示例#1
0
def initiateAttack (fgname,faction,sys,enfgname,enfaction):
    capitala = fg_util.CapshipInFG(fgname,faction)
    capitalb = fg_util.CapshipInFG(enfgname,enfaction)
    iscap = None
    if capitala and capitalb:
        iscap = capitala+','+capitalb
    if (fg_util.BaseFGInSystemName(sys)==fgname):
        fg=(enfgname,enfaction)#this is for a base... self defence
        efg=(fgname,faction)
    else:
        fg = (fgname,faction)
        efg = (enfgname,enfaction)
    #FIXME  can overwrite the attacking groups!!
    if (not efg in defendlist):
        if (iscap):
            global reportbegin
            if (reportbegin==0):
                global dnewsman_
                dnewsman_.writeDynamicString([str(Director.getSaveData(0,"stardate",0)),dnewsman_.TYPE_FLEETBATTLE,dnewsman_.STAGE_BEGIN,faction,enfaction,dnewsman_.SUCCESS_DRAW,str(getImportanceOfSystem(sys)),sys,dnewsman_.KEYWORD_DEFAULT,fgname,capitala,enfgname,capitalb])
            reportbegin+=1
            reportbegin=reportbegin%10
        if (fg in attacklist):
            defender = attacklist[fg]
            del defendlist[(defender[0],defender[1])]
        attacklist[fg]=(efg[0],efg[1],iscap)
        defendlist[efg]=(fg[0],fg[1],iscap)
def generateDefendMission(path,
                          defendfg,
                          defendfac,
                          attackfg,
                          attackfac,
                          baseprice=float(
                              VS.vsConfig("dynamic_universe",
                                          "missions.defend.baseprice",
                                          "5000")),
                          jumpscale=float(
                              VS.vsConfig("dynamic_universe",
                                          "missions.defend.jumpscale", "1"))):
    if (isNotWorthy(defendfac)):
        return
    #defendtyp = fg_util.RandomShipIn(defendfg,defendfac)
    attacktyp = fg_util.RandomShipIn(attackfg, attackfac)
    isbase = fg_util.BaseFGInSystemName(path[-1]) == defendfg
    creds = baseprice
    minq = 1
    maxq = adjustQuantityDifficulty(5)
    makemissionharder = vsrandom.randrange(0, 2)
    quantity = vsrandom.randrange(minq,
                                  maxq) + howMuchHarder(makemissionharder)
    reallydefend = "1"
    if (vsrandom.randrange(0, 4) == 0):
        reallydefend = "0"
    addstr = ""
    creds = creds * quantity + jumpscale * syscreds * len(path)
    creds *= getPriceModifier(makemissionharder)
    isFixer = vsrandom.random()
    if isFixer < fixerpct:
        creds *= 2
        addstr += "#F#bases/fixers/confed.spr#Talk to the Confed Officer#Thank you. Your defense will help confed in the long run. We appreciate the support of the bounty hunting community.#\n"
    elif isFixer < guildpct:
        creds *= 1.5
        addstr += "#G#Defend#\n"
    writemissionsavegame(
        addstr +
        "import defend\ntemp=defend.defend('%s', %d, %d, 8000.0, 100000.0, %g, %s, %d, '%s', %s, '%s', '%s', '%s', '%s')\ntemp=0\n"
        % (attackfac, 0, quantity, creds, reallydefend, isbase, defendfac,
           str(path), '', attackfg, attacktyp, defendfg))
    iscapitol = ""
    if isbase:
        iscapitol = "capital "
    if len(path) == 1:
        mistype = 'IN-SYSTEM DEFEND'
    else:
        mistype = 'DEFEND'
    writedescription(
        "A %s assault wing named %s has jumped in and is moving for an attack on one of our %sassets in the %s system.\nYour task is to eradicate them before they eliminate our starship.\nIntelligence shows that they have %d starships of type %s. Your reward is %d credits."
        % (attackfac, attackfg, iscapitol, processSystem(
            path[-1]), quantity, formatShip(attacktyp), creds))
    writemissionname("Defend/Defend_%s_from_%s" % (defendfac, attackfac), path,
                     isFixerString(addstr))
    writemissionvars({'MISSION_TYPE': mistype})
示例#3
0
def attackFlightgroup (fgname, faction, enfgname, enfaction,iscap):
    global dnewsman_
    if (iscap):
        battlename=dnewsman_.TYPE_FLEETBATTLE
        (leader,enleader)=iscap.split(",")
    else:
        battlename = dnewsman_.TYPE_BATTLE
        leader = fg_util.getFgLeaderType(fgname,faction)
        enleader = fg_util.getFgLeaderType(enfgname,enfaction)
    sys = fg_util.FGSystem (fgname,faction)
    ensys = fg_util.FGSystem (enfgname,enfaction)
    if (sys==ensys):
        if (0 and VS.systemInMemory(sys)):
            VS.pushSystem(sys)
            LaunchEqualShips (fgname,faction,enfgname,enfaction)
            VS.TargetEachOther (fgname,faction,enfgname,enfaction)
            VS.popSystem()
        #debug.debug('duke '+fgname + ' '+enfgname)
        SimulatedDukeItOut (fgname,faction,enfgname,enfaction)
    elif (sys!='nil' and ensys!='nil'):
        #pursue other flightgroup
        import universe
        adjSystemList=universe.getAdjacentSystemList(sys)
        if ensys in adjSystemList:
            fg_util.TransferFG (fgname,faction,ensys)
        else:
            return 0
    else:
        return 0 #debug.debug('nil DRAW error')
    if (fg_util.NumShipsInFG(fgname,faction)==0):
        if (fg_util.NumShipsInFG(enfgname,enfaction)==0):
            dnewsman_.writeDynamicString([str(Director.getSaveData(0,"stardate",0)),battlename,dnewsman_.STAGE_END,faction,enfaction,dnewsman_.SUCCESS_DRAW,str(getImportanceOfSystem(sys)),sys,dnewsman_.KEYWORD_DEFAULT,fgname,leader,enfgname,enleader])
        else:
            dnewsman_.writeDynamicString([str(Director.getSaveData(0,"stardate",0)),battlename,dnewsman_.STAGE_END,faction,enfaction,dnewsman_.SUCCESS_LOSS,str(getImportanceOfSystem(sys)),sys,dnewsman_.KEYWORD_DEFAULT,fgname,leader,enfgname,enleader])
        return 0
    elif (fg_util.NumShipsInFG(enfgname,enfaction)==0):
        dnewsman_.writeDynamicString([str(Director.getSaveData(0,"stardate",0)),battlename,dnewsman_.STAGE_END,faction,enfaction,dnewsman_.SUCCESS_WIN,str(getImportanceOfSystem(sys)),sys,dnewsman_.KEYWORD_DEFAULT,fgname,leader,enfgname,enleader])
        return 0
    if (vsrandom.randrange(0,4)==0):
        #FIXME  if it is advantageous to stop attacking only!!
        #FIXME add a stop attacking news report?  -- this should now be fixed, as a draw is reported (not heavilly tested)
        #CAUSES TOO MUCH NEWS#Director.pushSaveString(0,"dynamic_news",dynamic_news.makeVarList([str(Director.getSaveData(0,"stardate",0)),battlename,"end",faction,enfaction,"0",str(getImportanceOfSystem(sys)),sys,"all",fgname,leader,enfgname,enleader]))
        return 0
    if (vsrandom.randrange(0,4)==0 and enfgname!=fg_util.BaseFGInSystemName(ensys)):
        #FIXME  if it is advantageous to run away only
        #FIXME add a retreat news report?  -- this should now be fixed, as a draw is reported (not heavilly tested)
        #CAUSES TOO MUCH NEWS#Director.pushSaveString(0,"dynamic_news",dynamic_news.makeVarList([str(Director.getSaveData(0,"stardate",0)),battlename,"end",faction,enfaction,"-1",str(getImportanceOfSystem(sys)),sys,"all",fgname,leader,enfgname,enleader]))
        num=VS.GetNumAdjacentSystems(ensys)
        if (num>0):
            ensys=VS.GetAdjacentSystem(ensys,vsrandom.randrange(0,num))
            fg_util.TransferFG (fgname,faction,ensys)
    return 1
示例#4
0
def randomMovement(fg,fac):
    import universe
    import fg_util
    citizen=VS.isCitizen(fac)
    sys=fg_util.FGSystem(fg,fac)
    convoywhere=fg.find("->")
    if (convoywhere!=-1):
        endpoints=[fg[0:convoywhere],fg[convoywhere+2:]]
        
    if fg.find("Insys")!=-1:
        return#can't go about moving insys fgs away
    if (sys!='nil' and fg!=fg_util.BaseFGInSystemName(sys)):
        l = universe.getAdjacentSystemList(sys)
        nthis = fg_util.NumFactionFGsInSystem(fac,sys)
        if (len(l)):
            suggestednewsys = l[vsrandom.randrange(0,len(l))]
            sugfac=VS.GetGalaxyFaction(suggestednewsys)
            sugrel=VS.GetRelation(fac,sugfac)
            
            if convoywhere==-1 and (((fac.find(sugfac)!=-1 or sugrel>.5) and citizen) or not citizen):
                fg_util.TransferFG( fg,fac,suggestednewsys);
                #debug.debug('moving '+fg+' from '+sys+' to '+ suggestednewsys)
            else:
                for i in l:
                    ifac = VS.GetGalaxyFaction(i)
                    #if (ifac==fac and nthis > fg_util.NumFactionFGsInSystem(fac,i)):
                    #    suggestednewsys = i
                    likes=False
                    if convoywhere!=-1:
                        if endpoints[0]==i or endpoints[1]==i:
                            likes=True
                    elif VS.GetRelation(fac,ifac)>.5:
                        likes=True
                    if (likes):
                        fg_util.TransferFG(fg,fac,i)
                        return
                #debug.debug('moving '+fg+' from '+sys+' to '+ suggestednewsys)
                fg_util.TransferFG( fg,fac,suggestednewsys);
        else:
            pass #debug.debug("flightgroup "+fg+" in system "+sys + " is stuck")
示例#5
0
def AddBasesToSystem(faction, sys):
    if (sys in doNotAddBasesTo):
        return
    slash = sys.find("/")
    if (slash != -1):
        if (sys[0:slash] in doNotAddBasesTo):
            return
    if faction in faction_ships.factions:
        fsfac = list(faction_ships.factions).index(faction)
        numbases = 0
        #               numplanets=VS.GetGalaxyProperty(sys,"num_planets");
        numjumppoints = VS.GetNumAdjacentSystems(sys)
        if (numjumppoints < 4):
            if (vsrandom.random() >= .25):
                numbases = 1
        elif (vsrandom.random() >= .005):
            if (numjumppoints < 7):
                numbases = vsrandom.randrange(1, int(numjumppoints // 2) + 1)
            elif numjumppoints == 7:
                numbases = vsrandom.randrange(1, 6)
            else:
                numbases = vsrandom.randrange(1, numjumppoints + 1)
        if numbases == 0:
            return
        shiplist = []
        nums = []
        for i in range(numbases):
            whichbase = faction_ships.bases[fsfac][vsrandom.randrange(
                0, len(faction_ships.bases[fsfac]))]
            if whichbase in shiplist:
                nums[shiplist.index(whichbase)] += 1
            else:
                shiplist += [whichbase]
                nums.append(1)
        tn = []
        for i in range(len(shiplist)):
            tn += [(shiplist[i], nums[i])]
        fg_util.AddShipsToFG(fg_util.BaseFGInSystemName(sys), faction, tn, sys)
def generateDefendMission (path,defendfg,defendfac, attackfg,attackfac):
    if (isNotWorthy(defendfac)):
        return
    #defendtyp = fg_util.RandomShipIn(defendfg,defendfac)
    attacktyp = fg_util.RandomShipIn(attackfg,attackfac)                    
    isbase=fg_util.BaseFGInSystemName(path[-1])==defendfg
    creds=1000
    minq = 1
    maxq = adjustQuantityDifficulty(5)
    makemissionharder=vsrandom.randrange(0,2)
    quantity = vsrandom.randrange(minq,maxq)+howMuchHarder(makemissionharder)
    reallydefend = "1"
    if (vsrandom.randrange(0,4)==0):
        reallydefend="0"
    addstr=""
    creds=creds*quantity+syscreds*len(path)
    creds*=getPriceModifier(makemissionharder)
    isFixer=vsrandom.random()
    if isFixer<fixerpct:
        creds*=2
        addstr+="#F#bases/fixers/confed.spr#Unterhalte Dich mit dem konfoederiertem Offizier#Danke. Dein Engagement wird den Konfoederierten auf lange Sicht helfen. Wir schaetzen die Unterstuetzung durch die Gemeinschaft der Kopfgeldjaeger sehr.#\n"
    elif isFixer<guildpct:
        creds*=1.5
        addstr+="#G#Defend#\n"
    writemissionsavegame(addstr+"import defend\ntemp=defend.defend('%s', %d, %d, 8000.0, 100000.0, %g, %s, %d, '%s', %s, '%s', '%s', '%s', '%s')\ntemp=0\n"%
                         (attackfac, 0, quantity, creds, reallydefend, isbase, defendfac, str(path), '',attackfg, attacktyp,defendfg))
    iscapitol=""
    if isbase:
        iscapitol="Kriegs-"
    if quantity == 1:
        starship = "Raumschiff"
    else:
        starship = "Raumschiffen"
    # change faction names like pirates to piraten
    if "es" == attackfac[-2:]:
        attackfac = attackfac[:-1] + "n"
    writedescription("Eine %s Angriffsschwadron mit dem Namen %s ist mit der Absicht hierher gesprungen, eines von unseren %sSchiffen in dem %s System anzugreifen.\n Deine Aufgabe ist es, sie zu vernichten bevor sie unser Raumschiff eliminieren.\n Unser Geheimdienst vermutet, dass die Schwadron aus %d %s der %s Klasse besteht. Deine Belohnung betraegt %d Kredite."%(attackfac, attackfg, iscapitol, processSystem(path[-1]),quantity,starship,formatShip(attacktyp),creds))
    writemissionname("Schutz/Beschuetze die_%s vor den_%s"%(defendfac, attackfac),path,isFixerString(addstr))