class Settings:

	# Settings key storing the SettingsVersion used to upgrade settings
	SETTINGS_VERSION = "SettingsVersion"

	def __init__(self, settings_file, settings_template_file):
		self._module_settings = {}
		self._module_settings_template = {}
		self._settings_file = settings_file
		self._settings_template_file = settings_template_file
		self._settings_serializer = SimpleXMLSerializer()
		self._settings_serializer.load(settings_file)
		self._settings_template_serializer = SimpleXMLSerializer()
		self._settings_template_serializer.load(settings_template_file)
		if not hasattr(self._settings_template_serializer, 'getModuleName'):
			# Renamed after 0.3.5: https://github.com/fifengine/fifengine/issues/819.
			new_api = self._settings_template_serializer.getModuleNameList
			self._settings_template_serializer.getModuleName = new_api
		self.upgrade_settings()

	def get(self, module, name, default=None):
		if default is None:
			default = self._settings_template_serializer.get(module, name)

		v = self._settings_serializer.get(module, name, default)
		getter = getattr(self, 'get_' + module + '_' + name, None)
		if getter:
			return getter(v)
		else:
			return v

	def set(self, module, name, value):
		setter = getattr(self, 'set_' + module + '_' + name, None)
		if setter:
			value = setter(value)

		# This is necessary, as empty fields return None, but saving
		# None will result in the String 'None' being stored
		if value is None:
			value = ''

		if module in self._module_settings:
			self._module_settings[module][name] = value

		self._settings_serializer.set(module, name, value, {})

	def get_module_settings(self, module):
		self._module_settings[module] = self._settings_serializer.getAllSettings(module)
		self._module_settings_template[module] = self._settings_template_serializer.getAllSettings(module)
		for name, value in self._module_settings_template[module].items():
			if name not in self._module_settings[module]:
				self._module_settings[module][name] = value
		return self._module_settings[module]

	def get_module_template_settings(self, module):
		return self._settings_template_serializer.getAllSettings(module)

	def save(self):
		self._settings_serializer.save(self._settings_file)

	def apply(self):
		data = self.get(SETTINGS.UH_MODULE, "Language")
		language = LANGUAGENAMES.get_by_value(data)
		change_language(language)

	def set_defaults(self):
		for module in self._settings_template_serializer.getModuleName():
			for setting_name in self._settings_template_serializer.getAllSettings(module):
				value = self._settings_template_serializer.get(module, setting_name)
				self.set(module, setting_name, value)
		self.save()

	def upgrade_settings(self):
		"""Upgrades the settings to a newer version necessary."""
		# if the settings file doesn't exist, force an update with
		# settings version 1 as default value
		current_version = self.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION, 1)
		template_version = self._settings_template_serializer.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION)
		if current_version != template_version:
			print('Discovered old settings file, auto-upgrading: {} -> {}'.format(
		          current_version, template_version))
			for module in self._settings_template_serializer.getModuleName():
				for setting_name in self._settings_template_serializer.getAllSettings(module):
					default_value = self._settings_template_serializer.get(module, setting_name)
					if self.get(module, setting_name, default=default_value) is default_value:
						self.set(module, setting_name, default_value)
			self.set(SETTINGS.META_MODULE, self.SETTINGS_VERSION, template_version)
			self.save()

	# settings

	def get_unknownhorizons_Language(self, value):
		if value is None: # the entry is None for empty strings
			value = ""
		return LANGUAGENAMES[value]

	def set_unknownhorizons_Language(self, value):
		return LANGUAGENAMES.get_by_value(value)
示例#2
0
class Settings(object):

	# Settings key storing the SettingsVersion used to upgrade settings
	SETTINGS_VERSION = "SettingsVersion"

	def __init__(self, settings_file, settings_template_file):
		self._module_settings = {}
		self._module_settings_template = {}
		self._settings_file = settings_file
		self._settings_template_file = settings_template_file
		self._settings_serializer = SimpleXMLSerializer()
		self._settings_serializer.load(settings_file)
		self._settings_template_serializer = SimpleXMLSerializer()
		self._settings_template_serializer.load(settings_template_file)
		if not hasattr (self._settings_template_serializer, 'getModuleName'):
			# Renamed after 0.3.5: https://github.com/fifengine/fifengine/issues/819.
			new_api = self._settings_template_serializer.getModuleNameList
			self._settings_template_serializer.getModuleName = new_api
		self.upgrade_settings()

	def get(self, module, name, default=None):
		if default is None:
			default = self._settings_template_serializer.get(module, name)

		v = self._settings_serializer.get(module, name, default)
		getter = getattr(self, 'get_' + module + '_' + name, None)
		if getter:
			return getter(v)
		else:
			return v

	def set(self, module, name, value):
		setter = getattr(self, 'set_' + module + '_' + name, None)
		if setter:
			value = setter(value)

		# This is necessary, as empty fields return None, but saving
		# None will result in the String 'None' being stored
		if value is None:
			value = ''

		if module in self._module_settings:
			self._module_settings[module][name] = value

		self._settings_serializer.set(module, name, value, {})

	def get_module_settings(self, module):
		self._module_settings[module] = self._settings_serializer.getAllSettings(module)
		self._module_settings_template[module] = self._settings_template_serializer.getAllSettings(module)
		for name, value in self._module_settings_template[module].iteritems():
			if name not in self._module_settings[module]:
				self._module_settings[module][name] = value
		return self._module_settings[module]

	def get_module_template_settings(self, module):
		return self._settings_template_serializer.getAllSettings(module)

	def save(self):
		self._settings_serializer.save(self._settings_file)

	def apply(self):
		data = self.get(SETTINGS.UH_MODULE, "Language")
		language = LANGUAGENAMES.get_by_value(data)
		change_language(language)

	def set_defaults(self):
		for module in self._settings_template_serializer.getModuleName():
			for setting_name in self._settings_template_serializer.getAllSettings(module):
				value = self._settings_template_serializer.get(module, setting_name)
				self.set(module, setting_name, value)
		self.save()

	def upgrade_settings(self):
		"""Upgrades the settings to a newer version necessary."""
		# if the settings file doesn't exist, force an update with
		# settings version 1 as default value
		current_version = self.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION, 1)
		template_version = self._settings_template_serializer.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION)
		if current_version != template_version:
			print 'Discovered old settings file, auto-upgrading: %s -> %s' % \
		          (current_version, template_version)
			for module in self._settings_template_serializer.getModuleName():
				for setting_name in self._settings_template_serializer.getAllSettings(module):
					default_value = self._settings_template_serializer.get(module, setting_name)
					if self.get(module, setting_name, default=default_value) is default_value:
						self.set(module, setting_name, default_value)
			self.set(SETTINGS.META_MODULE, self.SETTINGS_VERSION, template_version)
			self.save()

	# settings

	def get_unknownhorizons_Language(self, value):
		if value is None: # the entry is None for empty strings
			value = ""
		return LANGUAGENAMES[value]

	def set_unknownhorizons_Language(self, value):
		return LANGUAGENAMES.get_by_value(value)
class Setting(object):
    """
	This class manages loading and saving of game settings.

	Usage::
		from fife.extensions.fife_settings import Setting
		settings = Setting(app_name="myapp")
		screen_width = settings.get("FIFE", "ScreenWidth", 1024)
		screen_height = settings.get("FIFE", "ScreenHeight", 768)
	"""
    def __init__(self,
                 app_name="",
                 settings_file="",
                 default_settings_file="settings-dist.xml",
                 settings_gui_xml="",
                 changes_gui_xml="",
                 copy_dist=True,
                 serializer=None):
        """
		Initializes the Setting object.

		@param app_name: The applications name.  If this parameter is provided
		alone it will try to read the settings file from the users home directory.
		In windows this will be	something like:	C:\Documents and Settings\user\Application Data\fife
		@type app_name: C{string}
		@param settings_file: The name of the settings file.  If this parameter is
		provided it will look for the setting file as you specify it, first looking
		in the working directory.  It will NOT look in the users home directory.
		@type settings_file: C{string}
		@param default_settings_file: The name of the default settings file.  If the settings_file
		does not exist this file will be copied into the place of the settings_file.  This file
		must exist in the root directory of your project!
		@type default_settings_file: C{string}
		@param settings_gui_xml: If you specify this parameter you can customize the look
		of the settings dialog box.
		@param copy_dist: Copies the default settings file to the settings_file location.  If
		this is False it will create a new empty setting file.
		@param serializer: Overrides the default XML serializer
		@type serializer: C{SimpleSerializer}

		"""
        self._app_name = app_name
        self._settings_file = settings_file
        self._default_settings_file = default_settings_file
        self._settings_gui_xml = settings_gui_xml
        self._changes_gui_xml = changes_gui_xml
        self.OptionsDlg = None

        # Holds SettingEntries
        self._entries = {}

        if self._settings_file == "":
            self._settings_file = "settings.xml"
            self._appdata = getUserDataDirectory("fife", self._app_name)
        else:
            self._appdata = os.path.dirname(self._settings_file)
            self._settings_file = os.path.basename(self._settings_file)

        if self._settings_gui_xml == "":
            self._settings_gui_xml = SETTINGS_GUI_XML

        if self._changes_gui_xml == "":
            self._changes_gui_xml = CHANGES_REQUIRE_RESTART

        if not os.path.exists(os.path.join(self._appdata,
                                           self._settings_file)):
            if os.path.exists(self._default_settings_file) and copy_dist:
                shutil.copyfile(
                    self._default_settings_file,
                    os.path.join(self._appdata, self._settings_file))

        # valid values possible for the engineSettings
        self._validSetting = {}
        self._validSetting['FIFE'] = {
            'FullScreen': [True, False],
            'PychanDebug': [True, False],
            'ProfilingOn': [True, False],
            'SDLRemoveFakeAlpha': [0, 1],
            'GLCompressImages': [False, True],
            'GLUseFramebuffer': [False, True],
            'GLUseNPOT': [False, True],
            'RenderBackend': ['OpenGL', 'SDL', 'OpenGLe'],
            'ScreenResolution': [
                '640x480', '800x600', '1024x600', '1024x768', '1280x768',
                '1280x800', '1280x960', '1280x1024', '1366x768', '1440x900',
                '1600x900', '1600x1200', '1680x1050', '1920x1080', '1920x1200'
            ],
            'BitsPerPixel': [0, 16, 24, 32],
            'InitialVolume': [0.0, 10.0],
            'WindowTitle':
            "",
            'WindowIcon':
            "",
            'Font':
            "",
            'FontGlyphs':
            "",
            'DefaultFontSize':
            "",
            'Lighting': [0, 1],
            'ColorKeyEnabled': [True, False],
            'ColorKey': ['a', 'b', 'c'],
            'VideoDriver':
            "",
            'PlaySounds': [True, False],
            'LogToFile': [0, 1],
            'LogToPrompt': [0, 1],
            'UsePsyco': [True, False],
            'LogLevelFilter': [0, 1, 2, 3],
            'LogModules': [
                'all', 'controller', 'script', 'video', 'audio', 'loaders',
                'vfs', 'pool', 'view', 'model', 'metamodel', 'event_channel',
                'xml'
            ],
            'FrameLimitEnabled': [True, False],
            'FrameLimit': [0],
            'MouseSensitivity': [0.0],
            'MouseAcceleration': [True, False]
        }

        glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\\\""

        # we at this point assume default values are final values for engineSettings
        self._defaultSetting = {}
        self._defaultSetting['FIFE'] = {
            'FullScreen': False,
            'PychanDebug': False,
            'ProfilingOn': False,
            'SDLRemoveFakeAlpha': 0,
            'GLCompressImages': False,
            'GLUseFramebuffer': True,
            'GLUseNPOT': True,
            'RenderBackend': 'OpenGL',
            'ScreenResolution': "1024x768",
            'BitsPerPixel': 0,
            'InitialVolume': 5.0,
            'WindowTitle': "",
            'WindowIcon': "",
            'Font': "",
            'FontGlyphs': glyphDft,
            'DefaultFontSize': 12,
            'Lighting': 0,
            'ColorKeyEnabled': False,
            'ColorKey': [255, 0, 255],
            'VideoDriver': "",
            'PlaySounds': True,
            'LogToFile': 0,
            'LogToPrompt': 0,
            'UsePsyco': False,
            'LogLevelFilter': [0],
            'LogModules': ['controller', 'script'],
            'FrameLimitEnabled': False,
            'FrameLimit': 60,
            'MouseSensitivity': 0.0,
            'MouseAcceleration': False
        }

        # has the settings file been read
        self._readSettingsCompleted = {}

        # the global dictionary from which we will read after self._readSettingsCompleted is True
        self._settingsFromFile = {}

        # the logger needed to write in log file. It will be initialized in this file when self.getSettings()
        # method is called by logger
        self._logger = None

        #default settings
        self._resolutions = self._validSetting['FIFE']['ScreenResolution']
        self._renderbackends = self._validSetting['FIFE']['RenderBackend']
        self._lightingmodels = self._validSetting['FIFE']['Lighting']

        #Used to stylize the options gui
        self._gui_style = "default"

        #Initialize the serializer
        if serializer:
            self._serializer = serializer
        else:
            self._serializer = SimpleXMLSerializer()

        self.initSerializer()

        # Get all modules and initialize reading of them from xml file as false
        self._allModules = self._serializer.getModuleName()
        # print("All Module Names:",self._allModules)
        for module in self._allModules:
            self._readSettingsCompleted[module] = False

        self._initDefaultSettingEntries()

        #self.setOneSetting('FIFE','Font','fonts/FreeSans.ttf',False)

        #print self.getSettingsFromFile('unknownhorizons')

    # set all Settings in either validSetting or defaultSetting
    def setAllSettings(self, module, settings, validSetting=True):
        if validSettings:
            self._validSetting[module] = settings
        else:
            self._defaultSetting[module] = settings

    # set an entry in the validSetting or defaultSetting dictionary
    def setOneSetting(self, module, name, value, validSetting=True):
        if validSetting:
            self._validSetting[module][name] = value
        else:
            self._defaultSetting[module][name] = value

    # get all the Settings(either validSetting or defaultSetting)
    def getAllSettings(self, module, validSetting=True):
        if validSetting:
            return self._validSetting[module]
        else:
            return self._defaultSetting[module]

    # get an entry from either validSetting or defaultSetting
    def getOneSetting(self, module, name, validSetting=True):
        if validSetting:
            return self._validSetting[module][name]
        else:
            return self._defaultSetting[module][name]

    # sets valid resolution options in the settings->Resolution
    def setValidResolutions(self, options):
        if options:
            self._resolutions = options
        self.createAndAddEntry(FIFE_MODULE,
                               "ScreenResolution",
                               "screen_resolution",
                               initialdata=self._resolutions,
                               requiresrestart=True)

    def initSerializer(self):
        self._serializer.load(os.path.join(self._appdata, self._settings_file))

    def _initDefaultSettingEntries(self):
        """Initializes the default fife setting entries. Not to be called from
		outside this class."""
        self.createAndAddEntry(FIFE_MODULE,
                               "PlaySounds",
                               "enable_sound",
                               requiresrestart=True)
        self.createAndAddEntry(FIFE_MODULE,
                               "FullScreen",
                               "enable_fullscreen",
                               requiresrestart=True)
        self.createAndAddEntry(FIFE_MODULE,
                               "ScreenResolution",
                               "screen_resolution",
                               initialdata=self._resolutions,
                               requiresrestart=True)
        self.createAndAddEntry(FIFE_MODULE,
                               "RenderBackend",
                               "render_backend",
                               initialdata=self._renderbackends,
                               requiresrestart=True)
        self.createAndAddEntry(FIFE_MODULE,
                               "Lighting",
                               "lighting_model",
                               initialdata=self._lightingmodels,
                               requiresrestart=True)

    def createAndAddEntry(self,
                          module,
                          name,
                          widgetname,
                          applyfunction=None,
                          initialdata=None,
                          requiresrestart=False):
        """"
		@param module: The Setting module this Entry belongs to
		@type module: C{String}
		@param name: The Setting's name
		@type name: C{String}
		@param widgetname: The name of the widget that is used to change this
		setting
		@type widgetname: C{String}
		@param applyfunction: function that makes the changes when the Setting is
		saved
		@type applyfunction: C{function}
		@param initialdata: If the widget supports the setInitialData() function
		this can be used to set the initial data
		@type initialdata: C{String} or C{Boolean}
		@param requiresrestart: Whether or not the changing of this setting
		requires a restart
		@type requiresrestart: C{Boolean}
		"""
        entry = SettingEntry(module, name, widgetname, applyfunction,
                             initialdata, requiresrestart)
        self.addEntry(entry)

    def addEntry(self, entry):
        """Adds a new C{SettingEntry} to the Settting
		@param entry: A new SettingEntry that is to be added
		@type entry: C{SettingEntry}
		"""
        if entry.module not in self._entries:
            self._entries[entry.module] = {}
        self._entries[entry.module][entry.name] = entry
        """
		# Make sure the new entry is available
		if self.get(entry.module, entry.name) is None:
			print "Updating", self._settings_file, "to the default, it is missing the entry:"\
			      , entry.name ,"for module", entry.module
			
			#self.setDefaults()
		if self.get(entry.module, entry.name) is None:
			print "WARNING:", entry.module, ":", entry.name, "still not found!"
		"""

    def saveSettings(self, filename=""):
        """ Writes the settings to the settings file 
		
		@param filename: Specifies the file to save the settings to.  If it is not specified
		the original settings file is used.
		@type filename: C{string}
		"""
        if self._serializer:
            if filename == "":
                self._serializer.save(
                    os.path.join(self._appdata, self._settings_file))
            else:
                self._serializer.save(filename)

    # get all the settings of a module name module
    def getSettingsFromFile(self, module, logger=None):
        if self._serializer:

            self._logger = logger
            modules = self._serializer.getModuleName()
            self._settingsFromFile[module] = self._serializer.getAllSettings(
                module)

            if self._logger:
                self._logger.log_log("Loading Settings From File ...")

            if self._settingsFromFile[module] is not None:
                self._readSettingsCompleted[module] = True

            # we need validation for the module FIFE only
            if module is not "FIFE":
                return self._settingsFromFile[module]
            """
			Now we have all the settings we needed. We have to validate the settings. Applicable for module
			FIFE only
			"""
            for name in self._settingsFromFile[module]:
                # if the setting name is known, so that it is
                # both in self._settingsFromFile and validSetting
                if name in self._validSetting[module]:

                    e_value = self._settingsFromFile[module][name]

                    if name == "InitialVolume":
                        if e_value >= self._validSetting[module][name][
                                0] and e_value <= self._validSetting[module][
                                    name][1]:
                            self._settingsFromFile[module][name] = e_value
                        else:
                            if self._logger:
                                self._logger.log_log(
                                    "InitalVolume must have a value between 0.0 and 10.0"
                                )

                    elif name == "ColorKey":
                        e_value = e_value.split(',')
                        if int(e_value[0]) in range(0, 256) and int(
                                e_value[1]) in range(0, 256) and int(
                                    e_value[2]) in range(0, 256):
                            self._settingsFromFile[name] = [
                                int(e_value[0]),
                                int(e_value[1]),
                                int(e_value[2])
                            ]

                        else:
                            if self._logger:
                                self._logger.log_log(
                                    "ColorKey values must be within 0 and 255. Setting to Default Value."
                                )

                    elif name == "ScreenResolution":
                        temp = e_value.split('x')
                        if len(temp) == 2:
                            self._settingsFromFile[module][name] = e_value
                        else:
                            if self._logger:
                                self._logger.log_log(
                                    "Invalid Screen Resolution value. We expect two integer seperted by x"
                                )

                    elif len(self._validSetting[module][name]) == 0:
                        self._settingsFromFile[module][name] = e_value

                    elif name == "LogModules":
                        for checking_element in e_value:
                            module_valid = False
                            for base_element in self._validSetting[module][
                                    name]:
                                # checking_element is valid

                                if checking_element == base_element:
                                    module_valid = True
                                    already_in = False
                                    for element in self._settingsFromFile[
                                            module][name]:
                                        if element == checking_element:
                                            already_in = True
                                    if already_in == False:
                                        self._settingsFromFile[module][
                                            name].append(checking_element)
                            if module_valid == False:
                                if self._logger:
                                    self._logger.log_log(
                                        checking_element +
                                        " is not a valid logModule")
                    elif name == "FrameLimit":
                        if e_value > 0:
                            self._settingsFromFile[module][name] = e_value
                        else:
                            if self._logger:
                                self._logger.log_log(
                                    e_value +
                                    " is not a valid FrameLimit setting.  You must specify a positive integer!"
                                )
                    elif name == "MouseSensitivity":
                        self._settingsFromFile[module][name] = e_value
                    elif name == "MouseAcceleration":
                        self._settingsFromFile[module][name] = e_value
                    else:

                        if isinstance(self._settingsFromFile[module][name],
                                      list) == True or isinstance(
                                          self._settingsFromFile[module][name],
                                          dict) == True:
                            valid = False
                            for value in self._validSetting[module][name]:
                                if value == e_value:
                                    valid = True
                                    self._settingsFromFile[module][
                                        name] = e_value
                            if valid == False:
                                if self._logger:
                                    self._logger.log_log(
                                        "Setting " + name +
                                        " got invalid value. Setting to Default."
                                    )
                        else:
                            self._settingsFromFile[module][name] = e_value

                # name is unknown
                else:
                    if self._logger:
                        self._logger.log_log("Setting " + name + " is unknown")

            if self._logger:
                self._logger.log_log("Settings Loaded ...")
            """
			Upto this point we have validated all the settings that are in settings.xml file. But, what if a setting is valid and still it is 
			not present in the settings.xml file. For this, we should give them the default Values that are in defaultSetting.
			"""

            for name in self._defaultSetting[module]:
                if name not in self._settingsFromFile[module]:
                    self._settingsFromFile[module][
                        name] = self._defaultSetting[module][name]

            return self._settingsFromFile[module]

        else:
            return None

    def get(self, module, name, defaultValue=None):
        """ Gets the value of a specified setting

		@param module: Name of the module to get the setting from
		@param name: Setting name
		@param defaultValue: Specifies the default value to return if the setting is not found
		@type defaultValue: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict}
		"""

        if self._serializer:
            if module is "FIFE":
                # check whether getAllSettings has been called already
                if self._readSettingsCompleted[module] is not True:
                    value = self._serializer.get(module, name, defaultValue)

                    if value is not None:
                        return value
                    else:
                        if name in self._defaultSetting[module]:
                            return self._defaultSetting[module][name]
                        else:
                            raise Exception(
                                str(name) +
                                ' is neither in settings.xml nor it has a default value set'
                            )
                else:
                    if name in self._settingsFromFile[module]:
                        return self._settingsFromFile[module][name]
                    else:
                        raise Exception(
                            str(name) +
                            ' is neither in settings.xml nor it has a default value set'
                        )
            else:
                return self._serializer.get(module, name, defaultValue)
        else:
            """
			serializer not set, reading from default value
			"""
            if name in self._defaultSetting:
                return self._defaultSetting[module][name]
            else:
                raise Exception(
                    str(name) +
                    ' is neither in settings.xml nor it has a default value set'
                )

    def set(self, module, name, value, extra_attrs={}):
        """
		Sets a setting to specified value.

		@param module: Module where the setting should be set
		@param name: Name of setting
		@param value: Value to assign to setting
		@type value: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict}
		@param extra_attrs: Extra attributes to be stored in the XML-file
		@type extra_attrs: C{dict}
		"""

        #update the setting cache
        if module in self._settingsFromFile:
            self._settingsFromFile[module][name] = value
        else:
            self._settingsFromFile[module] = {name: value}

        if self._serializer:
            self._serializer.set(module, name, value, extra_attrs)

    def setGuiStyle(self, style):
        """ Set a custom gui style used for the option dialog.
		@param style: Pychan style to be used
		@type style: C{string}
		"""
        self._gui_style = style

    def onOptionsPress(self):
        """
		Opens the options dialog box.  Usually you would bind this to a button.
		"""
        self.changesRequireRestart = False
        self.isSetToDefault = False
        if not self.OptionsDlg:
            self.loadSettingsDialog()
        self.fillWidgets()
        self.OptionsDlg.show()

    def loadSettingsDialog(self):
        """
		Load up the settings xml and return the widget.
		"""
        self.OptionsDlg = self._loadWidget(self._settings_gui_xml)
        self.OptionsDlg.stylize(self._gui_style)
        self.OptionsDlg.mapEvents({
            'okButton': self.applySettings,
            'cancelButton': self.OptionsDlg.hide,
            'defaultButton': self.setDefaults
        })
        return self.OptionsDlg

    def _loadWidget(self, dialog):
        """Loads a widget. Can load both files and pure xml strings"""
        if os.path.isfile(self._settings_gui_xml):
            return pychan.loadXML(dialog)
        else:
            return pychan.loadXML(StringIO(dialog))

    def fillWidgets(self):
        for module in self._entries.itervalues():
            for entry in module.itervalues():
                widget = self.OptionsDlg.findChildByName(
                    entry.settingwidgetname)
                """
				little change to prevent crash from no settings
				in settings.xml file
				"""
                """
				The checking of value for None is specially for the clients who use settings
				with different names under modules other than "FIFE" for which we have no
				default value to set. This will prevent the settings widget from crash
				"""
                value = self.get(entry.module, entry.name)

                if isinstance(entry.initialdata, list):
                    try:
                        value = entry.initialdata.index(value)
                    except ValueError:
                        raise ValueError("\"" + str(value) +
                                         "\" is not a valid value for " +
                                         entry.name + ". Valid options: " +
                                         str(entry.initialdata))
                elif isinstance(entry.initialdata, dict):
                    try:
                        value = entry.initialdata.keys().index(value)
                    except ValueError:
                        raise ValueError("\"" + str(value) +
                                         "\" is not a valid value for " +
                                         entry.name + ". Valid options: " +
                                         str(entry.initialdata.keys()))
                entry.initializeWidget(widget, value)

    def applySettings(self):
        """
		Writes the settings file.  If a change requires a restart of the engine
		it notifies you with a small dialog box.
		"""
        for module in self._entries.itervalues():
            for entry in module.itervalues():
                widget = self.OptionsDlg.findChildByName(
                    entry.settingwidgetname)
                data = widget.getData()

                # If the data is a list we need to get the correct selected data
                # from the list. This is needed for e.g. dropdowns or listboxs
                if isinstance(entry.initialdata, list):
                    data = entry.initialdata[data]
                elif isinstance(entry.initialdata, dict):
                    data = entry.initialdata.keys()[data]

                # only take action if something really changed
                if data != self.get(entry.module, entry.name):
                    self.set(entry.module, entry.name, data)
                    entry.onApply(data)

                    if entry.requiresrestart:
                        self.changesRequireRestart = True

        self.saveSettings()

        self.OptionsDlg.hide()
        if self.changesRequireRestart:
            self._showChangeRequireRestartDialog()

    def _showChangeRequireRestartDialog(self):
        """Shows a dialog that informes the user that a restart is required
		to perform the changes."""
        RestartDlg = self._loadWidget(self._changes_gui_xml)
        RestartDlg.stylize(self._gui_style)
        RestartDlg.mapEvents({'closeButton': RestartDlg.hide})
        RestartDlg.show()

    def setAvailableScreenResolutions(self, reslist):
        """
		A list of valid default screen resolutions.   This should be called once
		right after you instantiate Settings.

		Valid screen resolutions must be strings in the form of: WIDTHxHEIGHT

		Example:
			settings.setAvailableScreenResolutions(["800x600", "1024x768"])
		"""
        self._resolutions = reslist

    def setDefaults(self):
        """
		Overwrites the setting file with the default settings file.
		"""
        shutil.copyfile(self._default_settings_file,
                        os.path.join(self._appdata, self._settings_file))
        self.changesRequireRestart = True
        self.initSerializer()

        #On startup the settings dialog is not yet initialized.  We dont
        #fill the widgets with data in that case.
        if self.OptionsDlg:
            self.fillWidgets()

    def _getEntries(self):
        return self._entries

    def _setEntries(self, entries):
        self._entries = entries

    def _getSerializer(self):
        return self._serializer

    entries = property(_getEntries, _setEntries)
    serializer = property(_getSerializer)
class Setting(object):
	"""
	This class manages loading and saving of game settings.

	Usage::
		from fife.extensions.fife_settings import Setting
		settings = Setting(app_name="myapp")
		screen_width = settings.get("FIFE", "ScreenWidth", 1024)
		screen_height = settings.get("FIFE", "ScreenHeight", 768)
	"""

	def __init__(self, app_name="", settings_file="", default_settings_file= "settings-dist.xml", copy_dist=True, serializer=None):
		"""
		Initializes the Setting object.

		@param app_name: The applications name.  If this parameter is provided
		alone it will try to read the settings file from the users home directory.
		In windows this will be	something like:	C:\Documents and Settings\user\Application Data\fife
		@type app_name: C{string}
		@param settings_file: The name of the settings file.  If this parameter is
		provided it will look for the setting file as you specify it, first looking
		in the working directory.  It will NOT look in the users home directory.
		@type settings_file: C{string}
		@param default_settings_file: The name of the default settings file.  If the settings_file
		does not exist this file will be copied into the place of the settings_file.  This file
		must exist in the root directory of your project!
		@type default_settings_file: C{string}
		@param settings_gui_xml: If you specify this parameter you can customize the look
		of the settings dialog box.
		@param copy_dist: Copies the default settings file to the settings_file location.  If
		this is False it will create a new empty setting file.
		@param serializer: Overrides the default XML serializer
		@type serializer: C{SimpleSerializer}

		"""
		self._app_name = app_name
		self._settings_file = settings_file
		self._default_settings_file = default_settings_file

		# Holds SettingEntries
		self._entries = {}
		
		if self._settings_file == "":
			self._settings_file = "settings.xml"
			self._appdata = getUserDataDirectory("fife", self._app_name)
		else:
			self._appdata = os.path.dirname(self._settings_file)
			self._settings_file = os.path.basename(self._settings_file)

		if not os.path.exists(os.path.join(self._appdata, self._settings_file)):
			if os.path.exists(self._default_settings_file) and copy_dist:
				shutil.copyfile(self._default_settings_file, os.path.join(self._appdata, self._settings_file))

		# valid values possible for the engineSettings
		self._validSetting = {}
		self._validSetting['FIFE'] = {
			'FullScreen':[True,False], 'PychanDebug':[True,False]
			, 'ProfilingOn':[True,False], 'SDLRemoveFakeAlpha':[True,False], 'GLCompressImages':[False,True], 'GLUseFramebuffer':[False,True], 'GLUseNPOT':[False,True],
			'GLUseMipmapping':[False,True], 'GLTextureFiltering':['None', 'Bilinear', 'Trilinear', 'Anisotropic'], 'GLUseMonochrome':[False,True],
			'RenderBackend':['OpenGL','SDL', 'OpenGLe'],
			'ScreenResolution':['640x480', '800x600', '1024x600', '1024x768', '1280x768', 
								'1280x800', '1280x960', '1280x1024', '1366x768', '1440x900',
								'1600x900', '1600x1200', '1680x1050', '1920x1080', '1920x1200'],
			'BitsPerPixel':[0,16,24,32],
			'InitialVolume':[0.0,10.0], 'WindowTitle':"", 'WindowIcon':"", 'Font':"",
			'FontGlyphs':"", 'DefaultFontSize':"", 'Lighting':[0,1],
			'ColorKeyEnabled':[True,False], 'ColorKey':['a','b','c'], 'VideoDriver':"",
			'PlaySounds':[True,False], 'LogToFile':[True,False],
			'LogToPrompt':[True,False],'UsePsyco':[True,False], 'LogLevelFilter':[0,1,2,3],
			'LogModules':['all', 'controller','script','video','audio','loaders','vfs','pool','view','model','metamodel','event_channel','xml'],
			'FrameLimitEnabled':[True,False], 'FrameLimit':[0], 'MouseSensitivity':[0.0], 'MouseAcceleration':[True,False]
			}
	
		glyphDft = " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&amp;`'*#=[]\\\""
		
		# we at this point assume default values are final values for engineSettings
		self._defaultSetting = {}
		self._defaultSetting['FIFE'] = {
			'FullScreen':False, 'PychanDebug':False
			, 'ProfilingOn':False, 'SDLRemoveFakeAlpha':False, 'GLCompressImages':False, 'GLUseFramebuffer':True, 'GLUseNPOT':True,
			'GLUseMipmapping':False, 'GLTextureFiltering':'None', 'GLUseMonochrome':False,
			'RenderBackend':'OpenGL', 'ScreenResolution':"1024x768", 'BitsPerPixel':0,
			'InitialVolume':5.0, 'WindowTitle':"", 'WindowIcon':"", 'Font':"",
			'FontGlyphs':glyphDft, 'DefaultFontSize':12, 'Lighting':0,
			'ColorKeyEnabled':False, 'ColorKey':[255,0,255], 'VideoDriver':"",
			'PlaySounds':True, 'LogToFile':False,
			'LogToPrompt':False,'UsePsyco':False,'LogLevelFilter':[0],
			'LogModules':['controller','script'],
			'FrameLimitEnabled':False, 'FrameLimit':60,
			'MouseSensitivity':0.0,
			'MouseAcceleration':False
			}
		
		# has the settings file been read
		self._readSettingsCompleted = {}
		
		# the global dictionary from which we will read after self._readSettingsCompleted is True
		self._settingsFromFile = {}
		
		# the logger needed to write in log file. It will be initialized in this file when self.getSettings()
		# method is called by logger
		self._logger = None

		#default settings
		self._resolutions = self._validSetting['FIFE']['ScreenResolution']
		self._renderbackends = self._validSetting['FIFE']['RenderBackend']
		self._lightingmodels = self._validSetting['FIFE']['Lighting']
		
		#Used to stylize the options gui
		self._gui_style = "default"

		#Initialize the serializer
		if serializer:
			self._serializer = serializer
		else:
			self._serializer = SimpleXMLSerializer()
		
		self.initSerializer()
		
		# Get all modules and initialize reading of them from xml file as false
		self._allModules = self._serializer.getModuleName()
		# print("All Module Names:",self._allModules)
		for module in self._allModules:
			self._readSettingsCompleted[module] = False
				
		self._initDefaultSettingEntries()
		
		#self.setOneSetting('FIFE','Font','fonts/FreeSans.ttf',False)
		
		#print self.getSettingsFromFile('unknownhorizons')

	# set all Settings in either validSetting or defaultSetting
	def setAllSettings(self,module,settings,validSetting = True):
		if validSettings:
			self._validSetting[module] = settings
		else:
			self._defaultSetting[module] = settings
	
	# set an entry in the validSetting or defaultSetting dictionary
	def setOneSetting(self,module,name,value,validSetting = True):
		if validSetting:
			self._validSetting[module][name] = value
		else:
			self._defaultSetting[module][name] = value

	# get all the Settings(either validSetting or defaultSetting)
	def getAllSettings(self,module,validSetting = True):
		if validSetting:
			return self._validSetting[module]
		else:
			return self._defaultSetting[module]
	
	# get an entry from either validSetting or defaultSetting
	def getOneSetting(self,module,name,validSetting = True):
		if validSetting:
			return self._validSetting[module][name]
		else:
			return self._defaultSetting[module][name]

	# sets valid resolution options in the settings->Resolution
	def setValidResolutions(self, options):
		if options:
			self._resolutions = options
		self.createAndAddEntry(FIFE_MODULE, "ScreenResolution", initialdata = self._resolutions,
		              requiresrestart=True)

	def initSerializer(self):
		self._serializer.load(os.path.join(self._appdata, self._settings_file))
		
	def _initDefaultSettingEntries(self):
		"""Initializes the default fife setting entries. Not to be called from
		outside this class."""
		self.createAndAddEntry(FIFE_MODULE, "PlaySounds", requiresrestart=True)
		
		self.createAndAddEntry(FIFE_MODULE, "FullScreen", requiresrestart=True)
		
		self.createAndAddEntry(FIFE_MODULE, "ScreenResolution", initialdata = self._resolutions, requiresrestart=True)
		
		self.createAndAddEntry(FIFE_MODULE, "RenderBackend", initialdata = self._renderbackends, requiresrestart=True)

	def createAndAddEntry(self, module, name, applyfunction=None, initialdata=None, requiresrestart=False):
		""""
		@param module: The Setting module this Entry belongs to
		@type module: C{String}
		@param name: The Setting's name
		@type name: C{String}
		@param applyfunction: function that makes the changes when the Setting is
		saved
		@type applyfunction: C{function}
		@param initialdata: If the widget supports the setInitialData() function
		this can be used to set the initial data
		@type initialdata: C{String} or C{Boolean}
		@param requiresrestart: Whether or not the changing of this setting
		requires a restart
		@type requiresrestart: C{Boolean}
		"""
		entry = SettingEntry(module, name, applyfunction, initialdata, requiresrestart)
		self.addEntry(entry)

	def addEntry(self, entry):
		"""Adds a new C{SettingEntry} to the Settting
		@param entry: A new SettingEntry that is to be added
		@type entry: C{SettingEntry}
		"""
		if entry.module not in self._entries:
			self._entries[entry.module] = {}
		self._entries[entry.module][entry.name] = entry

		"""
		# Make sure the new entry is available
		if self.get(entry.module, entry.name) is None:
			print "Updating", self._settings_file, "to the default, it is missing the entry:"\
			      , entry.name ,"for module", entry.module
			
			#self.setDefaults()
		if self.get(entry.module, entry.name) is None:
			print "WARNING:", entry.module, ":", entry.name, "still not found!"
		"""

	def saveSettings(self, filename=""):
		""" Writes the settings to the settings file 
		
		@param filename: Specifies the file to save the settings to.  If it is not specified
		the original settings file is used.
		@type filename: C{string}
		"""
		if self._serializer:
			if filename == "":
				self._serializer.save(os.path.join(self._appdata, self._settings_file))
			else:
				self._serializer.save(filename)

	# get all the settings of a module name module
	def getSettingsFromFile(self, module, logger=None):
		if self._serializer:
			
			self._logger = logger			
			modules = self._serializer.getModuleName()			
			self._settingsFromFile[module] = self._serializer.getAllSettings(module)

			if self._logger:
				self._logger.log_log("Loading Settings From File ...")

			if self._settingsFromFile[module] is not None:
				self._readSettingsCompleted[module] = True
				
			# we need validation for the module FIFE only
			if module is not "FIFE":
				return self._settingsFromFile[module]
			"""
			Now we have all the settings we needed. We have to validate the settings. Applicable for module
			FIFE only
			"""			
			for name in self._settingsFromFile[module]:
				# if the setting name is known, so that it is
				# both in self._settingsFromFile and validSetting
				if name in self._validSetting[module]:
					
					e_value = self._settingsFromFile[module][name]
	
					if name == "InitialVolume":
						if e_value >= self._validSetting[module][name][0] and e_value <= self._validSetting[module][name][1]:
							self._settingsFromFile[module][name] = e_value
						else:
							if self._logger:
								self._logger.log_log("InitalVolume must have a value between 0.0 and 10.0")
								
					elif name == "ColorKey":
						e_value = e_value.split(',')
						if int(e_value[0]) in range(0,256) and int(e_value[1]) in range(0,256) and int(e_value[2]) in range(0,256):
							self._settingsFromFile[name] = [int(e_value[0]),int(e_value[1]),int(e_value[2])];
							
						else:
							if self._logger:
								self._logger.log_log("ColorKey values must be within 0 and 255. Setting to Default Value.")
	
					elif name == "ScreenResolution":
						temp = e_value.split('x')
						if len(temp) == 2:
							self._settingsFromFile[module][name]=e_value
						else:
							if self._logger:
								self._logger.log_log("Invalid Screen Resolution value. We expect two integer separated by x")
						
					elif len(self._validSetting[module][name]) == 0:
						self._settingsFromFile[module][name] = e_value
					
					elif name == "LogModules":
						for checking_element in e_value:
							module_valid = False
							for base_element in self._validSetting[module][name]:
								# checking_element is valid
									
								if checking_element == base_element:
									module_valid = True
									already_in = False
									for element in self._settingsFromFile[module][name]:
										if element == checking_element:
											already_in = True
									if already_in == False:
										self._settingsFromFile[module][name].append(checking_element)
							if module_valid == False:
								if self._logger:
									self._logger.log_log(checking_element +" is not a valid logModule")
					elif name == "FrameLimit":
						if e_value > 0:
							self._settingsFromFile[module][name] = e_value
						else:
							if self._logger:
								self._logger.log_log(e_value + " is not a valid FrameLimit setting.  You must specify a positive integer!")
					elif name == "MouseSensitivity":
						self._settingsFromFile[module][name] = e_value
					elif name == "MouseAcceleration":
						self._settingsFromFile[module][name] = e_value
					else:
							
						if isinstance(self._settingsFromFile[module][name],list) == True or isinstance(self._settingsFromFile[module][name],dict) == True:
							valid = False
							for value in self._validSetting[module][name]:
								if value == e_value:
									valid = True
									self._settingsFromFile[module][name] = e_value;
							if valid == False:
								if self._logger:
									self._logger.log_log("Setting " + name + " got invalid value. Setting to Default.")
						else: self._settingsFromFile[module][name] = e_value	
							
				# name is unknown
				else:
					if self._logger:
						self._logger.log_log("Setting "+ name + " is unknown")
					
			if self._logger:
				self._logger.log_log("Settings Loaded ...")

			"""
			Upto this point we have validated all the settings that are in settings.xml file. But, what if a setting is valid and still it is 
			not present in the settings.xml file. For this, we should give them the default Values that are in defaultSetting.
			"""

			for name in self._defaultSetting[module]:
				if name not in self._settingsFromFile[module]:
					self._settingsFromFile[module][name] = self._defaultSetting[module][name]
	
			return self._settingsFromFile[module]
	
		else:
			return None

	def get(self, module, name, defaultValue=None):
		""" Gets the value of a specified setting

		@param module: Name of the module to get the setting from
		@param name: Setting name
		@param defaultValue: Specifies the default value to return if the setting is not found
		@type defaultValue: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict}
		"""

		if self._serializer:
			if module is "FIFE":
				# check whether getAllSettings has been called already
				if self._readSettingsCompleted[module] is not True:
					value = self._serializer.get(module, name, defaultValue)
					
					if value is not None:
						return value
					else:
						if name in self._defaultSetting[module]:
							return self._defaultSetting[module][name]
						else:
							raise Exception(str(name) + ' is neither in settings.xml nor it has a default value set')
				else:
					if name in self._settingsFromFile[module]:
						return self._settingsFromFile[module][name]
					else:
						raise Exception(str(name) + ' is neither in settings.xml nor it has a default value set')
			else:
				return self._serializer.get(module, name, defaultValue)
		else:
			"""
			serializer not set, reading from default value
			"""
			if name in self._defaultSetting:
				return self._defaultSetting[module][name]
			else:
				raise Exception(str(name) + ' is neither in settings.xml nor it has a default value set')
	
	def set(self, module, name, value, extra_attrs={}):
		"""
		Sets a setting to specified value.

		@param module: Module where the setting should be set
		@param name: Name of setting
		@param value: Value to assign to setting
		@type value: C{str} or C{unicode} or C{int} or C{float} or C{bool} or C{list} or C{dict}
		@param extra_attrs: Extra attributes to be stored in the XML-file
		@type extra_attrs: C{dict}
		"""
		
		#update the setting cache
		if module in self._settingsFromFile:
			self._settingsFromFile[module][name] = value
		else:
			self._settingsFromFile[module] = { name: value }
					
		if self._serializer:
			self._serializer.set(module, name, value, extra_attrs)

	def setAvailableScreenResolutions(self, reslist):
		"""
		A list of valid default screen resolutions.   This should be called once
		right after you instantiate Settings.

		Valid screen resolutions must be strings in the form of: WIDTHxHEIGHT

		Example:
			settings.setAvailableScreenResolutions(["800x600", "1024x768"])
		"""
		self._resolutions = reslist

	def setDefaults(self):
		"""
		Overwrites the setting file with the default settings file.
		"""
		shutil.copyfile(self._default_settings_file, os.path.join(self._appdata, self._settings_file))
		self.changesRequireRestart = True
		self.initSerializer()

	def _getEntries(self):
		return self._entries

	def _setEntries(self, entries):
		self._entries = entries
		
	def _getSerializer(self):
		return self._serializer

	entries = property(_getEntries, _setEntries)
	serializer = property(_getSerializer)
class Settings(object):

	# Settings key storing the SettingsVersion used to upgrade settings
	SETTINGS_VERSION = "SettingsVersion"

	def __init__(self, settings_file, settings_template_file):
		self._module_settings = {}
		self._module_settings_template = {}
		self._settings_file = settings_file
		self._settings_template_file = settings_template_file
		self._settings_serializer = SimpleXMLSerializer()
		self._settings_serializer.load(settings_file)
		self._settings_template_serializer = SimpleXMLSerializer()
		self._settings_template_serializer.load(settings_template_file)
		self.upgrade_settings()

	def get(self, module, name, default=None):
		if default is None:
			default = self._settings_template_serializer.get(module, name)

		v = self._settings_serializer.get(module, name, default)
		getter = getattr(self, 'get_' + module + '_' + name, None)
		if getter:
			return getter(v)
		else:
			return v

	def set(self, module, name, value):
		setter = getattr(self, 'set_' + module + '_' + name, None)
		if setter:
			value = setter(value)

		# This is necessary, as empty fields return None, but saving
		# None will result in the String 'None' being stored
		if value is None:
			value = ''

		if module in self._module_settings:
			self._module_settings[module][name] = value

		self._settings_serializer.set(module, name, value, {})

	def get_module_settings(self, module):
		self._module_settings[module] = self._settings_serializer.getAllSettings(module)
		self._module_settings_template[module] = self._settings_template_serializer.getAllSettings(module)
		for name, value in self._module_settings_template[module].iteritems():
			if name not in self._module_settings[module]:
				self._module_settings[module][name] = value
		return self._module_settings[module]

	def get_module_template_settings(self, module):
		return self._settings_template_serializer.getAllSettings(module)

	def save(self):
		self._settings_serializer.save(self._settings_file)

	def apply(self):
		data = self.get(SETTINGS.UH_MODULE, "Language")
		language = LANGUAGENAMES.get_by_value(data)
		change_language(language)

	def set_defaults(self):
		for module in self._settings_template_serializer.getModuleName():
			for setting_name in self._settings_template_serializer.getAllSettings(module):
				value = self._settings_template_serializer.get(module, setting_name)
				self.set(module, setting_name, value)
		self.save()

	def upgrade_settings(self):
		"""Upgrades the settings to a newer version necessary."""
		current_version = self.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION)
		template_version = self._settings_template_serializer.get(SETTINGS.META_MODULE, self.SETTINGS_VERSION)
		if current_version != template_version:
			print 'Discovered old settings file, auto-upgrading: %s -> %s' % \
		          (current_version, template_version)
			for module in self._settings_template_serializer.getModuleName():
				for setting_name in self._settings_template_serializer.getAllSettings(module):
					default_value = self._settings_template_serializer.get(module, setting_name)
					if self.get(module, setting_name, default=default_value) is default_value:
						self.set(module, setting_name, default_value)
			self.set(SETTINGS.META_MODULE, self.SETTINGS_VERSION, template_version)
			self.save()

	# settings

	def get_unknownhorizons_Language(self, value):
		if value is None: # the entry is None for empty strings
			value = ""
		return LANGUAGENAMES[value]

	def set_unknownhorizons_Language(self, value):
		return LANGUAGENAMES.get_by_value(value)