def draw(self, context): layout = self.layout path = fd.get_file_browser_path(context) foldername = os.path.basename(os.path.normpath(path)) if len(self.materials) == 0: layout.label("This object has no materials?", icon='ERROR') else: if len(self.materials) == 1: layout.label( "Are you sure you want to save this material to this category?", icon='QUESTION') layout.label("Material: " + self.materials[0].name, icon='MATERIAL') layout.label("Category: " + foldername, icon='FILE_FOLDER') layout.prop(self, 'create_thumbnail') else: layout.label( "Select the materials you want to save this material to this category?", icon='QUESTION') for mat in self.materials: row = layout.row() row.label("Material: " + mat.name, icon='MATERIAL') row.prop(mat, "selected", text="") layout.label("Category: " + foldername, icon='FILE_FOLDER') layout.prop(self, 'create_thumbnail')
def execute(self, context): wm = context.window_manager.materiallib path = fd.get_file_browser_path(context) files = os.listdir(path) for obj in wm.materials_in_category: wm.materials_in_category.remove(0) for file in files: filename, ext = os.path.splitext(file) if ext == '.blend': filepath = os.path.join(path, file) if os.path.isfile(filepath): with bpy.data.libraries.load(filepath, False, False) as (data_from, data_to): for index, material in enumerate(data_from.materials): obj = wm.materials_in_category.add() obj.name = material obj.filename = filename obj.filepath = filepath obj.has_thumbnail = self.found_thumbnail( files, obj.name) return {'FINISHED'}
def execute(self,context): import subprocess wm = context.window_manager.grouplib for obj in wm.groups_in_category: if obj.selected: script = self.write_script(obj.filepath, os.path.join(fd.get_file_browser_path(context),obj.name), obj.name) subprocess.call([bpy.app.binary_path, group_utils.get_thumbnail_path(), '-b', '--python', script]) return{'FINISHED'}
def draw(self, context): layout = self.layout st = context.space_data params = st.params layout.operator( "fd_general.open_browser_window", text="Open in Browser", icon="FILE_FOLDER" ).path = fd.get_file_browser_path(context) layout.prop(params, "use_filter_blender", text="Show Blender Files")
def poll(cls, context): wm = context.window_manager.objectlib if len(wm.objects_in_category) > 0: if fd.get_file_browser_path(context): return True else: return False else: return False
def poll(cls, context): if fd.get_file_browser_path(context): wm = context.window_manager.worldlib for wld in wm.worlds_in_category: if wld.selected: return True else: return False return False
def poll(cls, context): if fd.get_file_browser_path(context): wm = context.window_manager.materiallib for mat in wm.materials_in_category: if mat.selected: return True else: return False return False
def execute(self,context): import subprocess wm = context.window_manager.worldlib category_path = fd.get_file_browser_path(context) for wld in wm.worlds_in_category: if wld.selected: script = world_utils.create_thumbnail_script(wld.filepath, wld.name, os.path.join(category_path,wld.name)) subprocess.call([bpy.app.binary_path, world_utils.get_thumbnail_path(), '-b', '--python', script]) return{'FINISHED'}
def draw(self, context): layout = self.layout st = context.space_data params = st.params layout.operator( "fd_general.open_browser_window", text="Open in Browser", icon='FILE_FOLDER').path = fd.get_file_browser_path(context) layout.prop(params, "use_filter_blender", text="Show Blender Files")
def execute(self,context): import subprocess wm = context.window_manager.objectlib for obj in wm.objects_in_category: if obj.selected: script = object_utils.create_thumbnail_script(obj.filepath, obj.name, os.path.join(fd.get_file_browser_path(context),obj.name)) subprocess.call(bpy.app.binary_path + ' "' + object_utils.get_thumbnail_path() + '" -b --python "' + script + '"') return{'FINISHED'}
def draw(self, context): layout = self.layout obj = context.object if obj: path = fd.get_file_browser_path(context) foldername = os.path.basename(os.path.normpath(path)) layout.label("Are you sure you want to save this object to this category?",icon='QUESTION') layout.label("Object: " + obj.name,icon='OBJECT_DATA') layout.label("Category: " + foldername,icon='FILE_FOLDER') layout.prop(self,'create_thumbnail')
def execute(self, context): import subprocess wm = context.window_manager.worldlib category_path = fd.get_file_browser_path(context) for wld in wm.worlds_in_category: if wld.selected: script = world_utils.create_thumbnail_script( wld.filepath, wld.name, os.path.join(category_path, wld.name)) subprocess.call([ bpy.app.binary_path, world_utils.get_thumbnail_path(), '-b', '--python', script ]) return {'FINISHED'}
def invoke(self, context, event): world = context.scene.world import subprocess path = fd.get_file_browser_path(context) blend_path = os.path.join(path,world.name + ".blend") thumbnail_path = os.path.join(path,world.name + ".png") script = world_utils.save_world_script(bpy.data.filepath, world.name, blend_path) subprocess.call([bpy.app.binary_path, '-b', '--python', script]) script = world_utils.create_thumbnail_script(blend_path, world.name, thumbnail_path) subprocess.call([bpy.app.binary_path, world_utils.get_thumbnail_path(), '-b', '--python', script]) return {'FINISHED'}
def execute(self, context): obj = context.object filepath = bpy.data.filepath path = fd.get_file_browser_path(context) blend_path = os.path.join(path,obj.name + ".blend") thumbnail_path = os.path.join(path,obj.name + ".png") import subprocess script = object_utils.save_object_script(filepath, obj.name, blend_path) subprocess.call(bpy.app.binary_path + ' -b --python "' + script + '"') if self.create_thumbnail: script = object_utils.create_thumbnail_script(blend_path, obj.name, thumbnail_path) subprocess.call(bpy.app.binary_path + ' "' + object_utils.get_thumbnail_path() + '" -b --python "' + script + '"') return {'FINISHED'}
def execute(self, context): for group in self.groups: if group.selected: grp = bpy.data.groups[group.name] filepath = bpy.data.filepath path = fd.get_file_browser_path(context) blend_path = os.path.join(path,grp.name + ".blend") thumbnail_path = os.path.join(path,grp.name + ".png") import subprocess script = group_utils.save_group_script(filepath, grp.name, blend_path) subprocess.call([bpy.app.binary_path, '-b', '--python', script]) if self.create_thumbnail: script = group_utils.create_thumbnail_script(blend_path, grp.name, thumbnail_path) subprocess.call([bpy.app.binary_path, group_utils.get_thumbnail_path(), '-b', '--python', script]) return {'FINISHED'}
def execute(self, context): filepath = bpy.data.filepath path = fd.get_file_browser_path(context) for mat in self.materials: if mat.selected: blend_path = os.path.join(path,mat.name + ".blend") thumbnail_path = os.path.join(path,mat.name + ".png") import subprocess script = material_utils.save_material_script(filepath, mat.name, blend_path) subprocess.call([bpy.app.binary_path, '-b', '--python', script]) if self.create_thumbnail: script = material_utils.create_thumbnail_script(blend_path, mat.name, thumbnail_path) subprocess.call([bpy.app.binary_path, material_utils.get_thumbnail_path(), '-b', '--python', script]) return {'FINISHED'}
def invoke(self, context, event): world = context.scene.world import subprocess path = fd.get_file_browser_path(context) blend_path = os.path.join(path, world.name + ".blend") thumbnail_path = os.path.join(path, world.name + ".png") script = world_utils.save_world_script(bpy.data.filepath, world.name, blend_path) subprocess.call([bpy.app.binary_path, '-b', '--python', script]) script = world_utils.create_thumbnail_script(blend_path, world.name, thumbnail_path) subprocess.call([ bpy.app.binary_path, world_utils.get_thumbnail_path(), '-b', '--python', script ]) return {'FINISHED'}
def draw(self, context): layout = self.layout path = fd.get_file_browser_path(context) foldername = os.path.basename(os.path.normpath(path)) if len(self.materials) == 0: layout.label("This object has no materials?",icon='ERROR') else: if len(self.materials) == 1: layout.label("Are you sure you want to save this material to this category?",icon='QUESTION') layout.label("Material: " + self.materials[0].name,icon='MATERIAL') layout.label("Category: " + foldername,icon='FILE_FOLDER') layout.prop(self,'create_thumbnail') else: layout.label("Select the materials you want to save this material to this category?",icon='QUESTION') for mat in self.materials: row = layout.row() row.label("Material: " + mat.name,icon='MATERIAL') row.prop(mat,"selected",text="") layout.label("Category: " + foldername,icon='FILE_FOLDER') layout.prop(self,'create_thumbnail')
def draw(self, context): layout = self.layout obj = context.object if obj: path = fd.get_file_browser_path(context) foldername = os.path.basename(os.path.normpath(path)) if len(self.groups) == 0: layout.label("The object you have selected is not part of a group?",icon='ERROR') else: if len(self.groups) == 1: layout.label("Are you sure you want to save this group to this category?",icon='QUESTION') layout.label("Group: " + self.groups[0].name,icon='GROUP') layout.label("Category: " + foldername,icon='FILE_FOLDER') layout.prop(self,'create_thumbnail') else: layout.label("Select the groups you want to save to this category?",icon='QUESTION') for group in self.groups: row = layout.row() row.label("Group: " + group.name,icon='GROUP') row.prop(group,'selected',text="") layout.label("Category: " + foldername,icon='FILE_FOLDER') layout.prop(self,'create_thumbnail')
def execute(self,context): wm = context.window_manager.objectlib path = fd.get_file_browser_path(context) files = os.listdir(path) for obj in wm.objects_in_category: wm.objects_in_category.remove(0) for file in files: filename, ext = os.path.splitext(file) if ext == '.blend': filepath = os.path.join(path,file) if os.path.isfile(filepath): with bpy.data.libraries.load(filepath, False, False) as (data_from, data_to): for index, object in enumerate(data_from.objects): obj = wm.objects_in_category.add() obj.name = object obj.filename = filename obj.filepath = filepath obj.has_thumbnail = self.found_thumbnail(files, obj.name) return{'FINISHED'}
def execute(self, context): filepath = bpy.data.filepath path = fd.get_file_browser_path(context) for mat in self.materials: if mat.selected: blend_path = os.path.join(path, mat.name + ".blend") thumbnail_path = os.path.join(path, mat.name + ".png") import subprocess script = material_utils.save_material_script( filepath, mat.name, blend_path) subprocess.call( [bpy.app.binary_path, '-b', '--python', script]) if self.create_thumbnail: script = material_utils.create_thumbnail_script( blend_path, mat.name, thumbnail_path) subprocess.call([ bpy.app.binary_path, material_utils.get_thumbnail_path(), '-b', '--python', script ]) return {'FINISHED'}
def draw(self, context): layout = self.layout st = context.space_data #TODO file browser options #layout.operator("fd_general.open_browser_window",text="File Browser Options",icon='INFO').path = fd.get_file_browser_path(context) #TODO layout.operator("fd_general.open_browser_window",text="Open Location in Browser",icon='FILE_FOLDER').path = fd.get_file_browser_path(context) layout.separator() layout.operator("fd_general.create_thumbnails",text="Create Thumbnails",icon='EXTERNAL_DATA') layout.operator("fd_general.append_items",text="Append Items",icon='EXTERNAL_DATA')
def poll(cls, context): if fd.get_file_browser_path(context): return True else: return False