示例#1
0
 def test_hero_move_with_as_and_not_learned_spell_should_return_false_and_as(
         self):
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=100,
              mana_regeneration_rate=2)
     enemy = Enemy(health=100, mana=40, damage=60)
     enemy.x = 3
     enemy.y = 3
     fight = Fight(enemy)
     status, error = fight.hero_move(h, 'as')
     self.assertFalse(status)
     self.assertEqual(error, 'as')
示例#2
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 def test_if_hero_move_input_is_not_from_our_options_should_return_false_and_other(
         self):
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=100,
              mana_regeneration_rate=2)
     enemy = Enemy(health=100, mana=40, damage=60)
     enemy.x = 3
     enemy.y = 3
     fight = Fight(enemy)
     status, error = fight.hero_move(h, 'test')
     self.assertFalse(status)
     self.assertEqual(error, 'other')
示例#3
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 def test_hero_move_with_as_and_learned_spell_should_return_true_and_as(
         self):
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=100,
              mana_regeneration_rate=2)
     s = Spell('fireball', 25, 15, 3)
     h.learn(s)
     enemy = Enemy(health=100, mana=40, damage=60)
     enemy.x = 3
     enemy.y = 3
     fight = Fight(enemy)
     status = fight.hero_move(h, 'as')
     self.assertTrue(status)
示例#4
0
 def test_hero_move_with_aw_and_equiped_weapon_should_return_true(self):
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=100,
              mana_regeneration_rate=2)
     w = Weapon('nojka', 25)
     h.equip(w)
     h.x = 2
     h.y = 3
     enemy = Enemy(health=100, mana=40, damage=60)
     enemy.x = 3
     enemy.y = 3
     fight = Fight(enemy)
     status, error = fight.hero_move(h, 'aw')
     self.assertTrue(status)
示例#5
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 def test_hero_move_with_as_and_learned_spell_but_not_enough_mana_should_return_false_and_not_enough_mana(
         self):
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=50,
              mana_regeneration_rate=2)
     enemy = Enemy(health=100, mana=40, damage=60)
     spell = Spell(name='Test Magiq', damage=40, mana_cost=60, cast_range=1)
     enemy.x = 3
     enemy.y = 3
     h.learn(spell)
     fight = Fight(enemy)
     status, error = fight.hero_move(h, 'as')
     self.assertFalse(status)
     self.assertEqual(error, 'not enough mana')
示例#6
0
 def test_hero_move_with_aw_and_equiped_weapon_and_not_in_range_should_return_false_and_not_in_range_2(
         self):
     # x column is the same, but abs(enemy.y - hero.y) is not equal to 1
     h = Hero(name="Bron",
              title="Dragonslayer",
              health=100,
              mana=100,
              mana_regeneration_rate=2)
     w = Weapon('nojka', 25)
     h.equip(w)
     h.x = 3
     h.y = 1
     enemy = Enemy(health=100, mana=40, damage=60)
     enemy.x = 3
     enemy.y = 3
     fight = Fight(enemy)
     status, error = fight.hero_move(h, 'aw')
     self.assertFalse(status)
     self.assertEqual(error, 'not in range')
class FightTests(unittest.TestCase):
    def setUp(self):
        self.spell = Spell(name="Fireball",
                           damage=5,
                           mana_cost=20,
                           cast_range=1)
        self.weapon = Weapon(name="The Axe of Destiny", damage=10)
        self.hero = Hero(name="Bron",
                         title="Dragonslayer",
                         health=100,
                         mana=100,
                         mana_regeneration_rate=2)
        self.map = [['.', '.', '#', '#', '.', 'S', '.', '.', '.', 'T'],
                    ['#', 'T', '#', '#', '.', '.', '#', '#', '#', '.'],
                    ['#', '.', '#', '#', '#', 'E', '#', '#', '#', 'E'],
                    ['#', '.', 'E', '.', '.', '.', '#', '#', '#', '.'],
                    ['#', '#', '#', 'T', '#', 'T', '#', '#', '#', 'G']]

        self.enemies = {
            "2,5": {
                "damage": 10,
                "health": 40,
                "mana": 20,
                "weapon": None,
                "spell": self.spell.to_json()
            },
            "2,9": {
                "damage": 10,
                "health": 40,
                "mana": 20,
                "weapon": self.weapon.to_json(),
                "spell": None
            },
            "3,2": {
                "damage": 10,
                "health": 40,
                "mana": 20,
                "weapon": None,
                "spell": None
            }
        }

        self.treasures = {
            "1,1": {
                "class": "Potion",
                "type": "mana",
                "amount": 50
            },
            "0,9": {
                "class": "Potion",
                "type": "health",
                "amount": 50
            },
            "4,3": {
                "class": "Weapon",
                "name": "The Axe of Destiny",
                "damage": 10
            },
            "4,5": {
                'class': "Spell",
                'name': 'Fireball',
                'damage': 5,
                'mana_cost': 20,
                'cast_range': 1
            }
        }

        self.json_data = {
            "map": self.map,
            "enemies": self.enemies,
            "treasures": self.treasures
        }

        self.dungeon = Dungeon(self.json_data)
        self.dungeon.spawn(self.hero)

        self.fight = Fight(dungeon=self.dungeon, enemy_pos=(2, 5))

    def test_init_initializing_correctly(self):
        self.assertEqual(self.fight.dungeon, self.dungeon)
        self.assertEqual(self.fight.enemy,
                         Enemy.from_json(self.enemies['2,5']))
        self.assertEqual(self.fight.enemy_pos, (2, 5))

    def test_init_raises_Assertion_error_when_there_is_no_enemy_on_the_given_pos(
            self):
        with self.assertRaises(AssertionError):
            Fight(dungeon=self.dungeon, enemy_pos=(0, 1))

    def test__range_between(self):
        self.assertEqual(self.fight._range_between(), 2)

    def test__direction_to_enemy_without_arguments(self):
        with self.subTest('Hero is up from enemy'):
            self.assertEqual(self.fight._direction_to_enemy(), (1, 0))

        with self.subTest('Hero is down from enemy'):
            self.fight.dungeon._hero_pos = (3, 5)

            self.assertEqual(self.fight._direction_to_enemy(), (-1, 0))

    def test__direction_to_enemy_with_argument(self):
        self.fight.enemy_pos = (3, 2)
        with self.subTest('Hero is left from enemy'):
            self.fight.dungeon._hero_pos = (3, 1)
            self.assertEqual(self.fight._direction_to_enemy(False), (0, 1))

        with self.subTest('Hero is right from enemy'):
            self.fight.dungeon._hero_pos = (3, 5)

            self.assertEqual(self.fight._direction_to_enemy(False), (0, -3))

    def test_hero_move_moves_hero_on_the_map_towards_enemy(self):
        self.fight.hero_move()

        self.assertEqual(self.fight.dungeon._map[1][5], self.hero)

    def test_enemy_move_moves_enemy_on_the_map_towards_hero(self):
        self.fight.enemy_move()

        self.assertEqual(self.fight.dungeon._map[1][5], self.fight.enemy)
        self.assertEqual(self.fight.enemy_pos, (1, 5))

    def test_player_makes_move_one_of_the_players_move_when_hero_has_to_move(
            self):
        self.fight.player_makes_move(self.dungeon._hero)

        self.assertEqual(self.fight.dungeon._map[1][5], self.hero)

    def test_player_makes_move_one_of_the_players_move_when_enemy_has_to_move(
            self):
        self.fight.player_makes_move(self.fight.enemy)

        self.assertEqual(self.fight.dungeon._map[1][5], self.fight.enemy)

    def test_player_makes_move_hero_attacks(self):
        self.fight.dungeon._hero.learn(self.spell)
        self.fight.enemy_move()
        self.fight.player_makes_move(self.fight.dungeon._hero)

        self.assertEqual(self.fight.enemy.get_health(), 35)

    def test_player_makes_move_enemy_attacks(self):
        self.fight.hero_move()
        self.fight.player_makes_move(self.fight.enemy)

        self.assertEqual(self.fight.dungeon._hero.get_health(), 85)

    def test_fight(self):
        spell = Spell(name="Fireball", damage=20, mana_cost=4, cast_range=1)
        self.fight.dungeon._hero.learn(spell)
        print()
        self.fight.dungeon.print_map()
        self.fight.fight()

        self.assertEqual(self.fight.dungeon._hero.get_health(), 85)
        self.assertEqual(self.fight.dungeon._hero_pos, (1, 5))
        self.assertFalse(self.fight.enemy.is_alive())

    def test_fight_hero_is_dead(self):
        self.hero._health = 10
        with self.assertRaises(HeroIsDeadError):
            self.fight.fight()