def check_if_character_id_valid(id): logger.debug("Checking if %s %s is valid character id" % (type(id), id)) id = int(id) api = evelink.eve.EVE() result = api.affiliations_for_characters(id).result[id] if 'name' in result: logger.debug("Determined character id %s is valid" % id) return True else: logger.debug("Determined character id %s is invalid" % id) return False
def check_if_character_id_valid(id): logger.debug("Checking if %s %s is valid character id" % (type(id), id)) id = int(id) api = evelink.eve.EVE() result = api.affiliations_for_characters(id).result[id] if 'name' in result: logger.debug("Determined character id %s is valid" % id) return True else: logger.debug("Determined character id %s is invalid" % id) return False
def check_id(self, id): logger.debug("Checking if %s %s is valid character id" % (type(id), id)) id = int(id) api = evelink.eve.EVE() result = api.affiliations_for_characters(id).result[id] if result['name']: if result['corp']['id'] != self.DOOMHEIM_CORP_ID: logger.debug("Determined character id %s is valid" % id) return True else: logger.debug("Determined character id %s has been biomassed and is invalid" % id) return False else: logger.debug("Determined character id %s is invalid" % id) return False
def check_id(self, id): logger.debug("Checking if %s %s is valid character id" % (type(id), id)) id = int(id) api = evelink.eve.EVE() result = api.affiliations_for_characters(id).result[id] if result['name']: if result['corp']['id'] != self.DOOMHEIM_CORP_ID: logger.debug("Determined character id %s is valid" % id) return True else: logger.debug( "Determined character id %s has been biomassed and is invalid" % id) return False else: logger.debug("Determined character id %s is invalid" % id) return False