示例#1
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 def test_ray2d_intersect_with_vertical(self):
     ray1 = Ray2D((10, 1), (10, -7))
     ray2 = Ray2D((-10, 3), (17, -7))
     point = ray1.intersect(ray2)
     self.assertAlmostEqual(point[0], 10., 3)
     self.assertAlmostEqual(point[1], -4.4074, 3)
     self.assertRaises(ArithmeticError, ray1.get_y, 1.)
示例#2
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 def test_ray2d_angle(self):
     ray = Ray2D((10, 10), angle=HALF_PI)
     self.assertTrue(ray.is_vertical)
     ray = Ray2D((10, 10), angle=0)
     self.assertTrue(ray.is_horizontal)
     ray = Ray2D((10, 10), angle=math.pi / 4)
     self.assertAlmostEqual(ray.slope, 1., 6)
示例#3
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 def test_ray2d_intersect(self):
     ray1 = Ray2D((10, 1), (20, 10))
     ray2 = Ray2D((17, -7), (-10, 3))
     point = ray1.intersect(ray2)
     self.assertAlmostEqual(point[0], 5.7434, 3)
     self.assertAlmostEqual(point[1], -2.8309, 3)
     self.assertFalse(ray1.is_parallel(ray2))
示例#4
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 def test_ray2d_parallel(self):
     ray1 = Ray2D((17, -8), (-10, 2))
     ray2 = Ray2D((-10, 3), (17, -7))
     ray3 = Ray2D((-10, 4), (17, -6))
     self.assertTrue(ray2.is_parallel(ray3))
     self.assertTrue(ray1.is_parallel(ray3))
     self.assertRaises(ParallelRaysError, ray2.intersect, ray3)
示例#5
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 def test_init_with_angle(self):
     point = (10, 10)
     ray = Ray2D(point, angle=0)
     ray_normal = ray.normal_through(point)
     self.assertTrue(ray_normal.is_vertical)
     ray = Ray2D(point, angle=-HALF_PI)
     self.assertFalse(ray.is_horizontal)
     self.assertTrue(ray.is_vertical)
示例#6
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 def test_bisectrix(self):
     ray1 = Ray2D((10, 10), angle=math.pi / 3)
     ray2 = Ray2D((3, -5), angle=math.pi / 2)
     ray3 = Ray2D((1, 1), angle=math.pi / 3)
     a = ray1.bisectrix(ray2)
     self.assertAlmostEqual(a.angle, 1.309, 4)
     self.assertAlmostEqual(a.get_y(7), 12.80385, 4)
     self.assertRaises(ParallelRaysError, ray1.bisectrix, ray3)
示例#7
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def center_of_3points_arc(point1, point2, point3):
    """
    Calc center point of 3 point arc. Circle is defined by 3 points on the circle: point1, point2 and point3.
    """
    ray1 = Ray2D(point1, point2)
    ray2 = Ray2D(point1, point3)
    midpoint1 = lerp(point1, point2)
    midpoint2 = lerp(point1, point3)
    center_ray1 = ray1.normal_through(midpoint1)
    center_ray2 = ray2.normal_through(midpoint2)
    return center_ray1.intersect(center_ray2)
示例#8
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 def test_intersect_ray_pass(self):
     circle = Circle((10., 10.), 3)
     ray1_hor = Ray2D((10., 15.), angle=0)
     ray2_hor = Ray2D((10., 5.), angle=0)
     ray1_vert = Ray2D((5., 10.), angle=HALF_PI)
     ray2_vert = Ray2D((15., 10.), angle=-HALF_PI)
     ray3 = Ray2D((13.24, 14.95), angle=0.3992)
     self.assertFalse(circle.intersect_ray(ray1_hor))
     self.assertFalse(circle.intersect_ray(ray2_hor))
     self.assertFalse(circle.intersect_ray(ray1_vert))
     self.assertFalse(circle.intersect_ray(ray2_vert))
     self.assertFalse(circle.intersect_ray(ray3))
示例#9
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 def test_ray2d_parallel_vertical(self):
     ray1 = Ray2D((10, 1), (10, -7))
     ray2 = Ray2D((11, 0), angle=HALF_PI)
     ray3 = Ray2D((12, -10), (12, 7))
     ray4 = Ray2D((0, 0), slope=1.0)
     ray5 = Ray2D((0, 0), slope=0)
     self.assertRaises(ParallelRaysError, ray1.intersect, ray3)
     self.assertTrue(ray1.is_parallel(ray3))
     self.assertTrue(ray1.is_parallel(ray2))
     self.assertTrue(ray2.is_parallel(ray2))
     self.assertFalse(ray1.is_parallel(ray4))
     self.assertFalse(ray2.is_parallel(ray4))
     self.assertFalse(ray3.is_parallel(ray4))
     self.assertFalse(ray1.is_parallel(ray5))
     self.assertFalse(ray2.is_parallel(ray5))
     self.assertFalse(ray3.is_parallel(ray5))
     # vertical rays can't calc a y-value
     self.assertRaises(ArithmeticError, ray1.get_y, -1.)
示例#10
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 def _setup(self):
     """
     Calc setup values and determines the point order of the dimension line points.
     """
     self.measure_points = [Vector(point) for point in self.measure_points]
     dimlineray = Ray2D(self.dimlinepos, angle=radians(self.angle))
     self.dimline_points = [
         self._get_point_on_dimline(point, dimlineray)
         for point in self.measure_points
     ]
     self.point_order = self._indices_of_sorted_points(self.dimline_points)
     self._build_vectors()
示例#11
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 def test_touch(testnum, x, y, _angle, places=7):
     result = True
     ray = Ray2D((x, y), angle=_angle)
     points = circle.intersect_ray(ray, places)
     if len(points) != 1:
         result = False
     else:
         point = points[0]
         # print ("{0}: x= {1:.{places}f} y= {2:.{places}f} : x'= {3:.{places}f} y' = {4:.{places}f}".format(testnum, x, y, point[0], point[1], places=places))
         if not equals_almost(point[0], x, 4): result = False
         if not equals_almost(point[1], y, 4): result = False
     return result
示例#12
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    def test_intersect_ray_intersect(self):
        circle = Circle((10., 10.), 3)
        ray_vert = Ray2D((8.5, 10.), angle=HALF_PI)
        cross_points = circle.intersect_ray(ray_vert)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[1] > p2[1]: p1, p2 = p2, p1
        self.assertTrue(equal_points_almost(p1, (8.5, 7.4019), places=4))
        self.assertTrue(equal_points_almost(p2, (8.5, 12.5981), places=4))

        ray_hor = Ray2D((10, 8.5), angle=0.)
        cross_points = circle.intersect_ray(ray_hor)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[0] > p2[0]: p1, p2 = p2, p1
        self.assertTrue(equal_points_almost(p1, (7.4019, 8.5), places=4))
        self.assertTrue(equal_points_almost(p2, (12.5981, 8.5), places=4))

        ray_slope = Ray2D((5, 5), (16, 12))
        cross_points = circle.intersect_ray(ray_slope)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[0] > p2[0]: p1, p2 = p2, p1
        self.assertTrue(equal_points_almost(p1, (8.64840, 7.3217), places=4))
        self.assertTrue(equal_points_almost(p2, (12.9986, 10.0900), places=4))

        # ray with slope through midpoint
        ray_slope = Ray2D((10, 10), angle=HALF_PI / 2)
        cross_points = circle.intersect_ray(ray_slope)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[0] > p2[0]: p1, p2 = p2, p1
        # print (p1[0], p1[1], p2[0], p2[1])
        self.assertTrue(equal_points_almost(p1, (7.8787, 7.8787), places=4))
        self.assertTrue(equal_points_almost(p2, (12.1213, 12.1213), places=4))

        # horizontal ray through midpoint
        ray_hor = Ray2D((10, 10), angle=0)
        cross_points = circle.intersect_ray(ray_hor)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[0] > p2[0]: p1, p2 = p2, p1
        # print (p1[0], p1[1], p2[0], p2[1])
        self.assertTrue(equal_points_almost(p1, (7, 10), places=4))
        self.assertTrue(equal_points_almost(p2, (13, 10), places=4))

        # vertical ray through midpoint
        ray_vert = Ray2D((10, 10), angle=HALF_PI)
        cross_points = circle.intersect_ray(ray_vert)
        self.assertEqual(len(cross_points), 2)
        p1, p2 = cross_points
        if p1[1] > p2[1]: p1, p2 = p2, p1
        # print (p1[0], p1[1], p2[0], p2[1])
        self.assertTrue(equal_points_almost(p1, (10, 7), places=4))
        self.assertTrue(equal_points_almost(p2, (10, 13), places=4))
示例#13
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 def test_ray2d_normal_horizontal(self):
     ray = Ray2D((10, 10), (20, 10))  # horizontal line
     norm = ray.normal_through((3, 3))
     point = ray.intersect(norm)
     self.assertAlmostEqual(point[0], 3.0, 3)
     self.assertAlmostEqual(point[1], 10.0, 3)
示例#14
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 def test_ray2d_normal(self):
     ray = Ray2D((-10, 3), (17, -7))
     norm = ray.normal_through((3, 3))
     point = ray.intersect(norm)
     self.assertAlmostEqual(point[0], 1.4318, 3)
     self.assertAlmostEqual(point[1], -1.234, 3)
示例#15
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 def test_ray2d_normal_vertical(self):
     ray = Ray2D((10, 1), (10, -7))  # vertical line
     norm = ray.normal_through((3, 3))
     point = ray.intersect(norm)
     self.assertAlmostEqual(point[0], 10.0, 3)
     self.assertAlmostEqual(point[1], 3.0, 3)
示例#16
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 def test_init_with_slope(self):
     ray1 = Ray2D((10, 10), slope=1)
     ray2 = Ray2D((-3, -3), slope=-1)
     self.assertAlmostEqual(ray1.get_y(15), 15, 3)
     self.assertAlmostEqual(ray2.get_y(-2), -4, 3)
示例#17
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 def test_Ray2D_get_x_y(self):
     ray1 = Ray2D((10, 1), (20, 10))
     y = ray1.get_y(15)
     self.assertAlmostEqual(y, 5.5, 3)
     x = ray1.get_x(y)
     self.assertAlmostEqual(x, 15., 3)