def test_exit_commands(self): self.call(building.CmdOpen(), "TestExit1=Room2", "Created new Exit 'TestExit1' from Room to Room2") self.call(building.CmdLink(), "TestExit1=Room", "Link created TestExit1 > Room (one way).") self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.")
def at_cmdset_creation(self): "Populates the cmdset" # The general commands self.add(general.CmdLook()) self.add(general.CmdMove()) # self.add(general.CmdHome()) self.add(general.CmdInventory()) # self.add(general.CmdPose()) # self.add(general.CmdNick()) # self.add(general.CmdSetDesc()) self.add(general.CmdGet()) self.add(general.CmdDrop()) # self.add(general.CmdGive()) # self.add(general.CmdSay()) # self.add(general.CmdWhisper()) # self.add(general.CmdAccess()) # The help system self.add(help.CmdHelp()) self.add(help.CmdSetHelp()) # System commands self.add(system.CmdPy()) self.add(system.CmdScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # self.add(system.CmdPs()) self.add(system.CmdTickers()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdEmit()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) self.add(admin.CmdForce()) # Building and world manipulation self.add(building.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdSetAttribute()) self.add(building.CmdName()) self.add(building.CmdDesc()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(building.CmdDig()) self.add(building.CmdTunnel()) self.add(building.CmdDestroy()) self.add(building.CmdExamine()) self.add(building.CmdTypeclass()) self.add(building.CmdLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(building.CmdTag()) self.add(building.CmdSpawn()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode())
def at_cmdset_creation(self): # The help system self.add(help.CmdSetHelp()) # System commands self.add(overrides.CmdArxScripts()) self.add(system.CmdObjects()) self.add(system.CmdAccounts()) self.add(system.CmdService()) self.add(system.CmdAbout()) self.add(system.CmdTime()) self.add(system.CmdServerLoad()) # Admin commands self.add(admin.CmdBoot()) self.add(admin.CmdBan()) self.add(admin.CmdUnban()) self.add(admin.CmdPerm()) self.add(admin.CmdWall()) # Building and world manipulation self.add(overrides.CmdTeleport()) self.add(building.CmdSetObjAlias()) self.add(building.CmdListCmdSets()) self.add(building.CmdWipe()) self.add(building.CmdName()) self.add(building.CmdCpAttr()) self.add(building.CmdMvAttr()) self.add(building.CmdCopy()) self.add(building.CmdFind()) self.add(building.CmdOpen()) self.add(building.CmdLink()) self.add(building.CmdUnLink()) self.add(building.CmdCreate()) self.add(overrides.CmdDig()) self.add(building.CmdTunnel()) self.add(overrides.CmdArxDestroy()) self.add(overrides.CmdArxExamine()) self.add(building.CmdTypeclass()) self.add(overrides.CmdArxLock()) self.add(building.CmdScript()) self.add(building.CmdSetHome()) self.add(overrides.CmdArxTag()) # Batchprocessor commands self.add(batchprocess.CmdBatchCommands()) self.add(batchprocess.CmdBatchCode()) # more recently implemented staff commands self.add(staff_commands.CmdGemit()) self.add(staff_commands.CmdWall()) self.add(staff_commands.CmdHome()) self.add(staff_commands.CmdResurrect()) self.add(staff_commands.CmdKill()) self.add(staff_commands.CmdForce()) self.add(staff_commands.CmdCcolor()) self.add(staff_commands.CmdGMDisguise()) self.add(staff_commands.CmdGMEvent()) self.add(staff_commands.CmdRelocateExit()) self.add(staff_commands.CmdAdminKey()) self.add(staff_commands.CmdAdminPropriety()) self.add(extended_room.CmdExtendedDesc()) self.add(xp.CmdAdjustSkill()) self.add(xp.CmdAwardXP()) self.add(maps.CmdMapCreate()) self.add(maps.CmdMapRoom()) self.add(combat.CmdObserveCombat()) self.add(combat.CmdAdminCombat()) self.add(combat.CmdCreateAntagonist()) self.add(combat.CmdStandYoAssUp()) self.add(domcommands.CmdSetRoom()) self.add(condition_commands.CmdModifiers()) # home commands self.add(home.CmdAllowBuilding()) self.add(home.CmdBuildRoom()) self.add(home.CmdManageRoom())
def test_exit_commands(self): self.call(building.CmdOpen(), "TestExit1=Room2", "Created new Exit 'TestExit1' from Room to Room2") self.call(building.CmdLink(), "TestExit1=Room", "Link created TestExit1 -> Room (one way).") self.call(building.CmdUnLink(), "", "Usage: ") self.call(building.CmdLink(), "NotFound", "Could not find 'NotFound'.") self.call(building.CmdLink(), "TestExit", "TestExit1 is an exit to Room.") self.call(building.CmdLink(), "Obj", "Obj is not an exit. Its home location is Room.") self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.") self.char1.location = self.room2 self.call(building.CmdOpen(), "TestExit2=Room", "Created new Exit 'TestExit2' from Room2 to Room.") self.call( building.CmdOpen(), "TestExit2=Room", "Exit TestExit2 already exists. It already points to the correct place.", ) # ensure it matches locally first self.call(building.CmdLink(), "TestExit=Room2", "Link created TestExit2 -> Room2 (one way).") self.call( building.CmdLink(), "/twoway TestExit={}".format(self.exit.dbref), "Link created TestExit2 (in Room2) <-> out (in Room) (two-way).", ) self.call( building.CmdLink(), "/twoway TestExit={}".format(self.room1.dbref), "To create a two-way link, TestExit2 and Room must both have a location ", ) self.call( building.CmdLink(), "/twoway {}={}".format(self.exit.dbref, self.exit.dbref), "Cannot link an object to itself.", ) self.call(building.CmdLink(), "", "Usage: ") # ensure can still match globally when not a local name self.call(building.CmdLink(), "TestExit1=Room2", "Note: TestExit1") self.call(building.CmdLink(), "TestExit1=", "Former exit TestExit1 no longer links anywhere.")