def regular_fight(hero: Hero, enemy: Enemy): while True: enemy.take_damage(hero.attack()) print_entity_name_and_health('Enemy', enemy.health) if not enemy.is_alive(): print_has_been_slain('Enemy') break hero.take_damage(enemy.attack()) print_hero_takes_damage(hero, enemy) print_entity_name_and_health(hero.name, hero.health) if not hero.is_alive(): print_has_been_slain(hero.known_as()) break
def test_if_attack_by_spell_returns_spell_damage(self): h = Hero() h.spell = Spell('Fireball', 10, 5, 1) self.assertEqual(h.attack(), 10)
def test_if_attack_returns_weapon_damagae_if_it_is_stronger(self): h = Hero() h.spell = Spell('Fireball', 10, 5, 1) h.weapon = Weapon('Bat', 20) self.assertEqual(h.attack(), 20)