示例#1
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文件: dscene.py 项目: sjl421/code-2
    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = DecoratedScene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()

        return self.scene.control
示例#2
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    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = DecoratedScene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()
        
        return self.scene.control
示例#3
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 def _actions_default(self):
     actions = [ Group(
                 Action(tooltip="View the Mayavi pipeline",
                     image=ImageResource('m2', 
                             search_path=self.image_search_path),
                     on_perform=self.show_engine,
                     ),
                     ),
                     ]
     actions.extend(DecoratedScene._actions_default(self))
     return actions
示例#4
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 def _actions_default(self):
     actions = [
         Group(
             Action(
                 tooltip="View the Mayavi pipeline",
                 image=ImageResource("m2", search_path=self.image_search_path),
                 on_perform=self.show_engine,
             )
         )
     ]
     actions.extend(DecoratedScene._actions_default(self))
     return actions
示例#5
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    def _create_decorated_scene(self, parent):
        """ Create a new decorated scene. """

        pref = get_default_preferences()
        stereo = eval(pref.get('enthought.tvtk.scene.stereo'))

        scene = DecoratedScene(parent, stereo=stereo)

        # Set the scene's traits to preference values.
        scene.magnification = \
                eval(pref.get('enthought.tvtk.scene.magnification'))

        fg = eval(pref.get('enthought.tvtk.scene.foreground_color'))
        bg = eval(pref.get('enthought.tvtk.scene.background_color'))
        scene.foreground = fg
        scene.background = bg
        # FIXME: This seems necessary for some strange reason, if not
        # the actual background of the renderer never gets set even
        # though the renderer and the scene's background are synced.
        scene.renderer.background = scene.background

        return scene
示例#6
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    def _create_decorated_scene(self, parent):
        """ Create a new decorated scene. """

        pref = get_default_preferences()
        stereo = eval(pref.get('enthought.tvtk.scene.stereo'))

        scene = DecoratedScene(parent, stereo=stereo)

        # Set the scene's traits to preference values.
        scene.magnification = \
                eval(pref.get('enthought.tvtk.scene.magnification'))

        fg = eval(pref.get('enthought.tvtk.scene.foreground_color'))
        bg = eval(pref.get('enthought.tvtk.scene.background_color'))
        scene.foreground = fg
        scene.background = bg
        # FIXME: This seems necessary for some strange reason, if not
        # the actual background of the renderer never gets set even
        # though the renderer and the scene's background are synced. 
        scene.renderer.background = scene.background

        return scene
示例#7
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文件: ivtk.py 项目: sjl421/code-2
    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = DecoratedScene(parent)
        self.scene.renderer.background = 0.5, 0.5, 0.5
        return self.scene.control
示例#8
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文件: ivtk.py 项目: sjl421/code-2
 def _create_scene(self, parent):
     """ Make sure that the scene has been created. """
     if self.scene is None:
         self.scene = DecoratedScene(parent)
示例#9
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class ExampleWindow(SplitApplicationWindow):
    """ An example application window. """

    # The actors we can create.
    ACTORS = [
        arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor,
        earth_actor, sphere_actor
    ]
    
    # The ratio of the size of the left/top pane to the right/bottom pane.
    ratio = Float(0.75)

    # The direction in which the panel is split.
    direction = Str('horizontal')

    # The `Scene` instance into which VTK renders.
    scene = Instance(DecoratedScene)

    # The `PythonShell` instance.
    python_shell = Instance(PythonShell)

    ###########################################################################
    # 'object' interface.
    ###########################################################################
    def __init__(self, **traits):
        """ Creates a new window. """

        # Base class constructor.
        super(ExampleWindow, self).__init__(**traits)

        # Create the window's menu bar.
        self._create_my_menu_bar()


    ###########################################################################
    # Protected 'SplitApplicationWindow' interface.
    ###########################################################################

    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = DecoratedScene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()
        
        return self.scene.control

    def _create_rhs(self, parent):
        """ Creates the right hand side or bottom depending on the style. """

        self.python_shell = PythonShell(parent)
        self.python_shell.bind('scene', self.scene)
        self.python_shell.bind('s', self.scene)
        
        return self.python_shell.control


    ###########################################################################
    # Private interface.
    ###########################################################################

    def _create_my_menu_bar(self):
        """ Creates the window's menu bar. """

        self.menu_bar_manager = MenuBarManager(
            MenuManager(
                SaveImageAction(self),
                Separator(),
                ExitAction(self),
                name = '&File',
            ),
            MenuManager(
                SaveToClipboardAction(self),
                name = '&Edit',
            ),            
            MenuManager(
                SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'),
                Separator(),
                SpecialViewAction(self, "&Isometric", 'isometric_view'),
                SpecialViewAction(self, "&X positive", 'x_plus_view'),
                SpecialViewAction(self, "X negative", 'x_minus_view'),
                SpecialViewAction(self, "&Y positive", 'y_plus_view'),
                SpecialViewAction(self, "Y negative", 'y_minus_view'),
                SpecialViewAction(self, "&Z positive", 'z_plus_view'),
                SpecialViewAction(self, "Z negative", 'z_minus_view'),
                name = '&View',
            )            
        )
示例#10
0
文件: dscene.py 项目: sjl421/code-2
class ExampleWindow(SplitApplicationWindow):
    """ An example application window. """

    # The actors we can create.
    ACTORS = [
        arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor,
        earth_actor, sphere_actor
    ]

    # The ratio of the size of the left/top pane to the right/bottom pane.
    ratio = Float(0.75)

    # The direction in which the panel is split.
    direction = Str('horizontal')

    # The `Scene` instance into which VTK renders.
    scene = Instance(DecoratedScene)

    # The `PythonShell` instance.
    python_shell = Instance(PythonShell)

    ###########################################################################
    # 'object' interface.
    ###########################################################################
    def __init__(self, **traits):
        """ Creates a new window. """

        # Base class constructor.
        super(ExampleWindow, self).__init__(**traits)

        # Create the window's menu bar.
        self._create_my_menu_bar()

    ###########################################################################
    # Protected 'SplitApplicationWindow' interface.
    ###########################################################################

    def _create_lhs(self, parent):
        """ Creates the left hand side or top depending on the style. """

        self.scene = DecoratedScene(parent)
        self.scene.renderer.background = 0.1, 0.2, 0.4

        # Add some actors.
        for i in range(10):
            func = random.choice(ExampleWindow.ACTORS)
            actor = func()

            # Place the actor randomly.
            x = random.uniform(-3, 3)
            y = random.uniform(-3, 3)
            z = random.uniform(-3, 3)

            actor.position = x, y, z

            # Add the actor to the scene.
            self.scene.add_actors(actor)

        # Render it all!
        self.scene.render()

        # Reset the zoom nicely.
        self.scene.reset_zoom()

        return self.scene.control

    def _create_rhs(self, parent):
        """ Creates the right hand side or bottom depending on the style. """

        self.python_shell = PythonShell(parent)
        self.python_shell.bind('scene', self.scene)
        self.python_shell.bind('s', self.scene)

        return self.python_shell.control

    ###########################################################################
    # Private interface.
    ###########################################################################

    def _create_my_menu_bar(self):
        """ Creates the window's menu bar. """

        self.menu_bar_manager = MenuBarManager(
            MenuManager(
                SaveImageAction(self),
                Separator(),
                ExitAction(self),
                name='&File',
            ), MenuManager(
                SaveToClipboardAction(self),
                name='&Edit',
            ),
            MenuManager(
                SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'),
                Separator(),
                SpecialViewAction(self, "&Isometric", 'isometric_view'),
                SpecialViewAction(self, "&X positive", 'x_plus_view'),
                SpecialViewAction(self, "X negative", 'x_minus_view'),
                SpecialViewAction(self, "&Y positive", 'y_plus_view'),
                SpecialViewAction(self, "Y negative", 'y_minus_view'),
                SpecialViewAction(self, "&Z positive", 'z_plus_view'),
                SpecialViewAction(self, "Z negative", 'z_minus_view'),
                name='&View',
            ))