def test_cmddice(self, mocked_randint): from evennia.contrib import dice self.call( dice.CmdDice(), "3d6 + 4", "You roll 3d6 + 4.| Roll(s): 5, 5 and 5. Total result is 19.") self.call(dice.CmdDice(), "100000d1000", "The maximum roll allowed is 10000d10000.") self.call(dice.CmdDice(), "/secret 3d6 + 4", "You roll 3d6 + 4 (secret, not echoed).")
def at_cmdset_creation(self): """ Populates the cmdset """ super().at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(dice.CmdDice()) # Somewhere it says dice.CmdDice() self.add(extended_room.ExtendedRoomCmdSet()) self.add(barter.CmdTrade()) self.add(movecommands.CmdExitErrorNorth()) self.add(movecommands.CmdExitErrorEast()) self.add(movecommands.CmdExitErrorSouth()) self.add(movecommands.CmdExitErrorWest()) self.add(movecommands.CmdExitErrorNortheast()) self.add(movecommands.CmdExitErrorNorthwest()) self.add(movecommands.CmdExitErrorSoutheast()) self.add(movecommands.CmdExitErrorSouthwest()) self.add(movecommands.CmdExitErrorUp()) self.add(movecommands.CmdExitErrorDown()) self.add(npcshop.CmdBuildShop()) self.add(charactercreation.CmdCharacterSetup()) self.add(command.CmdStats()) self.add(combat.CmdCast()) self.add(combat.CmdAttack())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(dice.CmdDice()) self.add(command.CmdAttack()) self.add(command.CmdEquip())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(dice.CmdDice()) self.add(CmdMultiDesc()) self.add(CmdMail())
def at_cmdset_creation(self): """ Populates the cmdset """ super(CharacterCmdSet, self).at_cmdset_creation() # # any commands you add below will overload the default ones. # self.add(gendersub.SetGender()) # Setting Gender self.add(slow_exit.CmdSetSpeed()) # Slow exit movement speed self.add(slow_exit.CmdStop()) # Slow exit movement stop self.add(dice.CmdDice()) # Dice Roller self.add(CmdMultiDesc()) # Multidescriptor self.add(simpledoor.CmdOpen()) # Simple Doors self.add(simpledoor.CmdOpenCloseDoor()) # Simple Doors self.add(extended_room.CmdExtendedLook()) # Extended Room self.add(extended_room.CmdExtendedDesc()) # Extended Room self.add(extended_room.CmdGameTime()) # Extended Room self.add(CmdMobOnOff()) # Apply command mobon / moboff