def create_elements(node_points, elements, radius=0.0005, color=(1, 0, 0, 1)): # TODO: just shrink the structure to prevent worrying about collisions at end-points #radius = 0.0001 #radius = 0.00005 #radius = 0.000001 radius = 1e-6 # TODO: seems to be a min radius shrink = 0.01 #shrink = 0. element_bodies = [] for (n1, n2) in elements: p1, p2 = node_points[n1], node_points[n2] height = max(np.linalg.norm(p2 - p1) - 2*shrink, 0) #if height == 0: # Cannot keep this here # continue center = (p1 + p2) / 2 # extents = (p2 - p1) / 2 body = create_cylinder(radius, height, color=color) set_point(body, center) element_bodies.append(body) delta = p2 - p1 x, y, z = delta phi = np.math.atan2(y, x) theta = np.math.acos(z / np.linalg.norm(delta)) set_quat(body, quat_from_euler(Euler(pitch=theta, yaw=phi))) # p1 is z=-height/2, p2 is z=+height/2 return element_bodies
def gen(robot, body): link = link_from_name(robot, BASE_LINK) with BodySaver(robot): set_base_conf(robot, np.zeros(3)) robot_pose = get_link_pose(robot, link) robot_aabb = get_turtle_aabb(robot) # _, upper = robot_aabb # radius = upper[0] extent = get_aabb_extent(robot_aabb) radius = max(extent[:2]) / 2. #draw_aabb(robot_aabb) center, (diameter, height) = approximate_as_cylinder(body) distance = radius + diameter / 2. + epsilon _, _, z = get_point(body) # Assuming already placed stably for [scale] in unit_generator(d=1, use_halton=use_halton): #theta = PI # 0 | PI theta = random.uniform(*theta_interval) position = np.append(distance * unit_from_theta(theta=theta), [z]) # TODO: halton yaw = scale * 2 * PI - PI quat = quat_from_euler(Euler(yaw=yaw)) body_pose = (position, quat) robot_from_body = multiply(invert(robot_pose), body_pose) grasp = Pose(body, robot_from_body) # TODO: grasp instead of pose if draw: world_pose = multiply(get_link_pose(robot, link), grasp.value) set_pose(body, world_pose) handles = draw_pose(get_pose(body), length=1) wait_for_user() remove_handles(handles) #continue yield (grasp, )
def gen(robot, body): link = link_from_name(robot, BASE_LINK) with BodySaver(robot): set_base_conf(robot, np.zeros(3)) robot_pose = get_link_pose(robot, link) robot_aabb = get_turtle_aabb(robot) #draw_aabb(robot_aabb) lower, upper = robot_aabb center, (diameter, height) = approximate_as_cylinder(body) _, _, z = get_point(body) # Assuming already placed stably position = Point(x=upper[0] + diameter / 2., z=z) for [scale] in halton_generator(d=1): yaw = scale * 2 * np.pi - np.pi quat = quat_from_euler(Euler(yaw=yaw)) body_pose = (position, quat) robot_from_body = multiply(invert(robot_pose), body_pose) grasp = Pose(body, robot_from_body) yield (grasp, )