def __init__(self, req_tree, level=1): State.__init__(self) self.screen = pygame.display.get_surface() self.bg = self.screen.copy() images = data.load_gfx(["deathblossom.png"]) self.cursor = Cursor(images["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(self.cursor) img = data.load_image("perkboard.png") self.offset = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, self.offset) img = TextLine("Level: " + str(level)) self.bg.blit(img, (600, 400)) self.highlight = [] for p in req_tree.keys(): if req_tree[p] is True: ppos = perk[p]["pos"] x = self.offset[0] + ppos[0] y = self.offset[1] + ppos[1] self.bg.blit(perk[p]["img_p"], (x, y)) self.highlight.append(ToolTipArea([x, y, 32, 32], p)) self.tooltip = ToolTip() self.update_scr = True
def __init__(self): State.__init__(self) self.next = StartScreen() self.screen.fill((40,40,40)) self.image = pygame.image.load("img/gamequit/gameover.png") self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size())
def __init__(self): State.__init__(self) self.update_scr = True self.screen = pygame.display.get_surface() gfx = data.load_gfx( ["highscore.png", "donateblood.png", "cursor3.png"]) self.bg = gfx["highscore.png"] self.sprites = pygame.sprite.RenderUpdates() cursor = Cursor(gfx["cursor3.png"]) self.sprites.add(cursor) self.next = StartMenu() deco = gfx["donateblood.png"] self.back = ClickArea([300, 565, 196, 27], (285, 565), deco, (495, 565)) lines = HIGHSCORE.keys() lines.sort(reverse=True) pos = (50, 145) x, y = pos for line in lines: t = TextLine(str(HIGHSCORE[line]["name"])) self.bg.blit(t, (x, y)) t2 = TextLine(str(HIGHSCORE[line]["level"]).strip()) self.bg.blit(t2, (x + 270, y)) t3 = HighscoreText(line) self.bg.blit(t3, (x + 450, y)) y += 40
def __init__(self, killcount, score, level): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) img = data.load_image("gameover.png") pos = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, pos) img = TextLine("You killed " + str(killcount) + " zombies.", 30) pos = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, (pos[0], 325)) scorelist = HIGHSCORE.keys() scorelist.sort() for s in scorelist: if score > s: self.next = EnterHighscore(score, level) break self.update_scr = True
def __init__(self, score="00000001", level="1"): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) img = data.load_image("newhighscore.png") pos = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, pos) self.level = level self.score = score self.score_img = TextLine(score) self.score_img.set_position((470, 250)) self.entry = TextEntry() self.entry.set_position((190, 250)) self.entry.gen_image() self.update_scr = True self.play_snd = True
def __init__(self): State.__init__(self) self.next = StartScreen() self.screen.fill((40, 40, 40)) self.image = pygame.image.load("img/gamequit/gameover.png") self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size())
def __init__(self): State.__init__(self) self.kill_prev = True self.done = False self.screen.fill((40,40,50)) self.image = pygame.image.load('img/optionscreen/optionsscreen.png') self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.ups = True
def __init__(self): State.__init__(self) self.kill_prev = True self.done = False self.screen.fill((40, 40, 50)) self.image = pygame.image.load('img/optionscreen/optionsscreen.png') self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.ups = True
def __init__(self): State.__init__(self) self.next = None self.screen.fill((200,200,200)) self.image = pygame.image.load("img/gamequit/quitscreen.png") self.alpha = 0 self.image.set_alpha(0) self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.fade = False self.lifetime = Timer(1) self.update_s = True
def __init__(self): State.__init__(self) self.next = None self.screen.fill((200, 200, 200)) self.image = pygame.image.load("img/gamequit/quitscreen.png") self.alpha = 0 self.image.set_alpha(0) self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.fade = False self.lifetime = Timer(1) self.update_s = True
def __init__(self): State.__init__(self) self.next = StartScreen() self.screen.fill((0, 0, 0)) self.image = get_image("img/logo.png") self.alpha = 0 self.image.set_alpha(0) self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.fade = False self.lifetime = Timer(5) self.update_s = True
def __init__(self): State.__init__(self) self.next = StartScreen() self.screen.fill((0,0,0)) self.image = get_image("img/logo.png") self.alpha = 0 self.image.set_alpha(0) self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.fade = False self.lifetime = Timer(5) self.update_s = True
def __init__(self, next_state): State.__init__(self) self.next_state = next_state self.screen.fill((0, 0, 0)) self.image = get_image("img/trans/transition.png") self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.loading_bar = Loading_animated() self.loading_bar_pos = (600, 440) self.update_s = True self.length = 90 self.count = 0
def __init__(self, next_state): State.__init__(self) self.next_state = next_state self.screen.fill((0,0,0)) self.image = get_image("img/trans/transition.png") self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.loading_bar = Loading_animated() self.loading_bar_pos = (600, 440) self.update_s = True self.length = 90 self.count = 0
def __init__(self, screen, msg): State.__init__(self) self.screen = pygame.display.get_surface() self.msg = msg self.msg_pos = utils.center(self.msg.get_size(), self.screen.get_size()) if not screen: self.bg = pygame.Surface((800,600)) else: self.bg = screen.copy() self.bg.set_alpha(100) self.scr_update = 1
def __init__(self): State.__init__(self) self.kill_prev = True self.done = False self.next = Game() self.screen.fill((200, 200, 200)) self.image = get_image('img/startscreen/title.png') self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.ups = True self.set_up_buttons() music = 'sounds/startscreen.wav' self.music = pygame.mixer.Sound(music)
def __init__(self): State.__init__(self) self.kill_prev = True self.done = False self.next = Game() self.screen.fill((200,200,200)) self.image = get_image('img/startscreen/title.png') self.image = pygame.transform.scale(self.image, self.screen.get_size()) self.image_pos = center(self.image.get_size(), self.screen.get_size()) self.ups = True self.set_up_buttons() music = 'sounds/startscreen.wav' self.music = pygame.mixer.Sound(music)
def __init__(self): #blam, initiate that parent class State.__init__(self) self.kill_prev = True self.screen.fill((0,0,0)) self.show_debug = False self.canvas = pygame.image.load('img/blankcanvas.png').convert() self.canvas = pygame.transform.scale(self.canvas, self.screen.get_size()) self.canvas_pos = center(self.canvas.get_size(), self.screen.get_size()) self.current_room = StartRoom() self.player = Player() self.player.set_position(self.current_room.player_pos_left) self.current_room.player = self.player self.heads_up_display = HUD(self.player)
def unpause(self): State.unpause(self) self.update_bg() self.player.shooting = False #reset input events pressed = pygame.key.get_pressed() self.player.set_keypress(0, pressed[K_UP]) self.player.set_keypress(1, pressed[K_DOWN]) self.player.set_keypress(2, pressed[K_LEFT]) self.player.set_keypress(3, pressed[K_RIGHT]) for b in self.bullets: b.unpause() pygame.mixer.unpause() self.check_events() self.player.score_draw()
def __init__(self): #blam, initiate that parent class State.__init__(self) self.kill_prev = True self.screen.fill((0, 0, 0)) self.show_debug = False self.canvas = pygame.image.load('img/blankcanvas.png').convert() self.canvas = pygame.transform.scale(self.canvas, self.screen.get_size()) self.canvas_pos = center(self.canvas.get_size(), self.screen.get_size()) self.current_room = StartRoom() self.player = Player() self.player.set_position(self.current_room.player_pos_left) self.current_room.player = self.player self.heads_up_display = HUD(self.player)
def __init__(self): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() self.gfx = data.load_gfx( ["credits.png", "cursor3.png", "creditssh.png"]) self.bg = self.gfx["credits.png"] cursor = Cursor(self.gfx["cursor3.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(cursor) self.crd = pygame.rect.Rect([375, 497, 50, 50]) if SH_MODE[0]: self.bg.blit(self.gfx["creditssh.png"], (371, 493)) self.update_scr = True
def __init__(self): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() self.screen.fill((0, 0, 0)) self.logo = data.load_image("logo.png") self.alpha = 0 self.logo.set_alpha(0) self.logopos = utils.center(self.logo.get_size(), (800, 600)) self.fadeout = False self.anim_timer = utils.Timer(1) data.set_music("logovoices.ogg") pygame.mixer.music.play() self.update_scr = True
def __init__(self): State.__init__(self) self.screen = pygame.display.get_surface() gfx = data.load_gfx([ "donateblood.png", "titlescreen.png", "deathblossom.png", "cursor3.png" ]) self.bg = gfx["titlescreen.png"] self.deco = gfx["donateblood.png"] self.sprites = pygame.sprite.RenderUpdates() cursor = Cursor(gfx["cursor3.png"]) self.sprites.add(cursor) self.start = ClickArea([15, 15, 212, 30], (230, 15), self.deco) self.quitgame = ClickArea([604, 559, 184, 30], (582, 563), self.deco) self.help = ClickArea([12, 560, 80, 27], (100, 563), self.deco) self.highscore = ClickArea([602, 13, 188, 30], (580, 15), self.deco) self.crd = pygame.rect.Rect([385, 352, 112, 116]) self.buttons = [self.start, self.quitgame, self.help, self.highscore] self.update_scr = True
def __init__(self, name="Scavenger"): State.__init__(self) self.screen = pygame.display.get_surface() alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) self.perk = perk[name] gfx = data.load_gfx( ["newperk.png", "deathblossom.png", "donateblood.png"]) deco = gfx["donateblood.png"] img = gfx["newperk.png"] pos = utils.center(img.get_size(), (800, 600)) self.bg.blit(img, pos) img = self.perk["img_t"] x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 50)) img = self.perk["img_p"] x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 75)) img = TextArea(self.perk["desc"]) x = utils.center(img.get_size(), (800, 600))[0] self.bg.blit(img, (x, pos[1] + 110)) img = data.load_image("pause.png") self.bg.blit(img, (335, 525)) self.update_scr = True cursor = Cursor(gfx["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(cursor) self.cont = ClickArea([334, 408, 125, 25], (320, 408), deco, (463, 408))
def __init__(self, req_tree, level): State.__init__(self) self.screen = pygame.display.get_surface() self.req_tree = req_tree self.level = level alpha_bg = self.screen.copy() alpha_bg.set_alpha(99) self.bg = pygame.Surface((800, 600)) self.bg.fill((0, 0, 0)) self.bg.blit(alpha_bg, (0, 0)) img_names = [ "escmenu.png", "deathblossom.png", "donateblood.png", "pause.png" ] images = data.load_gfx(img_names) img = data.load_image("pause.png") self.bg.blit(img, (335, 525)) self.deco = images["donateblood.png"] self.menu = images["escmenu.png"] self.menu_pos = utils.center(self.menu.get_size(), (800, 600)) self.bg.blit(self.menu, self.menu_pos) self.cursor = Cursor(images["deathblossom.png"]) self.sprites = pygame.sprite.RenderUpdates() self.sprites.add(self.cursor) self.update_scr = True self.cont = ClickArea([311, 217, 178, 25], (325, 220), self.deco, (459, 220)) self.perk = ClickArea([311, 278, 178, 25], (310, 280), self.deco, (476, 280)) self.surr = ClickArea([311, 339, 178, 25], (315, 342), self.deco, (470, 342)) self.buttons = [self.cont, self.perk, self.surr]
def __init__(self): State.__init__(self) self.next = StartMenu() self.screen = pygame.display.get_surface() self.bg = data.load_image("help.png") self.update_scr = True
def __init__(self): State.__init__(self) self.kill_prev = False
def tick(self): State.tick(self) if self.play_snd: SND_MAIN["zombiegroan11.ogg"].play() self.play_snd = False
def quit(self): State.quit(self)
def unpause(self): State.unpause(self) self.update_scr = True
def __init__(self): State.__init__(self) pygame.key.set_repeat(20, 50) Zombie.hp_max = 5 Zombie.dam = 2 self.screen = pygame.display.get_surface() self.screen.fill((0, 0, 0)) self.killcount = 0 #zombies self.zombie_timer = utils.Timer(100) self.zombie_spawn = 1 self.max_zombies = 150 self.ztrack = 9 self.zombie_wave = 0 self.moan_timer = utils.Timer(random.randint(20, 60)) self.zombie_sndlist = SND_MOAN #load graphics self.dc_gfx = data.load_game_gfx() #set bg self.bg = self.dc_gfx["bg.png"] self.lawn = self.screen.subsurface([0, 35, 800, 565]) self.update_bg() #spritegroups self.bullets = pygame.sprite.Group() self.powerups = pygame.sprite.Group() self.on_bottom = pygame.sprite.Group() self.zombies = pygame.sprite.Group() self.on_top = pygame.sprite.Group() self.all_sprites = pygame.sprite.Group() #generate zombie imagelist self.zombie_namelist = [] for i in xrange(1, 11): nr = str(i) if len(nr) == 1: nr = "0" + nr name = "zombie" + nr + ".png" self.zombie_namelist.append(name) if SH_MODE == [True]: self.zombie_namelist = ["sheep.png"] self.zombie_sndlist = {"sheep": SND_MAIN["zombiesheep.ogg"]} self.zombie_spawn = 7 self.moan_timer.set_interval(40) #cursor animlist = data.load_grid("reload.png") self.cursor = AnimCursor(self.dc_gfx["deathblossom.png"], animlist) pos = utils.center((60, 60), self.lawn.get_size()) pygame.mouse.set_pos(pos) self.on_top.add(self.cursor) self.hover_hp = HoverHP() #player self.player = Player(self.dc_gfx["mcgrumpington.png"], self.cursor) self.player.center(self.screen) self.all_sprites.add(self.player) self.gen_zombies(self.zombie_spawn) data.set_music("bgm.xm") pygame.mixer.music.play(-1)
def quit(self): pygame.mixer.music.stop() State.quit(self)