async def exec_mutations(cmd): user_data = EwUser(member=cmd.message.author) if cmd.mentions_count == 1: user_data = EwUser(member=cmd.mentions[0]) status = user_data.getStatusEffects() if ewcfg.status_n1 in status: response = "They fight without expending themselves due to **Perfection**. They're precise even without a target due to **Indiscriminate Rage**. They're hard to fell and cut deep due to **Monolith Body**. They are immaculate and unaging due to **Immortality**." elif ewcfg.status_n2 in status: response = "They have unparalleled coordination, speed and reaction time due to **F****d Out**. They prioritize best-in-breed productivity and physical enhancement synergy due to **Market Efficiency**. They can take the heat due to **Kevlar Attire**." elif ewcfg.status_n4 in status: response = "They are capable of murder by machine due to **Napalm Hacker**. Their hiding spot evades you due to **Super Amnesia**." elif ewcfg.status_n8 in status: response = "They take advantage of your moments of weakness due to **Opportunist**. They prioritize best-in-breed productivity and physical enhancement synergy due to **Market Efficiency**. They can take the heat due to **Kevlar Attire**." elif ewcfg.status_n11 in status: response = "They command a crowd through fear and punishment due to **Unnatural Intimidation**. They take advantage of your moments of weakness due to **Opportunist**. They prioritize best-in-breed productivity and physical enhancement synergy due to **Market Efficiency**. They can take the heat due to **Kevlar Attire**." elif ewcfg.status_n12 in status: response = "Their body holds untold numbers of quirks and perks due to **Full Aberrant**. They take advantage of your moments of weakness due to **Opportunist**. They prioritize best-in-breed productivity and physical enhancement synergy due to **Market Efficiency**. They can take the heat due to **Kevlar Attire**." elif ewcfg.status_n13 in status: response = "They are prone to explosive entries due to **Tantrum**. They take advantage of your moments of weakness due to **Opportunist**. They prioritize best-in-breed productivity and physical enhancement synergy due to **Market Efficiency**. They can take the heat due to **Kevlar Attire**." elif user_data.life_state == ewcfg.life_state_lucky: response = "They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. They are extremely fortunate due to **Lucky**. " else: response = "Slimecorp hasn't issued them mutations in their current position." return await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
async def hogtie(cmd): if not cmd.message.author.guild_permissions.administrator: return await cmd_utils.fake_failed_command(cmd) else: if cmd.mentions_count == 1: target_data = EwUser(member=cmd.mentions[0]) target_status = target_data.getStatusEffects() if ewcfg.status_hogtied_id in target_status: target_data.clear_status(id_status=ewcfg.status_hogtied_id) response = "Whew-whee! She's buckin' so we gotta let 'er go." await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) else: target_data.applyStatus(ewcfg.status_hogtied_id) response = "Boy howdy! Looks like we lasso'd up a real heifer there! A dang ol' big'un." await fe_utils.send_message( cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
async def cast(cmd): time_now = round(time.time()) has_reeled = False user_data = EwUser(member=cmd.message.author) mutations = user_data.get_mutations() if ewutils.channel_name_is_poi(cmd.message.channel.name) == False: return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0]))) market_data = EwMarket(id_server=cmd.message.author.guild.id) statuses = user_data.getStatusEffects() if cmd.message.author.id not in fishutils.fishers.keys(): fishutils.fishers[cmd.message.author.id] = EwFisher() fisher = fishutils.fishers[cmd.message.author.id] # Ghosts cannot fish. if user_data.life_state == ewcfg.life_state_corpse: response = "You can't fish while you're dead. Try {}.".format(ewcfg.cmd_revive) # Players who are already cast a line cannot cast another one. elif fisher.fishing == True: response = "You've already cast a line." # Only fish at The Pier elif user_data.poi in poi_static.piers: poi = poi_static.id_to_poi.get(user_data.poi) district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) rod_possession = user_data.get_possession('rod') if rod_possession: fisher.inhabitant_id = rod_possession[0] elif user_data.hunger >= user_data.get_hunger_max(): response = "You're too hungry to fish right now." elif (not fisher.inhabitant_id) and (poi.id_poi == ewcfg.poi_id_blackpond): response = "You cast your fishing line into the pond, but your hook bounces off its black waters like hard concrete." else: has_fishingrod = False if user_data.weapon >= 0: weapon_item = EwItem(id_item=user_data.weapon) weapon = static_weapons.weapon_map.get(weapon_item.item_props.get("weapon_type")) if weapon.id_weapon == "fishingrod": has_fishingrod = True if ewcfg.status_high_id in statuses: fisher.high = True fisher.fishing = True fisher.bait = False fisher.bait_id = 0 fisher.pier = poi fisher.current_fish = gen_fish(market_data, fisher, has_fishingrod) high_value_bait_used = False # global fishing_counter fishutils.fishing_counter += 1 current_fishing_id = fisher.fishing_id = fishutils.fishing_counter item_search = ewutils.flattenTokenListToString(cmd.tokens[1:]) author = cmd.message.author server = cmd.guild item_sought = bknd_item.find_item(item_search=item_search, id_user=author.id, id_server=server.id) if item_sought: item = EwItem(id_item=item_sought.get('id_item')) if item.item_type == ewcfg.it_food: str_name = item.item_props['food_name'] id_food = item.item_props.get('id_food') fisher.bait = True if id_food in static_food.plebe_bait: fisher.current_fish = "plebefish" elif id_food == "doublestuffedcrust": if random.randrange(5) == 3: fisher.current_fish = "doublestuffedflounder" elif id_food in ["chickenbucket", "familymeal"]: if random.randrange(5) == 3: fisher.current_fish = "seacolonel" elif id_food in ["steakvolcanoquesomachorito", "nachosupreme"]: if random.randrange(5) == 3: fisher.current_fish = "marlinsupreme" elif id_food in "blacklimesour": if random.randrange(2) == 1: fisher.current_fish = "blacklimesalmon" elif id_food in "pinkrowdatouille": if random.randrange(2) == 1: fisher.current_fish = "thrash" elif id_food in "purplekilliflowercrustpizza": if random.randrange(2) == 1: fisher.current_fish = "dab" elif id_food == "kingpincrab": if random.randrange(5) == 1: fisher.current_fish = "uncookedkingpincrab" elif id_food == "masterbait": high_value_bait_used = True elif id_food == "ferroslimeoid": fisher.current_fish = "seaitem" elif float(item.time_expir if item.time_expir is not None else 0) < time.time(): if random.randrange(2) == 1: fisher.current_fish = "plebefish" fisher.bait_id = item_sought.get('id_item') if fisher.current_fish == "item": fisher.current_size = "item" else: mastery_bonus = 0 # Git gud. if has_fishingrod: mastery_bonus += user_data.weaponskill - 4 # else: mastery_bonus += -4 if rod_possession: mastery_bonus += 1 mastery_bonus = max(0, mastery_bonus) fisher.length = gen_fish_size(mastery_bonus) fisher.current_size = length_to_size(fisher.length) if fisher.bait == False: response = "You cast your fishing line into the " else: response = "You attach your {} to the hook as bait and then cast your fishing line into the ".format(str_name) if fisher.pier.pier_type == ewcfg.fish_slime_saltwater: response += "vast Slime Sea." elif fisher.pier.pier_type == ewcfg.fish_slime_freshwater: response += "glowing Slime Lake." elif fisher.pier.pier_type == ewcfg.fish_slime_void: response += "pond's black waters." user_data.hunger += ewcfg.hunger_perfish * ewutils.hunger_cost_mod(user_data.slimelevel) user_data.persist() await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) bite_text = gen_bite_text(fisher.current_size) # User has a 1/10 chance to get a bite fun = 100 if fisher.bait == True: # Bait attatched, chance to get a bite increases from 1/10 to 1/7 fun -= 30 if fisher.pier == ewcfg.poi_id_ferry: # Fisher is on the ferry, chance to get a bite increases from 1/10 to 1/9 fun -= 10 if ewcfg.mutation_id_lucky in mutations: fun -= 20 if fisher.inhabitant_id: # Having your rod possessed increases your chance to get a bite by 50% fun = int(fun // 2) if high_value_bait_used: fun = 5 bun = 0 while not ewutils.TERMINATE: if fun <= 0: fun = 1 else: damp = random.randrange(fun) if fisher.high: await asyncio.sleep(30) elif high_value_bait_used: await asyncio.sleep(5) else: await asyncio.sleep(60) # Cancel if fishing was interrupted if current_fishing_id != fisher.fishing_id: return if fisher.fishing == False: return user_data = EwUser(member=cmd.message.author) if fisher.pier == "" or user_data.poi != fisher.pier.id_poi: fisher.stop() return if user_data.life_state == ewcfg.life_state_corpse: fisher.stop() return if damp > 10: await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, random.choice(comm_cfg.void_fishing_text if fisher.pier.pier_type == ewcfg.fish_slime_void else comm_cfg.normal_fishing_text))) fun -= 2 bun += 1 if bun >= 5: fun -= 1 if bun >= 15: fun -= 1 continue else: break fisher.bite = True await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, bite_text)) await asyncio.sleep(8) if fisher.bite != False: response = "The fish got away..." response += cancel_rod_possession(fisher, user_data) fisher.stop() return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) else: has_reeled = True else: response = "You can't fish here. Go to a pier." # Don't send out a response if the user actually reeled in a fish, since that gets sent by the reel command instead. if has_reeled == False: await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))
def gen_data_text(id_user=None, id_server=None, display_name=None, channel_name=None): user_data = EwUser(id_user=id_user, id_server=id_server, data_level=2) slimeoid = EwSlimeoid(id_user=id_user, id_server=id_server) cosmetics = bknd_item.inventory(id_user=user_data.id_user, id_server=user_data.id_server, item_type_filter=ewcfg.it_cosmetic) adorned_cosmetics = [] for cosmetic in cosmetics: cos = EwItem(id_item=cosmetic.get('id_item')) if cos.item_props['adorned'] == 'true': hue = hue_static.hue_map.get(cos.item_props.get('hue')) adorned_cosmetics.append((hue.str_name + " " if hue != None else "") + cosmetic.get('name')) if user_data.life_state == ewcfg.life_state_grandfoe: poi = poi_static.id_to_poi.get(user_data.poi) if poi != None: response = "{} is {} {}.".format(display_name, poi.str_in, poi.str_name) else: response = "You can't discern anything useful about {}.".format( display_name) else: # return somebody's score # get race flavor text player_race = ewcfg.defined_races.get(user_data.race) if player_race != None: race_prefix = player_race.get("race_prefix", "") race_suffix = player_race.get("race_suffix", "") else: race_prefix = "" race_suffix = "" if user_data.life_state == ewcfg.life_state_corpse: response = "{} is a {}level {} {}dead{}.".format( display_name, race_prefix, user_data.slimelevel, race_suffix, user_data.gender) elif user_data.life_state == ewcfg.life_state_shambler: response = "{} is a {}level {} {}shambler.".format( display_name, race_prefix, user_data.slimelevel, race_suffix) else: response = "{} is a {}level {} {}slime{}.".format( display_name, race_prefix, user_data.slimelevel, race_suffix, user_data.gender) """if user_data.degradation < 20: pass elif user_data.degradation < 40: response += " Their bodily integrity is starting to slip." elif user_data.degradation < 60: response += " Their face seems to be melting and they periodically have to put it back in place." elif user_data.degradation < 80: response += " They are walking a bit funny, because their legs are getting mushy." elif user_data.degradation < 100: response += " Their limbs keep falling off. It's really annoying." else: response += " They almost look like a shambler already.""" coinbounty = int(user_data.bounty / ewcfg.slimecoin_exchangerate) weapon_item = EwItem(id_item=user_data.weapon) weapon = static_weapons.weapon_map.get( weapon_item.item_props.get("weapon_type")) if weapon != None: response += " {} {}{}.".format( ewcfg.str_weapon_married if user_data.weaponmarried == True else ewcfg.str_weapon_wielding, ("" if len(weapon_item.item_props.get("weapon_name")) == 0 else "{}, ".format(weapon_item.item_props.get("weapon_name"))), weapon.str_weapon) if user_data.weaponskill >= 5: response += " {}".format( weapon.str_weaponmaster.format( rank=(user_data.weaponskill - 4), title="master")) else: response += " {}".format( weapon.str_weaponmaster.format(rank=user_data.weaponskill, title="rookie")) sidearm_item = EwItem(id_item=user_data.sidearm) sidearm = static_weapons.weapon_map.get( sidearm_item.item_props.get("weapon_type")) if sidearm != None: response += " They have sidearmed {}{}.".format( ("" if len(sidearm_item.item_props.get("weapon_name")) == 0 else "{}, ".format( sidearm_item.item_props.get("weapon_name"))), sidearm.str_weapon) trauma = se_static.trauma_map.get(user_data.trauma) if trauma != None: response += " {}".format(trauma.str_trauma) response_block = "" user_kills = ewstats.get_stat(user=user_data, metric=ewcfg.stat_kills) enemy_kills = ewstats.get_stat(user=user_data, metric=ewcfg.stat_pve_kills) response_block += "{}{}".format( get_crime_level(num=user_data.crime, forYou=0), " ") if user_kills > 0 and enemy_kills > 0: response_block += "They have {:,} confirmed kills, and {:,} confirmed hunts. ".format( user_kills, enemy_kills) elif user_kills > 0: response_block += "They have {:,} confirmed kills. ".format( user_kills) elif enemy_kills > 0: response_block += "They have {:,} confirmed hunts. ".format( enemy_kills) if coinbounty != 0: response_block += "SlimeCorp offers a bounty of {:,} SlimeCoin for their death. ".format( coinbounty) if len(adorned_cosmetics) > 0: response_block += "They have a {} adorned. ".format( ewutils.formatNiceList(adorned_cosmetics, 'and')) if user_data.freshness < ewcfg.freshnesslevel_1: response_block += "Their outfit is starting to look pretty fresh, but They’ve got a long way to go if they wanna be NLACakaNM’s next top model. " elif user_data.freshness < ewcfg.freshnesslevel_2: response_block += "Their outfit is low-key on point, not gonna lie. They’re goin’ places, kid. " elif user_data.freshness < ewcfg.freshnesslevel_3: response_block += "Their outfit is lookin’ fresh as hell, goddamn! They shop so much they can probably speak Italian. " elif user_data.freshness < ewcfg.freshnesslevel_4: response_block += "Their outfit is straight up **GOALS!** Like, honestly. I’m being, like, totally sincere right now. Their Instragrime has attracted a small following. " else: response_block += "Holy shit! Their outfit is downright, positively, without a doubt, 100% **ON FLEEK!!** They’ve blown up on Instragrime, and they’ve got modeling gigs with fashion labels all across the city. " statuses = user_data.getStatusEffects() for status in statuses: status_effect = EwStatusEffect(id_status=status, user_data=user_data) if status_effect.time_expire > time.time( ) or status_effect.time_expire == -1: status_flavor = se_static.status_effects_def_map.get(status) severity = "" try: value_int = int(status_effect.value) if value_int < 3: severity = "lightly injured." elif value_int < 7: severity = "battered and bruised." elif value_int < 11: severity = "severely damaged." else: severity = "completely f****d up, holy shit!" except: pass format_status = {'severity': severity} if status_flavor is not None: response_block += status_flavor.str_describe.format_map( format_status) + " " if (slimeoid.life_state == ewcfg.slimeoid_state_active): # If the user isn't a corpse if user_data.life_state != ewcfg.life_state_corpse: response_block += "They are accompanied by {}, a {}-foot-tall Slimeoid. ".format( slimeoid.name, str(slimeoid.level)) # If the user is a corpse, but has a negaslimeoid elif slimeoid.sltype == ewcfg.sltype_nega: response_block += "They are accompanied by {}, a {}-foot-tall Negaslimeoid. ".format( slimeoid.name, str(slimeoid.level)) # if user_data.swear_jar >= 500: # response_block += "They're going to The Underworld for the things they've said." # elif user_data.swear_jar >= 100: # response_block += "They swear like a sailor!" # elif user_data.swear_jar >= 50: # response_block += "They have quite a profane vocabulary." # elif user_data.swear_jar >= 10: # response_block += "They've said some naughty things in the past." # elif user_data.swear_jar >= 5: # response_block += "They've cussed a handful of times here and there." # elif user_data.swear_jar > 0: # response_block += "They've sworn only a few times." # else: # response_block += "Their mouth is clean as a whistle." if len(response_block) > 0: response += "\n" + response_block return response
async def slap(cmd): if ewutils.channel_name_is_poi(cmd.message.channel.name) == False: return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0]))) time_now = int(time.time()) user_data = EwUser(member=cmd.message.author) user_poi = poi_static.id_to_poi.get(user_data.poi) target_data = -1 mutations = user_data.get_mutations() resp_cont = EwResponseContainer(id_server=cmd.guild.id) if cmd.tokens_count < 3: response = "You'll need to specify who and where you're slapping. Try !slap <target> <location>." return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) dest_poi = cmd.tokens[2].lower() dest_poi_obj = poi_static.id_to_poi.get(dest_poi) response = "" if cmd.mentions_count == 0: response = "Who are you slapping?" elif cmd.mentions_count > 1: response = "Nobody's that good at slapping. Do it to one person at a time." else: target_data = EwUser(member=cmd.mentions[0]) if response != "": return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response)) if target_data.poi != user_data.poi: response = "Not right now. You can't slap what you can't see." elif user_data.id_user == target_data.id_user: response = "Stop hitting yourself." elif ewutils.active_restrictions.get(target_data.id_user) != None and ewutils.active_restrictions.get(target_data.id_user) > 0: response = "They're in the middle of something, be patient." elif target_data.life_state == ewcfg.life_state_corpse: response = "You give {} a good whack. They're a ghost though, so your hand passes straight through.".format(cmd.mentions[0].display_name) elif ewcfg.mutation_id_ditchslap not in mutations: response = "You wind up your good arm and tacoom {} hard in the {}. The air gets knocked out of them but they stay firmly in place.".format(cmd.mentions[0].display_name, random.choice(['face', 'face', 'face', 'ass'])) else: mutation_data = EwMutation(id_mutation=ewcfg.mutation_id_ditchslap, id_user=cmd.message.author.id, id_server=cmd.message.guild.id) if len(mutation_data.data) > 0: time_lastuse = int(mutation_data.data) else: time_lastuse = 0 if dest_poi_obj.id_poi not in user_poi.neighbors.keys(): response = "You can't hit them that far." elif move_utils.inaccessible(user_data=target_data, poi=dest_poi_obj): response = "That place is locked up good. You can't get a good launch angle to send them there." # elif time_lastuse + 180 * 60 > time_now: # response = "Your arm is spent from the last time you obliterated someone. Try again in {} minutes.".format(math.ceil((time_lastuse + 180*60 - time_now)/60)) elif user_data.faction != target_data.faction: response = "You try to slap {}, but they realize what you're doing and jump back. Welp, back to the drawing board.".format(cmd.mentions[0].display_name) elif user_poi.id_poi in [ewcfg.poi_id_rowdyroughhouse, ewcfg.poi_id_copkilltown] or user_poi.is_apartment: response = "They're currently in their room. You'd have to carry {} out of it to slap them, which would be gay.".format(cmd.mentions[0].display_name) elif ewcfg.status_slapped_id in target_data.getStatusEffects(): response = "Don't turn this into domestic abuse now. Can't you see they're still reeling from the last time?" elif (ewutils.clenched.get(target_data.id_user) == None or ewutils.clenched.get(target_data.id_user) == 0) and (user_poi.is_subzone or user_poi.is_district): response = "You wind up your slappin' hand and take a swing, but {} is all relaxed and you can't get a good angle. They end up flying into the wall. Better not touch people who aren't prepared to get hit...".format(cmd.mentions[0].display_name) else: response = "You wind up your slap. This one's gonna hurt. Steady as she goes...WHAM! {} is sent flying helplessly into {}!".format(cmd.mentions[0].display_name, dest_poi_obj.str_name) target_data.applyStatus(id_status=ewcfg.status_slapped_id) dm_response = "WHAP! {} smacked you into {}!".format(cmd.message.author.display_name, dest_poi_obj.str_name) target_response = "**CRAAAAAAAAAAAASH!** You arrive in {}!".format(dest_poi_obj.str_name) ewutils.moves_active[cmd.message.author.id] = 0 target_data.poi = dest_poi_obj.id_poi user_data.time_lastenter = int(time.time()) mutation_data.data = str(time_now) mutation_data.persist() if target_data.poi == ewcfg.poi_id_thesewers: target_data.die(cause=ewcfg.cause_suicide) target_response += " But you hit your head really hard! Your precious little dome explodes into bits and pieces and you die!" user_data.persist() await ewrolemgr.updateRoles(client=ewutils.get_client(), member=cmd.mentions[0], new_poi=target_data.poi) target_data.persist() await user_data.move_inhabitants(id_poi=dest_poi_obj.id_poi) await prank_utils.activate_trap_items(dest_poi_obj.id_poi, user_data.id_server, target_data.id_user) await fe_utils.send_message(cmd.client, cmd.mentions[0], fe_utils.formatMessage(cmd.mentions[0], dm_response)) await fe_utils.send_message(cmd.client, fe_utils.get_channel(server=cmd.mentions[0].guild, channel_name=dest_poi_obj.channel), fe_utils.formatMessage(cmd.mentions[0], target_response)) return await fe_utils.send_message(cmd.client, cmd.message.channel, fe_utils.formatMessage(cmd.message.author, response))