def Stop(self, reason=STOP_REASON_DEFAULT): if reason == STOP_REASON_BALL_REMOVED: ShipRenderEffect.Stop(self, reason)
def Stop(self, reason=STOP_REASON_DEFAULT): self.sourceObject.clipSphereFactor = 0.0 self.sourceObject.activationStrength = 1.0 ShipRenderEffect.Stop(self, reason)
def Stop(self, reason=STOP_REASON_DEFAULT): ShipRenderEffect.Stop(self, reason) shipID = self.ballIDs[0] shipBall = self.fxSequencer.GetBall(shipID) shipBall.TriggerAnimation('normal')