def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import MapPreview MapPreview.generate_minimap( * json.loads( command_line_arguments.generate_minimap ) ) sys.exit(0) # init fife before mp_bind is parsed, since it's needed there fife = Fife() if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True)) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set singleplayer natural resource seed if command_line_arguments.nature_seed: SINGLEPLAYER.SEED = command_line_arguments.nature_seed # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks db = _create_main_db() # init game parts _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) fife.set_uh_setting("ClientID", client_id) fife.save_settings() # Install gui logger, needs to be done before instanciating Gui, otherwise we miss # the events of the main menu buttons if command_line_arguments.log_gui: if command_line_arguments.gui_test: raise Exception("Logging gui interactions doesn't work when running tests.") try: from tests.gui.logger import setup_gui_logger setup_gui_logger() except ImportError: import traceback traceback.print_exc() print print "Gui logging requires code that is only present in the repository and is not being installed." return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: fife.engine.getSettings().setRenderBackend('SDL') fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() from horizons.entities import Entities Entities.load(db, load_now=False) # create all references # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock,)) preloading = (preload_thread, preload_lock) # initalize update checker from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint update_info = UpdateInfo() update_check_thread = threading.Thread(target=check_for_updates, args=(update_info,)) update_check_thread.start() def update_info_handler(info): if info.status == UpdateInfo.UNINITIALISED: ExtScheduler().add_new_object(Callback(update_info_handler, info), info) elif info.status == UpdateInfo.READY: show_new_version_hint(_modules.gui, info) elif info.status == UpdateInfo.INVALID: pass # couldn't retrieve file or nothing relevant in there update_info_handler(update_info) # schedules checks by itself # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_dev_map(command_line_arguments.ai_players, command_line_arguments.human_ai, command_line_arguments.force_player_id) elif command_line_arguments.start_random_map: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai, \ seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map(command_line_arguments.start_map, command_line_arguments.ai_players, \ command_line_arguments.human_ai, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map(command_line_arguments.start_scenario, 0, False, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_campaign is not None: startup_worked = _start_campaign(command_line_arguments.start_campaign, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_map is not None: startup_worked = _load_map(command_line_arguments.load_map, command_line_arguments.ai_players, \ command_line_arguments.human_ai, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.stringpreview: tiny = [ i for i in SavegameManager.get_maps()[0] if 'tiny' in i ] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map(tiny[0], ai_players=0, human_ai=False, trader_enabled=False, pirate_enabled=False, \ force_player_id=command_line_arguments.force_player_id) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.show_multi() _modules.gui.create_default_mp_game() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.show_multi() _modules.gui.join_mp_game() else: # no commandline parameter, show main screen _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND*command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(fife, command_line_arguments.gui_test) if command_line_arguments.interactive_shell: from horizons.util import interactive_shell interactive_shell.start(fife) fife.run()
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap( *json.loads(command_line_arguments.generate_minimap)) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') setup_debug_mode(command_line_arguments) if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False setup_AI_settings(command_line_arguments) # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks preload_lock = threading.Lock() if command_line_arguments.atlas_generation and not command_line_arguments.gui_test and \ VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \ and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled'): atlas_loading_thread = None atlas_loading_thread = AtlasLoadingThread(preload_lock) atlas_loading_thread.start() # show info label about atlas generation try: import Tkinter from PIL import Image, ImageTk import time try: window = Tkinter.Tk() # iconify window instead of closing window.protocol("WM_DELETE_WINDOW", window.iconify) window.wm_withdraw() window.attributes("-topmost", 1) window.title("Unknown Horizons") window.maxsize(300, 150) logo = Image.open(horizons.constants.PATHS.UH_LOGO_FILE) res_logo = logo.resize((116, 99), Image.ANTIALIAS) res_logo_image = ImageTk.PhotoImage(res_logo) logo_label = Tkinter.Label(window, image=res_logo_image) logo_label.pack(side="left") label = Tkinter.Label(window, padx=10, text="Generating atlases!") label.pack(side="right") # wait a second to give the thread time to check if a generation is necessary at all time.sleep(1.0) window.deiconify() while atlas_loading_thread.is_alive(): if not window.state() == "iconic": window.attributes("-topmost", 0) window.update() time.sleep(0.1) window.destroy() except Tkinter.TclError: # catch #2298 atlas_loading_thread.join() except ImportError: # tkinter or PIL may be missing atlas_loading_thread.join() # init game parts if not setup_gui_logger(command_line_arguments): return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() if not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting( 'AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) horizons.globals.db = _create_main_db() _modules.gui = Gui() SavegameManager.init() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock, )) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map( 'development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map( command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map( command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map( command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map( command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map( tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.open(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: setup_update_check() _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND * command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run()
def start(command_line_arguments): """Starts the horizons. @param command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = int(mpieces[2]) if NETWORK.SERVER_PORT < 1 or NETWORK.SERVER_PORT > 65535: raise ValueError except ValueError: print _( "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 0 and 65535." ) return False if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] NETWORK.CLIENT_PORT = int(mpieces[2]) if NETWORK.CLIENT_PORT < 1 or NETWORK.CLIENT_PORT > 65535: raise ValueError except ValueError: print _( "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 0 and 65535." ) return False db = _create_db() # init game parts fife = Fife() _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) from engine import UH_MODULE fife.settings.set(UH_MODULE, "ClientID", client_id) fife.settings.saveSettings() ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() try: NetworkInterface.create_instance() NetworkInterface().add_to_extscheduler() except RuntimeError, e: print "Error during network initialization: %s" % (e) return False
def start(_command_line_arguments): """Starts the horizons. Will drop you to the main menu. @param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global debug, preloading, command_line_arguments command_line_arguments = _command_line_arguments # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if mpieces[2]: NETWORK.SERVER_PORT = parse_port(mpieces[2]) except ValueError: print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." return False # init fife before mp_bind is parsed, since it's needed there horizons.globals.fife = Fife() if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview from horizons.gui.modules.singleplayermenu import generate_random_minimap generate_random_minimap( *json.loads(command_line_arguments.generate_minimap)) sys.exit(0) if debug: # also True if a specific module is logged (but not 'fife') if not (command_line_arguments.debug_module and 'fife' not in command_line_arguments.debug_module): horizons.globals.fife._log.logToPrompt = True if command_line_arguments.debug_log_only: # This is a workaround to not show fife logs in the shell even if # (due to the way the fife logger works) these logs will not be # redirected to the UH logfile and instead written to a file fife.log # in the current directory. See #1782 for background information. horizons.globals.fife._log.logToPrompt = False horizons.globals.fife._log.logToFile = True if horizons.globals.fife.get_uh_setting("DebugLog"): set_debug_log(True, startup=True) if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2])) except ValueError: print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." return False if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.ai_combat_highlights: AI.HIGHLIGHT_COMBAT = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks atlas_generator = None horizons_path = os.path.dirname(horizons.__file__) if VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \ and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled') \ and command_line_arguments.atlas_generation \ and not command_line_arguments.gui_test: args = [ sys.executable, os.path.join(horizons_path, 'engine', 'generate_atlases.py'), str(horizons.globals.fife.get_uh_setting('MaxAtlasSize')) ] atlas_generator = subprocess.Popen(args, stdout=None, stderr=subprocess.STDOUT) # init game parts # Install gui logger, needs to be done before instantiating Gui, otherwise we miss # the events of the main menu buttons if command_line_arguments.log_gui: if command_line_arguments.gui_test: raise Exception( "Logging gui interactions doesn't work when running tests.") try: from tests.gui.logger import setup_gui_logger setup_gui_logger() except ImportError: traceback.print_exc() print print "Gui logging requires code that is only present in the repository and is not being installed." return False # GUI tests always run with sound disabled and SDL (so they can run under xvfb). # Needs to be done before engine is initialized. if command_line_arguments.gui_test: horizons.globals.fife.engine.getSettings().setRenderBackend('SDL') horizons.globals.fife.set_fife_setting('PlaySounds', False) ExtScheduler.create_instance(horizons.globals.fife.pump) horizons.globals.fife.init() if atlas_generator is not None: atlas_generator.wait() assert atlas_generator.returncode is not None if atlas_generator.returncode != 0: print 'Atlas generation failed. Continuing without atlas support.' print 'This just means that the game will run a bit slower.' print 'It will still run fine unless there are other problems.' print GFX.USE_ATLASES = False else: GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) elif not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting( 'AtlasesEnabled'): GFX.USE_ATLASES = True PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, ) horizons.globals.db = _create_main_db() horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES) _modules.gui = Gui() SavegameManager.init() from horizons.entities import Entities Entities.load(horizons.globals.db, load_now=False) # create all references # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock, )) preloading = (preload_thread, preload_lock) # Singleplayer seed needs to be changed before startup. if command_line_arguments.sp_seed: SINGLEPLAYER.SEED = command_line_arguments.sp_seed SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_map( 'development', command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_random_map: startup_worked = _start_random_map( command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map( command_line_arguments.ai_players, seed=command_line_arguments.start_specific_random_map, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.start_map is not None: startup_worked = _start_map( command_line_arguments.start_map, command_line_arguments.ai_players, force_player_id=command_line_arguments.force_player_id, is_map=True) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map( command_line_arguments.start_scenario, 0, True, force_player_id=command_line_arguments.force_player_id) elif command_line_arguments.load_game is not None: startup_worked = _load_cmd_map(command_line_arguments.load_game, command_line_arguments.ai_players, command_line_arguments.force_player_id) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.edit_map is not None: startup_worked = edit_map(command_line_arguments.edit_map) elif command_line_arguments.edit_game_map is not None: startup_worked = edit_game_map(command_line_arguments.edit_game_map) elif command_line_arguments.stringpreview: tiny = [i for i in SavegameManager.get_maps()[0] if 'tiny' in i] if not tiny: tiny = SavegameManager.get_map()[0] startup_worked = _start_map( tiny[0], ai_players=0, trader_enabled=False, pirate_enabled=False, force_player_id=command_line_arguments.force_player_id, is_map=True) from development.stringpreviewwidget import StringPreviewWidget __string_previewer = StringPreviewWidget(_modules.session) __string_previewer.show() elif command_line_arguments.create_mp_game: _modules.gui.show_main() _modules.gui.windows.show(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._create_game() _modules.gui.windows._windows[-1].act() elif command_line_arguments.join_mp_game: _modules.gui.show_main() _modules.gui.windows.show(_modules.gui.multiplayermenu) _modules.gui.multiplayermenu._join_game() else: # no commandline parameter, show main screen # initialize update checker if not command_line_arguments.gui_test: from horizons.util.checkupdates import UpdateInfo, check_for_updates, show_new_version_hint update_info = UpdateInfo() update_check_thread = threading.Thread(target=check_for_updates, args=(update_info, )) update_check_thread.start() def update_info_handler(info): if info.status == UpdateInfo.UNINITIALIZED: ExtScheduler().add_new_object( Callback(update_info_handler, info), info) elif info.status == UpdateInfo.READY: show_new_version_hint(_modules.gui, info) elif info.status == UpdateInfo.INVALID: pass # couldn't retrieve file or nothing relevant in there update_info_handler(update_info) # schedules checks by itself _modules.gui.show_main() if not command_line_arguments.nopreload: preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False if command_line_arguments.gamespeed is not None: if _modules.session is None: print "You can only set the speed via command line in combination with a game start parameter such as --start-map, etc." return False _modules.session.speed_set(GAME_SPEED.TICKS_PER_SECOND * command_line_arguments.gamespeed) if command_line_arguments.gui_test: from tests.gui import TestRunner TestRunner(horizons.globals.fife, command_line_arguments.gui_test) horizons.globals.fife.run()
def start(command_line_arguments): """Starts the horizons. @param command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = int(mpieces[2]) if NETWORK.SERVER_PORT < 1 or NETWORK.SERVER_PORT > 65535: raise ValueError except ValueError: print _("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 0 and 65535.") return False if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] NETWORK.CLIENT_PORT = int(mpieces[2]) if NETWORK.CLIENT_PORT < 1 or NETWORK.CLIENT_PORT > 65535: raise ValueError except ValueError: print _("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 0 and 65535.") return False db = _create_db() # init game parts fife = Fife() _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) from engine import UH_MODULE fife.settings.set(UH_MODULE, "ClientID", client_id) fife.settings.saveSettings() ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() try: NetworkInterface.create_instance() NetworkInterface().add_to_extscheduler() except RuntimeError, e: print "Error during network initialization: %s" % (e) return False
def start(command_line_arguments): """Starts the horizons. @param command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove(PATHS.USER_CONFIG_FILE) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True) except ValueError: print _( "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535." ) return False # init fife before mp_bind is parsed, since it's needed there fife = Fife() if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True)) print 'asdf', fife.get_uh_setting("NetworkPort2") except ValueError: print _( "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535." ) return False db = _create_db() # init game parts _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) from engine import UH_MODULE fife.settings.set(UH_MODULE, "ClientID", client_id) fife.settings.saveSettings() ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() try: NetworkInterface.create_instance() except RuntimeError, e: headline = _(u"Failed to initialize networking.") descr = _( u"Networking couldn't be initialised with the current configuration." ) advice = _( u"Check the data you entered in the Network section in the settings dialogue." ) _modules.gui.show_error_popup(headline, descr, advice, unicode(e))
def start(command_line_arguments): """Starts the horizons. @param command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True) except ValueError: print _("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535.") return False # init fife before mp_bind is parsed, since it's needed there fife = Fife() if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True)) except ValueError: print _("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535.") return False AI.AI_PLAYERS = command_line_arguments.ai_players if command_line_arguments.ai_highlights: AI.HIGHLIGHT_PLANS = True if command_line_arguments.human_ai: AI.HUMAN_AI = True # set singleplayer natural resource seed if command_line_arguments.nature_seed: SINGLEPLAYER.SEED = command_line_arguments.nature_seed # set MAX_TICKS if command_line_arguments.max_ticks: GAME.MAX_TICKS = command_line_arguments.max_ticks db = _create_db() # init game parts _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) from engine import UH_MODULE fife.settings.set(UH_MODULE, "ClientID", client_id) fife.settings.saveSettings() ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() # for preloading game data while in main screen preload_lock = threading.Lock() preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock,)) preloading = (preload_thread, preload_lock) # start something according to commandline parameters startup_worked = True if command_line_arguments.start_dev_map: startup_worked = _start_dev_map(command_line_arguments.ai_players, command_line_arguments.human_ai) elif command_line_arguments.start_random_map: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai) elif command_line_arguments.start_specific_random_map is not None: startup_worked = _start_random_map(command_line_arguments.ai_players, command_line_arguments.human_ai, \ seed=command_line_arguments.start_specific_random_map) elif command_line_arguments.start_map is not None: startup_worked = _start_map(command_line_arguments.start_map, command_line_arguments.ai_players, \ command_line_arguments.human_ai) elif command_line_arguments.start_scenario is not None: startup_worked = _start_map(command_line_arguments.start_scenario, 0, False, True) elif command_line_arguments.start_campaign is not None: startup_worked = _start_campaign(command_line_arguments.start_campaign) elif command_line_arguments.load_map is not None: startup_worked = _load_map(command_line_arguments.load_map, command_line_arguments.ai_players, \ command_line_arguments.human_ai) elif command_line_arguments.load_quicksave is not None: startup_worked = _load_last_quicksave() elif command_line_arguments.stringpreview: startup_worked = _start_map("development_no_trees", 0, False) from development.stringpreviewwidget import StringPreviewWidget StringPreviewWidget().show() else: # no commandline parameter, show main screen _modules.gui.show_main() preloading[0].start() if not startup_worked: # don't start main loop if startup failed return False fife.run()
def start(command_line_arguments): """Starts the horizons. @param command_line_arguments: options object from optparse.OptionParser. see run_uh.py. """ global fife, db, debug, preloading # NOTE: globals are designwise the same thing as singletons. they don't look pretty. # here, we only have globals that are either trivial, or only one instance may ever exist. from engine import Fife # handle commandline globals debug = command_line_arguments.debug if command_line_arguments.restore_settings: # just delete the file, Settings ctor will create a new one os.remove( PATHS.USER_CONFIG_FILE ) if command_line_arguments.mp_master: try: mpieces = command_line_arguments.mp_master.partition(':') NETWORK.SERVER_ADDRESS = mpieces[0] # only change port if port is specified if len(mpieces[2]) > 0: NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True) except ValueError: print _("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535.") return False # init fife before mp_bind is parsed, since it's needed there fife = Fife() if command_line_arguments.mp_bind: try: mpieces = command_line_arguments.mp_bind.partition(':') NETWORK.CLIENT_ADDRESS = mpieces[0] fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True)) print 'asdf', fife.get_uh_setting("NetworkPort2") except ValueError: print _("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535.") return False db = _create_db() # init game parts _init_gettext(fife) client_id = fife.get_uh_setting("ClientID") if client_id is None or len(client_id) == 0: # We need a new client id client_id = "".join("-" if c in (8, 13, 18, 23) else \ random.choice("0123456789abcdef") for c in xrange(0, 36)) from engine import UH_MODULE fife.settings.set(UH_MODULE, "ClientID", client_id) fife.settings.saveSettings() ExtScheduler.create_instance(fife.pump) fife.init() _modules.gui = Gui() SavegameManager.init() try: NetworkInterface.create_instance() except RuntimeError, e: headline = _(u"Failed to initialize networking.") descr = _(u"Networking couldn't be initialised with the current configuration.") advice = _(u"Check the data you entered in the Network section in the settings dialogue.") _modules.gui.show_error_popup(headline, descr, advice, unicode(e))