示例#1
0
async def update_slimernalia_kingpin(client, server):
    return
    # Depose current slimernalia kingpin
    kingpin_state = EwGamestate(id_server=server.id,
                                id_state='slimernaliakingpin')
    old_kingpin_id = int(kingpin_state.value)

    if old_kingpin_id != None and old_kingpin_id > 0:
        kingpin_state.value = '-1'
        try:
            old_kingpin_member = server.get_member(old_kingpin_id)
            await ewrolemgr.updateRoles(client=client,
                                        member=old_kingpin_member)
        except:
            ewutils.logMsg(
                "Error removing kingpin of slimernalia role from {} in server {}."
                .format(old_kingpin_id, server.id))

    # Update the new kingpin of slimernalia

    new_kingpin_id = ewutils.get_most_festive(server)
    kingpin_state.value = str(new_kingpin_id)

    # Reset the new kingpin's festivity upon getting the award
    old_festivity = ewstats.get_stat(id_server=server.id,
                                     id_user=new_kingpin_id,
                                     metric=ewcfg.stat_festivity)
    ewstats.set_stat(id_server=server.id,
                     id_user=new_kingpin_id,
                     metric=ewcfg.stat_festivity,
                     value=0)
    #new_kingpin.festivity = 0
    #new_kingpin.persist()

    try:
        new_kingpin_member = server.get_member(new_kingpin_id)
        await ewrolemgr.updateRoles(client=client, member=new_kingpin_member)
    except:
        ewutils.logMsg(
            "Error adding kingpin of slimernalia role to user {} in server {}."
            .format(new_kingpin_id, server.id))

    if new_kingpin_member:
        # Format and release a message from Phoebus about how who just won and how much slime they got
        announce_content = ewcfg.slimernalia_kingpin_announcement.format(
            player=("@" + str(new_kingpin_member.id)), festivity=old_festivity)

        announce = discord.Embed()
        announce.set_thumbnail(url="https://i.imgur.com/aVfaB9I.png")
        announce.description = "**Phoebus**{}".format(ewcfg.emote_verified)
        announce.color = discord.Color.green()
        announce.add_field(name='\u200b', value=announce_content)

        channel = get_channel(server=server, channel_name="auditorium")

        await send_message(client, channel, embed=announce)
示例#2
0
def inaccessible(user_data=None, poi=None):
    if poi == None or user_data == None:
        return True

    if user_data.life_state == ewcfg.life_state_observer:
        return False

    if user_data.life_state == ewcfg.life_state_shambler and poi.id_poi in [
            ewcfg.poi_id_rowdyroughhouse, ewcfg.poi_id_copkilltown,
            ewcfg.poi_id_juviesrow
    ]:
        return True

    source_poi = poi_static.id_to_poi.get(user_data.poi)

    # locks that inhibit a POI
    for lock in ewcfg.region_lock_states:
        if poi.id_poi == lock:
            for state in ewcfg.region_lock_states.get(lock):
                gamestate = EwGamestate(id_server=user_data.id_server,
                                        id_state=state)
                if gamestate.bit == 0:
                    return True

    shipstate = EwGamestate(id_server=user_data.id_server,
                            id_state='shipstate')
    if ((shipstate.bit == 0) and
        (user_data.poi == 'ufoufo' or poi.id_poi == 'ufoufo')) or (
            poi.id_poi == 'ufoufo'
            and user_data.life_state == ewcfg.life_state_corpse):
        return True

    bans = user_data.get_bans()
    vouchers = user_data.get_vouchers()

    locked_districts_list = poi_utils.retrieve_locked_districts(
        user_data.id_server)

    if (len(poi.factions) > 0 and (set(vouchers).isdisjoint(set(poi.factions))
                                   or user_data.faction != "")
            and user_data.faction not in poi.factions) or (
                len(poi.life_states) > 0
                and user_data.life_state not in poi.life_states):
        return True
    elif (len(poi.factions) > 0 and len(bans) > 0
          and set(poi.factions).issubset(set(bans))):
        return True
    elif poi.id_poi in locked_districts_list and user_data.life_state not in [
            ewcfg.life_state_executive, ewcfg.life_state_lucky
    ]:
        return True
    else:
        return False
async def launch(cmd):
    user_data = EwUser(member=cmd.message.author)
    protected = False
    cosmetics = bknd_item.inventory(id_user=user_data.id_user, id_server=cmd.guild.id, item_type_filter=ewcfg.it_cosmetic)
    for cosmetic in cosmetics:
        cosmetic_data = EwItem(id_item=cosmetic.get('id_item'))
        if cosmetic_data.item_props.get('id_cosmetic') == 'skinsuit':
            if cosmetic_data.item_props.get('adorned') == 'true':
                protected = True

    if user_data.poi != 'ufoufo':
        response = "Launch what, dumbass? My patience?"
    elif not protected:
        response = "The aliens aren't gonna let you start the ship. You're basically their captive now."
    elif not ewcfg.dh_active or ewcfg.dh_stage != 3:
        response = "Wait, your alien espionage is waaaay out of season."
    else:
        launchstate = EwGamestate(id_state='shipstate', id_server=cmd.guild.id)
        if launchstate.bit == 1:
            response = "PCHOOOOOOOOOO! Weird bleeps and bloops begin to increase in frequency as the ship rises back into the air!"
            launchstate.bit = 0
            launchstate.persist()
        else:
            response = "WHOOOOOOOO -CRASH! Your poor piloting crashes the ship back down. Your fellow alien crew seems excited, like you just chugged a whole bottle of their galactic lager or something. Good thing the hull is so shock resistant or you wouldn't be able to joyride again."
            launchstate.bit = 1
            launchstate.persist()
    return await fe_utils.send_message(cmd.client, cmd.message.channel,fe_utils.formatMessage(cmd.message.author, response))
async def hailcab(cmd):
    user_data = EwUser(member = cmd.message.author)
    blockstate = EwGamestate(id_server=cmd.guild.id, id_state='blockparty')
    poi = ''.join([i for i in blockstate.value if not i.isdigit()])
    if poi == 'outsidethe':
        poi = ewcfg.poi_id_711

    if poi != user_data.poi:
        response = "You can't hail a cab right now. All the cabbies are hiding for cover thanks to all the violence. Good job on that, by the way."
    else:
        if user_data.life_state in [ewcfg.life_state_enlisted, ewcfg.life_state_juvenile]:
            if user_data.faction == ewcfg.faction_rowdys and user_data.life_state == ewcfg.life_state_enlisted:
                dest = ewcfg.poi_id_rowdyroughhouse
            elif user_data.faction == ewcfg.faction_killers and user_data.life_state == ewcfg.life_state_enlisted:
                dest = ewcfg.poi_id_copkilltown
            else:
                dest = ewcfg.poi_id_juviesrow
            await asyncio.sleep(5)
            response = "**TAXI!** You shout into the crowd for a ride home. The drivers don't notice you're a miscreant, and pick you up without a second thought. They got nervous when you asked to return to your gang base, and forgot to ask for any fare. Nice!"
            await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

            ewutils.moves_active[cmd.message.author.id] = 0
            user_data.poi = dest
            user_data.persist()
            await ewrolemgr.updateRoles(client=cmd.client, member=cmd.message.author)
            return await user_data.move_inhabitants(id_poi=dest, visitor=user_data.id_user)

        elif user_data.life_state == ewcfg.life_state_corpse:
            response = "You're already dead. The cabbies unfortunately tend to avoid black people, so you should probably just float back to the sewers."
        else:
            response = "The cabbie looks confused. Why would a person like you need a cab?"
    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
示例#5
0
def make_relics_found_board(id_server, title):
    existing_relics = len(static_relic.relic_list)
    relic_count_state = EwGamestate(id_server=id_server,
                                    id_state='donated_relics')
    relic_count_donated = int(relic_count_state.value)

    allrelics = ['TOTAL', existing_relics - 1]
    donatedrelics = ['DONATED', relic_count_donated]

    return format_board(entries=[donatedrelics, allrelics],
                        title=title,
                        entry_type=ewcfg.entry_type_relics)
async def ufo_observe(cmd):
    user_data = EwUser(member = cmd.message.author)

    cosmetics = bknd_item.inventory(id_user=user_data.id_user, id_server=cmd.guild.id, item_type_filter=ewcfg.it_cosmetic)

    protected = False
    for cosmetic in cosmetics:
        cosmetic_data = EwItem(id_item=cosmetic.get('id_item'))
        if cosmetic_data.item_props.get('id_cosmetic') == 'skinsuit':
            if cosmetic_data.item_props.get('adorned') == 'true':
                protected = True

    shipstate = EwGamestate(id_state='shipstate', id_server=cmd.guild.id)

    if user_data.poi != 'ufoufo':
        return await ewdebug.scrutinize(cmd=cmd)
    elif not protected:
        response = "Those aliens would probably ass-probe the f**k out of you if you messed with their equipment. Better not."
    elif shipstate.bit == 1:
        response = "The ship is grounded. Can't see much from here."
    elif cmd.tokens_count <= 1:
        response = "Observe what?"
    elif not ewcfg.dh_active or ewcfg.dh_stage != 3:
        response = "Wait, your alien espionage is waaaay out of season."
    else:
        poi_seek = ewutils.flattenTokenListToString(cmd.tokens[1:])
        poi_sought = poi_static.id_to_poi.get(poi_seek)
        if poi_sought is None:
            response = "The aliens know all the district names. You don't have to make up weird shit."
        elif poi_sought.id_poi == 'ufoufo':
            return await ewdebug.scrutinize(cmd=cmd)
        elif poi_sought.is_street:
            response = "You try to zoom in on a specific street, but you're a little too high up to get that level of detail."
        elif poi_sought.id_poi == 'blackpond' or (not poi_sought.is_district and not poi_sought.is_outskirts and not poi_sought.is_pier and poi_sought.id_poi not in [ewcfg.poi_id_slimesendcliffs, ewcfg.poi_id_ferry, ewcfg.poi_id_sodafountain, ewcfg.poi_id_stockexchange, ewcfg.poi_id_ab_farms, ewcfg.poi_id_og_farms, ewcfg.poi_id_jr_farms]):
            response = "The X-ray vision on this viewport sucks. You can't really see indoors."
        elif poi_sought.id_poi in [ewcfg.poi_id_rowdyroughhouse, ewcfg.poi_id_copkilltown]:
            response = "Do you want to blow your cover, dumbass? Stop acting like a gangster. The gang bases are mostly indoors anyway."
        else:
            new_permissions = {"ufo-ufo": ["read", "send", "connect"]}
            new_permissions[poi_sought.channel] = ["read"]
            current_poi = poi_static.id_to_poi.get('ufoufo')
            response = ""
            if current_poi is not None:
                response = 'You point the observation reticle over at {}.'.format(poi_sought.str_name)
                district_data = EwDistrict(id_server=cmd.guild.id, district='ufoufo')
                poi_static.id_to_poi['ufoufo'].permissions = new_permissions
                players_in_district = district_data.get_players_in_district(min_slimes=0, life_states=[ewcfg.life_state_enlisted, ewcfg.life_state_corpse, ewcfg.life_state_juvenile, ewcfg.life_state_shambler], ignore_offline=True)
                server = ewcfg.server_list[cmd.guild.id]
                for playerid in players_in_district:
                    member_object = server.get_member(playerid)
                    await ewrolemgr.updateRoles(client=cmd.client, member=member_object)
    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
示例#7
0
async def beam_me_up(cmd):
    user_data = EwUser(member=cmd.message.author)
    protected = False
    cosmetics = bknd_item.inventory(id_user=user_data.id_user,
                                    id_server=cmd.guild.id,
                                    item_type_filter=ewcfg.it_cosmetic)
    for cosmetic in cosmetics:
        cosmetic_data = EwItem(id_item=cosmetic.get('id_item'))

        print(cosmetic_data.item_props)
        if cosmetic_data.item_props.get('id_cosmetic') == 'skinsuit':
            if cosmetic_data.item_props.get('adorned') == 'true':
                protected = True

    poi_sought = poi_static.id_to_poi.get(user_data.poi)

    shipstate = EwGamestate(id_server=user_data.id_server,
                            id_state='shipstate')

    if not protected:
        response = "Why would aliens abduct you? What makes you so special?"
    elif poi_sought.id_poi == 'ufoufo':
        response = 'You\'re already in here.'
    elif poi_sought.id_poi != ewcfg.poi_id_west_outskirts:
        response = "Hey, get a bit closer. The ship's in the West Outskirts. Beam up power doesn't grow on trees, you know."
    elif shipstate.bit == 1:
        response = 'The ship\'s on the ground right now, it can\'t beam shit.'
    else:
        await fe_utils.send_message(
            cmd.client, cmd.message.channel,
            fe_utils.formatMessage(
                cmd.message.author,
                "You are being abducted by aliens. The ship is 20 seconds away."
            ))
        ewutils.active_restrictions[user_data.id_user] = 2
        await asyncio.sleep(20)

        ewutils.active_restrictions[user_data.id_user] = 0
        ewutils.moves_active[cmd.message.author.id] = 0
        user_data.poi = 'ufoufo'
        user_data.persist()

        await ewrolemgr.updateRoles(client=ewutils.get_client(),
                                    member=cmd.message.author)
        await user_data.move_inhabitants(id_poi='ufoufo')

    return await fe_utils.send_message(
        cmd.client, cmd.message.channel,
        fe_utils.formatMessage(cmd.message.author, response))
示例#8
0
def canCreateRelic(item, id_server, createstate=0):
    state = EwGamestate(id_server=id_server, id_state=item)

    if state.bit is not None:
        return None
    else:
        state.bit = 0
        state.value = ""
        if createstate == 1:
            state.persist()
        return 1
async def blockparty(cmd):
    if not cmd.message.author.guild_permissions.administrator:
        return
    else:
        blockstate = EwGamestate(id_server=cmd.guild.id, id_state='blockparty')
        if cmd.tokens_count > 1:
                if cmd.tokens[1] == 'slimegen':
                    blockstate.bit = 1
                    blockstate.persist()
                    response = "Slimegen turned on."
                elif cmd.tokens[1] == 'close':
                    blockstate.bit = 0
                    blockstate.value = ''
                    blockstate.persist()
                    response = "OK, closing up."
                else:
                    poi_sought = ewutils.flattenTokenListToString(cmd.tokens[1:])
                    poi = poi_static.id_to_poi.get(poi_sought)
                    if poi is not None:
                        time_end = int(time()) + (60 * 60 * 6) # 6 hours
                        blockstate.value = "{}{}".format(poi.id_poi, time_end)
                        blockstate.persist()
                        response = "Block party in {}! Everybody in!".format(poi.str_name)
                    else:
                        response = "Never heard of it."
        else:
            response = "I see you haven't gotten any smarter. Try !blockparty <setting>. Settings include 'close', 'slimegen', and any POI."
    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
示例#10
0
async def abduct(cmd):
    user_data = EwUser(member=cmd.message.author)
    item_sought = bknd_item.find_item(item_search='batterypack', id_user=cmd.message.author.id, id_server=cmd.guild.id)

    protected = False
    cosmetics = bknd_item.inventory(id_user=user_data.id_user, id_server=cmd.guild.id,
                                    item_type_filter=ewcfg.it_cosmetic)
    for cosmetic in cosmetics:
        cosmetic_data = EwItem(id_item=cosmetic.get('id_item'))
        if cosmetic_data.item_props.get('id_cosmetic') == 'skinsuit':
            if cosmetic_data.item_props.get('adorned') == 'true':
                protected = True

    shipstate = EwGamestate(id_server=user_data.id_server, id_state='shipstate')

    if user_data.poi != 'ufoufo':
        response = "Abduct what, dumbass? My patience?"
    elif not protected:
        response = "The aliens aren't gonna let you start the ship. You're basically their captive now."
    elif not ewcfg.dh_active or ewcfg.dh_stage != 3:
        response = "Wait, your alien espionage is waaaay out of season."
    elif cmd.mentions_count == 0:
        response = "Abduct who?"
    elif cmd.mentions_count > 1:
        response = "One victim at a time, please."
    elif shipstate.bit == 1:
        response = 'The ship\'s on the ground right now, it can\'t reach you.'

    else:
        if item_sought:
            target_data = EwUser(member = cmd.mentions[0])
            target_poi = poi_static.id_to_poi.get(target_data.poi)
            target_channel = fe_utils.get_channel(cmd.message.guild, target_poi.channel)

            if target_poi.id_poi == 'blackpond' or (
                        not target_poi.is_district and not target_poi.is_outskirts and not target_poi.is_pier and target_poi.id_poi not in [
                    ewcfg.poi_id_slimesendcliffs, ewcfg.poi_id_ferry, ewcfg.poi_id_sodafountain,
                    ewcfg.poi_id_stockexchange, ewcfg.poi_id_ab_farms, ewcfg.poi_id_og_farms, ewcfg.poi_id_jr_farms]):
                response = "The tractor beam on this ship sucks. You can't really see indoors."
                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
            elif target_poi.id_poi in [ewcfg.poi_id_rowdyroughhouse, ewcfg.poi_id_copkilltown]:
                response = "Don't do that."
                return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

            bknd_item.item_delete(id_item=item_sought.get('id_item'))
            ewutils.moves_active[target_data.id_user] = 0
            response = 'You plug in your battery pack and begin to abduct {} They\'re 20 seconds away.'.format(cmd.mentions[0].display_name)
            await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))

            await fe_utils.send_message(cmd.client, target_channel, fe_utils.formatMessage(cmd.mentions[0], "You are being abducted by aliens. The ship is 20 seconds away."))
            ewutils.active_restrictions[target_data.id_user] = 2
            await asyncio.sleep(20)

            ewutils.active_restrictions[target_data.id_user] = 0
            ewutils.moves_active[cmd.message.author.id] = 0
            target_data.poi = 'ufoufo'
            user_data.persist()
            target_data.persist()

            await ewrolemgr.updateRoles(client=ewutils.get_client(), member=cmd.mentions[0])
            await target_data.move_inhabitants(id_poi='ufoufo')


        else:
            response = "The going energy cost for abduction is pretty expensive these days. You better have a battery pack before you do something like that."

    return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
示例#11
0
async def stock_market_tick(stock_data, id_server):
    market_data = EwMarket(id_server=id_server)
    company_data = EwCompany(id_server=id_server, stock=stock_data.id_stock)
    crashstate = EwGamestate(id_server=id_server,
                             id_state='stockcrashdive').bit

    # Nudge the value back to stability.
    market_rate = stock_data.market_rate
    if market_rate >= 1030:
        market_rate -= 10
    elif market_rate <= 970:
        market_rate += 10

    # Invest/Withdraw effects
    coin_rate = 0
    #stock_at_last_tick = EwStock(id_server=id_server, stock=stock_data.id_stock, timestamp=market_data.time_lasttick)
    #latest_stock = EwStock(id_server=id_server, stock=stock_data.id_stock)
    if stock_data.previous_entry != 0:
        total_shares = [stock_data.total_shares, stock_data.previous_entry[4]]
    else:
        total_shares = [
            stock_data.total_shares,
            EwStock(id_server=id_server,
                    stock=stock_data.id_stock,
                    timestamp=market_data.time_lasttick).total_shares
        ]

    # Add profit bonus.
    profits = company_data.recent_profits
    profit_bonus = profits / 100  # - 1 * ((latest_stock.exchange_rate / ewcfg.default_stock_exchange_rate) ** 0.2)
    profit_bonus = min(50, max(profit_bonus, -50))
    market_rate += (profit_bonus / 2)

    if total_shares[0] != total_shares[1]:
        # Positive if net investment, negative if net withdrawal.
        coin_change = (total_shares[0] - total_shares[1])
        coin_rate = ((coin_change * 1.0) /
                     total_shares[1] if total_shares[1] != 0 else 1)

        if coin_rate > 1.0:
            coin_rate = 1.0
        elif coin_rate < -0.5:
            coin_rate = -0.5

        coin_rate = round((coin_rate *
                           ewcfg.max_iw_swing) if coin_rate > 0 else (
                               coin_rate * 2 * ewcfg.max_iw_swing))

    market_rate += coin_rate

    # Tick down the boombust cooldown.
    if stock_data.boombust < 0:
        stock_data.boombust += 1
    elif stock_data.boombust > 0:
        stock_data.boombust -= 1

    # Adjust the market rate.
    fluctuation = 0  # (random.randrange(5) - 2) * 100
    noise = (random.randrange(19) - 9) * 2
    subnoise = (random.randrange(13) - 6)

    # Some extra excitement!
    if noise == 0 and subnoise == 0:
        boombust = (random.randrange(3) - 1) * 200

        if crashstate == 1 and boombust > 0:
            boombust = -boombust

        # If a boombust occurs shortly after a previous boombust, make sure it's the opposite effect. (Boom follows bust, bust follows boom.)
        if (stock_data.boombust > 0
                and boombust > 0) or (stock_data.boombust < 0
                                      and boombust < 0):
            boombust *= -1

        if boombust != 0:
            stock_data.boombust = ewcfg.cd_boombust

            if boombust < 0:
                stock_data.boombust *= -1
    else:
        boombust = 0

    market_rate += fluctuation + noise + subnoise + boombust

    if market_rate > 500 and crashstate == 1:
        market_rate = round(market_rate / 1.25)

    if market_rate < 300:
        market_rate = (300 + noise + subnoise)

    # percentage = ((market_rate / 10) - 100)
    # percentage_abs = percentage * -1

    exchange_rate_increase = round(
        (market_rate - ewcfg.default_stock_market_rate) *
        min(stock_data.exchange_rate, ewcfg.default_stock_exchange_rate) /
        ewcfg.default_stock_market_rate)

    percentage = exchange_rate_increase / stock_data.exchange_rate
    percentage_abs = percentage * -1

    # negative exchange rate causes problems, duh
    # exchange_rate_increase = max(exchange_rate_increase, -stock_data.exchange_rate + 1000)

    points = abs(exchange_rate_increase / 1000.0)

    stock_data.exchange_rate += exchange_rate_increase
    stock_data.market_rate = market_rate

    # Give some indication of how the market is doing to the users.
    response = ewcfg.stock_emotes.get(
        stock_data.id_stock) + ' ' + ewcfg.stock_names.get(
            stock_data.id_stock) + ' '

    if stock_data.exchange_rate < 1000:
        response += 'has gone bankrupt!'
        if stock_data.total_shares > 0:
            majority_shareholder = get_majority_shareholder(
                stock=stock_data.id_stock, id_server=id_server)
            player_data = EwPlayer(id_user=majority_shareholder)
            shares = getUserTotalShares(stock=stock_data.id_stock,
                                        id_user=majority_shareholder,
                                        id_server=stock_data.id_server)
            shares_lost = round(shares * 0.9)
            stock_data.total_shares -= shares_lost
            updateUserTotalShares(stock=stock_data.id_stock,
                                  id_user=majority_shareholder,
                                  id_server=stock_data.id_server,
                                  shares=shares - shares_lost)
            response += ' The majority shareholder {} is held responsible. SlimeCorp seizes 90% of their shares in the company to pay for the damages.'.format(
                player_data.display_name)
            stock_data.exchange_rate = 10000
        else:
            response += ' SlimeCorp pumps several billion slimecoin into bailing the company out and a new image campaign.'
            stock_data.exchange_rate = ewcfg.default_stock_exchange_rate
            stock_data.market_rate = ewcfg.default_stock_market_rate
    else:
        # Market is up ...
        if market_rate > 1200:
            response += 'is skyrocketing!!! Slime stock is up {p:.3g} points!!!'.format(
                p=points)
        elif market_rate > 1100:
            response += 'is booming! Slime stock is up {p:.3g} points!'.format(
                p=points)
        elif market_rate > 1000:
            response += 'is doing well. Slime stock is up {p:.3g} points.'.format(
                p=points)
        # Market is down ...
        elif market_rate < 800:
            response += 'is plummeting!!! Slime stock is down {p:.3g} points!!!'.format(
                p=points)
        elif market_rate < 900:
            response += 'is stagnating! Slime stock is down {p:.3g} points!'.format(
                p=points)
        elif market_rate < 1000:
            response += 'is a bit sluggish. Slime stock is down {p:.3g} points.'.format(
                p=points)
        # Perfectly balanced
        else:
            response += 'is holding steady. No change in slime stock value.'

    response += ' ' + ewcfg.stock_emotes.get(stock_data.id_stock)

    stock_data.persist()

    company_data.total_profits += company_data.recent_profits
    company_data.recent_profits = 0
    company_data.persist()

    # Send the announcement.
    return response
示例#12
0
async def updateRoles(
        client = None,
        member = None,
        server_default = None,
        refresh_perms = True,
        remove_or_apply_flag = None,
        new_poi = None
):
    time_now = int(time.time())

    if server_default != None:
        user_data = EwUser(id_user=member.id, id_server=server_default)
    else:
        user_data = EwUser(member=member)

    id_server = user_data.id_server

    if member == None:
        return ewutils.logMsg("error: member was not supplied for updateRoles")

    # roles_map = ewutils.getRoleMap(member.guild.roles)
    roles_map_user = ewutils.getRoleIdMap(member.roles)

    user_poi = poi_static.id_to_poi.get(user_data.poi)
    if new_poi is not None:
        user_poi = poi_static.id_to_poi.get(new_poi)

    if user_data.life_state != ewcfg.life_state_kingpin and ewcfg.role_kingpin in roles_map_user:
        # Fix the life_state of kingpins, if somehow it wasn't set.
        user_data.life_state = ewcfg.life_state_kingpin
        user_data.persist()

    elif user_data.life_state != ewcfg.life_state_grandfoe and ewcfg.role_grandfoe in roles_map_user:
        # Fix the life_state of a grand foe.
        user_data.life_state = ewcfg.life_state_grandfoe
        user_data.persist()

    faction_roles_remove = [
        ewcfg.role_juvenile,
        ewcfg.role_juvenile_active,
        ewcfg.role_juvenile_pvp,
        ewcfg.role_rowdyfuckers,
        ewcfg.role_rowdyfuckers_pvp,
        ewcfg.role_rowdyfuckers_active,
        ewcfg.role_slimecorp,
        ewcfg.role_slimecorp_pvp,
        ewcfg.role_slimecorp_active,
        ewcfg.role_copkillers,
        ewcfg.role_copkillers_pvp,
        ewcfg.role_copkillers_active,
        ewcfg.role_corpse,
        ewcfg.role_corpse_pvp,
        ewcfg.role_corpse_active,
        ewcfg.role_kingpin,
        ewcfg.role_grandfoe,
        ewcfg.role_executive,
        ewcfg.role_tutorial,
    ]

    # Manage faction roles.
    faction_role = ewutils.get_faction(user_data=user_data)

    if ewcfg.dh_stage == 4 and ewcfg.dh_active:
        faction_role = ewcfg.role_juvenile

    faction_roles_remove.remove(faction_role)

    non_wanted_pois = [
        ewcfg.poi_id_copkilltown,
        ewcfg.poi_id_rowdyroughhouse,
        ewcfg.poi_id_juviesrow,
        ewcfg.poi_id_thebreakroom,
        ewcfg.poi_id_mine,
        ewcfg.poi_id_mine_bubble,
        ewcfg.poi_id_mine_sweeper,
        ewcfg.poi_id_juviesrow_pier,
        ewcfg.poi_id_jr_farms
    ]

    pvp_role = None
    active_role = None
    lastwarp = ewutils.last_warps.get(user_data.id_user)
    lastwarp = 0 if lastwarp is None else lastwarp + 19 #add 19 secs to the last time someone started a teleport to check pvp flagging
    #  If faction has an associated PVP role
    if faction_role in ewcfg.role_to_pvp_role:

        if (not user_poi.is_apartment and \
                user_poi.id_poi not in non_wanted_pois) or lastwarp > time_now:  # and \
            # (user_data.life_state != ewcfg.life_state_juvenile or user_data.slimelevel > ewcfg.max_safe_level):
            pvp_role = ewcfg.role_to_pvp_role.get(faction_role)
            faction_roles_remove.remove(pvp_role)

    # if ewutils.is_otp(user_data):
    # 	active_role = ewcfg.role_to_active_role.get(faction_role)
    # 	faction_roles_remove.remove(active_role)

    tutorial_role = None
    if user_poi.id_poi in poi_static.tutorial_pois:
        tutorial_role = ewcfg.role_tutorial
        faction_roles_remove.remove(tutorial_role)

    # Manage location roles.
    if user_poi != None:
        # poi_role = user_poi.role
        poi_major_role = user_poi.major_role
        poi_minor_role = user_poi.minor_role
        poi_permissions = user_poi.permissions
    else:
        # poi_role = None
        poi_major_role = None
        poi_minor_role = None
        poi_permissions = None

    poi_permissions_remove = []
    for poi in poi_static.poi_list:
        if poi.permissions != None and poi.permissions != poi_permissions:
            poi_permissions_remove.append(poi.id_poi)

    poi_roles_remove = []
    for poi in poi_static.poi_list:
        #if poi.major_role != None and poi.major_role != poi_major_role:
        poi_roles_remove.append(poi.major_role)
        # if poi.minor_role != None and poi.minor_role != poi_minor_role:
        poi_roles_remove.append(poi.minor_role)

    misc_roles_remove = [
        ewcfg.role_gellphone,
        ewcfg.role_slimernalia
    ]

    # Remove user's gellphone role if they don't have a phone
    role_gellphone = None

    if user_data.has_gellphone():
        role_gellphone = ewcfg.role_gellphone
        misc_roles_remove.remove(ewcfg.role_gellphone)

    role_slimernalia = None
    currentkingpin = EwGamestate(id_server=id_server, id_state='slimernaliakingpin').value
    if currentkingpin == str(user_data.id_user):
        role_slimernalia = ewcfg.role_slimernalia
        misc_roles_remove.remove(ewcfg.role_slimernalia)

    role_ids = []
    for role_id in roles_map_user:

        try:
            role_data = EwRole(id_server=id_server, id_role=role_id)
            roleName = role_data.name
            if roleName != None and roleName not in faction_roles_remove and roleName not in misc_roles_remove and roleName not in poi_roles_remove and role_data.id_role != '':
                role_ids.append(int(role_data.id_role))
        except:
            ewutils.logMsg('error: couldn\'t find role with id {}'.format(role_id))

    try:
        role_data = EwRole(id_server=id_server, name=faction_role)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find faction role {}'.format(faction_role))

    try:
        role_data = EwRole(id_server=id_server, name=pvp_role)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find pvp role {}'.format(pvp_role))

    try:
        role_data = EwRole(id_server=id_server, name=active_role)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find active role {}'.format(active_role))

    try:
        role_data = EwRole(id_server=id_server, name=tutorial_role)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find tutorial role {}'.format(tutorial_role))

    # poi roles are disabled
    # try:
    #	major_role_data = EwRole(id_server = id_server, name = poi_major_role)
    #	if not major_role_data.id_role in role_ids and major_role_data.id_role != '':
    #		role_ids.append(int(major_role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    # except:
    #	ewutils.logMsg('error: couldn\'t find major role {}'.format(poi_major_role))

    # try:
    #	minor_role_data = EwRole(id_server = id_server, name = poi_minor_role)
    #	if not minor_role_data.id_role in role_ids and minor_role_data.id_role != '':
    #		role_ids.append(int(minor_role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    # except:
    #	ewutils.logMsg('error: couldn\'t find minor role {}'.format(poi_minor_role))

    try:
        role_data = EwRole(id_server=id_server, name=role_gellphone)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find gellphone role {}'.format(role_gellphone))

    try:
        role_data = EwRole(id_server=id_server, name=role_slimernalia)
        if not role_data.id_role in role_ids and role_data.id_role != '':
            role_ids.append(int(role_data.id_role))
    # ewutils.logMsg('found role {} with id {}'.format(role_data.name, role_data.id_role))
    except:
        ewutils.logMsg('error: couldn\'t find slimernalia role {}'.format(role_slimernalia))

    # if faction_role not in role_names:
    # 	role_names.append(faction_role)
    # if poi_role != None and poi_role not in role_names:
    # 	role_names.append(poi_role)

    # replacement_roles = []
    # for name in role_names:
    #	role = roles_map.get(name)

    #	if role != None:
    #		replacement_roles.append(role)
    #	else:
    #		ewutils.logMsg("error: role missing \"{}\"".format(name))

    # ewutils.logMsg('looking for {} roles to replace'.format(len(role_ids)))
    replacement_roles = []

    for role in member.guild.roles:
        if role.id in role_ids:
            # ewutils.logMsg('found role {} with id {}'.format(role.name, role.id))
            replacement_roles.append(role)

    # ewutils.logMsg('found {} roles to replace'.format(len(replacement_roles)))

    try:
        await member.edit(roles=replacement_roles)
    except Exception as e:
        ewutils.logMsg('error: failed to replace roles for {}:{}'.format(member.display_name, str(e)))

    if refresh_perms:
        await refresh_user_perms(client=client, id_server=id_server, used_member=member, new_poi = new_poi)
示例#13
0
async def kick(id_server):
    # Gets data for all living players from the database
    all_living_players = bknd_core.execute_sql_query(
        "SELECT {poi}, {id_user} FROM users WHERE id_server = %s AND {life_state} > 0 AND {time_last_action} < %s"
        .format(poi=ewcfg.col_poi,
                id_user=ewcfg.col_id_user,
                time_last_action=ewcfg.col_time_last_action,
                life_state=ewcfg.col_life_state),
        (id_server, (int(time.time()) - ewcfg.time_kickout)))

    client = ewutils.get_client()

    blockparty = EwGamestate(id_server=id_server, id_state='blockparty')
    party_poi = ''.join([i for i in blockparty.value if not i.isdigit()])
    if party_poi == 'outsidethe':
        party_poi = ewcfg.poi_id_711

    for player in all_living_players:
        try:
            poi = poi_static.id_to_poi[player[0]]
            id_user = player[1]

            # checks if the player should be kicked from the subzone and kicks them if they should.
            if poi.is_subzone and poi.id_poi not in [
                    ewcfg.poi_id_thesphere, ewcfg.poi_id_thebreakroom
            ]:

                # Don't load the user until we know that we need to
                user_data = EwUser(id_user=id_user, id_server=id_server)

                # Some subzones could potentially have multiple mother districts.
                # Make sure to get one that's accessible before attempting a proper kickout.
                mother_district_chosen = random.choice(poi.mother_districts)

                if inaccessible(
                        user_data=user_data,
                        poi=poi_static.id_to_poi.get(mother_district_chosen)):
                    # If the randomly chosen mother district is inaccessible, make one more attempt.
                    mother_district_chosen = random.choice(
                        poi.mother_districts)
                else:
                    pass

                if not inaccessible(
                        user_data=user_data,
                        poi=poi_static.id_to_poi.get(mother_district_chosen)):

                    if user_data.poi != party_poi and user_data.life_state not in [
                            ewcfg.life_state_kingpin, ewcfg.life_state_lucky,
                            ewcfg.life_state_executive
                    ]:

                        server = ewcfg.server_list[id_server]
                        member_object = server.get_member(id_user)

                        user_data.poi = mother_district_chosen
                        user_data.time_lastenter = int(time.time())

                        user_data.change_crime(
                            n=50)  # loitering:punishable by death

                        user_data.persist()
                        await ewrolemgr.updateRoles(client=client,
                                                    member=member_object)
                        await user_data.move_inhabitants(
                            id_poi=mother_district_chosen)
                        mother_district_channel = fe_utils.get_channel(
                            server, poi_static.
                            id_to_poi[mother_district_chosen].channel)
                        response = "You have been kicked out for loitering! You can only stay in a sub-zone and twiddle your thumbs for 1 hour at a time."
                        await fe_utils.send_message(
                            client, mother_district_channel,
                            fe_utils.formatMessage(member_object, response))
        except:
            ewutils.logMsg(
                'failed to move inactive player out of subzone with poi {}: {}'
                .format(player[0], player[1]))