def test_find(self): self.call(building.CmdFind(), "oom2", "One Match") expect = "One Match(#1-#7, loc):\n " +\ "Char2(#7) - evennia.objects.objects.DefaultCharacter (location: Room(#1))" self.call(building.CmdFind(), "Char2", expect, cmdstring="locate") self.call( building.CmdFind(), "/ex Char2", # /ex is an ambiguous switch "locate: Ambiguous switch supplied: Did you mean /exit or /exact?|" + expect, cmdstring="locate") self.call(building.CmdFind(), "Char2", expect, cmdstring="@locate") self.call(building.CmdFind(), "/l Char2", expect, cmdstring="find") # /l switch is abbreviated form of /loc self.call(building.CmdFind(), "Char2", "One Match", cmdstring="@find") self.call(building.CmdFind(), "/startswith Room2", "One Match")
def test_find(self): self.call(building.CmdFind(), "Room2", "One Match")
def at_cmdset_creation(self): "Populates the cmdset" # The general commands self.add(general.CmdLook()) self.add(general.CmdMove()) # self.add(general.CmdHome()) self.add(general.CmdInventory()) # self.add(general.CmdPose()) # self.add(general.CmdNick()) # self.add(general.CmdSetDesc()) self.add(general.CmdGet()) self.add(general.CmdDrop()) # self.add(general.CmdGive()) # self.add(general.CmdSay()) # self.add(general.CmdWhisper()) # self.add(general.CmdAccess()) # The help system self.add(help.CmdHelp()) self.add(help.CmdSetHelp()) # System commands self.add(system.CmdPy()) self.add(system.CmdScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # self.add(system.CmdPs()) self.add(system.CmdTickers()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdEmit()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) self.add(admin.CmdForce()) # Building and world manipulation self.add(building.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdSetAttribute()) self.add(building.CmdName()) self.add(building.CmdDesc()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(building.CmdDig()) self.add(building.CmdTunnel()) self.add(building.CmdDestroy()) self.add(building.CmdExamine()) self.add(building.CmdTypeclass()) self.add(building.CmdLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(building.CmdTag()) self.add(building.CmdSpawn()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode())
def at_cmdset_creation(self): # The help system self.add(help.CmdSetHelp()) # System commands self.add(overrides.CmdArxScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) # Building and world manipulation self.add(overrides.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdName()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(overrides.CmdDig()) self.add(building.CmdTunnel()) self.add(overrides.CmdArxDestroy()) self.add(overrides.CmdArxExamine()) self.add(building.CmdTypeclass()) self.add(overrides.CmdArxLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(overrides.CmdArxTag()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode()) # more recently implemented staff commands self.add(staff_commands.CmdGemit()) self.add(staff_commands.CmdWall()) self.add(staff_commands.CmdHome()) self.add(staff_commands.CmdResurrect()) self.add(staff_commands.CmdKill()) self.add(staff_commands.CmdForce()) self.add(staff_commands.CmdCcolor()) self.add(staff_commands.CmdGMDisguise()) self.add(staff_commands.CmdGMEvent()) self.add(staff_commands.CmdRelocateExit()) self.add(staff_commands.CmdAdminKey()) self.add(staff_commands.CmdAdminPropriety()) self.add(extended_room.CmdExtendedDesc()) self.add(xp.CmdAdjustSkill()) self.add(xp.CmdAwardXP()) self.add(maps.CmdMapCreate()) self.add(maps.CmdMapRoom()) self.add(combat.CmdObserveCombat()) self.add(combat.CmdAdminCombat()) self.add(combat.CmdCreateAntagonist()) self.add(combat.CmdStandYoAssUp()) self.add(domcommands.CmdSetRoom()) self.add(condition_commands.CmdModifiers()) # home commands self.add(home.CmdAllowBuilding()) self.add(home.CmdBuildRoom()) self.add(home.CmdManageRoom())
def test_find(self): rid2 = self.room2.id rmax = rid2 + 100 self.call(building.CmdFind(), "", "Usage: ") self.call(building.CmdFind(), "oom2", "One Match") self.call(building.CmdFind(), "oom2 = 1-{}".format(rmax), "One Match") self.call(building.CmdFind(), "oom2 = 1 {}".format(rmax), "One Match") # space works too self.call(building.CmdFind(), "Char2", "One Match", cmdstring="locate") self.call( building.CmdFind(), "/ex Char2", # /ex is an ambiguous switch "locate: Ambiguous switch supplied: Did you mean /exit or /exact?|", cmdstring="locate", ) self.call(building.CmdFind(), "Char2", "One Match", cmdstring="locate") self.call(building.CmdFind(), "/l Char2", "One Match", cmdstring="find") # /l switch is abbreviated form of /loc self.call(building.CmdFind(), "Char2", "One Match", cmdstring="find") self.call(building.CmdFind(), "/startswith Room2", "One Match") self.call(building.CmdFind(), self.char1.dbref, "Exact dbref match") self.call(building.CmdFind(), "*TestAccount", "Match") self.call(building.CmdFind(), "/char Obj") self.call(building.CmdFind(), "/room Obj") self.call(building.CmdFind(), "/exit Obj") self.call(building.CmdFind(), "/exact Obj", "One Match")