def setUp(self): super().setUp() mixin = DamageDealerMixin(type_id=None) mixin.item = Mock() mixin.item.default_effect.id = Effect.emp_wave mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = None mixin.charge = None mixin.fully_charged_cycles_max = None mixin.reload_time = None self.mixin = mixin
def setUp(self): FitTestCase.setUp(self) mixin = DamageDealerMixin() mixin.item = Mock() mixin.item.default_effect.id = Effect.super_weapon_amarr mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = None mixin.charge = None mixin.fully_charged_cycles_max = None mixin.reload_time = None self.mixin = mixin
def setUp(self): super().setUp() mixin = DamageDealerMixin() mixin.item = Mock() mixin.item.default_effect.id = Effect.super_weapon_amarr mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = None mixin.charge = None mixin.fully_charged_cycles_max = None mixin.reload_time = None self.mixin = mixin
def setUp(self): super().setUp() mixin = DamageDealerMixin(type_id=None) mixin.item = Mock() mixin.item.default_effect.id = Effect.use_missiles mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = 1.5 mixin.charge = Mock() mixin.charge.item.default_effect.id = Effect.bomb_launching mixin.charge.attributes = {} mixin.fully_charged_cycles_max = 2 mixin.reload_time = 10 self.mixin = mixin
def setUp(self): super().setUp() mixin = DamageDealerMixin() mixin.item = Mock() mixin.item.default_effect.id = Effect.use_missiles mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = 1.5 mixin.charge = Mock() mixin.charge.item.default_effect.id = Effect.bomb_launching mixin.charge.attributes = {} mixin.fully_charged_cycles_max = 2 mixin.reload_time = 10 self.mixin = mixin
def setUp(self): FitTestCase.setUp(self) mixin = DamageDealerMixin() mixin.item = Mock() mixin.item.default_effect.id = Effect.use_missiles mixin.item.default_effect._state = State.active mixin.attributes = {} mixin.state = State.active mixin.cycle_time = 0.5 mixin.reactivation_delay = None mixin.charge = Mock() mixin.charge.item.default_effect.id = Effect.missile_launching mixin.charge.attributes = {} mixin.fully_charged_cycles_max = 20 mixin.reload_time = 10 self.mixin = mixin