def ApplyAttributes(self, attributes): InSpaceBracket.ApplyAttributes(self, attributes) self.damage = DamageRing(name='DamageRing', parent=self) self.timer = CountdownTimer( name='StructureCounter', parent=self, countsDown=True, timerFunc=blue.os.GetWallclockTime, timerRunningOutAnimation=TIMER_RUNNING_OUT_NO_ANIMATION) self.timer.Hide()
def ApplyAttributes(self, attributes): InSpaceBracket.ApplyAttributes(self, attributes) self.width = self.height = 32 container = Container(parent=self, align=uiconst.CENTER, top=12, height=30, width=64) self.timer = Timer(parent=container, align=uiconst.TOTOP, height=12, state=uiconst.UI_HIDDEN)
def ApplyAttributes(self, attributes): InSpaceBracket.ApplyAttributes(self, attributes) self.width = 32 self.height = 40 container = Container(parent=self, align=uiconst.BOTTOMLEFT, height=8, width=32) inner = Container(parent=container, padding=(2, 2, 2, 2)) self.frame = Frame(parent=container) container.fill = Fill(parent=inner, align=uiconst.TOLEFT_PROP, width=0, padding=(0, 0, 0, 0)) self.capacityBar = container
def ApplyAttributes(self, attributes): InSpaceBracket.ApplyAttributes(self, attributes) self.navSelectHilight = Container(name='navSelectHilight', parent=self, align=uiconst.CENTER, state=uiconst.UI_DISABLED, width=86, height=86) self.ringSprite = Sprite( bgParent=self.navSelectHilight, texturePath= 'res:/UI/Texture/classes/ShipUI/Fighters/selectionRingInSpace.png') self.bracketSprite = Sprite( bgParent=self.navSelectHilight, texturePath= 'res:/UI/Texture/classes/ShipUI/Fighters/selectionBracketInSpace.png' ) isSelected = self.itemID in movementFunctions.GetFightersSelectedForNavigation( ) self.navSelectHilight.display = isSelected