def ReduceCharacterGraphics(self): gfxsettings.Set(gfxsettings.GFX_CHAR_FAST_CHARACTER_CREATION, True, pending=False) gfxsettings.Set(gfxsettings.GFX_CHAR_CLOTH_SIMULATION, 0, pending=False) gfxsettings.Set(gfxsettings.GFX_CHAR_TEXTURE_QUALITY, 2, pending=False)
def ReduceCharacterGraphics(self): """Sets the graphics to low for character creation""" gfxsettings.Set(gfxsettings.GFX_CHAR_FAST_CHARACTER_CREATION, True, pending=False) gfxsettings.Set(gfxsettings.GFX_CHAR_CLOTH_SIMULATION, 0, pending=False) gfxsettings.Set(gfxsettings.GFX_CHAR_TEXTURE_QUALITY, 2, pending=False)
def Initialize(self): DeviceMgr.Initialize(self) aaQuality = gfxsettings.Get(gfxsettings.GFX_ANTI_ALIASING) if aaQuality > 0 and self.GetMSAATypeFromQuality(aaQuality) == 0: gfxsettings.Set(gfxsettings.GFX_ANTI_ALIASING, 0, pending=False) shaderQuality = gfxsettings.Get(gfxsettings.GFX_SHADER_QUALITY) if shaderQuality == 3 and gfxsettings.MAX_SHADER_MODEL < gfxsettings.SHADER_MODEL_HIGH: gfxsettings.Set(gfxsettings.GFX_SHADER_QUALITY, gfxsettings.SHADER_MODEL_MEDIUM, pending=False)
def Initialize(self): DeviceMgr.Initialize(self) self.msaaTypes = {} gfxsettings.ValidateSettings() aaQuality = gfxsettings.Get(gfxsettings.GFX_ANTI_ALIASING) msaaQuality = gfxsettings.GetMSAAQuality(aaQuality) msaaType = self.GetMSAATypeFromQuality(aaQuality) if msaaQuality > 0 and msaaType == 0: gfxsettings.Set(gfxsettings.GFX_ANTI_ALIASING, gfxsettings.AA_QUALITY_DISABLED, pending=False) brightness = gfxsettings.Get(gfxsettings.GFX_BRIGHTNESS) trinity.settings.SetValue('eveSpaceSceneGammaBrightness', brightness)
def SetUIScaleValue(self, scaleValue, windowed): self.LogInfo('SetUIScaleValue', scaleValue, 'windowed', windowed) capValue = self.CapUIScaleValue(scaleValue) if windowed: gfxsettings.Set(gfxsettings.GFX_UI_SCALE_WINDOWED, capValue, pending=False) else: gfxsettings.Set(gfxsettings.GFX_UI_SCALE_FULLSCREEN, capValue, pending=False) if capValue != uicore.desktop.dpiScaling: PreUIScaleChange_DesktopLayout = uicontrols.Window.GetDesktopWindowLayout( ) oldValue = uicore.desktop.dpiScaling uicore.desktop.dpiScaling = capValue uicore.desktop.UpdateSize() self.LogInfo('SetUIScaleValue capValue', capValue) sm.ScatterEvent('OnUIScalingChange', (oldValue, capValue)) uicontrols.Window.LoadDesktopWindowLayout( PreUIScaleChange_DesktopLayout) else: self.LogInfo('SetUIScaleValue No Change')
def SetToSafeMode(self): gfxsettings.Set(gfxsettings.GFX_TEXTURE_QUALITY, 2, pending=False) gfxsettings.Set(gfxsettings.GFX_SHADER_QUALITY, 1, pending=False) gfxsettings.Set(gfxsettings.GFX_HDR_ENABLED, False, pending=False) gfxsettings.Set(gfxsettings.GFX_POST_PROCESSING_QUALITY, 0, pending=False) gfxsettings.Set(gfxsettings.GFX_SHADOW_QUALITY, 0, pending=False) gfxsettings.Set(gfxsettings.MISC_RESOURCE_CACHE_ENABLED, 0, pending=False)
def SetDevice(self, device, tryAgain=1, fallback=0, keepSettings=1, hideTitle=None, userModified=False, muteExceptions=False, updateWindowPosition=True): if hideTitle is None: hideTitle = not device.Windowed self.LogInfo('SetDevice: tryAgain', tryAgain, 'fallback', fallback, 'keepSettings', keepSettings, 'hideTitle', hideTitle, 'deviceDict', device.__dict__) if not fallback: device = self.EnforceDeviceSettings(device) self.SanitizeDeviceTypes(device) change = self.CheckDeviceDifference(device, getChange=1) dev = trinity.device if not change and tryAgain and dev.DoesD3DDeviceExist(): return True sm.ChainEvent('ProcessDeviceChange') pr = [] for k, v in device.__dict__.items(): pr.append((k, v)) pr.sort() msg = 'SetDevice: Found a difference\n' for k, v in pr: extra = '' if k in change: extra = ' >> this one changed, it was ' + str(change[k][0]) msg += ' ' + str(k) + ': ' + str(v) + extra + '\n' self.LogInfo(msg) triapp = trinity.app if tryAgain: self.BackupSettings() try: triapp.hideTitle = hideTitle triapp.AdjustWindowForChange( device.Windowed, settings.public.device.Get('FixedWindow', False)) msg = 'SetDevice - trying again\n' msg += 'Before:\n' msg += repr(device.__dict__) + '\n' if device.Adapter not in self.adapters: device.Adapter = self.adapters[0] device.__dict__.update( self.FixupPresentation(device.Adapter, device.__dict__)) msg += 'After:\n' msg += repr(device.__dict__) + '\n' self.LogInfo(msg) dev = trinity.device dev.viewport.width = device.BackBufferWidth dev.viewport.height = device.BackBufferHeight while True: try: triapp.ChangeDevice(device.Adapter, 0, 0, device.__dict__) break except trinity.D3DERR_DEVICELOST: blue.pyos.synchro.SleepWallclock(1000) except Exception as e: import traceback self.LogInfo(traceback.format_exc()) self.LogInfo(repr(device.__dict__)) if trinity.device.GetRenderingPlatformID() == 2: if prefs.HasKey('trinityPreferredPlatform') and prefs.GetValue( 'trinityPreferredPlatform') == 'dx11': prefs.SetValue('trinityPreferredPlatform', 'dx9') log.Quit( 'Failed to create device under DX11 - setting preferred platform to DX9' ) else: log.Quit('Failed to create device under DX11') if tryAgain and self.settingsBackup: sys.exc_clear() self.LogInfo( 'SetDevice failed, trying again with backup settings') return self.SetDevice(self.settingsBackup, 0, keepSettings=keepSettings) if not fallback: sys.exc_clear() self.LogInfo( 'SetDevice with backup settings failed, falling back to savemode' ) set = self.GetSaveMode() return self.SetDevice(set, fallback=1, tryAgain=0, hideTitle=not set.Windowed, keepSettings=False) if muteExceptions: log.LogException() sys.exc_clear() self.LogInfo('SetDevice failed completely') return False if updateWindowPosition: self.UpdateWindowPosition(device) else: wr = triapp.GetWindowRect() triapp.SetWindowPos(wr.left, wr.top) sm.ScatterEvent('OnSetDevice') if uicore.desktop: uicore.desktop.UpdateSize() if keepSettings: set = self.GetSettings() keep = set.__dict__ del keep['hDeviceWindow'] gfxsettings.Set(gfxsettings.GFX_DEVICE_SETTINGS, keep, pending=False) self.settings.SaveSettings() self.LogInfo('Keeping device settings:', repr(keep)) if self.IsWindowed(set): val = (set.BackBufferWidth, set.BackBufferHeight) gfxsettings.Set(gfxsettings.GFX_RESOLUTION_WINDOWED, val, pending=False) else: val = (set.BackBufferWidth, set.BackBufferHeight) gfxsettings.Set(gfxsettings.GFX_RESOLUTION_FULLSCREEN, val, pending=False) if userModified and self.resolutionBackup and self.resolutionBackup != val: self.AskForConfirmation() sm.ScatterEvent('OnEndChangeDevice', change) unsupportedModels = ['SM_1_1', 'SM_2_0_LO', 'SM_2_0_HI'] maxCardModel = trinity.GetMaxShaderModelSupported() if maxCardModel in unsupportedModels: message = localization.GetByLabel( '/Carbon/UI/Service/Device/ShaderModelNotSupportedMessage') title = localization.GetByLabel( '/Carbon/UI/Service/Device/ShaderModelNotSupportedTitle') blue.os.ShowErrorMessageBox(title, message) bluepy.Terminate('Shader Model version check failed') return True
def Apply(self): if self.combo.selectedValue is None: return value = self.combo.selectedValue if value == 3: gfxsettings.Set(gfxsettings.GFX_TEXTURE_QUALITY, 0) gfxsettings.Set(gfxsettings.GFX_SHADER_QUALITY, gfxsettings.MAX_SHADER_MODEL) gfxsettings.Set(gfxsettings.GFX_SHADOW_QUALITY, 2) gfxsettings.Set(gfxsettings.GFX_HDR_ENABLED, 1) gfxsettings.Set(gfxsettings.GFX_POST_PROCESSING_QUALITY, 2) gfxsettings.Set(gfxsettings.MISC_RESOURCE_CACHE_ENABLED, 0) gfxsettings.Set(gfxsettings.GFX_LOD_QUALITY, 3) gfxsettings.Set(gfxsettings.GFX_CHAR_FAST_CHARACTER_CREATION, 0) gfxsettings.Set(gfxsettings.GFX_CHAR_CLOTH_SIMULATION, 1) gfxsettings.Set(gfxsettings.GFX_CHAR_TEXTURE_QUALITY, 0) gfxsettings.Set(gfxsettings.GFX_ANTI_ALIASING, 2) if eve.session.userid: gfxsettings.Set(gfxsettings.UI_DRONE_MODELS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_EFFECTS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_MISSILES_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_EXPLOSION_EFFECTS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_TURRETS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_TRAILS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_GPU_PARTICLES_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_GODRAYS, 1) gfxsettings.Set(gfxsettings.UI_ASTEROID_ATMOSPHERICS, 1) gfxsettings.Set(gfxsettings.UI_SHIPSKINSINSPACE_ENABLED, 1) elif value == 2: gfxsettings.Set(gfxsettings.GFX_TEXTURE_QUALITY, 1) gfxsettings.Set(gfxsettings.GFX_SHADER_QUALITY, 1) gfxsettings.Set(gfxsettings.GFX_SHADOW_QUALITY, 0) gfxsettings.Set(gfxsettings.GFX_HDR_ENABLED, 0) gfxsettings.Set(gfxsettings.GFX_POST_PROCESSING_QUALITY, 0) gfxsettings.Set(gfxsettings.MISC_RESOURCE_CACHE_ENABLED, 0) gfxsettings.Set(gfxsettings.GFX_LOD_QUALITY, 1) gfxsettings.Set(gfxsettings.GFX_CHAR_FAST_CHARACTER_CREATION, 1) gfxsettings.Set(gfxsettings.GFX_CHAR_CLOTH_SIMULATION, 0) gfxsettings.Set(gfxsettings.GFX_CHAR_TEXTURE_QUALITY, 1) gfxsettings.Set(gfxsettings.GFX_ANTI_ALIASING, 0) if eve.session.userid: gfxsettings.Set(gfxsettings.UI_DRONE_MODELS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_EFFECTS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_MISSILES_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_EXPLOSION_EFFECTS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_TURRETS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_TRAILS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_GPU_PARTICLES_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_GODRAYS, 0) gfxsettings.Set(gfxsettings.UI_ASTEROID_ATMOSPHERICS, 0) gfxsettings.Set(gfxsettings.UI_SHIPSKINSINSPACE_ENABLED, 0) elif value == 1: gfxsettings.Set(gfxsettings.GFX_TEXTURE_QUALITY, 2) gfxsettings.Set(gfxsettings.GFX_SHADER_QUALITY, 1) gfxsettings.Set(gfxsettings.GFX_SHADOW_QUALITY, 0) gfxsettings.Set(gfxsettings.GFX_HDR_ENABLED, 0) gfxsettings.Set(gfxsettings.GFX_POST_PROCESSING_QUALITY, 0) gfxsettings.Set(gfxsettings.MISC_RESOURCE_CACHE_ENABLED, 0) gfxsettings.Set(gfxsettings.GFX_LOD_QUALITY, 2) gfxsettings.Set(gfxsettings.GFX_CHAR_FAST_CHARACTER_CREATION, 1) gfxsettings.Set(gfxsettings.GFX_CHAR_CLOTH_SIMULATION, 0) gfxsettings.Set(gfxsettings.GFX_CHAR_TEXTURE_QUALITY, 2) gfxsettings.Set(gfxsettings.GFX_ANTI_ALIASING, 0) if eve.session.userid: gfxsettings.Set(gfxsettings.UI_DRONE_MODELS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_EFFECTS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_MISSILES_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_EXPLOSION_EFFECTS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_TURRETS_ENABLED, 1) gfxsettings.Set(gfxsettings.UI_TRAILS_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_GPU_PARTICLES_ENABLED, 0) gfxsettings.Set(gfxsettings.UI_GODRAYS, 0) gfxsettings.Set(gfxsettings.UI_ASTEROID_ATMOSPHERICS, 0) gfxsettings.Set(gfxsettings.UI_SHIPSKINSINSPACE_ENABLED, 1) self.CloseByUser()
def Save(self, *_): self.savedValue = self.currentValue gfxsettings.Set(gfxsettings.GFX_BRIGHTNESS, self.savedValue, pending=False) self.Close()