def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius): 'Get the loop layers and set the copyShallow.' halfLayerHeight = 0.5 * radius copyShallow = elementNode.getCopyShallow() processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) if minimumZ == None: copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) return [] maximumZ = euclidean.getTopPath(transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * radius zoneArrangement = triangle_mesh.ZoneArrangement(radius, transformedVertexes) bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops( copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + halfLayerHeight loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, halfLayerHeight, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) return loopLayers
def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix): 'Get inset geometryOutput.' derivation = InsetDerivation(elementNode, prefix) if derivation.radius == 0.0: return geometryOutput copyShallow = elementNode.getCopyShallow() solid.processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) layerThickness = setting.getLayerThickness(elementNode) importRadius = setting.getImportRadius(elementNode) zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * layerThickness bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + layerThickness loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) belowLoop = [] diagonalRadius = math.sqrt(0.5) * derivation.radius insetDiagonalLoops = [] loops = [] vertexes = [] for loopLayer in loopLayers: insetDiagonalLoops.append(intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius)) for loopLayerIndex, loopLayer in enumerate(loopLayers): vector3Loop = [] insetLoop = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius) loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]] largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists)) if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'): loopLists = [[getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)], [largestLoop]] largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists)) for point in largestLoop: vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) if len(vector3Loop) > 0: loops.append(vector3Loop) if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0: topLoop = loops[-1] vector3Loop = [] loops.append(vector3Loop) z = topLoop[0].z + layerThickness for point in topLoop: vector3Index = Vector3Index(len(vertexes), point.x, point.y, z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) geometryOutput = triangle_mesh.getMeldedPillarOutput(loops) return geometryOutput
def processXMLElementByDerivation(derivation, xmlElement): 'Process the xml element by derivation.' if derivation == None: derivation = DisjoinDerivation(xmlElement) targetXMLElement = derivation.targetXMLElement if targetXMLElement == None: print('Warning, disjoin could not get target for:') print(xmlElement) return xmlObject = targetXMLElement.xmlObject if xmlObject == None: print('Warning, processXMLElementByDerivation in disjoin could not get xmlObject for:') print(targetXMLElement) print(derivation.xmlElement) return transformedVertexes = xmlObject.getTransformedVertexes() if len(transformedVertexes) < 1: print('Warning, transformedVertexes is zero in processXMLElementByDerivation in disjoin for:') print(xmlObject) print(targetXMLElement) print(derivation.xmlElement) return xmlElement.localName = 'group' xmlElement.getXMLProcessor().processXMLElement(xmlElement) matrix.getBranchMatrixSetXMLElement(targetXMLElement) targetChainMatrix = matrix.Matrix(xmlObject.getMatrixChainTetragrid()) minimumZ = boolean_geometry.getMinimumZ(xmlObject) z = minimumZ + 0.5 * derivation.sheetThickness zoneArrangement = triangle_mesh.ZoneArrangement(derivation.layerThickness, transformedVertexes) oldVisibleString = targetXMLElement.attributeDictionary['visible'] targetXMLElement.attributeDictionary['visible'] = True loops = boolean_geometry.getEmptyZLoops([xmlObject], derivation.importRadius, False, z, zoneArrangement) targetXMLElement.attributeDictionary['visible'] = oldVisibleString vector3Loops = euclidean.getVector3Paths(loops, z) pathElement = getLinkedXMLElement('_sheet', xmlElement, targetXMLElement) path.convertXMLElement(vector3Loops, pathElement) targetOutput = xmlObject.getGeometryOutput() differenceElement = getLinkedXMLElement('_solid', xmlElement, targetXMLElement) targetElementCopy = targetXMLElement.getCopy('_positive', differenceElement) targetElementCopy.attributeDictionary['visible'] = True targetElementCopy.attributeDictionary.update(targetChainMatrix.getAttributeDictionary('matrix.')) complexMaximum = euclidean.getMaximumByVector3Path(transformedVertexes).dropAxis() complexMinimum = euclidean.getMinimumByVector3Path(transformedVertexes).dropAxis() centerComplex = 0.5 * (complexMaximum + complexMinimum) centerVector3 = Vector3(centerComplex.real, centerComplex.imag, minimumZ) slightlyMoreThanHalfExtent = 0.501 * (complexMaximum - complexMinimum) inradius = Vector3(slightlyMoreThanHalfExtent.real, slightlyMoreThanHalfExtent.imag, derivation.sheetThickness) cubeElement = xml_simple_reader.XMLElement() cubeElement.attributeDictionary['inradius'] = str(inradius) if not centerVector3.getIsDefault(): cubeElement.attributeDictionary['translate.'] = str(centerVector3) cubeElement.localName = 'cube' cubeElement.importName = differenceElement.importName cubeElement.setParentAddToChildNodes(differenceElement) difference.processXMLElement(differenceElement)
def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius): 'Get the loop layers and set the copyShallow.' halfLayerHeight = 0.5 * radius copyShallow = elementNode.getCopyShallow() processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) if minimumZ == None: copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) return [] maximumZ = euclidean.getTopPath(transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * radius zoneArrangement = triangle_mesh.ZoneArrangement(radius, transformedVertexes) bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + halfLayerHeight loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, halfLayerHeight, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) return loopLayers
def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix): 'Get inset geometryOutput.' derivation = InsetDerivation(elementNode, prefix) if derivation.radius == 0.0: return geometryOutput copyShallow = elementNode.getCopyShallow() solid.processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) layerThickness = setting.getLayerThickness(elementNode) importRadius = setting.getImportRadius(elementNode) zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * layerThickness bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops( copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + layerThickness loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) belowLoop = [] diagonalRadius = math.sqrt(0.5) * derivation.radius insetDiagonalLoops = [] loops = [] vertexes = [] for loopLayer in loopLayers: insetDiagonalLoops.append( intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius)) for loopLayerIndex, loopLayer in enumerate(loopLayers): vector3Loop = [] insetLoop = intercircle.getLargestInsetLoopFromLoop( loopLayer.loops[0], derivation.radius) loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]] largestLoop = euclidean.getLargestLoop( boolean_solid.getLoopsIntersection(importRadius, loopLists)) if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'): loopLists = [[ getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops) ], [largestLoop]] largestLoop = euclidean.getLargestLoop( boolean_solid.getLoopsIntersection(importRadius, loopLists)) for point in largestLoop: vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) if len(vector3Loop) > 0: loops.append(vector3Loop) if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0: topLoop = loops[-1] vector3Loop = [] loops.append(vector3Loop) z = topLoop[0].z + layerThickness for point in topLoop: vector3Index = Vector3Index(len(vertexes), point.x, point.y, z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) geometryOutput = triangle_mesh.getMeldedPillarOutput(loops) return geometryOutput