def murder(self, target): ec = self.owner.attributes['mana'] / 5 if target: if self.damage: target.take_damage(self.owner, self.damage * ec) if self.stuntime: target.statuses.append(s.Stun(math.ceil(self.stuntime))) if self.poisontime and self.poisondamage: target.statuses.append( s.Poison(math.ceil(self.poisontime), self.poisondamage * ec))
def cast_cosmicBlast(self): num=0 for a in self.owner.things: if isinstance(a,m.Monster): a.conceal() num+=1 self.conceal() base.put("The rooms is plunged into darkness as a all light is gathered into a ball") base.put("Carl seems to have disappeared along with all other monsters!") if self.action_points > 0: if not self.aggroed: self.select_aggro() if self.aggro.alive: self.attack(self.aggro,self.power*(2+num)) self.aggro.statuses.append(p_status.Stun(base.D3.roll())) self.aggro.statuses.append(p_status.Burn(base.D3.roll(),num*(self.power/5))) else: self.select_aggro() self.attack(self.aggro,self.power*(2+num)) self.aggro.statuses.append(p_status.Burn(base.D3.roll(),num*(self.power/5))) self.aggro.statuses.append(p_status.Stun(base.D3.roll()))
def do_turn(self,target,damage): chance=base.D100.roll() if chance >99: base.put('The Arch Powers of the World infuse your body!') base.put('Mortal Blast!') target.statuses.append(s.Burn(self.owner.level,100)) target.statuses.append(s.Poison(self.owner.level,120)) target.statuses.append(s.Bleeding(self.owner.level,1000)) target.statuses.append(s.Maim(self.owner.level)) target.statuses.append(s.Stun(self.owner.level/2)) target.statuses.append(s.Sleep()) target.statuses.append(s.Blind(self.owner.level*2)) for a in self.owner.owner.party.inventory: a.statuses.append(s.Healing()) damage=0
def do_turn(self, target): chance = base.D20.roll() if chance > 18: target.statuses.append(s.Stun(base.D2.roll())) base.put('[STATUS] ' + target.name + " has been stunned by " + self.owner.name) chance2 = base.D20.roll() if chance2 > 19: target.statuses.append( s.Poison(base.D4.roll(), base.D6.roll() * self.level)) base.put('[STATUS] ' + target.name + " has been poisoned by " + self.owner.name) chance3 = base.D20.roll() if chance3 > 18: target.statuses.append( s.Burn(base.D6.roll(), self.level * base.D2.roll())) base.put('[STATUS] ' + target.name + " has been burned by " + self.owner.name)
def main(self): target = self.owner.select_target() if target: # TODO- implement stun target.statuses.append(s.Stun(2))
def do_turn(self, target): chance = base.D20.roll() if chance > 12: target.statuses.append(s.Stun(2)) base.put('[STATUS] ' + target.name + " has been stunned by " + self.owner.name)