)), text(' = 30 pts', SpaceInvadersColor.PURPLE.value, *SpaceInvadersFont.MEDIUM.value, position=(368, 370)), graphic('mystery', (299, 420), (80, 40)), text(' = ?????', SpaceInvadersColor.RED.value, *SpaceInvadersFont.MEDIUM.value, position=(368, 420)) ] for item in items: self.group.add(BasicSprite(*item))
def __init__(self, game): BaseScene.__init__(self, game, active=True) self.score_label = BasicSprite(*text('Score', SpaceInvadersColor.WHITE.value, *SpaceInvadersFont.SMALL.value, position=(5, 5)))
def __init__(self): self.sel = text( 'SELECT sum(IS_PAY) as own FROM RECEIPT INNER JOIN TREATMENT ON RECEIPT.TREATMENT_ID = TREATMENT.ID WHERE TREATMENT.PEOPLE_ID = :people_id' )
def __init__(self): self.sel = text('select * from DOCTOR') self.sel_con = text('select * from DOCTOR where ID = :doctor_id') self.ins = text( 'insert into DOCTOR (PREFIX_NAME, FIRST_NAME, LAST_NAME, DOCTOR_SPECIFIC_ID) values (:prefix_name, :fist_name, :last_name, :doctor_specific_id)' )