""" import main import json from factory import Factory # how many times does "balanced" need to come out before we accept it as # "ballenced" acceptedMinimum = 30 currentGameCount = 4 # the amount of games we test change = 4 # how much to increase currentGameCount next time leeway = 0.05 # fraction of deviation allowed args = main.parser.parse_args(['-c', 'conf/rlAnd3Rand.json', '--headless', '-l', '0']) factory = Factory(args) playerCount = len(factory.createState().players) def isBalanced(gameCount): #if not gameCount % playerCount == 0: # raise ValueError("game count %i has to be devidable by playercount %i" % (gameCount, playerCount)) scoreboard = dict((p,0) for p in factory.createState().players) avgDistance = 0 for i in range(0,gameCount): scores = main.run(factory) #if i % (gameCount/100) == 0: # print(int(i/(gameCount/100)),'%', end=" ") for score in scores: scoreboard[score[0]] += score[1]/gameCount avgDistance += (score[1]/playerCount)/gameCount i = 0 score = len(scoreboard.items()) * [None]
import main import json from factory import Factory # how many times does "balanced" need to come out before we accept it as # "ballenced" acceptedMinimum = 30 currentGameCount = 280 # the amount of games we test change = 4 # how much to increase currentGameCount next time leeway = 0.05 # fraction of deviation allowed args = main.parser.parse_args( ['-c', 'conf/tworand.json', '--headless', '-l', '0']) factory = Factory(args) playerCount = len(factory.createState().players) def isBalanced(gameCount): if not gameCount % playerCount == 0: raise ValueError( "game count %i has to be devidable by playercount %i" % (gameCount, playerCount)) scoreboard = dict((p, 0) for p in factory.createState().players) avgDistance = 0 for _ in range(0, gameCount): scores = main.run(factory) for score in scores: scoreboard[score[0]] += score[1] / gameCount avgDistance += (score[1] / playerCount) / gameCount