from core.src.game_control import GameControl from core.src.event import EventList from core.src.action_stack import ActionStack import core.src.card as card import core.src.ret_code as ret_code from ext.src.players_control import PlayersControl from ext.src.player import Player from test_common import * import test_data pc = PlayersControl() gc = GameControl(EventList(), test_data.CardPool(test_data.gen_cards([ test_data.CardInfo('duel', 1, card.SPADE), test_data.CardInfo('fire attack', 2, card.HEART), test_data.CardInfo('slash', 3, card.DIAMOND), test_data.CardInfo('duel', 4, card.SPADE), test_data.CardInfo('slash', 5, card.CLUB), test_data.CardInfo('fire attack', 6, card.HEART), test_data.CardInfo('dodge', 7, card.DIAMOND), test_data.CardInfo('slash', 8, card.DIAMOND), test_data.CardInfo('duel', 9, card.SPADE), test_data.CardInfo('slash', 10, card.SPADE), ])), pc, ActionStack()) players = [Player(91, 4), Player(1729, 4)] map(lambda p: pc.add_player(p), players) gc.start() last_event_id = len(gc.get_events(players[0].token, 0)) # until getting cards