def load(file): """Load an image from a file name in a new surface. Type detected from file name. Args file: The name of the image file. Returns: A new surface. """ return Surface._from_ptr(check_ptr_err(lib.IMG_Load(file)))
def load_texture(renderer, file): """Load an image directly into a render texture. Args: renderer: The renderer to make the texture. file: The image file to load. Returns: A new texture """ return Texture._from_ptr(check_ptr_err(lib.IMG_LoadTexture(renderer._ptr, file)))
def load_texture(renderer, file): """Load an image directly into a render texture. Args: renderer: The renderer to make the texture. file: The image file to load. Returns: A new texture """ return Texture._from_ptr( check_ptr_err(lib.IMG_LoadTexture(renderer._ptr, file)))
def __init__(self, window, index=-1, flags=frozenset()): """Create a 2D rendering context for a window. Args: window (Window): The window where rendering is displayed. index (int): The index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags. flags (Set[RendererFlags]): The requested renderer flags. Raises: SDLError: If there was an error creating the renderer. """ self._ptr = check_ptr_err(lib.SDL_CreateRenderer(window._ptr, index, enumtools.get_mask(flags)))
def __init__(self, window, index=-1, flags=frozenset()): """Create a 2D rendering context for a window. Args: window (Window): The window where rendering is displayed. index (int): The index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags. flags (Set[RendererFlags]): The requested renderer flags. Raises: SDLError: If there was an error creating the renderer. """ self._ptr = check_ptr_err( lib.SDL_CreateRenderer(window._ptr, index, enumtools.get_mask(flags)))
def __init__(self, renderer, fmt, access, w, h): """Create a texture for a rendering context. Args: renderer (Renderer): The renderer. fmt (PixelFormat): The format of the texture. access (TextureAccess): The access value for the texture. w (int): The width of the texture in pixels. h (int): The height of the texture in pixels. Raises: SDLError: If no rendering context was active, the format was unsupported, or the width or height were out of range. """ self._ptr = check_ptr_err(lib.SDL_CreateTexture(renderer._ptr, fmt, access, w, h))
def create_software_renderer(self, surface): """Create a 2D software rendering context for a surface. Args: surface (Surface): The surface where rendering is done. Returns: Renderer: A 2D software rendering context. Raises: SDLError: If there was an error creating the renderer. """ renderer = object.__new__(Renderer) renderer._ptr = self._ptr = check_ptr_err(lib.SDL_CreateSoftwareRenderer(surface._ptr)) return renderer
def from_surface(renderer, surface): """Create a texture from an existing surface. Args: surface (Surface): The surface containing pixel data used to fill the texture. Returns: Texture: A texture containing the pixels from surface. Raises: SDLError: If an error is encountered. """ texture = object.__new__(Texture) texture._ptr = check_ptr_err(lib.SDL_CreateTextureFromSurface(renderer._ptr, surface._ptr)) return texture
def __init__(self, title='sdl2', x=lib.SDL_WINDOWPOS_CENTERED, y=lib.SDL_WINDOWPOS_CENTERED, w=640, h=480, flags=frozenset()): """Create a window with the specified position, dimensions, and flags. Args: title (str): The title of the window. x (int): The x postion of the window. y (int): The y position of the window. w (int): The width of the window. h (int): The height of the window. flags (Set[WindowFlags]): The flags for the window. Raises: SDLError: If the window could not be created. """ self._ptr = check_ptr_err(lib.SDL_CreateWindow(title.encode('utf-8'), x, y, w, h, enumtools.get_mask(flags)))
def __init__(self, renderer, fmt, access, w, h): """Create a texture for a rendering context. Args: renderer (Renderer): The renderer. fmt (PixelFormat): The format of the texture. access (TextureAccess): The access value for the texture. w (int): The width of the texture in pixels. h (int): The height of the texture in pixels. Raises: SDLError: If no rendering context was active, the format was unsupported, or the width or height were out of range. """ self._ptr = check_ptr_err( lib.SDL_CreateTexture(renderer._ptr, fmt, access, w, h))
def from_surface(renderer, surface): """Create a texture from an existing surface. Args: surface (Surface): The surface containing pixel data used to fill the texture. Returns: Texture: A texture containing the pixels from surface. Raises: SDLError: If an error is encountered. """ texture = object.__new__(Texture) texture._ptr = check_ptr_err( lib.SDL_CreateTextureFromSurface(renderer._ptr, surface._ptr)) return texture
def create_software_renderer(self, surface): """Create a 2D software rendering context for a surface. Args: surface (Surface): The surface where rendering is done. Returns: Renderer: A 2D software rendering context. Raises: SDLError: If there was an error creating the renderer. """ renderer = object.__new__(Renderer) renderer._ptr = self._ptr = check_ptr_err( lib.SDL_CreateSoftwareRenderer(surface._ptr)) return renderer
def __init__(self, title='sdl2', x=lib.SDL_WINDOWPOS_CENTERED, y=lib.SDL_WINDOWPOS_CENTERED, w=640, h=480, flags=frozenset()): """Create a window with the specified position, dimensions, and flags. Args: title (str): The title of the window. x (int): The x postion of the window. y (int): The y position of the window. w (int): The width of the window. h (int): The height of the window. flags (Set[WindowFlags]): The flags for the window. Raises: SDLError: If the window could not be created. """ self._ptr = check_ptr_err( lib.SDL_CreateWindow(title.encode('utf-8'), x, y, w, h, enumtools.get_mask(flags)))
def from_path(path): rw = check_ptr_err(lib.SDL_RWFromFile(path, "rb")) chunk = object.__new__(Chunk) chunk._ptr = check_ptr_err(lib.Mix_LoadWAV_RW(rw, 1)) return chunk
def __init__(self, audio_bytes): rw = check_ptr_err(lib.SDL_RWFromConstMem(audio_bytes, len(audio_bytes))) self._ptr = check_ptr_err(lib.Mix_LoadWAV_RW(rw, 1))
def render_blended(self, text, color): return Surface._from_ptr(check_ptr_err(lib.TTF_RenderUTF8_Blended(self._ptr, text.encode('utf-8'), color)))
def __init__(self, audio_bytes): rw = check_ptr_err( lib.SDL_RWFromConstMem(audio_bytes, len(audio_bytes))) self._ptr = check_ptr_err(lib.Mix_LoadWAV_RW(rw, 1))
def __del__(self): check_ptr_err(lib.SDL_GameControllerClose(self._ptr))
def from_path(path, size): font = object.__new__(Font) font._ptr = check_ptr_err(lib.TTF_OpenFont(path, size)) return font
def __init__(self, index=0): self._ptr = check_ptr_err(lib.SDL_GameControllerOpen(index))
def __init__(self, font_bytes, size): self._bytes = font_bytes # This is a workaround for some sort of weird lifetime issue. rw = check_ptr_err(lib.SDL_RWFromConstMem(self._bytes, len(self._bytes))) self._ptr = check_ptr_err(lib.TTF_OpenFontRW(rw, 1, size))