示例#1
0
def delete(entity):
	time.sleep(.75)
	display.clear_text_group('bot_center')
	
	#TODO: Let menu take over
	display.CAMERA['zoom_speed'] = .09
	display.CAMERA['next_zoom'] = 4.5
	display.CAMERA['camera_move_speed'] = 0.02
	
	#NOTERIETY -= entities.get_entity_group('enemies')
	
	events.unregister_event('camera', handle_camera)
	menu.setup_main_menu()
	
	_enemy_amount = len(entities.get_entity_group('enemies'))
	
	if _enemy_amount>=3:
		_loss_string = 'Pirates spread the news of your death...'
	elif _enemy_amount:
		_loss_string = 'People think a little less of you now...'
	else:
		_loss_string = 'Only the machines saw your death...'
	
	display.print_text(display.get_window_size()[0]/2,
	                   display.get_window_size()[1]*.25,
	                   _loss_string,
	                   text_group='bot_center',
	                   color=(255, 0, 0, 0),
	                   show_for=6,
	                   fade_in_speed=4,
	                   center=True)
示例#2
0
def loop():
	global CHANGE_WAVE_FIRE, TRANSITION_PAUSE, CHANGE_WAVE, WAVE_TIMER, LEVEL, WAVE
	
	if TRANSITION_PAUSE and CHANGE_WAVE:
		_player = entities.get_entity(entities.get_entity_group('players')[0])
		
		if not CHANGE_WAVE_FIRE:
			entities.trigger_event(_player,
			                       'create_timer',
			                       time=120,
			                       enter_callback=lambda entity: events.unregister_event('input', player.handle_input),
			                       callback=lambda entity: entities.trigger_event(entity, 'push', velocity=(6, 6)),
			                       exit_callback=lambda entity: display.camera_snap((-4000, -4000)) and entities.trigger_event(entity, 'set_position', x=-4000, y=-4000) and events.register_event('input', player.handle_input, _player['_id']) and create_planet())
			
			LEVEL += 1
			_player['NO_BOUNCE'] = True
			CHANGE_WAVE_FIRE = True
		
		if TRANSITION_PAUSE:
			TRANSITION_PAUSE -= 1
		
		return False
	
	if CHANGE_WAVE:
		WAVE = 1
		CHANGE_WAVE = False
	
	if not entities.get_entity_group('enemies') and not entities.get_entity_group('hazards') and WAVE_TIMER:
		WAVE_TIMER -= 4
	
	if entities.get_entity_group('players') and WAVE_TIMER<=0 or (LEVEL == 2 and not entities.get_entity_group('enemies')):
		spawn_enemies()
		WAVE_TIMER = WAVE_TIMER_MAX+(60*WAVE)
示例#3
0
def start_arena(weapon=None):
	display.clear_text_group('menu')
	display.clear_text_group('logo')
	display.clear_text_group('bot_center')
	events.unregister_event('input', control)
	events.unregister_event('loop', battlefield.loop_attract)
	events.unregister_event('camera', action_camera)
	events.register_event('loop', battlefield.loop)
	battlefield.clean()
	battlefield.create()
	display.CAMERA['camera_move_speed'] = 0.05
示例#4
0
def start_career():
	display.clear_text_group('menu')
	display.clear_text_group('logo')
	display.clear_text_group('bot_center')
	events.unregister_event('input', control)
	events.unregister_event('loop', battlefield.loop_attract)
	events.unregister_event('camera', action_camera)
	events.register_event('loop', levels.loop)
	battlefield.clean()
	levels.load_level()
	display.CAMERA['camera_move_speed'] = 0.05
示例#5
0
def create_player():
	_player = ships.create_energy_ship()
	_player['player'] = True
	
	player.register_entity(_player)
	events.register_event('input', player.handle_input, _player['_id'])
	events.register_event('camera', player.handle_camera, _player['_id'])
	entities.register_event(_player, 'score', player.score)
	entities.register_event(_player, 'delete', player.delete)
	entities.register_event(_player, 'kill', lambda entity: events.unregister_event('input', player.handle_input))
	entities.register_event(_player, 'kill', lambda entity: display.print_text(display.get_window_size()[0]/2,
	                                                                           display.get_window_size()[1]*.75,
	                                                                           'Awarded medal:',
	                                                                           color=(255, 0, 0, 50),
	                                                                           font_size=18,
	                                                                           show_for=3.5,
	                                                                           fade_in_speed=6,
	                                                                           center=True))
示例#6
0
def create_player():
    _player = ships.create_energy_ship()
    _player['player'] = True

    player.register_entity(_player)
    events.register_event('input', player.handle_input, _player['_id'])
    events.register_event('camera', player.handle_camera, _player['_id'])
    entities.register_event(_player, 'score', player.score)
    entities.register_event(_player, 'delete', player.delete)
    entities.register_event(
        _player, 'kill',
        lambda entity: events.unregister_event('input', player.handle_input))
    entities.register_event(
        _player, 'kill',
        lambda entity: display.print_text(display.get_window_size()[0] / 2,
                                          display.get_window_size()[1] * .75,
                                          'Awarded medal:',
                                          color=(255, 0, 0, 50),
                                          font_size=18,
                                          show_for=3.5,
                                          fade_in_speed=6,
                                          center=True))