示例#1
0
	def addSkinnedInfillBoundary(self, infillBoundaries, offsetY, upperZ, z):
		'Add skinned infill boundary.'
		arounds = []
		aroundWidth = 0.34321 * self.skinInfillInset
		endpoints = []
		pixelTable = {}
		rotatedLoops = []
		for infillBoundary in infillBoundaries:
			infillBoundaryRotated = euclidean.getRotatedComplexes(self.reverseRotation, infillBoundary)
			if offsetY != 0.0:
				for infillPointRotatedIndex, infillPointRotated in enumerate(infillBoundaryRotated):
					infillBoundaryRotated[infillPointRotatedIndex] = complex(infillPointRotated.real, infillPointRotated.imag - offsetY)
			rotatedLoops.append(infillBoundaryRotated)
		infillDictionary = triangle_mesh.getInfillDictionary(
			arounds, aroundWidth, self.skinInfillInset, self.skinInfillWidth, pixelTable, rotatedLoops)
		for infillDictionaryKey in infillDictionary.keys():
			xIntersections = infillDictionary[infillDictionaryKey]
			xIntersections.sort()
			for segment in euclidean.getSegmentsFromXIntersections(xIntersections, infillDictionaryKey * self.skinInfillWidth):
				for endpoint in segment:
					endpoint.point = complex(endpoint.point.real, endpoint.point.imag + offsetY)
					endpoints.append(endpoint)
		infillPaths = euclidean.getPathsFromEndpoints(endpoints, 5.0 * self.skinInfillWidth, pixelTable, aroundWidth)
		for infillPath in infillPaths:
			infillRotated = euclidean.getRotatedComplexes(self.rotation, infillPath)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, infillRotated[0], upperZ)
			self.distanceFeedRate.addGcodeFromFeedRateThreadZ(self.feedRateMinute, infillRotated, self.travelFeedRateMinute, z)
			lastPointRotated = infillRotated[-1]
			self.oldLocation = Vector3(lastPointRotated.real, lastPointRotated.imag, upperZ)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, lastPointRotated, upperZ)
def getVerticalEndpoints(horizontalSegmentsTable, horizontalStep, verticalOverhang, verticalStep):
    'Get vertical endpoints.'
    interfaceSegmentsTableKeys = horizontalSegmentsTable.keys()
    interfaceSegmentsTableKeys.sort()
    verticalTableTable = {}
    for interfaceSegmentsTableKey in interfaceSegmentsTableKeys:
        interfaceSegments = horizontalSegmentsTable[interfaceSegmentsTableKey]
        for interfaceSegment in interfaceSegments:
            begin = int(round(interfaceSegment[0].point.real / verticalStep))
            end = int(round(interfaceSegment[1].point.real / verticalStep))
            for stepIndex in xrange(begin, end + 1):
                if stepIndex not in verticalTableTable:
                    verticalTableTable[stepIndex] = {}
                verticalTableTable[stepIndex][interfaceSegmentsTableKey] = None
    verticalTableTableKeys = verticalTableTable.keys()
    verticalTableTableKeys.sort()
    verticalEndpoints = []
    for verticalTableTableKey in verticalTableTableKeys:
        verticalTable = verticalTableTable[verticalTableTableKey]
        verticalTableKeys = verticalTable.keys()
        verticalTableKeys.sort()
        xIntersections = []
        for verticalTableKey in verticalTableKeys:
            y = verticalTableKey * horizontalStep
            if verticalTableKey - 1 not in verticalTableKeys:
                xIntersections.append(y - verticalOverhang)
            if verticalTableKey + 1 not in verticalTableKeys:
                xIntersections.append(y + verticalOverhang)
        for segment in euclidean.getSegmentsFromXIntersections(xIntersections, verticalTableTableKey * verticalStep):
            for endpoint in segment:
                endpoint.point = complex(endpoint.point.imag, endpoint.point.real)
                verticalEndpoints.append(endpoint)
    return verticalEndpoints
示例#3
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	def addSkinnedInfillBoundary(self, infillBoundaries, offsetY, upperZ, z):
		'Add skinned infill boundary.'
		aroundInset = 0.24321 * self.skinInfillInset
		arounds = []
		aroundWidth = 0.24321 * self.skinInfillInset
		endpoints = []
		pixelTable = {}
		rotatedLoops = []
		for infillBoundary in infillBoundaries:
			infillBoundaryRotated = euclidean.getRotatedComplexes(self.reverseRotation, infillBoundary)
			if offsetY != 0.0:
				for infillPointRotatedIndex, infillPointRotated in enumerate(infillBoundaryRotated):
					infillBoundaryRotated[infillPointRotatedIndex] = complex(infillPointRotated.real, infillPointRotated.imag - offsetY)
			rotatedLoops.append(infillBoundaryRotated)
		infillDictionary = triangle_mesh.getInfillDictionary(
			aroundInset, arounds, aroundWidth, self.skinInfillInset, self.skinInfillWidth, pixelTable, rotatedLoops)
		for infillDictionaryKey in infillDictionary.keys():
			xIntersections = infillDictionary[infillDictionaryKey]
			xIntersections.sort()
			for segment in euclidean.getSegmentsFromXIntersections(xIntersections, infillDictionaryKey * self.skinInfillWidth):
				for endpoint in segment:
					endpoint.point = complex(endpoint.point.real, endpoint.point.imag + offsetY)
					endpoints.append(endpoint)
		infillPaths = euclidean.getPathsFromEndpoints(endpoints, 5.0 * self.skinInfillWidth, pixelTable, aroundWidth)
		for infillPath in infillPaths:
			infillRotated = euclidean.getRotatedComplexes(self.rotation, infillPath)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, infillRotated[0], upperZ)
			self.distanceFeedRate.addGcodeFromFeedRateThreadZ(self.feedRateMinute, infillRotated, self.travelFeedRateMinute, z)
			lastPointRotated = infillRotated[-1]
			self.oldLocation = Vector3(lastPointRotated.real, lastPointRotated.imag, upperZ)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, lastPointRotated, upperZ)
 def extendXIntersections(self, loops, radius, xIntersectionsTable):
     'Extend the support segments.'
     xIntersectionsTableKeys = xIntersectionsTable.keys()
     for xIntersectionsTableKey in xIntersectionsTableKeys:
         lineSegments = euclidean.getSegmentsFromXIntersections(
             xIntersectionsTable[xIntersectionsTableKey],
             xIntersectionsTableKey)
         xIntersectionIndexList = []
         loopXIntersections = []
         euclidean.addXIntersectionsFromLoops(loops, loopXIntersections,
                                              xIntersectionsTableKey)
         for lineSegmentIndex in xrange(len(lineSegments)):
             lineSegment = lineSegments[lineSegmentIndex]
             extendedLineSegment = getExtendedLineSegment(
                 radius, lineSegment, loopXIntersections)
             if extendedLineSegment != None:
                 euclidean.addXIntersectionIndexesFromSegment(
                     lineSegmentIndex, extendedLineSegment,
                     xIntersectionIndexList)
         xIntersections = euclidean.getJoinOfXIntersectionIndexes(
             xIntersectionIndexList)
         if len(xIntersections) > 0:
             xIntersectionsTable[xIntersectionsTableKey] = xIntersections
         else:
             del xIntersectionsTable[xIntersectionsTableKey]
 def addSegmentTablesToSupportLayers(self):
     'Add segment tables to the support layers.'
     for supportLayer in self.supportLayers:
         supportLayer.supportSegmentTable = {}
         xIntersectionsTable = supportLayer.xIntersectionsTable
         for xIntersectionsTableKey in xIntersectionsTable:
             y = xIntersectionsTableKey * self.interfaceStep
             supportLayer.supportSegmentTable[ xIntersectionsTableKey ] = euclidean.getSegmentsFromXIntersections(xIntersectionsTable[ xIntersectionsTableKey ], y)
示例#6
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 def addSkinnedInfillBoundary(self, infillBoundaries, offsetY, upperZ, z):
     "Add skinned infill boundary."
     arounds = []
     aroundWidth = 0.34321 * self.skinInfillInset
     endpoints = []
     pixelTable = {}
     rotatedLoops = []
     for infillBoundary in infillBoundaries:
         infillBoundaryRotated = euclidean.getRotatedComplexes(self.reverseRotation, infillBoundary)
         if offsetY != 0.0:
             for infillPointRotatedIndex, infillPointRotated in enumerate(infillBoundaryRotated):
                 infillBoundaryRotated[infillPointRotatedIndex] = complex(
                     infillPointRotated.real, infillPointRotated.imag - offsetY
                 )
         rotatedLoops.append(infillBoundaryRotated)
     infillDictionary = triangle_mesh.getInfillDictionary(
         arounds, aroundWidth, self.skinInfillInset, self.skinInfillWidth, pixelTable, rotatedLoops
     )
     for infillDictionaryKey in infillDictionary.keys():
         xIntersections = infillDictionary[infillDictionaryKey]
         xIntersections.sort()
         for segment in euclidean.getSegmentsFromXIntersections(
             xIntersections, infillDictionaryKey * self.skinInfillWidth
         ):
             for endpoint in segment:
                 endpoint.point = complex(endpoint.point.real, endpoint.point.imag + offsetY)
                 endpoints.append(endpoint)
     infillPaths = euclidean.getPathsFromEndpoints(
         endpoints, 5.0 * self.skinInfillWidth, pixelTable, self.sharpestProduct, aroundWidth
     )
     for infillPath in infillPaths:
         addPointBeforeThread = True
         infillRotated = euclidean.getRotatedComplexes(self.rotation, infillPath)
         if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
             feedRateMinute = self.travelFeedRateMinute
             infillRotatedFirst = infillRotated[0]
             location = Vector3(infillRotatedFirst.real, infillRotatedFirst.imag, upperZ)
             distance = abs(location - self.oldLocation)
             if distance > 0.0:
                 deltaZ = abs(upperZ - self.oldLocation.z)
                 zFeedRateComponent = feedRateMinute * deltaZ / distance
                 if zFeedRateComponent > self.maximumZFeedRateMinute:
                     feedRateMinute *= self.maximumZFeedRateMinute / zFeedRateComponent
             self.distanceFeedRate.addGcodeMovementZWithFeedRate(feedRateMinute, infillRotatedFirst, upperZ)
             self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, infillRotatedFirst, z)
             addPointBeforeThread = False
         if addPointBeforeThread:
             self.distanceFeedRate.addGcodeMovementZ(infillRotated[0], z)
         self.distanceFeedRate.addLine("M101")
         for point in infillRotated[1:]:
             self.distanceFeedRate.addGcodeMovementZ(point, z)
         self.distanceFeedRate.addLine("M103")
         lastPointRotated = infillRotated[-1]
         self.oldLocation = Vector3(lastPointRotated.real, lastPointRotated.imag, upperZ)
         if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
             self.distanceFeedRate.addGcodeMovementZWithFeedRate(
                 self.maximumZFeedRateMinute, lastPointRotated, upperZ
             )
示例#7
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	def getHorizontalSegmentTableForXIntersectionsTable( self, xIntersectionsTable ):
		"Get the horizontal segment table from the xIntersectionsTable."
		horizontalSegmentTable = {}
		xIntersectionsTableKeys = xIntersectionsTable.keys()
		xIntersectionsTableKeys.sort()
		for xIntersectionsTableKey in xIntersectionsTableKeys:
			xIntersections = xIntersectionsTable[ xIntersectionsTableKey ]
			segments = euclidean.getSegmentsFromXIntersections( xIntersections, xIntersectionsTableKey * self.millWidth )
			horizontalSegmentTable[ xIntersectionsTableKey ] = segments
		return horizontalSegmentTable
示例#8
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	def getHorizontalSegmentTableForXIntersectionsTable( self, xIntersectionsTable ):
		'Get the horizontal segment table from the xIntersectionsTable.'
		horizontalSegmentTable = {}
		xIntersectionsTableKeys = xIntersectionsTable.keys()
		xIntersectionsTableKeys.sort()
		for xIntersectionsTableKey in xIntersectionsTableKeys:
			xIntersections = xIntersectionsTable[ xIntersectionsTableKey ]
			segments = euclidean.getSegmentsFromXIntersections( xIntersections, xIntersectionsTableKey * self.millWidth )
			horizontalSegmentTable[ xIntersectionsTableKey ] = segments
		return horizontalSegmentTable
 def addSegmentTablesToSupportLayers(self):
     'Add segment tables to the support layers.'
     for supportLayer in self.supportLayers:
         supportLayer.supportSegmentTable = {}
         xIntersectionsTable = supportLayer.xIntersectionsTable
         for xIntersectionsTableKey in xIntersectionsTable:
             y = xIntersectionsTableKey * self.interfaceStep
             supportLayer.supportSegmentTable[
                 xIntersectionsTableKey] = euclidean.getSegmentsFromXIntersections(
                     xIntersectionsTable[xIntersectionsTableKey], y)
示例#10
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	def getVerticalSegmentTableForXIntersectionsTable( self, xIntersectionsTable ):
		"Get the vertical segment table from the xIntersectionsTable which has the x and y swapped."
		verticalSegmentTable = {}
		xIntersectionsTableKeys = xIntersectionsTable.keys()
		xIntersectionsTableKeys.sort()
		for xIntersectionsTableKey in xIntersectionsTableKeys:
			xIntersections = xIntersectionsTable[ xIntersectionsTableKey ]
			segments = euclidean.getSegmentsFromXIntersections( xIntersections, xIntersectionsTableKey * self.millWidth )
			for segment in segments:
				for endpoint in segment:
					endpoint.point = complex( endpoint.point.imag, endpoint.point.real )
			verticalSegmentTable[ xIntersectionsTableKey ] = segments
		return verticalSegmentTable
示例#11
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	def getVerticalSegmentTableForXIntersectionsTable( self, xIntersectionsTable ):
		'Get the vertical segment table from the xIntersectionsTable which has the x and y swapped.'
		verticalSegmentTable = {}
		xIntersectionsTableKeys = xIntersectionsTable.keys()
		xIntersectionsTableKeys.sort()
		for xIntersectionsTableKey in xIntersectionsTableKeys:
			xIntersections = xIntersectionsTable[ xIntersectionsTableKey ]
			segments = euclidean.getSegmentsFromXIntersections( xIntersections, xIntersectionsTableKey * self.millWidth )
			for segment in segments:
				for endpoint in segment:
					endpoint.point = complex( endpoint.point.imag, endpoint.point.real )
			verticalSegmentTable[ xIntersectionsTableKey ] = segments
		return verticalSegmentTable
示例#12
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文件: skin.py 项目: zaubara/Curation
	def addSkinnedInfillBoundary(self, infillBoundaries, offsetY, upperZ, z):
		'Add skinned infill boundary.'
		arounds = []
		aroundWidth = 0.34321 * self.skinInfillInset
		endpoints = []
		pixelTable = {}
		rotatedLoops = []
		for infillBoundary in infillBoundaries:
			infillBoundaryRotated = euclidean.getRotatedComplexes(self.reverseRotation, infillBoundary)
			if offsetY != 0.0:
				for infillPointRotatedIndex, infillPointRotated in enumerate(infillBoundaryRotated):
					infillBoundaryRotated[infillPointRotatedIndex] = complex(infillPointRotated.real, infillPointRotated.imag - offsetY)
			rotatedLoops.append(infillBoundaryRotated)
		infillDictionary = triangle_mesh.getInfillDictionary(
			arounds, aroundWidth, self.skinInfillInset, self.skinInfillWidth, pixelTable, rotatedLoops)
		for infillDictionaryKey in infillDictionary.keys():
			xIntersections = infillDictionary[infillDictionaryKey]
			xIntersections.sort()
			for segment in euclidean.getSegmentsFromXIntersections(xIntersections, infillDictionaryKey * self.skinInfillWidth):
				for endpoint in segment:
					endpoint.point = complex(endpoint.point.real, endpoint.point.imag + offsetY)
					endpoints.append(endpoint)
		infillPaths = euclidean.getPathsFromEndpoints(endpoints, 5.0 * self.skinInfillWidth, pixelTable, self.sharpestProduct, aroundWidth)
		for infillPath in infillPaths:
			addPointBeforeThread = True
			infillRotated = euclidean.getRotatedComplexes(self.rotation, infillPath)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				feedRateMinute = self.travelFeedRateMinute
				infillRotatedFirst = infillRotated[0]
				location = Vector3(infillRotatedFirst.real, infillRotatedFirst.imag, upperZ)
				distance = abs(location - self.oldLocation)
				if distance > 0.0:
					deltaZ = abs(upperZ - self.oldLocation.z)
					zFeedRateComponent = feedRateMinute * deltaZ / distance
					if zFeedRateComponent > self.maximumZFeedRateMinute:
						feedRateMinute *= self.maximumZFeedRateMinute / zFeedRateComponent
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(feedRateMinute, infillRotatedFirst, upperZ)
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, infillRotatedFirst, z)
				addPointBeforeThread = False
			if addPointBeforeThread:
				self.distanceFeedRate.addGcodeMovementZ(infillRotated[0], z)
			self.distanceFeedRate.addLine('M101')
			for point in infillRotated[1 :]:
				self.distanceFeedRate.addGcodeMovementZ(point, z)
			self.distanceFeedRate.addLine('M103')
			lastPointRotated = infillRotated[-1]
			self.oldLocation = Vector3(lastPointRotated.real, lastPointRotated.imag, upperZ)
			if upperZ > z and self.repository.hopWhenExtrudingInfill.value:
				self.distanceFeedRate.addGcodeMovementZWithFeedRate(self.maximumZFeedRateMinute, lastPointRotated, upperZ)
 def extendXIntersections(self, loops, radius, xIntersectionsTable):
     'Extend the support segments.'
     xIntersectionsTableKeys = xIntersectionsTable.keys()
     for xIntersectionsTableKey in xIntersectionsTableKeys:
         lineSegments = euclidean.getSegmentsFromXIntersections(xIntersectionsTable[ xIntersectionsTableKey ], xIntersectionsTableKey)
         xIntersectionIndexList = []
         loopXIntersections = []
         euclidean.addXIntersectionsFromLoops(loops, loopXIntersections, xIntersectionsTableKey)
         for lineSegmentIndex in xrange(len(lineSegments)):
             lineSegment = lineSegments[ lineSegmentIndex ]
             extendedLineSegment = getExtendedLineSegment(radius, lineSegment, loopXIntersections)
             if extendedLineSegment != None:
                 euclidean.addXIntersectionIndexesFromSegment(lineSegmentIndex, extendedLineSegment, xIntersectionIndexList)
         xIntersections = euclidean.getJoinOfXIntersectionIndexes(xIntersectionIndexList)
         if len(xIntersections) > 0:
             xIntersectionsTable[ xIntersectionsTableKey ] = xIntersections
         else:
             del xIntersectionsTable[ xIntersectionsTableKey ]
def getVerticalEndpoints(horizontalSegmentsTable, horizontalStep,
                         verticalOverhang, verticalStep):
    'Get vertical endpoints.'
    interfaceSegmentsTableKeys = horizontalSegmentsTable.keys()
    interfaceSegmentsTableKeys.sort()
    verticalTableTable = {}
    for interfaceSegmentsTableKey in interfaceSegmentsTableKeys:
        interfaceSegments = horizontalSegmentsTable[interfaceSegmentsTableKey]
        for interfaceSegment in interfaceSegments:
            begin = int(round(interfaceSegment[0].point.real / verticalStep))
            end = int(round(interfaceSegment[1].point.real / verticalStep))
            for stepIndex in xrange(begin, end + 1):
                if stepIndex not in verticalTableTable:
                    verticalTableTable[stepIndex] = {}
                verticalTableTable[stepIndex][interfaceSegmentsTableKey] = None
    verticalTableTableKeys = verticalTableTable.keys()
    verticalTableTableKeys.sort()
    verticalEndpoints = []
    for verticalTableTableKey in verticalTableTableKeys:
        verticalTable = verticalTableTable[verticalTableTableKey]
        verticalTableKeys = verticalTable.keys()
        verticalTableKeys.sort()
        xIntersections = []
        for verticalTableKey in verticalTableKeys:
            y = verticalTableKey * horizontalStep
            if verticalTableKey - 1 not in verticalTableKeys:
                xIntersections.append(y - verticalOverhang)
            if verticalTableKey + 1 not in verticalTableKeys:
                xIntersections.append(y + verticalOverhang)
        for segment in euclidean.getSegmentsFromXIntersections(
                xIntersections, verticalTableTableKey * verticalStep):
            for endpoint in segment:
                endpoint.point = complex(endpoint.point.imag,
                                         endpoint.point.real)
                verticalEndpoints.append(endpoint)
    return verticalEndpoints